475 lines
13 KiB
C++
475 lines
13 KiB
C++
#include <iostream>
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#include <string.h> // for memset
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#include <string>
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#include <vector>
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#include <stack>
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#include <map>
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#include <stdio.h>
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#include <cstdlib>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/DFTileTypes.h>
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#include <argstream.h>
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#define MAX_DIM 0x300
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//TODO: turn into the official coord class for DFHack/DF
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class Vertex
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{
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public:
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Vertex(uint32_t _x, uint32_t _y, uint32_t _z):x(_x),y(_y),z(_z) {}
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Vertex()
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{
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x = y = z = 0;
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}
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bool operator==(const Vertex &other) const
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{
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return (other.x == x && other.y == y && other.z == z);
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}
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// FIXME: <tomprince> peterix_: you could probably get away with not defining operator< if you defined a std::less specialization for Vertex.
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bool operator<(const Vertex &other) const
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{
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// FIXME: could be changed to eliminate MAX_DIM and make std::map lookups faster?
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return ( (z*MAX_DIM*MAX_DIM + y*MAX_DIM + x) < (other.z*MAX_DIM*MAX_DIM + other.y*MAX_DIM + other.x));
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}
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Vertex operator/(int number) const
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{
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return Vertex(x/number, y/number, z);
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}
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Vertex operator%(int number) const
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{
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return Vertex(x%number, y%number, z);
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}
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Vertex operator-(int number) const
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{
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return Vertex(x,y,z-number);
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}
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Vertex operator+(int number) const
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{
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return Vertex(x,y,z+number);
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}
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uint32_t x;
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uint32_t y;
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uint32_t z;
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};
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class Block
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{
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public:
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Block(DFHack::Maps *_m, Vertex _bcoord)
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{
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vector <DFHack::t_vein> veins;
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m = _m;
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dirty = false;
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valid = false;
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bcoord = _bcoord;
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if(m->ReadBlock40d(bcoord.x,bcoord.y,bcoord.z,&raw))
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{
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memset(materials,-1,sizeof(materials));
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memset(bitmap,0,sizeof(bitmap));
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m->ReadVeins(bcoord.x,bcoord.y,bcoord.z,&veins);
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// for each vein
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for(int i = 0; i < (int)veins.size();i++)
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{
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//iterate through vein rows
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for(uint32_t j = 0;j<16;j++)
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{
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//iterate through the bits
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for (uint32_t k = 0; k< 16;k++)
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{
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// check if it's really a vein (FIXME: doing this too many times)
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int16_t tt = raw.tiletypes[k][j];
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if(DFHack::isWallTerrain(tt) && DFHack::tileTypeTable[tt].m == DFHack::VEIN)
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{
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// and the bit array with a one-bit mask, check if the bit is set
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bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
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if(set)
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{
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// store matgloss
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materials[k][j] = veins[i].type;
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}
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}
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}
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}
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}
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valid = true;
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}
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}
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int16_t MaterialAt(Vertex p)
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{
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return materials[p.x][p.y];
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}
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void ClearMaterialAt(Vertex p)
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{
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materials[p.x][p.y] = -1;
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}
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int16_t TileTypeAt(Vertex p)
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{
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return raw.tiletypes[p.x][p.y];
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}
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DFHack::t_designation DesignationAt(Vertex p)
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{
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return raw.designation[p.x][p.y];
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}
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bool setDesignationAt(Vertex p, DFHack::t_designation des)
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{
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if(!valid) return false;
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dirty = true;
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//printf("setting block %d/%d/%d , %d %d\n",x,y,z, p.x, p.y);
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raw.designation[p.x][p.y] = des;
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return true;
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}
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bool WriteDesignations ()
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{
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if(!valid) return false;
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if(dirty)
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{
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//printf("writing %d/%d/%d\n",x,y,z);
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m->WriteDesignations(bcoord.x,bcoord.y,bcoord.z, &raw.designation);
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m->WriteDirtyBit(bcoord.x,bcoord.y,bcoord.z,true);
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}
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return true;
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}
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volatile bool valid;
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volatile bool dirty;
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DFHack::Maps * m;
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DFHack::mapblock40d raw;
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Vertex bcoord;
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int16_t materials[16][16];
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int8_t bitmap[16][16];
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};
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class MapCache
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{
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public:
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MapCache(DFHack::Maps * Maps)
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{
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valid = 0;
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this->Maps = Maps;
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Maps->getSize(x_bmax, y_bmax, z_max);
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valid = true;
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};
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~MapCache()
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{
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map<Vertex, Block *>::iterator p;
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for(p = blocks.begin(); p != blocks.end(); p++)
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{
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delete p->second;
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//cout << stonetypes[p->first].id << " : " << p->second << endl;
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}
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}
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bool isValid ()
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{
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return valid;
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}
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Block * BlockAt (Vertex blockcoord)
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{
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if(!valid) return 0;
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map <Vertex, Block*>::iterator iter = blocks.find(blockcoord);
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if(iter != blocks.end())
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{
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return (*iter).second;
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}
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else
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{
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if(blockcoord.x < x_bmax && blockcoord.y < y_bmax && blockcoord.z < z_max)
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{
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Block * nblo = new Block(Maps,blockcoord);
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blocks[blockcoord] = nblo;
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return nblo;
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}
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return 0;
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}
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}
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uint16_t tiletypeAt (Vertex tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return b->TileTypeAt(tilecoord % 16);
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}
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return 0;
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}
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int16_t materialAt (Vertex tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return b->MaterialAt(tilecoord % 16);
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}
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return 0;
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}
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bool clearMaterialAt (Vertex tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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b->ClearMaterialAt(tilecoord % 16);
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}
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return 0;
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}
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DFHack::t_designation designationAt (Vertex tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return b->DesignationAt(tilecoord % 16);
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}
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DFHack:: t_designation temp;
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temp.whole = 0;
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return temp;
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}
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bool setDesignationAt (Vertex tilecoord, DFHack::t_designation des)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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b->setDesignationAt(tilecoord % 16, des);
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return true;
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}
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return false;
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}
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bool testCoord (Vertex tilecoord)
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{
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Block * b= BlockAt(tilecoord / 16);
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if(b && b->valid)
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{
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return true;
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}
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return false;
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}
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bool WriteAll()
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{
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map<Vertex, Block *>::iterator p;
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for(p = blocks.begin(); p != blocks.end(); p++)
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{
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p->second->WriteDesignations();
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//cout << stonetypes[p->first].id << " : " << p->second << endl;
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}
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return true;
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}
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private:
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volatile bool valid;
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uint32_t x_bmax;
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uint32_t y_bmax;
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uint32_t x_tmax;
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uint32_t y_tmax;
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uint32_t z_max;
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DFHack::Maps * Maps;
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map<Vertex, Block *> blocks;
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};
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int main (int argc, char* argv[])
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{
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// Command line options
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bool updown = false;
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argstream as(argc,argv);
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as >>option('x',"updown",updown,"Dig up and down stairs to reach other z-levels.")
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>>help();
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// sane check
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if (!as.isOk())
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{
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cout << as.errorLog();
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return 1;
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}
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context * DF;
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try
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{
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DF = DFMgr.getSingleContext();
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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uint32_t x_max,y_max,z_max;
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DFHack::Maps * Maps = DF->getMaps();
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DFHack::Materials * Mats = DF->getMaterials();
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DFHack::Position * Pos = DF->getPosition();
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// init the map
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if(!Maps->Start())
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{
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cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
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DF->Detach();
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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int32_t cx, cy, cz;
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Maps->getSize(x_max,y_max,z_max);
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uint32_t tx_max = x_max * 16;
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uint32_t ty_max = y_max * 16;
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Pos->getCursorCoords(cx,cy,cz);
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while(cx == -30000)
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{
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cerr << "Cursor is not active. Point the cursor at a vein." << endl;
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DF->Resume();
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cin.ignore();
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DF->Suspend();
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Pos->getCursorCoords(cx,cy,cz);
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}
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Vertex xy ((uint32_t)cx,(uint32_t)cy,cz);
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if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
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{
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cerr << "I won't dig the borders. That would be cheating!" << endl;
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DF->Detach();
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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MapCache * MCache = new MapCache(Maps);
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DFHack::t_designation des = MCache->designationAt(xy);
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int16_t tt = MCache->tiletypeAt(xy);
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int16_t veinmat = MCache->materialAt(xy);
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if( veinmat == -1 )
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{
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cerr << "This tile is non-vein. Bye :)" << endl;
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delete MCache;
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DF->Detach();
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
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stack <Vertex> flood;
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flood.push(xy);
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while( !flood.empty() )
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{
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Vertex current = flood.top();
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flood.pop();
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int16_t vmat2 = MCache->materialAt(current);
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if(vmat2!=veinmat)
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continue;
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// found a good tile, dig+unset material
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DFHack::t_designation des = MCache->designationAt(current);
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DFHack::t_designation des_minus;
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DFHack::t_designation des_plus;
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des_plus.whole = des_minus.whole = 0;
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int16_t vmat_minus = -1;
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int16_t vmat_plus = -1;
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bool below = 0;
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bool above = 0;
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if(updown)
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{
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if(MCache->testCoord(current-1))
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{
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below = 1;
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des_minus = MCache->designationAt(current-1);
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vmat_minus = MCache->materialAt(current-1);
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}
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if(MCache->testCoord(current+1))
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{
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above = 1;
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des_plus = MCache->designationAt(current+1);
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vmat_plus = MCache->materialAt(current+1);
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}
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}
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if(MCache->testCoord(current))
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{
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MCache->clearMaterialAt(current);
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if(current.x < tx_max - 2)
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{
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flood.push(Vertex(current.x + 1, current.y, current.z));
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if(current.y < ty_max - 2)
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{
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flood.push(Vertex(current.x + 1, current.y + 1,current.z));
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flood.push(Vertex(current.x, current.y + 1,current.z));
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}
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if(current.y > 1)
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{
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flood.push(Vertex(current.x + 1, current.y - 1,current.z));
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flood.push(Vertex(current.x, current.y - 1,current.z));
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}
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}
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if(current.x > 1)
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{
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flood.push(Vertex(current.x - 1, current.y,current.z));
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if(current.y < ty_max - 2)
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{
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flood.push(Vertex(current.x - 1, current.y + 1,current.z));
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flood.push(Vertex(current.x, current.y + 1,current.z));
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}
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if(current.y > 1)
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{
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flood.push(Vertex(current.x - 1, current.y - 1,current.z));
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flood.push(Vertex(current.x, current.y - 1,current.z));
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}
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}
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if(updown)
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{
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if(current.z > 0 && below && vmat_minus == vmat2)
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{
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flood.push(current-1);
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if(des_minus.bits.dig == DFHack::designation_d_stair)
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des_minus.bits.dig = DFHack::designation_ud_stair;
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else
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des_minus.bits.dig = DFHack::designation_u_stair;
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MCache->setDesignationAt(current-1,des_minus);
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des.bits.dig = DFHack::designation_d_stair;
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}
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if(current.z < z_max - 1 && above && vmat_plus == vmat2)
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{
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flood.push(current+ 1);
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if(des_plus.bits.dig == DFHack::designation_u_stair)
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des_plus.bits.dig = DFHack::designation_ud_stair;
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else
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des_plus.bits.dig = DFHack::designation_d_stair;
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MCache->setDesignationAt(current+1,des_plus);
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if(des.bits.dig == DFHack::designation_d_stair)
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des.bits.dig = DFHack::designation_ud_stair;
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else
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des.bits.dig = DFHack::designation_u_stair;
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}
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}
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if(des.bits.dig == DFHack::designation_no)
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des.bits.dig = DFHack::designation_default;
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MCache->setDesignationAt(current,des);
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}
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}
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MCache->WriteAll();
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delete MCache;
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DF->Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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