54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#include "Export.h"
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#include "ColorText.h"
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struct SDL_Surface;
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struct SDL_Rect;
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struct SDL_PixelFormat;
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union SDL_Event;
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namespace DFHack
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{
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struct DFTileSurface
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{
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bool paintOver; // draw over original tile?
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SDL_Surface* surface; // from where it should be drawn
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SDL_Rect* rect; // from which coords (NULL to draw whole surface)
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SDL_Rect* dstResize; // if not NULL dst rect will be resized (x/y/w/h will be added to original dst)
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};
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/**
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* The DFSDL module - provides access to SDL functions without actually
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* requiring build-time linkage to SDL
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* \ingroup grp_modules
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* \ingroup grp_dfsdl
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*/
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namespace DFSDL
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{
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/**
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* Call this on DFHack init so we can load the SDL functions. Returns false on
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* failure.
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*/
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bool init(DFHack::color_ostream &out);
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/**
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* Call this when DFHack is being unloaded.
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*/
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void cleanup();
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DFHACK_EXPORT SDL_Surface * DFIMG_Load(const char *file);
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DFHACK_EXPORT SDL_Surface * DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFHACK_EXPORT SDL_Surface * DFSDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFHACK_EXPORT int DFSDL_UpperBlit(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
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DFHACK_EXPORT SDL_Surface * DFSDL_ConvertSurface(SDL_Surface *src, const SDL_PixelFormat *fmt, uint32_t flags);
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DFHACK_EXPORT void DFSDL_FreeSurface(SDL_Surface *surface);
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// DFHACK_EXPORT int DFSDL_SemWait(SDL_sem *sem);
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// DFHACK_EXPORT int DFSDL_SemPost(SDL_sem *sem);
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DFHACK_EXPORT int DFSDL_PushEvent(SDL_Event *event);
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}
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}
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