215 lines
6.5 KiB
C++
215 lines
6.5 KiB
C++
// Quick Dumper : Moves items marked as "dump" to cursor
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <climits>
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#include <vector>
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#include <set>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/DFVector.h>
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#include <dfhack/extra/MapExtras.h> // map cache for the win.
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#include <dfhack/extra/termutil.h>
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using namespace DFHack;
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using MapExtras::Block;
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using MapExtras::MapCache;
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typedef std::map <DFCoord, uint32_t> coordmap;
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int main (int argc, char * argv[])
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{
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bool temporary_terminal = TemporaryTerminal();
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// Command line options
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bool destroy = false;
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if(argc > 1 && strcmp(argv[1],"-d") == 0)
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destroy = true;
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DFHack::ContextManager CM ("Memory.xml");
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DFHack::Context * DF;
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DFHack::VersionInfo *mem;
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DFHack::Gui * Gui;
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DFHack::Items * Items;
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DFHack::Maps *Maps;
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DFHack::occupancies40d * occupancies;
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cout << "This utility lets you quickly move all items designated to be dumped." << endl
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<< "Items are instantly moved to the cursor position, the dump flag is unset," << endl
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<< "and the forbid flag is set, as if it had been dumped normally." << endl
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<< "Be aware that any active dump item tasks still point at the item." << endl << endl;
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uint32_t vector_addr = 0;
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try
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{
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DF = CM.getSingleContext();
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DF->Attach();
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mem = DF->getMemoryInfo();
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Gui = DF->getGui();
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Items = DF->getItems();
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Maps = DF->getMaps();
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DFHack::OffsetGroup* itemGroup = mem->getGroup("Items");
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vector_addr = itemGroup->getAddress("items_vector");
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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DFHack::Process * p = DF->getProcess();
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DFHack::DfVector <uint32_t> p_items (p, vector_addr);
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uint32_t numItems = p_items.size();
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// init the map
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if(!Maps->Start())
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{
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cerr << "Can't initialize map." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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MapCache MC (Maps);
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int i = 0;
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int dumped_total = 0;
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int cx, cy, cz;
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DFCoord pos_cursor;
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if(!destroy)
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{
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if (!Gui->getCursorCoords(cx,cy,cz))
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{
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cerr << "Cursor position not found. Please enabled the cursor." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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pos_cursor = DFCoord(cx,cy,cz);
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{
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Block * b = MC.BlockAt(pos_cursor / 16);
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if(!b)
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{
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cerr << "Cursor is in an invalid area. Place it over something save first." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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uint16_t ttype = MC.tiletypeAt(pos_cursor);
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if(!DFHack::isFloorTerrain(ttype))
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{
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cerr << "Cursor should be placed over a floor." << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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}
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}
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coordmap counts;
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// proceed with the dumpification operation
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for(uint32_t i=0; i< numItems; i++)
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{
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DFHack::dfh_item temp;
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Items->readItem(p_items[i],temp);
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DFCoord pos_item(temp.base.x, temp.base.y, temp.base.z);
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// keep track how many items are at places. all items.
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coordmap::iterator it = counts.find(pos_item);
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if(it == counts.end())
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{
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std::pair< coordmap::iterator, bool > inserted = counts.insert(std::make_pair(pos_item,1));
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it = inserted.first;
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}
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else
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{
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it->second ++;
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}
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// iterator is valid here, we use it later to decrement the pile counter if the item is moved
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// only dump the stuff marked for dumping and laying on the ground
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if ( !temp.base.flags.dump
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|| !temp.base.flags.on_ground
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|| temp.base.flags.construction
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|| temp.base.flags.hidden
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|| temp.base.flags.in_building
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|| temp.base.flags.in_chest
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|| temp.base.flags.in_inventory
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|| temp.base.flags.construction
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)
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continue;
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if(!destroy) // move to cursor
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{
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// Change flags to indicate the dump was completed, as if by super-dwarfs
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temp.base.flags.dump = false;
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temp.base.flags.forbid = true;
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// Don't move items if they're already at the cursor
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if (pos_cursor == pos_item)
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continue;
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// Move the item
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temp.base.x = pos_cursor.x;
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temp.base.y = pos_cursor.y;
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temp.base.z = pos_cursor.z;
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}
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else // destroy
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{
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temp.base.flags.garbage_colect = true;
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}
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Items->writeItem(temp);
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// keeping track of item pile sizes ;)
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it->second --;
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dumped_total++;
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}
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if(!destroy) // TODO: do we have to do any of this when destroying items?
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{
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// for each item pile, see if it reached zero. if so, unset item flag on the tile it's on
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coordmap::iterator it = counts.begin();
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coordmap::iterator end = counts.end();
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while(it != end)
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{
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if(it->second == 0)
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{
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t_occupancy occ = MC.occupancyAt(it->first);
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occ.bits.item = false;
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MC.setOccupancyAt(it->first, occ);
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}
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it++;
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}
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// Set "item here" flag on target tile, if we moved any items to the target tile.
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if (dumped_total > 0)
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{
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// assume there is a possibility the cursor points at some weird location with missing block data
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Block * b = MC.BlockAt(pos_cursor / 16);
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if(b)
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{
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t_occupancy occ = MC.occupancyAt(pos_cursor);
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occ.bits.item = 1;
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MC.setOccupancyAt(pos_cursor,occ);
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}
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}
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// write map changes back to DF.
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MC.WriteAll();
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// Is this necessary? Is "forbid" a dirtyable attribute like "dig" is?
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Maps->WriteDirtyBit(cx/16, cy/16, cz, true);
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}
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DF->Detach();
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if(!destroy)
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{
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cout << "Done. " << dumped_total << " items quickdumped." << endl;
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}
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else
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{
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cout << "Done. " << dumped_total << " items marked for destruction." << endl;
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}
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if(temporary_terminal)
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{
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cout << "Press any key to continue" << endl;
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cin.ignore();
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}
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return 0;
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} |