dfhack/library/include/modules
Alexander Gavrilov 7c71aeab5f Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
..
Buildings.h Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Burrows.h Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Constructions.h Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Engravings.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Graphic.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Gui.h Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Items.h Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
Job.h Add api for enabling liquid and temperature updates for blocks. 2012-05-12 20:12:09 +04:00
MapCache.h Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Maps.h Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Materials.h Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-19 19:17:07 +04:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Screen.h Add an API function for reading tiles from the screen buffers. 2012-09-07 11:36:45 +04:00
Translation.h Add a few more lua api functions, documentation, and unit sort orders. 2012-04-23 21:30:53 +04:00
Units.h Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Vegetation.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Vermin.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.h Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
World.h Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
kitchen.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00