124 lines
4.0 KiB
C++
124 lines
4.0 KiB
C++
// Adamantine tube filler. Replaces mined out tiles but leaves hollow tubes alone (to prevent problems)
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#include <stdint.h>
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#include <iostream>
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#include <map>
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#include <cinttypes>
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#include <vector>
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#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Maps.h"
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#include "modules/World.h"
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#include "modules/Gui.h"
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#include "TileTypes.h"
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#include "df/deep_vein_hollow.h"
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#include "df/map_block.h"
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#include "df/world.h"
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("tubefill");
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REQUIRE_GLOBAL(world);
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bool isDesignatedHollow(df::coord pos)
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{
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for (size_t i = 0; i < world->deep_vein_hollows.size(); i++)
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{
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auto *vein = world->deep_vein_hollows[i];
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for (size_t j = 0; j < vein->tiles.x.size(); j++)
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if (pos == df::coord(vein->tiles.x[j], vein->tiles.y[j], vein->tiles.z[j]))
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return true;
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}
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return false;
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}
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command_result tubefill(color_ostream &out, std::vector<std::string> & params);
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("tubefill","Fill in all the adamantine tubes again.",tubefill, false,
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"Replenishes mined out adamantine but does not fill hollow adamantine tubes.\n"
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"Specify 'hollow' to fill hollow tubes, but beware glitchy HFS spawns.\n"));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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command_result tubefill(color_ostream &out, std::vector<std::string> & params)
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{
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uint64_t count = 0;
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bool hollow = false;
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for(size_t i = 0; i < params.size();i++)
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{
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if(params[i] == "help" || params[i] == "?")
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return CR_WRONG_USAGE;
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if (params[i] == "hollow")
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hollow = true;
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}
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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// walk the map
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for (size_t i = 0; i < world->map.map_blocks.size(); i++)
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{
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df::map_block *block = world->map.map_blocks[i];
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df::map_block *above = Maps::getTileBlock(block->map_pos + df::coord(0,0,1));
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DFHack::t_feature feature;
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if (!Maps::ReadFeatures(block, &feature, NULL))
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continue;
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if (feature.type != feature_type::deep_special_tube)
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continue;
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for (uint32_t x = 0; x < 16; x++)
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{
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for (uint32_t y = 0; y < 16; y++)
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{
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if (!block->designation[x][y].bits.feature_local)
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continue;
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if (!hollow && isDesignatedHollow(block->map_pos + df::coord(x,y,0)))
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continue;
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// Is the tile already a wall?
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if (tileShape(block->tiletype[x][y]) == tiletype_shape::WALL)
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continue;
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// Does the tile contain liquid?
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if (block->designation[x][y].bits.flow_size)
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continue;
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// Check the tile above this one, in case we need to add a floor
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if (above)
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{
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if ((tileShape(above->tiletype[x][y]) == tiletype_shape::EMPTY) || (tileShape(above->tiletype[x][y]) == tiletype_shape::RAMP_TOP))
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{
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// if this tile isn't a local feature, it's likely the tile underneath was originally just a floor
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// it's also possible there was just solid non-feature stone above, but we don't care enough to check
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if (!above->designation[x][y].bits.feature_local)
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continue;
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above->tiletype[x][y] = findRandomVariant(tiletype::FeatureFloor1);
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}
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}
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block->tiletype[x][y] = tiletype::FeatureWall;
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world->reindex_pathfinding = true;
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++count;
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}
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}
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}
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out.print("Found and changed %" PRId64 " tiles.\n", count);
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return CR_OK;
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}
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