1388 lines
36 KiB
C++
1388 lines
36 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Core.h"
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#include "Error.h"
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#include "Internal.h"
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#include "MemAccess.h"
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#include "MiscUtils.h"
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#include "Types.h"
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#include "VersionInfo.h"
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#include <cstdio>
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#include <map>
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#include <sstream>
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#include <string>
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#include <vector>
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#include <set>
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using namespace std;
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#include "ModuleFactory.h"
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#include "modules/MapCache.h"
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#include "modules/Materials.h"
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#include "modules/Items.h"
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#include "modules/Units.h"
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#include "df/body_part_raw.h"
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#include "df/body_part_template_flags.h"
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#include "df/building.h"
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#include "df/building_actual.h"
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#include "df/caste_raw.h"
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#include "df/creature_raw.h"
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#include "df/general_ref.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/general_ref_contained_in_itemst.h"
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#include "df/general_ref_contains_itemst.h"
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#include "df/general_ref_projectile.h"
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#include "df/general_ref_unit_itemownerst.h"
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#include "df/general_ref_unit_holderst.h"
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#include "df/historical_entity.h"
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#include "df/item.h"
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#include "df/item_type.h"
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#include "df/itemdef_ammost.h"
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#include "df/itemdef_armorst.h"
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#include "df/itemdef_foodst.h"
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#include "df/itemdef_glovesst.h"
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#include "df/itemdef_helmst.h"
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#include "df/itemdef_instrumentst.h"
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#include "df/itemdef_pantsst.h"
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#include "df/itemdef_shieldst.h"
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#include "df/itemdef_shoesst.h"
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#include "df/itemdef_siegeammost.h"
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#include "df/itemdef_toolst.h"
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#include "df/itemdef_toyst.h"
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#include "df/itemdef_trapcompst.h"
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#include "df/itemdef_weaponst.h"
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#include "df/job_item.h"
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#include "df/map_block.h"
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#include "df/proj_itemst.h"
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#include "df/proj_list_link.h"
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#include "df/reaction_product_itemst.h"
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#include "df/tool_uses.h"
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#include "df/trapcomp_flags.h"
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#include "df/ui.h"
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#include "df/unit.h"
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#include "df/unit_inventory_item.h"
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#include "df/vermin.h"
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#include "df/viewscreen_itemst.h"
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#include "df/world.h"
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#include "df/world_site.h"
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::ui;
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using df::global::ui_selected_unit;
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using df::global::proj_next_id;
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#define ITEMDEF_VECTORS \
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ITEM(WEAPON, weapons, itemdef_weaponst) \
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ITEM(TRAPCOMP, trapcomps, itemdef_trapcompst) \
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ITEM(TOY, toys, itemdef_toyst) \
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ITEM(TOOL, tools, itemdef_toolst) \
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ITEM(INSTRUMENT, instruments, itemdef_instrumentst) \
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ITEM(ARMOR, armor, itemdef_armorst) \
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ITEM(AMMO, ammo, itemdef_ammost) \
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ITEM(SIEGEAMMO, siege_ammo, itemdef_siegeammost) \
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ITEM(GLOVES, gloves, itemdef_glovesst) \
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ITEM(SHOES, shoes, itemdef_shoesst) \
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ITEM(SHIELD, shields, itemdef_shieldst) \
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ITEM(HELM, helms, itemdef_helmst) \
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ITEM(PANTS, pants, itemdef_pantsst) \
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ITEM(FOOD, food, itemdef_foodst)
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int Items::getSubtypeCount(df::item_type itype)
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{
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using namespace df::enums::item_type;
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df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
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switch (itype) {
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#define ITEM(type,vec,tclass) \
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case type: \
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return defs.vec.size();
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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return -1;
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}
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}
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df::itemdef *Items::getSubtypeDef(df::item_type itype, int subtype)
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{
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using namespace df::enums::item_type;
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df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
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switch (itype) {
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#define ITEM(type,vec,tclass) \
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case type: \
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return vector_get(defs.vec, subtype);
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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return NULL;
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}
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}
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bool ItemTypeInfo::decode(df::item_type type_, int16_t subtype_)
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{
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type = type_;
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subtype = subtype_;
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custom = Items::getSubtypeDef(type_, subtype_);
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return isValid();
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}
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bool ItemTypeInfo::decode(df::item *ptr)
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{
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if (!ptr)
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return decode(item_type::NONE);
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else
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return decode(ptr->getType(), ptr->getSubtype());
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}
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std::string ItemTypeInfo::getToken()
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{
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std::string rv = ENUM_KEY_STR(item_type, type);
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if (custom)
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rv += ":" + custom->id;
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else if (subtype != -1)
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rv += stl_sprintf(":%d", subtype);
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return rv;
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}
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std::string ItemTypeInfo::toString()
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{
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using namespace df::enums::item_type;
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switch (type) {
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#define ITEM(type,vec,tclass) \
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case type: \
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if (VIRTUAL_CAST_VAR(cv, df::tclass, custom)) \
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return cv->name;
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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break;
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}
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const char *name = ENUM_ATTR(item_type, caption, type);
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if (name)
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return name;
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return toLower(ENUM_KEY_STR(item_type, type));
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}
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bool ItemTypeInfo::find(const std::string &token)
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{
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using namespace df::enums::item_type;
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std::vector<std::string> items;
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split_string(&items, token, ":");
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type = NONE;
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subtype = -1;
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custom = NULL;
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if (items.size() < 1 || items.size() > 2)
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return false;
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if (items[0] == "NONE")
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return true;
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if (!find_enum_item(&type, items[0]))
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return false;
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if (type == NONE)
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return false;
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if (items.size() == 1)
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return true;
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df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
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switch (type) {
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#define ITEM(type,vec,tclass) \
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case type: \
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for (size_t i = 0; i < defs.vec.size(); i++) { \
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if (defs.vec[i]->id == items[1]) { \
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subtype = i; custom = defs.vec[i]; return true; \
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} \
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} \
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break;
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ITEMDEF_VECTORS
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#undef ITEM
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default:
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if (items[1] == "NONE")
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return true;
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break;
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}
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return (subtype >= 0);
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}
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bool Items::isCasteMaterial(df::item_type itype)
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{
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return ENUM_ATTR(item_type, is_caste_mat, itype);
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}
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bool ItemTypeInfo::matches(df::job_item_vector_id vec_id)
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{
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auto other_id = ENUM_ATTR(job_item_vector_id, other, vec_id);
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auto explicit_item = ENUM_ATTR(items_other_id, item, other_id);
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if (explicit_item != item_type::NONE && type != explicit_item)
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return false;
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auto generic_item = ENUM_ATTR(items_other_id, generic_item, other_id);
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if (generic_item.size > 0)
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{
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for (size_t i = 0; i < generic_item.size; i++)
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if (generic_item.items[i] == type)
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return true;
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return false;
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}
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return true;
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}
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bool ItemTypeInfo::matches(const df::job_item &item, MaterialInfo *mat, bool skip_vector)
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{
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using namespace df::enums::item_type;
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if (!isValid())
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return mat ? mat->matches(item) : false;
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if (Items::isCasteMaterial(type) && mat && !mat->isNone())
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return false;
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if (!skip_vector && !matches(item.vector_id))
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return false;
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df::job_item_flags1 ok1, mask1, item_ok1, item_mask1, xmask1;
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df::job_item_flags2 ok2, mask2, item_ok2, item_mask2, xmask2;
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df::job_item_flags3 ok3, mask3, item_ok3, item_mask3;
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ok1.whole = mask1.whole = item_ok1.whole = item_mask1.whole = xmask1.whole = 0;
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ok2.whole = mask2.whole = item_ok2.whole = item_mask2.whole = xmask2.whole = 0;
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ok3.whole = mask3.whole = item_ok3.whole = item_mask3.whole = 0;
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if (mat) {
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mat->getMatchBits(ok1, mask1);
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mat->getMatchBits(ok2, mask2);
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mat->getMatchBits(ok3, mask3);
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}
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#define OK(id,name) item_ok##id.bits.name = true
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#define RQ(id,name) item_mask##id.bits.name = true
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// Set up the flag mask
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RQ(1,millable); RQ(1,sharpenable); RQ(1,distillable); RQ(1,processable); RQ(1,bag);
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RQ(1,extract_bearing_plant); RQ(1,extract_bearing_fish); RQ(1,extract_bearing_vermin);
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RQ(1,processable_to_vial); RQ(1,processable_to_bag); RQ(1,processable_to_barrel);
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RQ(1,solid); RQ(1,tameable_vermin); RQ(1,sand_bearing); RQ(1,milk); RQ(1,milkable);
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RQ(1,not_bin); RQ(1,lye_bearing); RQ(1, undisturbed);
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RQ(2,dye); RQ(2,dyeable); RQ(2,dyed); RQ(2,glass_making); RQ(2,screw);
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RQ(2,building_material); RQ(2,fire_safe); RQ(2,magma_safe);
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RQ(2,totemable); RQ(2,plaster_containing); RQ(2,body_part); RQ(2,lye_milk_free);
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RQ(2,blunt); RQ(2,unengraved); RQ(2,hair_wool);
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RQ(3,any_raw_material); RQ(3,non_pressed); RQ(3,food_storage);
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// only checked if boulder
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xmask2.bits.non_economic = true;
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// Compute the ok mask
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OK(1,solid);
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OK(1,not_bin);
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// TODO: furniture, ammo, finished good, craft
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switch (type) {
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case PLANT:
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OK(1,millable); OK(1,processable);
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OK(1,distillable);
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OK(1,extract_bearing_plant);
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OK(1,processable_to_vial);
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OK(1,processable_to_bag);
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OK(1,processable_to_barrel);
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break;
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case BOULDER:
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OK(1,sharpenable);
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xmask2.bits.non_economic = false;
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case BAR:
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OK(3,any_raw_material);
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case BLOCKS:
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case WOOD:
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OK(2,building_material);
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OK(2,fire_safe); OK(2,magma_safe);
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break;
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case VERMIN:
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OK(1,extract_bearing_fish);
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OK(1,extract_bearing_vermin);
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OK(1,tameable_vermin);
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OK(1,milkable);
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break;
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case DRINK:
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item_ok1.bits.solid = false;
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break;
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case ROUGH:
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OK(2,glass_making);
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break;
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case ANIMALTRAP:
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case CAGE:
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OK(1,milk);
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OK(1,milkable);
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xmask1.bits.cookable = true;
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break;
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case BUCKET:
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case FLASK:
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OK(1,milk);
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xmask1.bits.cookable = true;
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break;
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case TOOL:
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OK(1,lye_bearing);
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OK(1,milk);
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OK(2,lye_milk_free);
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OK(2,blunt);
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xmask1.bits.cookable = true;
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if (VIRTUAL_CAST_VAR(def, df::itemdef_toolst, custom)) {
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df::tool_uses key(tool_uses::FOOD_STORAGE);
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if (linear_index(def->tool_use, key) >= 0)
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OK(3,food_storage);
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} else {
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OK(3,food_storage);
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}
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break;
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case BARREL:
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OK(1,lye_bearing);
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OK(1,milk);
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OK(2,lye_milk_free);
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OK(3,food_storage);
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xmask1.bits.cookable = true;
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break;
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case BOX:
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OK(1,bag); OK(1,sand_bearing); OK(1,milk);
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OK(2,dye); OK(2,plaster_containing);
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xmask1.bits.cookable = true;
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break;
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case BIN:
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item_ok1.bits.not_bin = false;
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break;
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case LIQUID_MISC:
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item_ok1.bits.solid = false;
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OK(1,milk);
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break;
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case POWDER_MISC:
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OK(2,dye);
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case GLOB:
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OK(3,any_raw_material);
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OK(3,non_pressed);
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break;
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case THREAD:
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OK(1,undisturbed);
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case CLOTH:
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OK(2,dyeable); OK(2,dyed);
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break;
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case WEAPON:
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case AMMO:
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case ROCK:
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OK(2,blunt);
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break;
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case TRAPCOMP:
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if (VIRTUAL_CAST_VAR(def, df::itemdef_trapcompst, custom)) {
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if (def->flags.is_set(trapcomp_flags::IS_SCREW))
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OK(2,screw);
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} else {
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OK(2,screw);
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}
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OK(2,blunt);
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break;
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case CORPSE:
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case CORPSEPIECE:
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OK(2,totemable);
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OK(2,body_part);
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OK(2,hair_wool);
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break;
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case SLAB:
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OK(2,unengraved);
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break;
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case ANVIL:
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OK(2,fire_safe); OK(2,magma_safe);
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break;
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default:
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break;
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}
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if ((item_ok1.whole & ~item_mask1.whole) ||
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(item_ok2.whole & ~item_mask2.whole) ||
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(item_ok3.whole & ~item_mask3.whole))
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Core::printerr("ItemTypeInfo.matches inconsistent\n");
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#undef OK
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#undef RQ
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mask1.whole &= ~xmask1.whole;
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mask2.whole &= ~xmask2.whole;
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return bits_match(item.flags1.whole, ok1.whole, mask1.whole) &&
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bits_match(item.flags2.whole, ok2.whole, mask2.whole) &&
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bits_match(item.flags3.whole, ok3.whole, mask3.whole) &&
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bits_match(item.flags1.whole, item_ok1.whole, item_mask1.whole) &&
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bits_match(item.flags2.whole, item_ok2.whole, item_mask2.whole) &&
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bits_match(item.flags3.whole, item_ok3.whole, item_mask3.whole);
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}
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df::item * Items::findItemByID(int32_t id)
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{
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if (id < 0)
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return 0;
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return df::item::find(id);
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}
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bool Items::copyItem(df::item * itembase, DFHack::dfh_item &item)
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{
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if(!itembase)
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return false;
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df::item * itreal = (df::item *) itembase;
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item.origin = itembase;
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item.x = itreal->pos.x;
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item.y = itreal->pos.y;
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item.z = itreal->pos.z;
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item.id = itreal->id;
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item.age = itreal->age;
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item.flags = itreal->flags;
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item.matdesc.item_type = itreal->getType();
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item.matdesc.item_subtype = itreal->getSubtype();
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item.matdesc.mat_type = itreal->getMaterial();
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item.matdesc.mat_index = itreal->getMaterialIndex();
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item.wear_level = itreal->getWear();
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item.quality = itreal->getQuality();
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item.quantity = itreal->getStackSize();
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return true;
|
|
}
|
|
|
|
df::general_ref *Items::getGeneralRef(df::item *item, df::general_ref_type type)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
return findRef(item->general_refs, type);
|
|
}
|
|
|
|
df::specific_ref *Items::getSpecificRef(df::item *item, df::specific_ref_type type)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
return findRef(item->specific_refs, type);
|
|
}
|
|
|
|
df::unit *Items::getOwner(df::item * item)
|
|
{
|
|
auto ref = getGeneralRef(item, general_ref_type::UNIT_ITEMOWNER);
|
|
|
|
return ref ? ref->getUnit() : NULL;
|
|
}
|
|
|
|
bool Items::setOwner(df::item *item, df::unit *unit)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
for (int i = item->general_refs.size()-1; i >= 0; i--)
|
|
{
|
|
df::general_ref *ref = item->general_refs[i];
|
|
|
|
if (ref->getType() != general_ref_type::UNIT_ITEMOWNER)
|
|
continue;
|
|
|
|
if (auto cur = ref->getUnit())
|
|
{
|
|
if (cur == unit)
|
|
return true;
|
|
|
|
erase_from_vector(cur->owned_items, item->id);
|
|
}
|
|
|
|
delete ref;
|
|
vector_erase_at(item->general_refs, i);
|
|
}
|
|
|
|
item->flags.bits.owned = false;
|
|
|
|
if (unit)
|
|
{
|
|
auto ref = df::allocate<df::general_ref_unit_itemownerst>();
|
|
if (!ref)
|
|
return false;
|
|
|
|
item->flags.bits.owned = true;
|
|
ref->unit_id = unit->id;
|
|
|
|
insert_into_vector(unit->owned_items, item->id);
|
|
item->general_refs.push_back(ref);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
df::item *Items::getContainer(df::item * item)
|
|
{
|
|
auto ref = getGeneralRef(item, general_ref_type::CONTAINED_IN_ITEM);
|
|
|
|
return ref ? ref->getItem() : NULL;
|
|
}
|
|
|
|
void Items::getContainedItems(df::item *item, std::vector<df::item*> *items)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
items->clear();
|
|
|
|
for (size_t i = 0; i < item->general_refs.size(); i++)
|
|
{
|
|
df::general_ref *ref = item->general_refs[i];
|
|
if (ref->getType() != general_ref_type::CONTAINS_ITEM)
|
|
continue;
|
|
|
|
auto child = ref->getItem();
|
|
if (child)
|
|
items->push_back(child);
|
|
}
|
|
}
|
|
|
|
df::building *Items::getHolderBuilding(df::item * item)
|
|
{
|
|
auto ref = getGeneralRef(item, general_ref_type::BUILDING_HOLDER);
|
|
|
|
return ref ? ref->getBuilding() : NULL;
|
|
}
|
|
|
|
df::unit *Items::getHolderUnit(df::item * item)
|
|
{
|
|
auto ref = getGeneralRef(item, general_ref_type::UNIT_HOLDER);
|
|
|
|
return ref ? ref->getUnit() : NULL;
|
|
}
|
|
|
|
df::coord Items::getPosition(df::item *item)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
/* Function reverse-engineered from DF code. */
|
|
|
|
if (item->flags.bits.removed)
|
|
return df::coord();
|
|
|
|
if (item->flags.bits.in_inventory)
|
|
{
|
|
for (size_t i = 0; i < item->general_refs.size(); i++)
|
|
{
|
|
df::general_ref *ref = item->general_refs[i];
|
|
|
|
switch (ref->getType())
|
|
{
|
|
case general_ref_type::CONTAINED_IN_ITEM:
|
|
if (auto item2 = ref->getItem())
|
|
return getPosition(item2);
|
|
break;
|
|
|
|
case general_ref_type::UNIT_HOLDER:
|
|
if (auto unit = ref->getUnit())
|
|
return Units::getPosition(unit);
|
|
break;
|
|
|
|
/*case general_ref_type::BUILDING_HOLDER:
|
|
if (auto bld = ref->getBuilding())
|
|
return df::coord(bld->centerx, bld->centery, bld->z);
|
|
break;*/
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < item->specific_refs.size(); i++)
|
|
{
|
|
df::specific_ref *ref = item->specific_refs[i];
|
|
|
|
switch (ref->type)
|
|
{
|
|
case specific_ref_type::VERMIN_ESCAPED_PET:
|
|
return ref->vermin->pos;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return df::coord();
|
|
}
|
|
|
|
return item->pos;
|
|
}
|
|
|
|
static char quality_table[] = { 0, '-', '+', '*', '=', '@' };
|
|
|
|
static void addQuality(std::string &tmp, int quality)
|
|
{
|
|
if (quality > 0 && quality <= 5) {
|
|
char c = quality_table[quality];
|
|
tmp = c + tmp + c;
|
|
}
|
|
}
|
|
|
|
std::string Items::getDescription(df::item *item, int type, bool decorate)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
std::string tmp;
|
|
item->getItemDescription(&tmp, type);
|
|
|
|
if (decorate) {
|
|
if (item->flags.bits.foreign)
|
|
tmp = "(" + tmp + ")";
|
|
|
|
addQuality(tmp, item->getQuality());
|
|
|
|
if (item->isImproved()) {
|
|
tmp = "<" + tmp + ">";
|
|
addQuality(tmp, item->getImprovementQuality());
|
|
}
|
|
}
|
|
|
|
return tmp;
|
|
}
|
|
|
|
static void resetUnitInvFlags(df::unit *unit, df::unit_inventory_item *inv_item)
|
|
{
|
|
if (inv_item->mode == df::unit_inventory_item::Worn ||
|
|
inv_item->mode == df::unit_inventory_item::WrappedAround)
|
|
{
|
|
unit->flags2.bits.calculated_inventory = false;
|
|
unit->flags2.bits.calculated_insulation = false;
|
|
}
|
|
else if (inv_item->mode == df::unit_inventory_item::StuckIn)
|
|
{
|
|
unit->flags3.bits.stuck_weapon_computed = false;
|
|
}
|
|
}
|
|
|
|
static bool detachItem(MapExtras::MapCache &mc, df::item *item)
|
|
{
|
|
if (!item->specific_refs.empty())
|
|
return false;
|
|
if (item->world_data_id != -1)
|
|
return false;
|
|
|
|
for (size_t i = 0; i < item->general_refs.size(); i++)
|
|
{
|
|
df::general_ref *ref = item->general_refs[i];
|
|
|
|
switch (ref->getType())
|
|
{
|
|
case general_ref_type::PROJECTILE:
|
|
case general_ref_type::BUILDING_HOLDER:
|
|
case general_ref_type::BUILDING_CAGED:
|
|
case general_ref_type::BUILDING_TRIGGER:
|
|
case general_ref_type::BUILDING_TRIGGERTARGET:
|
|
case general_ref_type::BUILDING_CIVZONE_ASSIGNED:
|
|
return false;
|
|
|
|
default:
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (item->flags.bits.on_ground)
|
|
{
|
|
if (!mc.removeItemOnGround(item))
|
|
Core::printerr("Item was marked on_ground, but not in block: %d (%d,%d,%d)\n",
|
|
item->id, item->pos.x, item->pos.y, item->pos.z);
|
|
|
|
item->flags.bits.on_ground = false;
|
|
return true;
|
|
}
|
|
else if (item->flags.bits.in_inventory)
|
|
{
|
|
bool found = false;
|
|
|
|
for (int i = item->general_refs.size()-1; i >= 0; i--)
|
|
{
|
|
df::general_ref *ref = item->general_refs[i];
|
|
|
|
switch (ref->getType())
|
|
{
|
|
case general_ref_type::CONTAINED_IN_ITEM:
|
|
if (auto item2 = ref->getItem())
|
|
{
|
|
// Viewscreens hold general_ref_contains_itemst pointers
|
|
for (auto screen = Core::getTopViewscreen(); screen; screen = screen->parent)
|
|
{
|
|
auto vsitem = strict_virtual_cast<df::viewscreen_itemst>(screen);
|
|
if (vsitem && vsitem->item == item2)
|
|
return false;
|
|
}
|
|
|
|
item2->flags.bits.weight_computed = false;
|
|
|
|
removeRef(item2->general_refs, general_ref_type::CONTAINS_ITEM, item->id);
|
|
}
|
|
break;
|
|
|
|
case general_ref_type::UNIT_HOLDER:
|
|
if (auto unit = ref->getUnit())
|
|
{
|
|
// Unit view sidebar holds inventory item pointers
|
|
if (ui->main.mode == ui_sidebar_mode::ViewUnits &&
|
|
(!ui_selected_unit ||
|
|
vector_get(world->units.active, *ui_selected_unit) == unit))
|
|
return false;
|
|
|
|
for (int i = unit->inventory.size()-1; i >= 0; i--)
|
|
{
|
|
df::unit_inventory_item *inv_item = unit->inventory[i];
|
|
if (inv_item->item != item)
|
|
continue;
|
|
|
|
resetUnitInvFlags(unit, inv_item);
|
|
|
|
vector_erase_at(unit->inventory, i);
|
|
delete inv_item;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
found = true;
|
|
vector_erase_at(item->general_refs, i);
|
|
delete ref;
|
|
}
|
|
|
|
if (!found)
|
|
return false;
|
|
|
|
item->flags.bits.in_inventory = false;
|
|
return true;
|
|
}
|
|
else if (item->flags.bits.removed)
|
|
{
|
|
item->flags.bits.removed = false;
|
|
|
|
if (item->flags.bits.garbage_collect)
|
|
{
|
|
item->flags.bits.garbage_collect = false;
|
|
item->categorize(true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
static void putOnGround(MapExtras::MapCache &mc, df::item *item, df::coord pos)
|
|
{
|
|
item->pos = pos;
|
|
item->flags.bits.on_ground = true;
|
|
|
|
if (!mc.addItemOnGround(item))
|
|
Core::printerr("Could not add item %d to ground at (%d,%d,%d)\n",
|
|
item->id, pos.x, pos.y, pos.z);
|
|
}
|
|
|
|
bool DFHack::Items::moveToGround(MapExtras::MapCache &mc, df::item *item, df::coord pos)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
if (!detachItem(mc, item))
|
|
return false;
|
|
|
|
putOnGround(mc, item, pos);
|
|
return true;
|
|
}
|
|
|
|
bool DFHack::Items::moveToContainer(MapExtras::MapCache &mc, df::item *item, df::item *container)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
CHECK_NULL_POINTER(container);
|
|
|
|
auto cpos = getPosition(container);
|
|
if (!cpos.isValid())
|
|
return false;
|
|
|
|
auto ref1 = df::allocate<df::general_ref_contains_itemst>();
|
|
auto ref2 = df::allocate<df::general_ref_contained_in_itemst>();
|
|
|
|
if (!ref1 || !ref2)
|
|
{
|
|
delete ref1; delete ref2;
|
|
Core::printerr("Could not allocate container refs.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!detachItem(mc, item))
|
|
{
|
|
delete ref1; delete ref2;
|
|
return false;
|
|
}
|
|
|
|
item->pos = container->pos;
|
|
item->flags.bits.in_inventory = true;
|
|
|
|
container->flags.bits.container = true;
|
|
container->flags.bits.weight_computed = false;
|
|
|
|
ref1->item_id = item->id;
|
|
container->general_refs.push_back(ref1);
|
|
|
|
ref2->item_id = container->id;
|
|
item->general_refs.push_back(ref2);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DFHack::Items::moveToBuilding(MapExtras::MapCache &mc, df::item *item, df::building_actual *building,int16_t use_mode)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
CHECK_NULL_POINTER(building);
|
|
CHECK_INVALID_ARGUMENT(use_mode == 0 || use_mode == 2);
|
|
|
|
auto ref = df::allocate<df::general_ref_building_holderst>();
|
|
if(!ref)
|
|
{
|
|
delete ref;
|
|
Core::printerr("Could not allocate building holder refs.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!detachItem(mc, item))
|
|
{
|
|
delete ref;
|
|
return false;
|
|
}
|
|
|
|
item->pos.x=building->centerx;
|
|
item->pos.y=building->centery;
|
|
item->pos.z=building->z;
|
|
item->flags.bits.in_building=true;
|
|
|
|
ref->building_id=building->id;
|
|
item->general_refs.push_back(ref);
|
|
|
|
auto con=new df::building_actual::T_contained_items;
|
|
con->item=item;
|
|
con->use_mode=use_mode;
|
|
building->contained_items.push_back(con);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DFHack::Items::moveToInventory(
|
|
MapExtras::MapCache &mc, df::item *item, df::unit *unit,
|
|
df::unit_inventory_item::T_mode mode, int body_part
|
|
) {
|
|
CHECK_NULL_POINTER(item);
|
|
CHECK_NULL_POINTER(unit);
|
|
CHECK_NULL_POINTER(unit->body.body_plan);
|
|
CHECK_INVALID_ARGUMENT(is_valid_enum_item(mode));
|
|
int body_plan_size = unit->body.body_plan->body_parts.size();
|
|
CHECK_INVALID_ARGUMENT(body_part < 0 || body_part <= body_plan_size);
|
|
|
|
auto holderReference = df::allocate<df::general_ref_unit_holderst>();
|
|
if (!holderReference)
|
|
{
|
|
Core::printerr("Could not allocate UNIT_HOLDER reference.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!detachItem(mc, item))
|
|
{
|
|
delete holderReference;
|
|
return false;
|
|
}
|
|
|
|
item->flags.bits.in_inventory = true;
|
|
|
|
auto newInventoryItem = new df::unit_inventory_item();
|
|
newInventoryItem->item = item;
|
|
newInventoryItem->mode = mode;
|
|
newInventoryItem->body_part_id = body_part;
|
|
unit->inventory.push_back(newInventoryItem);
|
|
|
|
holderReference->unit_id = unit->id;
|
|
item->general_refs.push_back(holderReference);
|
|
|
|
resetUnitInvFlags(unit, newInventoryItem);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Items::remove(MapExtras::MapCache &mc, df::item *item, bool no_uncat)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
auto pos = getPosition(item);
|
|
|
|
if (!detachItem(mc, item))
|
|
return false;
|
|
|
|
if (pos.isValid())
|
|
item->pos = pos;
|
|
|
|
if (!no_uncat)
|
|
item->uncategorize();
|
|
|
|
item->flags.bits.removed = true;
|
|
item->flags.bits.garbage_collect = !no_uncat;
|
|
return true;
|
|
}
|
|
|
|
df::proj_itemst *Items::makeProjectile(MapExtras::MapCache &mc, df::item *item)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
if (!world || !proj_next_id)
|
|
return NULL;
|
|
|
|
auto pos = getPosition(item);
|
|
if (!pos.isValid())
|
|
return NULL;
|
|
|
|
auto ref = df::allocate<df::general_ref_projectile>();
|
|
if (!ref)
|
|
return NULL;
|
|
|
|
auto proj = df::allocate<df::proj_itemst>();
|
|
if (!proj) {
|
|
delete ref;
|
|
return NULL;
|
|
}
|
|
|
|
if (!detachItem(mc, item))
|
|
{
|
|
delete ref;
|
|
delete proj;
|
|
return NULL;
|
|
}
|
|
|
|
item->pos = pos;
|
|
item->flags.bits.in_job = true;
|
|
|
|
proj->link = new df::proj_list_link();
|
|
proj->link->item = proj;
|
|
proj->id = (*proj_next_id)++;
|
|
|
|
proj->origin_pos = proj->target_pos = pos;
|
|
proj->cur_pos = proj->prev_pos = pos;
|
|
proj->item = item;
|
|
|
|
ref->projectile_id = proj->id;
|
|
item->general_refs.push_back(ref);
|
|
|
|
linked_list_append(&world->proj_list, proj->link);
|
|
|
|
return proj;
|
|
}
|
|
|
|
int Items::getItemBaseValue(int16_t item_type, int16_t item_subtype, int16_t mat_type, int32_t mat_subtype)
|
|
{
|
|
int value = 0;
|
|
switch (item_type)
|
|
{
|
|
case item_type::BAR:
|
|
case item_type::SMALLGEM:
|
|
case item_type::BLOCKS:
|
|
case item_type::SKIN_TANNED:
|
|
value = 5;
|
|
break;
|
|
|
|
case item_type::ROUGH:
|
|
case item_type::BOULDER:
|
|
case item_type::WOOD:
|
|
value = 3;
|
|
break;
|
|
|
|
case item_type::DOOR:
|
|
case item_type::FLOODGATE:
|
|
case item_type::BED:
|
|
case item_type::CHAIR:
|
|
case item_type::CHAIN:
|
|
case item_type::FLASK:
|
|
case item_type::GOBLET:
|
|
case item_type::INSTRUMENT:
|
|
case item_type::TOY:
|
|
case item_type::CAGE:
|
|
case item_type::BARREL:
|
|
case item_type::BUCKET:
|
|
case item_type::ANIMALTRAP:
|
|
case item_type::TABLE:
|
|
case item_type::COFFIN:
|
|
case item_type::BOX:
|
|
case item_type::BIN:
|
|
case item_type::ARMORSTAND:
|
|
case item_type::WEAPONRACK:
|
|
case item_type::CABINET:
|
|
case item_type::FIGURINE:
|
|
case item_type::AMULET:
|
|
case item_type::SCEPTER:
|
|
case item_type::CROWN:
|
|
case item_type::RING:
|
|
case item_type::EARRING:
|
|
case item_type::BRACELET:
|
|
case item_type::GEM:
|
|
case item_type::ANVIL:
|
|
case item_type::TOTEM:
|
|
case item_type::BACKPACK:
|
|
case item_type::QUIVER:
|
|
case item_type::BALLISTAARROWHEAD:
|
|
case item_type::PIPE_SECTION:
|
|
case item_type::HATCH_COVER:
|
|
case item_type::GRATE:
|
|
case item_type::QUERN:
|
|
case item_type::MILLSTONE:
|
|
case item_type::SPLINT:
|
|
case item_type::CRUTCH:
|
|
case item_type::SLAB:
|
|
case item_type::BOOK:
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::WINDOW:
|
|
case item_type::STATUE:
|
|
value = 25;
|
|
break;
|
|
|
|
case item_type::CORPSE:
|
|
case item_type::CORPSEPIECE:
|
|
case item_type::REMAINS:
|
|
return 0;
|
|
|
|
case item_type::WEAPON:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.weapons.size())
|
|
value = world->raws.itemdefs.weapons[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::ARMOR:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.armor.size())
|
|
value = world->raws.itemdefs.armor[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::SHOES:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.shoes.size())
|
|
value = world->raws.itemdefs.shoes[item_subtype]->value;
|
|
else
|
|
value = 5;
|
|
break;
|
|
|
|
case item_type::SHIELD:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.shields.size())
|
|
value = world->raws.itemdefs.shields[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::HELM:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.helms.size())
|
|
value = world->raws.itemdefs.helms[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::GLOVES:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.gloves.size())
|
|
value = world->raws.itemdefs.gloves[item_subtype]->value;
|
|
else
|
|
value = 5;
|
|
break;
|
|
|
|
case item_type::AMMO:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.ammo.size())
|
|
value = world->raws.itemdefs.ammo[item_subtype]->value;
|
|
else
|
|
value = 1;
|
|
break;
|
|
|
|
case item_type::MEAT:
|
|
case item_type::PLANT:
|
|
case item_type::PLANT_GROWTH:
|
|
case item_type::CHEESE:
|
|
value = 2;
|
|
break;
|
|
|
|
case item_type::FISH:
|
|
case item_type::FISH_RAW:
|
|
case item_type::EGG:
|
|
value = 2;
|
|
if (size_t(mat_type) < world->raws.creatures.all.size())
|
|
{
|
|
auto creature = world->raws.creatures.all[mat_type];
|
|
if (size_t(mat_subtype) < creature->caste.size())
|
|
{
|
|
auto caste = creature->caste[mat_subtype];
|
|
mat_type = caste->misc.bone_mat;
|
|
mat_subtype = caste->misc.bone_matidx;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case item_type::VERMIN:
|
|
value = 0;
|
|
if (size_t(mat_type) < world->raws.creatures.all.size())
|
|
{
|
|
auto creature = world->raws.creatures.all[mat_type];
|
|
if (size_t(mat_subtype) < creature->caste.size())
|
|
value = creature->caste[mat_subtype]->misc.petvalue;
|
|
}
|
|
value /= 2;
|
|
if (!value)
|
|
return 1;
|
|
return value;
|
|
|
|
case item_type::PET:
|
|
if (size_t(mat_type) < world->raws.creatures.all.size())
|
|
{
|
|
auto creature = world->raws.creatures.all[mat_type];
|
|
if (size_t(mat_subtype) < creature->caste.size())
|
|
return creature->caste[mat_subtype]->misc.petvalue;
|
|
}
|
|
return 0;
|
|
|
|
case item_type::SEEDS:
|
|
case item_type::DRINK:
|
|
case item_type::POWDER_MISC:
|
|
case item_type::LIQUID_MISC:
|
|
case item_type::COIN:
|
|
case item_type::GLOB:
|
|
case item_type::ORTHOPEDIC_CAST:
|
|
value = 1;
|
|
break;
|
|
|
|
case item_type::THREAD:
|
|
value = 6;
|
|
break;
|
|
|
|
case item_type::CLOTH:
|
|
value = 7;
|
|
break;
|
|
|
|
case item_type::PANTS:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.pants.size())
|
|
value = world->raws.itemdefs.pants[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::CATAPULTPARTS:
|
|
case item_type::BALLISTAPARTS:
|
|
case item_type::TRAPPARTS:
|
|
value = 30;
|
|
break;
|
|
|
|
case item_type::SIEGEAMMO:
|
|
case item_type::TRACTION_BENCH:
|
|
value = 20;
|
|
break;
|
|
|
|
case item_type::TRAPCOMP:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.trapcomps.size())
|
|
value = world->raws.itemdefs.trapcomps[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
|
|
case item_type::FOOD:
|
|
return 10;
|
|
|
|
// case item_type::ROCK:
|
|
default:
|
|
return 0;
|
|
|
|
case item_type::TOOL:
|
|
if (size_t(item_subtype) < world->raws.itemdefs.tools.size())
|
|
value = world->raws.itemdefs.tools[item_subtype]->value;
|
|
else
|
|
value = 10;
|
|
break;
|
|
}
|
|
|
|
MaterialInfo mat;
|
|
if (mat.decode(mat_type, mat_subtype))
|
|
value *= mat.material->material_value;
|
|
return value;
|
|
}
|
|
|
|
int Items::getValue(df::item *item)
|
|
{
|
|
CHECK_NULL_POINTER(item);
|
|
|
|
int16_t item_type = item->getType();
|
|
int16_t item_subtype = item->getSubtype();
|
|
int16_t mat_type = item->getMaterial();
|
|
int32_t mat_subtype = item->getMaterialIndex();
|
|
|
|
// Get base value for item type, subtype, and material
|
|
int value = getItemBaseValue(item_type, item_subtype, mat_type, mat_subtype);
|
|
|
|
// Ignore entity value modifications
|
|
|
|
// Improve value based on quality
|
|
int quality = item->getQuality();
|
|
value *= (quality + 1);
|
|
if (quality == 5)
|
|
value *= 2;
|
|
|
|
// Add improvement values
|
|
int impValue = item->getThreadDyeValue(NULL) + item->getImprovementsValue(NULL);
|
|
if (item_type == item_type::AMMO) // Ammo improvements are worth less
|
|
impValue /= 30;
|
|
value += impValue;
|
|
|
|
// Degrade value due to wear
|
|
switch (item->getWear())
|
|
{
|
|
case 1:
|
|
value = value * 3 / 4;
|
|
break;
|
|
case 2:
|
|
value = value / 2;
|
|
break;
|
|
case 3:
|
|
value = value / 4;
|
|
break;
|
|
}
|
|
|
|
// Ignore value bonuses from magic, since that never actually happens
|
|
|
|
// Artifacts have 10x value
|
|
if (item->flags.bits.artifact_mood)
|
|
value *= 10;
|
|
|
|
// Boost value from stack size
|
|
value *= item->getStackSize();
|
|
// ...but not for coins
|
|
if (item_type == item_type::COIN)
|
|
{
|
|
value /= 500;
|
|
if (!value)
|
|
value = 1;
|
|
}
|
|
|
|
// Handle vermin swarms
|
|
if (item_type == item_type::VERMIN || item_type == item_type::PET)
|
|
{
|
|
int divisor = 1;
|
|
auto creature = vector_get(world->raws.creatures.all, mat_type);
|
|
if (creature && size_t(mat_subtype) < creature->caste.size())
|
|
divisor = creature->caste[mat_subtype]->misc.petvalue_divisor;
|
|
if (divisor > 1)
|
|
value /= divisor;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
int32_t Items::createItem(df::item_type item_type, int16_t item_subtype, int16_t mat_type, int32_t mat_index, df::unit* unit) {
|
|
//based on Quietust's plugins/createitem.cpp
|
|
CHECK_NULL_POINTER(unit);
|
|
df::map_block* block = Maps::getTileBlock(unit->pos.x, unit->pos.y, unit->pos.z);
|
|
CHECK_NULL_POINTER(block);
|
|
df::reaction_product_itemst* prod = df::allocate<df::reaction_product_itemst>();
|
|
prod->item_type = item_type;
|
|
prod->item_subtype = item_subtype;
|
|
prod->mat_type = mat_type;
|
|
prod->mat_index = mat_index;
|
|
prod->probability = 100;
|
|
prod->count = 1;
|
|
switch(item_type) {
|
|
case df::item_type::BAR:
|
|
case df::item_type::POWDER_MISC:
|
|
case df::item_type::LIQUID_MISC:
|
|
case df::item_type::DRINK:
|
|
prod->product_dimension = 150;
|
|
break;
|
|
case df::item_type::THREAD:
|
|
prod->product_dimension = 15000;
|
|
break;
|
|
case df::item_type::CLOTH:
|
|
prod->product_dimension = 10000;
|
|
break;
|
|
default:
|
|
prod->product_dimension = 1;
|
|
break;
|
|
}
|
|
|
|
//makeItem
|
|
vector<df::item*> out_items;
|
|
vector<df::reaction_reagent*> in_reag;
|
|
vector<df::item*> in_items;
|
|
vector<void*> unk;
|
|
|
|
df::enums::game_type::game_type type = *df::global::gametype;
|
|
prod->produce(unit, &unk, &out_items, &in_reag, &in_items, 1, job_skill::NONE,
|
|
df::historical_entity::find(unit->civ_id),
|
|
((type == df::enums::game_type::DWARF_MAIN) || (type == df::enums::game_type::DWARF_RECLAIM)) ? df::world_site::find(df::global::ui->site_id) : NULL);
|
|
if ( out_items.size() != 1 )
|
|
return -1;
|
|
|
|
for (size_t a = 0; a < out_items.size(); a++ ) {
|
|
out_items[a]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z);
|
|
}
|
|
|
|
return out_items[0]->id;
|
|
}
|
|
|