dfhack/library/modules/Items.cpp

1388 lines
36 KiB
C++

/*
https://github.com/peterix/dfhack
Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "Core.h"
#include "Error.h"
#include "Internal.h"
#include "MemAccess.h"
#include "MiscUtils.h"
#include "Types.h"
#include "VersionInfo.h"
#include <cstdio>
#include <map>
#include <sstream>
#include <string>
#include <vector>
#include <set>
using namespace std;
#include "ModuleFactory.h"
#include "modules/MapCache.h"
#include "modules/Materials.h"
#include "modules/Items.h"
#include "modules/Units.h"
#include "df/body_part_raw.h"
#include "df/body_part_template_flags.h"
#include "df/building.h"
#include "df/building_actual.h"
#include "df/caste_raw.h"
#include "df/creature_raw.h"
#include "df/general_ref.h"
#include "df/general_ref_building_holderst.h"
#include "df/general_ref_contained_in_itemst.h"
#include "df/general_ref_contains_itemst.h"
#include "df/general_ref_projectile.h"
#include "df/general_ref_unit_itemownerst.h"
#include "df/general_ref_unit_holderst.h"
#include "df/historical_entity.h"
#include "df/item.h"
#include "df/item_type.h"
#include "df/itemdef_ammost.h"
#include "df/itemdef_armorst.h"
#include "df/itemdef_foodst.h"
#include "df/itemdef_glovesst.h"
#include "df/itemdef_helmst.h"
#include "df/itemdef_instrumentst.h"
#include "df/itemdef_pantsst.h"
#include "df/itemdef_shieldst.h"
#include "df/itemdef_shoesst.h"
#include "df/itemdef_siegeammost.h"
#include "df/itemdef_toolst.h"
#include "df/itemdef_toyst.h"
#include "df/itemdef_trapcompst.h"
#include "df/itemdef_weaponst.h"
#include "df/job_item.h"
#include "df/map_block.h"
#include "df/proj_itemst.h"
#include "df/proj_list_link.h"
#include "df/reaction_product_itemst.h"
#include "df/tool_uses.h"
#include "df/trapcomp_flags.h"
#include "df/ui.h"
#include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/vermin.h"
#include "df/viewscreen_itemst.h"
#include "df/world.h"
#include "df/world_site.h"
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::ui;
using df::global::ui_selected_unit;
using df::global::proj_next_id;
#define ITEMDEF_VECTORS \
ITEM(WEAPON, weapons, itemdef_weaponst) \
ITEM(TRAPCOMP, trapcomps, itemdef_trapcompst) \
ITEM(TOY, toys, itemdef_toyst) \
ITEM(TOOL, tools, itemdef_toolst) \
ITEM(INSTRUMENT, instruments, itemdef_instrumentst) \
ITEM(ARMOR, armor, itemdef_armorst) \
ITEM(AMMO, ammo, itemdef_ammost) \
ITEM(SIEGEAMMO, siege_ammo, itemdef_siegeammost) \
ITEM(GLOVES, gloves, itemdef_glovesst) \
ITEM(SHOES, shoes, itemdef_shoesst) \
ITEM(SHIELD, shields, itemdef_shieldst) \
ITEM(HELM, helms, itemdef_helmst) \
ITEM(PANTS, pants, itemdef_pantsst) \
ITEM(FOOD, food, itemdef_foodst)
int Items::getSubtypeCount(df::item_type itype)
{
using namespace df::enums::item_type;
df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
switch (itype) {
#define ITEM(type,vec,tclass) \
case type: \
return defs.vec.size();
ITEMDEF_VECTORS
#undef ITEM
default:
return -1;
}
}
df::itemdef *Items::getSubtypeDef(df::item_type itype, int subtype)
{
using namespace df::enums::item_type;
df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
switch (itype) {
#define ITEM(type,vec,tclass) \
case type: \
return vector_get(defs.vec, subtype);
ITEMDEF_VECTORS
#undef ITEM
default:
return NULL;
}
}
bool ItemTypeInfo::decode(df::item_type type_, int16_t subtype_)
{
type = type_;
subtype = subtype_;
custom = Items::getSubtypeDef(type_, subtype_);
return isValid();
}
bool ItemTypeInfo::decode(df::item *ptr)
{
if (!ptr)
return decode(item_type::NONE);
else
return decode(ptr->getType(), ptr->getSubtype());
}
std::string ItemTypeInfo::getToken()
{
std::string rv = ENUM_KEY_STR(item_type, type);
if (custom)
rv += ":" + custom->id;
else if (subtype != -1)
rv += stl_sprintf(":%d", subtype);
return rv;
}
std::string ItemTypeInfo::toString()
{
using namespace df::enums::item_type;
switch (type) {
#define ITEM(type,vec,tclass) \
case type: \
if (VIRTUAL_CAST_VAR(cv, df::tclass, custom)) \
return cv->name;
ITEMDEF_VECTORS
#undef ITEM
default:
break;
}
const char *name = ENUM_ATTR(item_type, caption, type);
if (name)
return name;
return toLower(ENUM_KEY_STR(item_type, type));
}
bool ItemTypeInfo::find(const std::string &token)
{
using namespace df::enums::item_type;
std::vector<std::string> items;
split_string(&items, token, ":");
type = NONE;
subtype = -1;
custom = NULL;
if (items.size() < 1 || items.size() > 2)
return false;
if (items[0] == "NONE")
return true;
if (!find_enum_item(&type, items[0]))
return false;
if (type == NONE)
return false;
if (items.size() == 1)
return true;
df::world_raws::T_itemdefs &defs = df::global::world->raws.itemdefs;
switch (type) {
#define ITEM(type,vec,tclass) \
case type: \
for (size_t i = 0; i < defs.vec.size(); i++) { \
if (defs.vec[i]->id == items[1]) { \
subtype = i; custom = defs.vec[i]; return true; \
} \
} \
break;
ITEMDEF_VECTORS
#undef ITEM
default:
if (items[1] == "NONE")
return true;
break;
}
return (subtype >= 0);
}
bool Items::isCasteMaterial(df::item_type itype)
{
return ENUM_ATTR(item_type, is_caste_mat, itype);
}
bool ItemTypeInfo::matches(df::job_item_vector_id vec_id)
{
auto other_id = ENUM_ATTR(job_item_vector_id, other, vec_id);
auto explicit_item = ENUM_ATTR(items_other_id, item, other_id);
if (explicit_item != item_type::NONE && type != explicit_item)
return false;
auto generic_item = ENUM_ATTR(items_other_id, generic_item, other_id);
if (generic_item.size > 0)
{
for (size_t i = 0; i < generic_item.size; i++)
if (generic_item.items[i] == type)
return true;
return false;
}
return true;
}
bool ItemTypeInfo::matches(const df::job_item &item, MaterialInfo *mat, bool skip_vector)
{
using namespace df::enums::item_type;
if (!isValid())
return mat ? mat->matches(item) : false;
if (Items::isCasteMaterial(type) && mat && !mat->isNone())
return false;
if (!skip_vector && !matches(item.vector_id))
return false;
df::job_item_flags1 ok1, mask1, item_ok1, item_mask1, xmask1;
df::job_item_flags2 ok2, mask2, item_ok2, item_mask2, xmask2;
df::job_item_flags3 ok3, mask3, item_ok3, item_mask3;
ok1.whole = mask1.whole = item_ok1.whole = item_mask1.whole = xmask1.whole = 0;
ok2.whole = mask2.whole = item_ok2.whole = item_mask2.whole = xmask2.whole = 0;
ok3.whole = mask3.whole = item_ok3.whole = item_mask3.whole = 0;
if (mat) {
mat->getMatchBits(ok1, mask1);
mat->getMatchBits(ok2, mask2);
mat->getMatchBits(ok3, mask3);
}
#define OK(id,name) item_ok##id.bits.name = true
#define RQ(id,name) item_mask##id.bits.name = true
// Set up the flag mask
RQ(1,millable); RQ(1,sharpenable); RQ(1,distillable); RQ(1,processable); RQ(1,bag);
RQ(1,extract_bearing_plant); RQ(1,extract_bearing_fish); RQ(1,extract_bearing_vermin);
RQ(1,processable_to_vial); RQ(1,processable_to_bag); RQ(1,processable_to_barrel);
RQ(1,solid); RQ(1,tameable_vermin); RQ(1,sand_bearing); RQ(1,milk); RQ(1,milkable);
RQ(1,not_bin); RQ(1,lye_bearing); RQ(1, undisturbed);
RQ(2,dye); RQ(2,dyeable); RQ(2,dyed); RQ(2,glass_making); RQ(2,screw);
RQ(2,building_material); RQ(2,fire_safe); RQ(2,magma_safe);
RQ(2,totemable); RQ(2,plaster_containing); RQ(2,body_part); RQ(2,lye_milk_free);
RQ(2,blunt); RQ(2,unengraved); RQ(2,hair_wool);
RQ(3,any_raw_material); RQ(3,non_pressed); RQ(3,food_storage);
// only checked if boulder
xmask2.bits.non_economic = true;
// Compute the ok mask
OK(1,solid);
OK(1,not_bin);
// TODO: furniture, ammo, finished good, craft
switch (type) {
case PLANT:
OK(1,millable); OK(1,processable);
OK(1,distillable);
OK(1,extract_bearing_plant);
OK(1,processable_to_vial);
OK(1,processable_to_bag);
OK(1,processable_to_barrel);
break;
case BOULDER:
OK(1,sharpenable);
xmask2.bits.non_economic = false;
case BAR:
OK(3,any_raw_material);
case BLOCKS:
case WOOD:
OK(2,building_material);
OK(2,fire_safe); OK(2,magma_safe);
break;
case VERMIN:
OK(1,extract_bearing_fish);
OK(1,extract_bearing_vermin);
OK(1,tameable_vermin);
OK(1,milkable);
break;
case DRINK:
item_ok1.bits.solid = false;
break;
case ROUGH:
OK(2,glass_making);
break;
case ANIMALTRAP:
case CAGE:
OK(1,milk);
OK(1,milkable);
xmask1.bits.cookable = true;
break;
case BUCKET:
case FLASK:
OK(1,milk);
xmask1.bits.cookable = true;
break;
case TOOL:
OK(1,lye_bearing);
OK(1,milk);
OK(2,lye_milk_free);
OK(2,blunt);
xmask1.bits.cookable = true;
if (VIRTUAL_CAST_VAR(def, df::itemdef_toolst, custom)) {
df::tool_uses key(tool_uses::FOOD_STORAGE);
if (linear_index(def->tool_use, key) >= 0)
OK(3,food_storage);
} else {
OK(3,food_storage);
}
break;
case BARREL:
OK(1,lye_bearing);
OK(1,milk);
OK(2,lye_milk_free);
OK(3,food_storage);
xmask1.bits.cookable = true;
break;
case BOX:
OK(1,bag); OK(1,sand_bearing); OK(1,milk);
OK(2,dye); OK(2,plaster_containing);
xmask1.bits.cookable = true;
break;
case BIN:
item_ok1.bits.not_bin = false;
break;
case LIQUID_MISC:
item_ok1.bits.solid = false;
OK(1,milk);
break;
case POWDER_MISC:
OK(2,dye);
case GLOB:
OK(3,any_raw_material);
OK(3,non_pressed);
break;
case THREAD:
OK(1,undisturbed);
case CLOTH:
OK(2,dyeable); OK(2,dyed);
break;
case WEAPON:
case AMMO:
case ROCK:
OK(2,blunt);
break;
case TRAPCOMP:
if (VIRTUAL_CAST_VAR(def, df::itemdef_trapcompst, custom)) {
if (def->flags.is_set(trapcomp_flags::IS_SCREW))
OK(2,screw);
} else {
OK(2,screw);
}
OK(2,blunt);
break;
case CORPSE:
case CORPSEPIECE:
OK(2,totemable);
OK(2,body_part);
OK(2,hair_wool);
break;
case SLAB:
OK(2,unengraved);
break;
case ANVIL:
OK(2,fire_safe); OK(2,magma_safe);
break;
default:
break;
}
if ((item_ok1.whole & ~item_mask1.whole) ||
(item_ok2.whole & ~item_mask2.whole) ||
(item_ok3.whole & ~item_mask3.whole))
Core::printerr("ItemTypeInfo.matches inconsistent\n");
#undef OK
#undef RQ
mask1.whole &= ~xmask1.whole;
mask2.whole &= ~xmask2.whole;
return bits_match(item.flags1.whole, ok1.whole, mask1.whole) &&
bits_match(item.flags2.whole, ok2.whole, mask2.whole) &&
bits_match(item.flags3.whole, ok3.whole, mask3.whole) &&
bits_match(item.flags1.whole, item_ok1.whole, item_mask1.whole) &&
bits_match(item.flags2.whole, item_ok2.whole, item_mask2.whole) &&
bits_match(item.flags3.whole, item_ok3.whole, item_mask3.whole);
}
df::item * Items::findItemByID(int32_t id)
{
if (id < 0)
return 0;
return df::item::find(id);
}
bool Items::copyItem(df::item * itembase, DFHack::dfh_item &item)
{
if(!itembase)
return false;
df::item * itreal = (df::item *) itembase;
item.origin = itembase;
item.x = itreal->pos.x;
item.y = itreal->pos.y;
item.z = itreal->pos.z;
item.id = itreal->id;
item.age = itreal->age;
item.flags = itreal->flags;
item.matdesc.item_type = itreal->getType();
item.matdesc.item_subtype = itreal->getSubtype();
item.matdesc.mat_type = itreal->getMaterial();
item.matdesc.mat_index = itreal->getMaterialIndex();
item.wear_level = itreal->getWear();
item.quality = itreal->getQuality();
item.quantity = itreal->getStackSize();
return true;
}
df::general_ref *Items::getGeneralRef(df::item *item, df::general_ref_type type)
{
CHECK_NULL_POINTER(item);
return findRef(item->general_refs, type);
}
df::specific_ref *Items::getSpecificRef(df::item *item, df::specific_ref_type type)
{
CHECK_NULL_POINTER(item);
return findRef(item->specific_refs, type);
}
df::unit *Items::getOwner(df::item * item)
{
auto ref = getGeneralRef(item, general_ref_type::UNIT_ITEMOWNER);
return ref ? ref->getUnit() : NULL;
}
bool Items::setOwner(df::item *item, df::unit *unit)
{
CHECK_NULL_POINTER(item);
for (int i = item->general_refs.size()-1; i >= 0; i--)
{
df::general_ref *ref = item->general_refs[i];
if (ref->getType() != general_ref_type::UNIT_ITEMOWNER)
continue;
if (auto cur = ref->getUnit())
{
if (cur == unit)
return true;
erase_from_vector(cur->owned_items, item->id);
}
delete ref;
vector_erase_at(item->general_refs, i);
}
item->flags.bits.owned = false;
if (unit)
{
auto ref = df::allocate<df::general_ref_unit_itemownerst>();
if (!ref)
return false;
item->flags.bits.owned = true;
ref->unit_id = unit->id;
insert_into_vector(unit->owned_items, item->id);
item->general_refs.push_back(ref);
}
return true;
}
df::item *Items::getContainer(df::item * item)
{
auto ref = getGeneralRef(item, general_ref_type::CONTAINED_IN_ITEM);
return ref ? ref->getItem() : NULL;
}
void Items::getContainedItems(df::item *item, std::vector<df::item*> *items)
{
CHECK_NULL_POINTER(item);
items->clear();
for (size_t i = 0; i < item->general_refs.size(); i++)
{
df::general_ref *ref = item->general_refs[i];
if (ref->getType() != general_ref_type::CONTAINS_ITEM)
continue;
auto child = ref->getItem();
if (child)
items->push_back(child);
}
}
df::building *Items::getHolderBuilding(df::item * item)
{
auto ref = getGeneralRef(item, general_ref_type::BUILDING_HOLDER);
return ref ? ref->getBuilding() : NULL;
}
df::unit *Items::getHolderUnit(df::item * item)
{
auto ref = getGeneralRef(item, general_ref_type::UNIT_HOLDER);
return ref ? ref->getUnit() : NULL;
}
df::coord Items::getPosition(df::item *item)
{
CHECK_NULL_POINTER(item);
/* Function reverse-engineered from DF code. */
if (item->flags.bits.removed)
return df::coord();
if (item->flags.bits.in_inventory)
{
for (size_t i = 0; i < item->general_refs.size(); i++)
{
df::general_ref *ref = item->general_refs[i];
switch (ref->getType())
{
case general_ref_type::CONTAINED_IN_ITEM:
if (auto item2 = ref->getItem())
return getPosition(item2);
break;
case general_ref_type::UNIT_HOLDER:
if (auto unit = ref->getUnit())
return Units::getPosition(unit);
break;
/*case general_ref_type::BUILDING_HOLDER:
if (auto bld = ref->getBuilding())
return df::coord(bld->centerx, bld->centery, bld->z);
break;*/
default:
break;
}
}
for (size_t i = 0; i < item->specific_refs.size(); i++)
{
df::specific_ref *ref = item->specific_refs[i];
switch (ref->type)
{
case specific_ref_type::VERMIN_ESCAPED_PET:
return ref->vermin->pos;
default:
break;
}
}
return df::coord();
}
return item->pos;
}
static char quality_table[] = { 0, '-', '+', '*', '=', '@' };
static void addQuality(std::string &tmp, int quality)
{
if (quality > 0 && quality <= 5) {
char c = quality_table[quality];
tmp = c + tmp + c;
}
}
std::string Items::getDescription(df::item *item, int type, bool decorate)
{
CHECK_NULL_POINTER(item);
std::string tmp;
item->getItemDescription(&tmp, type);
if (decorate) {
if (item->flags.bits.foreign)
tmp = "(" + tmp + ")";
addQuality(tmp, item->getQuality());
if (item->isImproved()) {
tmp = "<" + tmp + ">";
addQuality(tmp, item->getImprovementQuality());
}
}
return tmp;
}
static void resetUnitInvFlags(df::unit *unit, df::unit_inventory_item *inv_item)
{
if (inv_item->mode == df::unit_inventory_item::Worn ||
inv_item->mode == df::unit_inventory_item::WrappedAround)
{
unit->flags2.bits.calculated_inventory = false;
unit->flags2.bits.calculated_insulation = false;
}
else if (inv_item->mode == df::unit_inventory_item::StuckIn)
{
unit->flags3.bits.stuck_weapon_computed = false;
}
}
static bool detachItem(MapExtras::MapCache &mc, df::item *item)
{
if (!item->specific_refs.empty())
return false;
if (item->world_data_id != -1)
return false;
for (size_t i = 0; i < item->general_refs.size(); i++)
{
df::general_ref *ref = item->general_refs[i];
switch (ref->getType())
{
case general_ref_type::PROJECTILE:
case general_ref_type::BUILDING_HOLDER:
case general_ref_type::BUILDING_CAGED:
case general_ref_type::BUILDING_TRIGGER:
case general_ref_type::BUILDING_TRIGGERTARGET:
case general_ref_type::BUILDING_CIVZONE_ASSIGNED:
return false;
default:
continue;
}
}
if (item->flags.bits.on_ground)
{
if (!mc.removeItemOnGround(item))
Core::printerr("Item was marked on_ground, but not in block: %d (%d,%d,%d)\n",
item->id, item->pos.x, item->pos.y, item->pos.z);
item->flags.bits.on_ground = false;
return true;
}
else if (item->flags.bits.in_inventory)
{
bool found = false;
for (int i = item->general_refs.size()-1; i >= 0; i--)
{
df::general_ref *ref = item->general_refs[i];
switch (ref->getType())
{
case general_ref_type::CONTAINED_IN_ITEM:
if (auto item2 = ref->getItem())
{
// Viewscreens hold general_ref_contains_itemst pointers
for (auto screen = Core::getTopViewscreen(); screen; screen = screen->parent)
{
auto vsitem = strict_virtual_cast<df::viewscreen_itemst>(screen);
if (vsitem && vsitem->item == item2)
return false;
}
item2->flags.bits.weight_computed = false;
removeRef(item2->general_refs, general_ref_type::CONTAINS_ITEM, item->id);
}
break;
case general_ref_type::UNIT_HOLDER:
if (auto unit = ref->getUnit())
{
// Unit view sidebar holds inventory item pointers
if (ui->main.mode == ui_sidebar_mode::ViewUnits &&
(!ui_selected_unit ||
vector_get(world->units.active, *ui_selected_unit) == unit))
return false;
for (int i = unit->inventory.size()-1; i >= 0; i--)
{
df::unit_inventory_item *inv_item = unit->inventory[i];
if (inv_item->item != item)
continue;
resetUnitInvFlags(unit, inv_item);
vector_erase_at(unit->inventory, i);
delete inv_item;
}
}
break;
default:
continue;
}
found = true;
vector_erase_at(item->general_refs, i);
delete ref;
}
if (!found)
return false;
item->flags.bits.in_inventory = false;
return true;
}
else if (item->flags.bits.removed)
{
item->flags.bits.removed = false;
if (item->flags.bits.garbage_collect)
{
item->flags.bits.garbage_collect = false;
item->categorize(true);
}
return true;
}
else
return false;
}
static void putOnGround(MapExtras::MapCache &mc, df::item *item, df::coord pos)
{
item->pos = pos;
item->flags.bits.on_ground = true;
if (!mc.addItemOnGround(item))
Core::printerr("Could not add item %d to ground at (%d,%d,%d)\n",
item->id, pos.x, pos.y, pos.z);
}
bool DFHack::Items::moveToGround(MapExtras::MapCache &mc, df::item *item, df::coord pos)
{
CHECK_NULL_POINTER(item);
if (!detachItem(mc, item))
return false;
putOnGround(mc, item, pos);
return true;
}
bool DFHack::Items::moveToContainer(MapExtras::MapCache &mc, df::item *item, df::item *container)
{
CHECK_NULL_POINTER(item);
CHECK_NULL_POINTER(container);
auto cpos = getPosition(container);
if (!cpos.isValid())
return false;
auto ref1 = df::allocate<df::general_ref_contains_itemst>();
auto ref2 = df::allocate<df::general_ref_contained_in_itemst>();
if (!ref1 || !ref2)
{
delete ref1; delete ref2;
Core::printerr("Could not allocate container refs.\n");
return false;
}
if (!detachItem(mc, item))
{
delete ref1; delete ref2;
return false;
}
item->pos = container->pos;
item->flags.bits.in_inventory = true;
container->flags.bits.container = true;
container->flags.bits.weight_computed = false;
ref1->item_id = item->id;
container->general_refs.push_back(ref1);
ref2->item_id = container->id;
item->general_refs.push_back(ref2);
return true;
}
bool DFHack::Items::moveToBuilding(MapExtras::MapCache &mc, df::item *item, df::building_actual *building,int16_t use_mode)
{
CHECK_NULL_POINTER(item);
CHECK_NULL_POINTER(building);
CHECK_INVALID_ARGUMENT(use_mode == 0 || use_mode == 2);
auto ref = df::allocate<df::general_ref_building_holderst>();
if(!ref)
{
delete ref;
Core::printerr("Could not allocate building holder refs.\n");
return false;
}
if (!detachItem(mc, item))
{
delete ref;
return false;
}
item->pos.x=building->centerx;
item->pos.y=building->centery;
item->pos.z=building->z;
item->flags.bits.in_building=true;
ref->building_id=building->id;
item->general_refs.push_back(ref);
auto con=new df::building_actual::T_contained_items;
con->item=item;
con->use_mode=use_mode;
building->contained_items.push_back(con);
return true;
}
bool DFHack::Items::moveToInventory(
MapExtras::MapCache &mc, df::item *item, df::unit *unit,
df::unit_inventory_item::T_mode mode, int body_part
) {
CHECK_NULL_POINTER(item);
CHECK_NULL_POINTER(unit);
CHECK_NULL_POINTER(unit->body.body_plan);
CHECK_INVALID_ARGUMENT(is_valid_enum_item(mode));
int body_plan_size = unit->body.body_plan->body_parts.size();
CHECK_INVALID_ARGUMENT(body_part < 0 || body_part <= body_plan_size);
auto holderReference = df::allocate<df::general_ref_unit_holderst>();
if (!holderReference)
{
Core::printerr("Could not allocate UNIT_HOLDER reference.\n");
return false;
}
if (!detachItem(mc, item))
{
delete holderReference;
return false;
}
item->flags.bits.in_inventory = true;
auto newInventoryItem = new df::unit_inventory_item();
newInventoryItem->item = item;
newInventoryItem->mode = mode;
newInventoryItem->body_part_id = body_part;
unit->inventory.push_back(newInventoryItem);
holderReference->unit_id = unit->id;
item->general_refs.push_back(holderReference);
resetUnitInvFlags(unit, newInventoryItem);
return true;
}
bool Items::remove(MapExtras::MapCache &mc, df::item *item, bool no_uncat)
{
CHECK_NULL_POINTER(item);
auto pos = getPosition(item);
if (!detachItem(mc, item))
return false;
if (pos.isValid())
item->pos = pos;
if (!no_uncat)
item->uncategorize();
item->flags.bits.removed = true;
item->flags.bits.garbage_collect = !no_uncat;
return true;
}
df::proj_itemst *Items::makeProjectile(MapExtras::MapCache &mc, df::item *item)
{
CHECK_NULL_POINTER(item);
if (!world || !proj_next_id)
return NULL;
auto pos = getPosition(item);
if (!pos.isValid())
return NULL;
auto ref = df::allocate<df::general_ref_projectile>();
if (!ref)
return NULL;
auto proj = df::allocate<df::proj_itemst>();
if (!proj) {
delete ref;
return NULL;
}
if (!detachItem(mc, item))
{
delete ref;
delete proj;
return NULL;
}
item->pos = pos;
item->flags.bits.in_job = true;
proj->link = new df::proj_list_link();
proj->link->item = proj;
proj->id = (*proj_next_id)++;
proj->origin_pos = proj->target_pos = pos;
proj->cur_pos = proj->prev_pos = pos;
proj->item = item;
ref->projectile_id = proj->id;
item->general_refs.push_back(ref);
linked_list_append(&world->proj_list, proj->link);
return proj;
}
int Items::getItemBaseValue(int16_t item_type, int16_t item_subtype, int16_t mat_type, int32_t mat_subtype)
{
int value = 0;
switch (item_type)
{
case item_type::BAR:
case item_type::SMALLGEM:
case item_type::BLOCKS:
case item_type::SKIN_TANNED:
value = 5;
break;
case item_type::ROUGH:
case item_type::BOULDER:
case item_type::WOOD:
value = 3;
break;
case item_type::DOOR:
case item_type::FLOODGATE:
case item_type::BED:
case item_type::CHAIR:
case item_type::CHAIN:
case item_type::FLASK:
case item_type::GOBLET:
case item_type::INSTRUMENT:
case item_type::TOY:
case item_type::CAGE:
case item_type::BARREL:
case item_type::BUCKET:
case item_type::ANIMALTRAP:
case item_type::TABLE:
case item_type::COFFIN:
case item_type::BOX:
case item_type::BIN:
case item_type::ARMORSTAND:
case item_type::WEAPONRACK:
case item_type::CABINET:
case item_type::FIGURINE:
case item_type::AMULET:
case item_type::SCEPTER:
case item_type::CROWN:
case item_type::RING:
case item_type::EARRING:
case item_type::BRACELET:
case item_type::GEM:
case item_type::ANVIL:
case item_type::TOTEM:
case item_type::BACKPACK:
case item_type::QUIVER:
case item_type::BALLISTAARROWHEAD:
case item_type::PIPE_SECTION:
case item_type::HATCH_COVER:
case item_type::GRATE:
case item_type::QUERN:
case item_type::MILLSTONE:
case item_type::SPLINT:
case item_type::CRUTCH:
case item_type::SLAB:
case item_type::BOOK:
value = 10;
break;
case item_type::WINDOW:
case item_type::STATUE:
value = 25;
break;
case item_type::CORPSE:
case item_type::CORPSEPIECE:
case item_type::REMAINS:
return 0;
case item_type::WEAPON:
if (size_t(item_subtype) < world->raws.itemdefs.weapons.size())
value = world->raws.itemdefs.weapons[item_subtype]->value;
else
value = 10;
break;
case item_type::ARMOR:
if (size_t(item_subtype) < world->raws.itemdefs.armor.size())
value = world->raws.itemdefs.armor[item_subtype]->value;
else
value = 10;
break;
case item_type::SHOES:
if (size_t(item_subtype) < world->raws.itemdefs.shoes.size())
value = world->raws.itemdefs.shoes[item_subtype]->value;
else
value = 5;
break;
case item_type::SHIELD:
if (size_t(item_subtype) < world->raws.itemdefs.shields.size())
value = world->raws.itemdefs.shields[item_subtype]->value;
else
value = 10;
break;
case item_type::HELM:
if (size_t(item_subtype) < world->raws.itemdefs.helms.size())
value = world->raws.itemdefs.helms[item_subtype]->value;
else
value = 10;
break;
case item_type::GLOVES:
if (size_t(item_subtype) < world->raws.itemdefs.gloves.size())
value = world->raws.itemdefs.gloves[item_subtype]->value;
else
value = 5;
break;
case item_type::AMMO:
if (size_t(item_subtype) < world->raws.itemdefs.ammo.size())
value = world->raws.itemdefs.ammo[item_subtype]->value;
else
value = 1;
break;
case item_type::MEAT:
case item_type::PLANT:
case item_type::PLANT_GROWTH:
case item_type::CHEESE:
value = 2;
break;
case item_type::FISH:
case item_type::FISH_RAW:
case item_type::EGG:
value = 2;
if (size_t(mat_type) < world->raws.creatures.all.size())
{
auto creature = world->raws.creatures.all[mat_type];
if (size_t(mat_subtype) < creature->caste.size())
{
auto caste = creature->caste[mat_subtype];
mat_type = caste->misc.bone_mat;
mat_subtype = caste->misc.bone_matidx;
}
}
break;
case item_type::VERMIN:
value = 0;
if (size_t(mat_type) < world->raws.creatures.all.size())
{
auto creature = world->raws.creatures.all[mat_type];
if (size_t(mat_subtype) < creature->caste.size())
value = creature->caste[mat_subtype]->misc.petvalue;
}
value /= 2;
if (!value)
return 1;
return value;
case item_type::PET:
if (size_t(mat_type) < world->raws.creatures.all.size())
{
auto creature = world->raws.creatures.all[mat_type];
if (size_t(mat_subtype) < creature->caste.size())
return creature->caste[mat_subtype]->misc.petvalue;
}
return 0;
case item_type::SEEDS:
case item_type::DRINK:
case item_type::POWDER_MISC:
case item_type::LIQUID_MISC:
case item_type::COIN:
case item_type::GLOB:
case item_type::ORTHOPEDIC_CAST:
value = 1;
break;
case item_type::THREAD:
value = 6;
break;
case item_type::CLOTH:
value = 7;
break;
case item_type::PANTS:
if (size_t(item_subtype) < world->raws.itemdefs.pants.size())
value = world->raws.itemdefs.pants[item_subtype]->value;
else
value = 10;
break;
case item_type::CATAPULTPARTS:
case item_type::BALLISTAPARTS:
case item_type::TRAPPARTS:
value = 30;
break;
case item_type::SIEGEAMMO:
case item_type::TRACTION_BENCH:
value = 20;
break;
case item_type::TRAPCOMP:
if (size_t(item_subtype) < world->raws.itemdefs.trapcomps.size())
value = world->raws.itemdefs.trapcomps[item_subtype]->value;
else
value = 10;
break;
case item_type::FOOD:
return 10;
// case item_type::ROCK:
default:
return 0;
case item_type::TOOL:
if (size_t(item_subtype) < world->raws.itemdefs.tools.size())
value = world->raws.itemdefs.tools[item_subtype]->value;
else
value = 10;
break;
}
MaterialInfo mat;
if (mat.decode(mat_type, mat_subtype))
value *= mat.material->material_value;
return value;
}
int Items::getValue(df::item *item)
{
CHECK_NULL_POINTER(item);
int16_t item_type = item->getType();
int16_t item_subtype = item->getSubtype();
int16_t mat_type = item->getMaterial();
int32_t mat_subtype = item->getMaterialIndex();
// Get base value for item type, subtype, and material
int value = getItemBaseValue(item_type, item_subtype, mat_type, mat_subtype);
// Ignore entity value modifications
// Improve value based on quality
int quality = item->getQuality();
value *= (quality + 1);
if (quality == 5)
value *= 2;
// Add improvement values
int impValue = item->getThreadDyeValue(NULL) + item->getImprovementsValue(NULL);
if (item_type == item_type::AMMO) // Ammo improvements are worth less
impValue /= 30;
value += impValue;
// Degrade value due to wear
switch (item->getWear())
{
case 1:
value = value * 3 / 4;
break;
case 2:
value = value / 2;
break;
case 3:
value = value / 4;
break;
}
// Ignore value bonuses from magic, since that never actually happens
// Artifacts have 10x value
if (item->flags.bits.artifact_mood)
value *= 10;
// Boost value from stack size
value *= item->getStackSize();
// ...but not for coins
if (item_type == item_type::COIN)
{
value /= 500;
if (!value)
value = 1;
}
// Handle vermin swarms
if (item_type == item_type::VERMIN || item_type == item_type::PET)
{
int divisor = 1;
auto creature = vector_get(world->raws.creatures.all, mat_type);
if (creature && size_t(mat_subtype) < creature->caste.size())
divisor = creature->caste[mat_subtype]->misc.petvalue_divisor;
if (divisor > 1)
value /= divisor;
}
return value;
}
int32_t Items::createItem(df::item_type item_type, int16_t item_subtype, int16_t mat_type, int32_t mat_index, df::unit* unit) {
//based on Quietust's plugins/createitem.cpp
CHECK_NULL_POINTER(unit);
df::map_block* block = Maps::getTileBlock(unit->pos.x, unit->pos.y, unit->pos.z);
CHECK_NULL_POINTER(block);
df::reaction_product_itemst* prod = df::allocate<df::reaction_product_itemst>();
prod->item_type = item_type;
prod->item_subtype = item_subtype;
prod->mat_type = mat_type;
prod->mat_index = mat_index;
prod->probability = 100;
prod->count = 1;
switch(item_type) {
case df::item_type::BAR:
case df::item_type::POWDER_MISC:
case df::item_type::LIQUID_MISC:
case df::item_type::DRINK:
prod->product_dimension = 150;
break;
case df::item_type::THREAD:
prod->product_dimension = 15000;
break;
case df::item_type::CLOTH:
prod->product_dimension = 10000;
break;
default:
prod->product_dimension = 1;
break;
}
//makeItem
vector<df::item*> out_items;
vector<df::reaction_reagent*> in_reag;
vector<df::item*> in_items;
vector<void*> unk;
df::enums::game_type::game_type type = *df::global::gametype;
prod->produce(unit, &unk, &out_items, &in_reag, &in_items, 1, job_skill::NONE,
df::historical_entity::find(unit->civ_id),
((type == df::enums::game_type::DWARF_MAIN) || (type == df::enums::game_type::DWARF_RECLAIM)) ? df::world_site::find(df::global::ui->site_id) : NULL);
if ( out_items.size() != 1 )
return -1;
for (size_t a = 0; a < out_items.size(); a++ ) {
out_items[a]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z);
}
return out_items[0]->id;
}