62 lines
2.1 KiB
ReStructuredText
62 lines
2.1 KiB
ReStructuredText
tailor
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======
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.. dfhack-tool::
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:summary: Automatically keep your dwarves in fresh clothing.
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:tags: fort auto workorders
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Once a day, this plugin will scan the clothing situation in the fort. If there
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are fresh cloths available, dwarves who are wearing tattered clothing will have
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their rags confiscated (in the same manner as the `cleanowned` tool) so that
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they'll reequip with replacement clothes.
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If there are not enough clothes available, manager orders will be generated to
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manufacture some more. ``tailor`` will intelligently create orders using raw
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materials that you have on hand in the fort. For example, if you have lots of
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silk, but no cloth, then ``tailor`` will order only silk clothing to be made.
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Usage
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-----
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::
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enable tailor
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tailor [status]
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tailor now
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tailor materials <material> [<material> ...]
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By default, ``tailor`` will prefer using materials in this order::
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silk cloth yarn leather
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but you can use the ``tailor materials`` command to restrict which materials
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are used, and in what order. ``tailor`` supports adamantine cloth (using the
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keyword ``adamantine``) but does not use it by default, as most players find
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adamantine too precious to routinely make into cloth. ``tailor`` does not
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support modded "cloth" types which utilize custom reactions to making clothing
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out of those cloth types.
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Examples
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--------
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``enable tailor``
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Start replacing tattered clothes with default settings.
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``tailor now``
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Run a scan and order cycle right now, regardless of whether the plugin is
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enabled.
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``tailor materials silk cloth yarn``
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Restrict the materials used for automatically manufacturing clothing to
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silk, cloth, and yarn, preferred in that order. This saves leather for
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other uses, like making armor.
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Note
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----
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The reason for the limitation on modded cloth-like materials is
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because custom reactions do not support the in-game mechanic
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which allows a manager order to specify a different size for clothing items.
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This mechanic only works for reactions that use the default make-clothing or
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make-armor reactions, and is a limitation of the game itself.
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