dfhack/library/modules
expwnent dcdb6aae1b EventManager: properly deal with frame_counter getting reset. 2014-11-06 23:44:13 -05:00
..
Buildings.cpp Convenience method to collect a vector from StockpileIterator. 2014-09-07 14:10:27 -06:00
Burrows.cpp
Constructions.cpp
Engravings.cpp
EventManager.cpp EventManager: properly deal with frame_counter getting reset. 2014-11-06 23:44:13 -05:00
Filesystem.cpp Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well. 2014-06-19 22:58:17 -04:00
Graphic.cpp
Gui.cpp Fix some crashes when running without globals and update structures. 2014-07-24 23:10:37 +04:00
Items.cpp Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Job.cpp Assorted cleanup 2014-04-23 08:23:34 -05:00
MapCache.cpp Fixed a mistake where MapCache was using the wrong range for root depth. 2014-08-02 17:09:59 +05:30
Maps.cpp Update Maps::SortBlockEvents to include spoors and item spatters 2014-08-20 10:51:58 -05:00
Materials.cpp Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Notes.cpp
Once.cpp
Random.cpp Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Screen.cpp Add a new API for converting between interface_key and string characters. 2014-08-11 14:23:19 +04:00
Translation.cpp Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Units.cpp Update version to v0.40.14 and hack things so they compile. 2014-10-26 16:40:39 +03:00
Vermin.cpp
Windows.cpp
World.cpp Hide fake historical figures from legends xml export. 2013-11-07 12:27:53 +04:00
kitchen.cpp