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Dfusion
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Temporary fix for memory accessor.
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2012-06-25 22:26:08 +03:00 |
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devel
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Sync to changes in df-structures.
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2012-05-26 14:49:27 +04:00 |
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df2mc@a80abe848e
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…
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dwarfexport
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Merge https://github.com/danaris/dfhack
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2012-06-14 00:00:36 +02:00 |
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lua
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Remove stuff that shouldn't be in the core, and expose to lua what's left.
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2012-05-20 21:57:45 +04:00 |
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mapexport
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Initial changes to get dfhack building on the Mac
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2012-05-24 11:31:20 -04:00 |
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proto
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…
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ruby
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Fixage, syncing with structures
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2012-07-09 01:05:40 +02:00 |
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skeleton
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…
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stonesense@5d4f06d785
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Submodule changes
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2012-07-05 11:39:08 -04:00 |
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.keep
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…
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Brushes.h
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Brush output lists numbers, update xml.
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2012-05-11 07:00:18 +02:00 |
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CMakeLists.txt
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Fixage, syncing with structures
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2012-07-09 01:05:40 +02:00 |
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Plugins.cmake
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Swap order of includes to work around silly compiler/assembler bug on OS X
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2012-07-02 11:02:48 -04:00 |
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advtools.cpp
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Rename units.other[0] to units.active.
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2012-04-21 12:46:55 +04:00 |
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autodump.cpp
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Fix build and allow autodump to any walkable tile (e.g. a stair).
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2012-07-06 20:11:20 +04:00 |
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autolabor.cpp
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Fix build and allow autodump to any walkable tile (e.g. a stair).
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2012-07-06 20:11:20 +04:00 |
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burrows.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
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catsplosion.cpp
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…
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changeitem.cpp
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…
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changelayer.cpp
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…
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changevein.cpp
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…
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cleaners.cpp
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…
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cleanowned.cpp
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…
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colonies.cpp
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…
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cursecheck.cpp
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…
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deramp.cpp
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…
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dig.cpp
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Refactor MapCache: make it parse everything that is known re tiles & mats.
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2012-04-26 12:21:59 -05:00 |
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drybuckets.cpp
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…
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fastdwarf.cpp
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Don't crash if world is undefined
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2012-05-23 13:43:41 -05:00 |
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feature.cpp
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…
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filltraffic.cpp
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…
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fixpositions.cpp
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…
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fixveins.cpp
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…
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flows.cpp
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…
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follow.cpp
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…
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forceequip.cpp
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body_part_raw has its own set of flags which do NOT match body_part_template
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2012-05-30 08:02:53 -05:00 |
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getplants.cpp
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…
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initflags.cpp
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…
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jobutils.cpp
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Update dfhack for specific_ref.
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2012-05-03 11:47:04 +04:00 |
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lair.cpp
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…
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liquids.cpp
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Initial changes to get dfhack building on the Mac
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2012-05-24 11:31:20 -04:00 |
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mode.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
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plants.cpp
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…
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probe.cpp
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Don't index world_data->region_map beyond its bounds
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2012-06-27 16:38:39 -05:00 |
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prospector.cpp
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Refactor MapCache: make it parse everything that is known re tiles & mats.
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2012-04-26 12:21:59 -05:00 |
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regrass.cpp
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regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on)
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2012-04-23 00:34:19 +02:00 |
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rename.cpp
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…
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reveal.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
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seedwatch.cpp
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Sync to the change in gamemode/gametype globals.
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2012-06-16 14:42:56 +04:00 |
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showmood.cpp
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showmood: display number of items already collected
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2012-07-05 16:17:41 +02:00 |
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sort.cpp
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Support sorting items in stocks, and correct unit sorting in joblist.
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2012-05-21 22:29:03 +04:00 |
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stockpiles.cpp
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…
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tiletypes.cpp
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Merge remote-tracking branch 'upstream/master'
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2012-05-08 07:32:35 -06:00 |
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tubefill.cpp
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…
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tweak.cpp
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…
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versionosd.cpp
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…
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weather.cpp
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Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing
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2012-05-23 12:51:03 -05:00 |
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workflow.cpp
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Linux build works again.
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2012-06-14 02:25:15 +02:00 |
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zone.cpp
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Check zone plugin parameters better
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2012-07-12 02:16:08 +02:00 |