dfhack/plugins
Petr Mrázek 6be752454d Check zone plugin parameters better 2012-07-12 02:16:08 +02:00
..
Dfusion Temporary fix for memory accessor. 2012-06-25 22:26:08 +03:00
devel Sync to changes in df-structures. 2012-05-26 14:49:27 +04:00
df2mc@a80abe848e
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua Remove stuff that shouldn't be in the core, and expose to lua what's left. 2012-05-20 21:57:45 +04:00
mapexport Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
proto
ruby Fixage, syncing with structures 2012-07-09 01:05:40 +02:00
skeleton
stonesense@5d4f06d785 Submodule changes 2012-07-05 11:39:08 -04:00
.keep
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Fixage, syncing with structures 2012-07-09 01:05:40 +02:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
advtools.cpp Rename units.other[0] to units.active. 2012-04-21 12:46:55 +04:00
autodump.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
autolabor.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
burrows.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
catsplosion.cpp
changeitem.cpp
changelayer.cpp
changevein.cpp
cleaners.cpp
cleanowned.cpp
colonies.cpp
cursecheck.cpp
deramp.cpp
dig.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
drybuckets.cpp
fastdwarf.cpp Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
feature.cpp
filltraffic.cpp
fixpositions.cpp
fixveins.cpp
flows.cpp
follow.cpp
forceequip.cpp body_part_raw has its own set of flags which do NOT match body_part_template 2012-05-30 08:02:53 -05:00
getplants.cpp
initflags.cpp
jobutils.cpp Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
lair.cpp
liquids.cpp Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
mode.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
plants.cpp
probe.cpp Don't index world_data->region_map beyond its bounds 2012-06-27 16:38:39 -05:00
prospector.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp
reveal.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
seedwatch.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
showmood.cpp showmood: display number of items already collected 2012-07-05 16:17:41 +02:00
sort.cpp Support sorting items in stocks, and correct unit sorting in joblist. 2012-05-21 22:29:03 +04:00
stockpiles.cpp
tiletypes.cpp Merge remote-tracking branch 'upstream/master' 2012-05-08 07:32:35 -06:00
tubefill.cpp
tweak.cpp
versionosd.cpp
weather.cpp Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
workflow.cpp Linux build works again. 2012-06-14 02:25:15 +02:00
zone.cpp Check zone plugin parameters better 2012-07-12 02:16:08 +02:00