1969 lines
72 KiB
XML
1969 lines
72 KiB
XML
<?xml version="1.0"?>
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<!-- USE A FIXED WIDTH FONT! -->
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<DFExtractor>
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<MemoryDescriptors>
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<Entry version="meta-2010" os="all" id="meta-2010">
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<Offset name="keep_me_happy">0x0</Offset>
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====================================================================
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T R A I T S
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====================================================================
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<!--
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<Trait name="Nervousness" level_5="Is a nervous wreck" level_4="Is always tense and jittery" level_3="Is often nervous" level_2="Has a calm demeanor" level_1="Has a very calm demeanor" level_0="Has an incredibly calm demeanor">0</Trait>
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-->
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====================================================================
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P R O F E S S I O N S
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====================================================================
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TODO: Parse this and turn it into Profession tags.
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Cross-reference with Memory-40d.xml
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<!--
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case 0:
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result = sub_40FDD0("MINER");
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break;
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case 1:
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result = sub_40FDD0("WOODWORKER");
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break;
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case 2:
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result = sub_40FDD0("CARPENTER");
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break;
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case 3:
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result = sub_40FDD0("BOWYER");
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break;
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case 4:
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result = sub_40FDD0("WOODCUTTER");
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break;
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case 5:
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result = sub_40FDD0("STONEWORKER");
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break;
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case 6:
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result = sub_40FDD0("ENGRAVER");
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break;
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case 7:
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result = sub_40FDD0("MASON");
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break;
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case 8:
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result = sub_40FDD0("RANGER");
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break;
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case 9:
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result = sub_40FDD0("ANIMAL_CARETAKER");
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break;
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case 10:
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result = sub_40FDD0("ANIMAL_TRAINER");
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break;
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case 11:
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result = sub_40FDD0("HUNTER");
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break;
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case 12:
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result = sub_40FDD0("TRAPPER");
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break;
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case 13:
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result = sub_40FDD0("ANIMAL_DISSECTOR");
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break;
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case 14:
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result = sub_40FDD0("METALSMITH");
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break;
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case 15:
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result = sub_40FDD0("FURNACE_OPERATOR");
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break;
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case 16:
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result = sub_40FDD0("WEAPONSMITH");
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break;
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case 17:
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result = sub_40FDD0("ARMORER");
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break;
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case 18:
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result = sub_40FDD0("BLACKSMITH");
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break;
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case 19:
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result = sub_40FDD0("METALCRAFTER");
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break;
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case 20:
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result = sub_40FDD0("JEWELER");
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break;
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case 21:
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result = sub_40FDD0("GEM_CUTTER");
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break;
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case 22:
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result = sub_40FDD0("GEM_SETTER");
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break;
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case 23:
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result = sub_40FDD0("CRAFTSMAN");
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break;
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case 24:
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result = sub_40FDD0("WOODCRAFTER");
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break;
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case 25:
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result = sub_40FDD0("STONECRAFTER");
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break;
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case 26:
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result = sub_40FDD0("LEATHERWORKER");
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break;
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case 27:
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result = sub_40FDD0("BONE_CARVER");
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break;
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case 28:
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result = sub_40FDD0("WEAVER");
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break;
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case 29:
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result = sub_40FDD0("CLOTHIER");
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break;
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case 30:
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result = sub_40FDD0("GLASSMAKER");
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break;
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case 31:
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result = sub_40FDD0("STRAND_EXTRACTOR");
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break;
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case 32:
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result = sub_40FDD0("FISHERY_WORKER");
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break;
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case 33:
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result = sub_40FDD0("FISHERMAN");
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break;
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case 34:
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result = sub_40FDD0("FISH_DISSECTOR");
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break;
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case 35:
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result = sub_40FDD0("FISH_CLEANER");
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break;
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case 36:
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result = sub_40FDD0("FARMER");
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break;
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case 37:
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result = sub_40FDD0("CHEESE_MAKER");
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break;
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case 38:
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result = sub_40FDD0("MILKER");
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break;
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case 39:
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result = sub_40FDD0("COOK");
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break;
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case 40:
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result = sub_40FDD0("THRESHER");
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break;
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case 41:
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result = sub_40FDD0("MILLER");
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break;
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case 42:
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result = sub_40FDD0("BUTCHER");
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break;
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case 43:
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result = sub_40FDD0("TANNER");
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break;
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case 44:
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result = sub_40FDD0("DYER");
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break;
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case 45:
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result = sub_40FDD0("PLANTER");
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break;
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case 46:
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result = sub_40FDD0("HERBALIST");
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break;
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case 47:
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result = sub_40FDD0("BREWER");
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break;
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case 48:
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result = sub_40FDD0("SOAP_MAKER");
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break;
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case 49:
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result = sub_40FDD0("POTASH_MAKER");
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break;
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case 50:
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result = sub_40FDD0("LYE_MAKER");
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break;
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case 51:
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result = sub_40FDD0("WOOD_BURNER");
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break;
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case 52:
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result = sub_40FDD0("ENGINEER");
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break;
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case 53:
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result = sub_40FDD0("MECHANIC");
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break;
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case 54:
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result = sub_40FDD0("SIEGE_ENGINEER");
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break;
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case 55:
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result = sub_40FDD0("SIEGE_OPERATOR");
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break;
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case 56:
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result = sub_40FDD0("PUMP_OPERATOR");
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break;
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case 57:
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result = sub_40FDD0("CLERK");
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break;
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case 60:
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result = sub_40FDD0("ARCHITECT");
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break;
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case 62:
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result = sub_40FDD0("DOCTOR");
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break;
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case 63:
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result = sub_40FDD0("DIAGNOSER");
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break;
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case 64:
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result = sub_40FDD0("BONE_SETTER");
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break;
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case 65:
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result = sub_40FDD0("SUTURER");
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break;
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case 66:
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result = sub_40FDD0("SURGEON");
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break;
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case 58:
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result = sub_40FDD0("ADMINISTRATOR");
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break;
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case 59:
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result = sub_40FDD0("TRADER");
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break;
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case 61:
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result = sub_40FDD0("ALCHEMIST");
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break;
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case 67:
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result = sub_40FDD0("MERCHANT");
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break;
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case 68:
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result = sub_40FDD0("HAMMERMAN");
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break;
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case 69:
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result = sub_40FDD0("MASTER_HAMMERMAN");
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break;
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case 70:
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result = sub_40FDD0("SPEARMAN");
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break;
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case 71:
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result = sub_40FDD0("MASTER_SPEARMAN");
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break;
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case 72:
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result = sub_40FDD0("CROSSBOWMAN");
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break;
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case 73:
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result = sub_40FDD0("MASTER_CROSSBOWMAN");
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break;
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case 74:
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result = sub_40FDD0("WRESTLER");
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break;
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case 75:
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result = sub_40FDD0("MASTER_WRESTLER");
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break;
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case 76:
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result = sub_40FDD0("AXEMAN");
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break;
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case 77:
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result = sub_40FDD0("MASTER_AXEMAN");
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break;
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case 78:
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result = sub_40FDD0("SWORDSMAN");
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break;
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case 79:
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result = sub_40FDD0("MASTER_SWORDSMAN");
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break;
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case 80:
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result = sub_40FDD0("MACEMAN");
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break;
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case 81:
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result = sub_40FDD0("MASTER_MACEMAN");
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break;
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case 82:
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result = sub_40FDD0("PIKEMAN");
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break;
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case 83:
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result = sub_40FDD0("MASTER_PIKEMAN");
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break;
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case 84:
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result = sub_40FDD0("BOWMAN");
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break;
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case 85:
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result = sub_40FDD0("MASTER_BOWMAN");
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break;
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case 86:
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result = sub_40FDD0("BLOWGUNMAN");
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break;
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case 87:
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result = sub_40FDD0("MASTER_BLOWGUNMAN");
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break;
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case 90:
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result = sub_40FDD0("RECRUIT");
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break;
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case 91:
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result = sub_40FDD0("TRAINED_HUNTER");
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break;
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case 92:
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result = sub_40FDD0("TRAINED_WAR");
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break;
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case 93:
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result = sub_40FDD0("MASTER_THIEF");
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break;
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case 94:
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result = sub_40FDD0("THIEF");
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break;
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case 95:
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result = sub_40FDD0("STANDARD");
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break;
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case 96:
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result = sub_40FDD0("CHILD");
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break;
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case 97:
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result = sub_40FDD0("BABY");
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break;
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case 98:
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result = sub_40FDD0("DRUNK");
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break;
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case 88:
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result = sub_40FDD0("LASHER");
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break;
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case 89:
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result = sub_40FDD0("MASTER_LASHER");
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break;
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default:
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result = sub_40A070("NONE", 4u);
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break;
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-->
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====================================================================
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J O B S
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====================================================================
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TODO: Parse this and turn it into Job tags
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<!--
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int __fastcall Job_descriptions(int a1, int a2, int a3, __int16 a4, __int16 a5, __int16 a6, int a7, int a8, int a9, char a10)
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{
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int v10; // ecx@1
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int v11; // ebx@1
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int v12; // esi@1
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__int16 v13; // sp@1
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void *v14; // edx@2
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int v15; // eax@64
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void *v16; // edx@71
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void *v17; // edx@82
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int v18; // ecx@84
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char v19; // al@94
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char v20; // al@123
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void *v21; // edx@132
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int v22; // ecx@132
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char v23; // al@132
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int v24; // ecx@134
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int v25; // eax@134
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int v26; // ecx@134
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void *v27; // edx@136
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int v28; // ecx@136
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char v29; // al@136
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int v30; // ecx@138
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int v31; // eax@138
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int v32; // ecx@138
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void *v33; // edx@139
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int v34; // ecx@139
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char v35; // al@139
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int v36; // ecx@141
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int v37; // eax@141
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int v38; // ecx@141
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void *v39; // edx@142
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char v41; // al@142
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char v42; // al@144
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void *v43; // edx@147
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char v45; // al@147
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void *v46; // edx@157
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char v48; // al@157
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char v49; // al@161
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void *v50; // edx@164
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int v51; // ecx@164
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char v52; // al@164
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void *v53; // edx@174
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char v55; // al@174
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void *v56; // edx@177
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char v58; // al@177
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void *v59; // edx@180
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char v61; // al@180
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void *v62; // edx@183
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char v64; // al@183
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void *v65; // edx@186
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char v67; // al@186
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char v68; // al@188
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void *v69; // edx@191
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char v71; // al@191
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void *v72; // edx@197
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int v73; // ecx@197
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char v74; // al@197
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int v75; // ecx@199
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int v76; // eax@199
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int v77; // ecx@199
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void *v78; // edx@200
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int v79; // ecx@200
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char v80; // al@200
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int v81; // ecx@202
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int v82; // eax@202
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int v83; // ecx@202
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void *v84; // edx@209
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int v85; // ecx@209
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char v86; // al@209
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int v87; // ecx@211
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int v88; // eax@211
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int v89; // ecx@211
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void *v90; // edx@212
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int v91; // ecx@212
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char v92; // al@212
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int v93; // ecx@214
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int v94; // eax@214
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int v95; // ecx@214
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void *v96; // edx@215
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char v98; // al@215
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int v99; // ecx@218
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int v100; // eax@218
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int v101; // ecx@218
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void *v102; // edx@219
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int v103; // ecx@219
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char v104; // al@219
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int v105; // ecx@221
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int v106; // eax@221
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int v107; // ecx@221
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void *v108; // edx@225
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int v109; // ecx@225
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char v110; // al@225
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int v111; // ecx@227
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int v112; // eax@228
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int v113; // ecx@228
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int v114; // ecx@229
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int v115; // eax@229
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int v116; // ecx@229
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int v117; // eax@249
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void *v119; // edx@260
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char *v121; // [sp-8h] [bp-68h]@65
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int v122; // [sp-4h] [bp-64h]@65
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int v123; // [sp-4h] [bp-64h]@94
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int v124; // [sp+14h] [bp-4Ch]@1
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char v125; // [sp+18h] [bp-48h]@69
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void *v126; // [sp+1Ch] [bp-44h]@1
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int v127; // [sp+2Ch] [bp-34h]@1
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unsigned int v128; // [sp+30h] [bp-30h]@1
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char v129; // [sp+34h] [bp-2Ch]@65
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char v130; // [sp+38h] [bp-28h]@65
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int v131; // [sp+48h] [bp-18h]@65
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int v132; // [sp+4Ch] [bp-14h]@65
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unsigned int v133; // [sp+50h] [bp-10h]@1
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int v134; // [sp+5Ch] [bp-4h]@1
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v133 = (unsigned int)&v124 ^ dword_AE71F4;
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v11 = a1;
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v124 = a8;
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v12 = a2;
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v128 = 15;
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v127 = 0;
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LOBYTE(v126) = 0;
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v134 = 0;
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sub_4099E0(a3, 0, -1);
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switch ( v13 )
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{
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case 68:
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v14 = "Construct Building";
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goto LABEL_330;
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case 89:
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v14 = "Destroy Building";
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goto LABEL_330;
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case 105:
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v14 = "Butcher an Animal";
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goto LABEL_330;
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case 32:
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v14 = "Catch Live Fish";
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goto LABEL_330;
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case 31:
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v14 = "Catch Live Land Animal";
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goto LABEL_330;
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case 106:
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v14 = "Prepare a Raw Fish";
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goto LABEL_330;
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case 107:
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v14 = "Mill Plants";
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goto LABEL_330;
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case 111:
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v14 = "Process Plants";
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goto LABEL_330;
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case 109:
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v14 = "Milk Creature";
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goto LABEL_330;
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case 110:
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v14 = "Make Cheese";
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goto LABEL_330;
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case 113:
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v14 = "Process Plants (Vial)";
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goto LABEL_330;
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case 112:
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v14 = "Process Plants (Bag)";
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goto LABEL_330;
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case 114:
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v14 = "Process Plants (Barrel)";
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goto LABEL_330;
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case 188:
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v14 = "Make Lye";
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goto LABEL_330;
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case 189:
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v14 = "Make Potash From Lye";
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goto LABEL_330;
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case 191:
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v14 = "Make Potash From Ash";
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goto LABEL_330;
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case 115:
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if ( (signed __int16)v11 == 2 )
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{
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v14 = "Prepare Easy Meal";
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}
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else
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{
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if ( (signed __int16)v11 == 3 )
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{
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v14 = "Prepare Fine Meal";
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}
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else
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{
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if ( (signed __int16)v11 != 4 )
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goto LABEL_332;
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v14 = "Prepare Lavish Meal";
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}
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}
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goto LABEL_330;
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case 150:
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v14 = "Brew Drink";
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goto LABEL_330;
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case 151:
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v14 = "Extract from Plants";
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goto LABEL_330;
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case 152:
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v14 = "Extract from Raw Fish";
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goto LABEL_330;
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case 153:
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v14 = "Extract from Land Animal";
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goto LABEL_330;
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case 163:
|
|
v14 = "Handle Large Creature";
|
|
goto LABEL_330;
|
|
case 158:
|
|
v14 = "Unchain Pet";
|
|
goto LABEL_330;
|
|
case 159:
|
|
v14 = "Release Large Creature";
|
|
goto LABEL_330;
|
|
case 160:
|
|
v14 = "Release Pet";
|
|
goto LABEL_330;
|
|
case 161:
|
|
v14 = "Release Small Creature";
|
|
goto LABEL_330;
|
|
case 162:
|
|
v14 = "Handle Small Creature";
|
|
goto LABEL_330;
|
|
case 182:
|
|
v14 = "Recover Pet";
|
|
goto LABEL_330;
|
|
case 164:
|
|
v14 = "Cage Large Creature";
|
|
goto LABEL_330;
|
|
case 166:
|
|
v14 = &dword_A6BEFC;
|
|
goto LABEL_330;
|
|
case 167:
|
|
v14 = &dword_A6BF0C;
|
|
goto LABEL_330;
|
|
case 168:
|
|
v14 = &dword_A6BF20;
|
|
goto LABEL_330;
|
|
case 212:
|
|
v14 = &dword_A6BF34;
|
|
goto LABEL_330;
|
|
case 211:
|
|
v14 = &dword_A6BF40;
|
|
goto LABEL_330;
|
|
case 169:
|
|
v14 = &dword_A6BF50;
|
|
goto LABEL_330;
|
|
case 170:
|
|
v14 = &dword_A6BF5C;
|
|
goto LABEL_330;
|
|
case 171:
|
|
v14 = "Surgery";
|
|
goto LABEL_330;
|
|
case 172:
|
|
v14 = &dword_A6BF6C;
|
|
goto LABEL_330;
|
|
case 173:
|
|
v14 = &dword_A6BF74;
|
|
goto LABEL_330;
|
|
case 174:
|
|
v14 = &dword_A6BF80;
|
|
goto LABEL_330;
|
|
case 165:
|
|
v14 = "Cage Small Creature";
|
|
goto LABEL_330;
|
|
case 183:
|
|
v14 = "Pit/Pond Large Animal";
|
|
goto LABEL_330;
|
|
case 184:
|
|
v14 = "Pit/Pond Small Animal";
|
|
goto LABEL_330;
|
|
case 175:
|
|
v14 = "Drain Aquarium";
|
|
goto LABEL_330;
|
|
case 176:
|
|
v14 = "Fill Aquarium";
|
|
goto LABEL_330;
|
|
case 177:
|
|
v14 = "Fill Pond";
|
|
goto LABEL_330;
|
|
case 178:
|
|
case 180:
|
|
v14 = &dword_A6BEE4;
|
|
goto LABEL_330;
|
|
case 179:
|
|
case 181:
|
|
v14 = &dword_A6BEF0;
|
|
goto LABEL_330;
|
|
case 197:
|
|
v14 = "Manage Work Orders";
|
|
goto LABEL_330;
|
|
case 198:
|
|
v14 = "Update Stockpile Records";
|
|
goto LABEL_330;
|
|
case 205:
|
|
v14 = "Upgrade Squad Equipment";
|
|
goto LABEL_330;
|
|
case 206:
|
|
v14 = "Prepare Equipment Manifests";
|
|
goto LABEL_330;
|
|
case 199:
|
|
v14 = "Trade at Depot";
|
|
goto LABEL_330;
|
|
case 156:
|
|
v14 = "Chain Animal";
|
|
goto LABEL_330;
|
|
case 185:
|
|
v14 = "Slaughter Animal";
|
|
goto LABEL_330;
|
|
case 157:
|
|
v14 = "Unchain Animal";
|
|
goto LABEL_330;
|
|
case 155:
|
|
sub_40FE10(v10, "Tame ", a3);
|
|
if ( !v12 )
|
|
{
|
|
v14 = "a Large Animal";
|
|
goto LABEL_330;
|
|
}
|
|
v15 = sub_78E660();
|
|
if ( !v15 )
|
|
goto LABEL_332;
|
|
v132 = 15;
|
|
v131 = 0;
|
|
v130 = 0;
|
|
LOBYTE(v134) = 1;
|
|
sub_910740(v15, 0);
|
|
v122 = 0;
|
|
v121 = &v129;
|
|
goto LABEL_66;
|
|
case 154:
|
|
v14 = "Tame a Small Animal";
|
|
goto LABEL_330;
|
|
case 83:
|
|
sub_40FE10(v10, "Make ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Crafts";
|
|
goto LABEL_330;
|
|
case 84:
|
|
sub_40FE10(v10, "Mint ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Coins";
|
|
goto LABEL_330;
|
|
case 85:
|
|
v16 = "Cut ";
|
|
goto LABEL_72;
|
|
case 86:
|
|
sub_40FE10(v10, "Cut ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 0, 0);
|
|
sub_40FF20(&v125, 0);
|
|
goto LABEL_332;
|
|
case 132:
|
|
sub_40FE10(v10, "Decorate With ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 0, 0);
|
|
sub_40FF20(&v125, 0);
|
|
goto LABEL_332;
|
|
case 104:
|
|
v16 = "Stud With ";
|
|
LABEL_72:
|
|
sub_40FE10(v10, v16, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 0, 0);
|
|
sub_40FF20(&v125, 0);
|
|
goto LABEL_332;
|
|
case 87:
|
|
sub_40FE10(v10, "Encrust ", a3);
|
|
if ( a9 & 0x400 )
|
|
sub_40FE10(v10, "Finished Goods", a3);
|
|
if ( a9 & 4 )
|
|
sub_40FE10(v10, "Furniture", a3);
|
|
if ( a9 & 0x40 )
|
|
sub_40FE10(v10, "Ammo", a3);
|
|
v17 = " With ";
|
|
goto LABEL_83;
|
|
case 88:
|
|
sub_40FE10(v10, "Encrust ", a3);
|
|
if ( a9 & 0x400 )
|
|
sub_40FE10(v18, "Finished Goods", a3);
|
|
if ( a9 & 4 )
|
|
sub_40FE10(v18, "Furniture", a3);
|
|
if ( a9 & 0x40 )
|
|
sub_40FE10(v18, "Ammo", a3);
|
|
sub_40FE10(v18, " With ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 0, 0);
|
|
sub_40FF20(&v125, 0);
|
|
goto LABEL_332;
|
|
case 22:
|
|
v14 = "Collect Sand";
|
|
goto LABEL_330;
|
|
case 81:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Blocks";
|
|
goto LABEL_330;
|
|
case 82:
|
|
v17 = "Make Raw ";
|
|
LABEL_83:
|
|
sub_40FE10(v10, v17, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 0, 0);
|
|
sub_40FF20(&v125, 0);
|
|
goto LABEL_332;
|
|
case 69:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v19 = sub_9B0C00(49);
|
|
v123 = a3;
|
|
if ( v19 )
|
|
v14 = " Portal";
|
|
else
|
|
v14 = " Door";
|
|
goto LABEL_331;
|
|
case 70:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Floodgate";
|
|
goto LABEL_330;
|
|
case 200:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Hatch Cover";
|
|
goto LABEL_330;
|
|
case 201:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Grate";
|
|
goto LABEL_330;
|
|
case 74:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Table";
|
|
goto LABEL_330;
|
|
case 209:
|
|
v14 = "Construct Traction Bench";
|
|
goto LABEL_330;
|
|
case 207:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Splint";
|
|
goto LABEL_330;
|
|
case 208:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Crutch";
|
|
goto LABEL_330;
|
|
case 79:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Cabinet";
|
|
goto LABEL_330;
|
|
case 78:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Weapon Rack";
|
|
goto LABEL_330;
|
|
case 77:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Armor Stand";
|
|
goto LABEL_330;
|
|
case 76:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Bin";
|
|
goto LABEL_330;
|
|
case 75:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
if ( (unsigned __int8)sub_9B0C00(49) )
|
|
{
|
|
v14 = " Box";
|
|
}
|
|
else
|
|
{
|
|
if ( (_WORD)v11 || (unsigned __int8)sub_9B0C00(47) )
|
|
{
|
|
if ( a10 & 2 )
|
|
{
|
|
v14 = " Chest";
|
|
}
|
|
else
|
|
{
|
|
v10 = 419;
|
|
if ( (_WORD)v11 >= 419 && (_WORD)v11 <= 618 || a10 & 0x1D )
|
|
v14 = " Bag";
|
|
else
|
|
v14 = " Chest";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
v14 = " Coffer";
|
|
}
|
|
}
|
|
goto LABEL_330;
|
|
case 73:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
if ( (_WORD)v11 >= 419 && (_WORD)v11 <= 618 || a10 & 3 )
|
|
{
|
|
v14 = " Casket";
|
|
goto LABEL_330;
|
|
}
|
|
v20 = sub_9B0C00(47);
|
|
v123 = a3;
|
|
if ( v20 )
|
|
v14 = " Sarcophagus";
|
|
else
|
|
v14 = " Coffin";
|
|
goto LABEL_331;
|
|
case 72:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
if ( (_WORD)v11 >= 419 && (v10 = 618, (_WORD)v11 <= 618) || a10 & 3 )
|
|
v14 = " Chair";
|
|
else
|
|
v14 = " Throne";
|
|
goto LABEL_330;
|
|
case 117:
|
|
v23 = sub_9B0C00(47);
|
|
v21 = "Forge ";
|
|
if ( !v23 )
|
|
v21 = "Make ";
|
|
sub_40FE10(v22, v21, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v24, &word_A4905C, a3);
|
|
v25 = sub_53F2A0(v26);
|
|
sub_40FF20(*(_DWORD *)v25 + 36, 0);
|
|
goto LABEL_332;
|
|
case 130:
|
|
v14 = "Make Totem";
|
|
goto LABEL_330;
|
|
case 118:
|
|
v29 = sub_9B0C00(47);
|
|
v27 = "Forge ";
|
|
if ( !v29 )
|
|
v27 = "Make ";
|
|
sub_40FE10(v28, v27, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v30, &word_A4905C, a3);
|
|
v31 = sub_53F2A0(v32);
|
|
sub_40FF20(*(_DWORD *)v31 + 36, 0);
|
|
goto LABEL_332;
|
|
case 119:
|
|
v35 = sub_9B0C00(47);
|
|
v33 = "Forge ";
|
|
if ( !v35 )
|
|
v33 = "Make ";
|
|
sub_40FE10(v34, v33, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v36, &word_A4905C, a3);
|
|
v37 = sub_53F2A0(v38);
|
|
sub_40FF20(*(_DWORD *)v37 + 36, 0);
|
|
goto LABEL_332;
|
|
case 120:
|
|
v41 = sub_9B0C00(47);
|
|
v39 = "Forge ";
|
|
if ( !v41 )
|
|
v39 = "Make ";
|
|
sub_40FE10(v10, v39, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v42 = sub_9B0C00(49);
|
|
v123 = a3;
|
|
if ( v42 )
|
|
v14 = " Terrarium";
|
|
else
|
|
v14 = " Cage";
|
|
goto LABEL_331;
|
|
case 121:
|
|
v45 = sub_9B0C00(47);
|
|
v43 = "Forge ";
|
|
if ( !v45 )
|
|
v43 = "Make ";
|
|
sub_40FE10(v10, v43, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
if ( a10 & 2 )
|
|
{
|
|
v14 = " Chain";
|
|
}
|
|
else
|
|
{
|
|
if ( a10 & 8 || (v10 = 419, (_WORD)v11 >= 419) && (_WORD)v11 <= 618 || a10 & 0x15 )
|
|
v14 = " Rope";
|
|
else
|
|
v14 = " Chain";
|
|
}
|
|
goto LABEL_330;
|
|
case 122:
|
|
v48 = sub_9B0C00(47);
|
|
v46 = "Forge ";
|
|
if ( !v48 )
|
|
v46 = "Make ";
|
|
sub_40FE10(v10, v46, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
if ( a10 & 0x10 )
|
|
{
|
|
v14 = " Waterskin";
|
|
goto LABEL_330;
|
|
}
|
|
v49 = sub_9B0C00(49);
|
|
v123 = a3;
|
|
if ( v49 )
|
|
v14 = " Vial";
|
|
else
|
|
v14 = " Flask";
|
|
goto LABEL_331;
|
|
case 123:
|
|
v52 = sub_9B0C00(47);
|
|
v50 = "Forge ";
|
|
if ( !v52 )
|
|
v50 = "Make ";
|
|
sub_40FE10(v51, v50, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v10 = 419;
|
|
if ( (_WORD)v11 >= 419 && (_WORD)v11 <= 618 || a10 & 3 )
|
|
{
|
|
v14 = " Cup";
|
|
}
|
|
else
|
|
{
|
|
if ( (_WORD)v11 || (unsigned __int8)sub_9B0C00(47) )
|
|
v14 = " Goblet";
|
|
else
|
|
v14 = " Mug";
|
|
}
|
|
goto LABEL_330;
|
|
case 124:
|
|
v55 = sub_9B0C00(47);
|
|
v53 = "Forge ";
|
|
if ( !v55 )
|
|
v53 = "Make ";
|
|
sub_40FE10(v10, v53, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Instrument";
|
|
goto LABEL_330;
|
|
case 125:
|
|
v58 = sub_9B0C00(47);
|
|
v56 = "Forge ";
|
|
if ( !v58 )
|
|
v56 = "Make ";
|
|
sub_40FE10(v10, v56, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Toy";
|
|
goto LABEL_330;
|
|
case 126:
|
|
v61 = sub_9B0C00(47);
|
|
v59 = "Forge ";
|
|
if ( !v61 )
|
|
v59 = "Make ";
|
|
sub_40FE10(v10, v59, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Animal Trap";
|
|
goto LABEL_330;
|
|
case 127:
|
|
v64 = sub_9B0C00(47);
|
|
v62 = "Forge ";
|
|
if ( !v64 )
|
|
v62 = "Make ";
|
|
sub_40FE10(v10, v62, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Barrel";
|
|
goto LABEL_330;
|
|
case 195:
|
|
v67 = sub_9B0C00(47);
|
|
v65 = "Forge ";
|
|
if ( !v67 )
|
|
v65 = "Make ";
|
|
sub_40FE10(v10, v65, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v68 = sub_9B0C00(49);
|
|
v123 = a3;
|
|
if ( v68 )
|
|
v14 = " Tube";
|
|
else
|
|
v14 = " Pipe Section";
|
|
goto LABEL_331;
|
|
case 128:
|
|
v71 = sub_9B0C00(47);
|
|
v69 = "Forge ";
|
|
if ( !v71 )
|
|
v69 = "Make ";
|
|
sub_40FE10(v10, v69, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Bucket";
|
|
goto LABEL_330;
|
|
case 129:
|
|
sub_40FE10(v10, "Make ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Window";
|
|
goto LABEL_330;
|
|
case 133:
|
|
sub_40FE10(v10, "Make ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Backpack";
|
|
goto LABEL_330;
|
|
case 134:
|
|
sub_40FE10(v10, "Make ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Quiver";
|
|
goto LABEL_330;
|
|
case 102:
|
|
v74 = sub_9B0C00(47);
|
|
v72 = "Forge ";
|
|
if ( !v74 )
|
|
v72 = "Make ";
|
|
sub_40FE10(v73, v72, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v75, &word_A4905C, a3);
|
|
v76 = sub_53F2A0(v77);
|
|
sub_40FF20(*(_DWORD *)v76 + 36, 0);
|
|
goto LABEL_332;
|
|
case 103:
|
|
v80 = sub_9B0C00(47);
|
|
v78 = "Forge ";
|
|
if ( !v80 )
|
|
v78 = "Make ";
|
|
sub_40FE10(v79, v78, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v81, &word_A4905C, a3);
|
|
v82 = sub_53F2A0(v83);
|
|
sub_40FF20(*(_DWORD *)v82 + 36, 0);
|
|
goto LABEL_332;
|
|
case 108:
|
|
sub_40FE10(v10, "Bait Trap with ", a3);
|
|
if ( a5 == 43 )
|
|
{
|
|
v14 = &off_A5110C;
|
|
}
|
|
else
|
|
{
|
|
if ( a5 == 47 )
|
|
{
|
|
v14 = "Meat";
|
|
}
|
|
else
|
|
{
|
|
if ( a5 != 48 )
|
|
goto LABEL_332;
|
|
LABEL_206:
|
|
v14 = "Fish";
|
|
}
|
|
}
|
|
goto LABEL_330;
|
|
case 23:
|
|
goto LABEL_206;
|
|
case 101:
|
|
v86 = sub_9B0C00(47);
|
|
v84 = "Forge ";
|
|
if ( !v86 )
|
|
v84 = "Make ";
|
|
sub_40FE10(v85, v84, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v87, &word_A4905C, a3);
|
|
v88 = sub_53F2A0(v89);
|
|
sub_40FF20(*(_DWORD *)v88 + 36, 0);
|
|
goto LABEL_332;
|
|
case 97:
|
|
v92 = sub_9B0C00(47);
|
|
v90 = "Forge ";
|
|
if ( !v92 )
|
|
v90 = "Make ";
|
|
sub_40FE10(v91, v90, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v93, &word_A4905C, a3);
|
|
v94 = sub_53F2A0(v95);
|
|
sub_40FF20(*(_DWORD *)v94 + 36, 0);
|
|
goto LABEL_332;
|
|
case 135:
|
|
v98 = sub_9B0C00(47);
|
|
v96 = "Forge ";
|
|
if ( !v98 )
|
|
v96 = "Make ";
|
|
sub_40FE10(v10, v96, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Ballista Arrow Head";
|
|
goto LABEL_330;
|
|
case 136:
|
|
sub_40FE10(v10, "Assemble ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v99, &word_A4905C, a3);
|
|
v100 = sub_53F2A0(v101);
|
|
sub_40FF20(*(_DWORD *)v100 + 36, 0);
|
|
goto LABEL_332;
|
|
case 131:
|
|
v104 = sub_9B0C00(47);
|
|
v102 = "Forge ";
|
|
if ( !v104 )
|
|
v102 = "Make ";
|
|
sub_40FE10(v103, v102, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v105, &word_A4905C, a3);
|
|
v106 = sub_53F2A0(v107);
|
|
sub_40FF20(*(_DWORD *)v106 + 64, 0);
|
|
goto LABEL_332;
|
|
case 99:
|
|
sub_40FE10(v10, "Construct", a3);
|
|
if ( !(a10 & 2) )
|
|
{
|
|
sub_40FE10(v10, &word_A4905C, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
}
|
|
v14 = " Catapult Parts";
|
|
goto LABEL_330;
|
|
case 142:
|
|
v110 = sub_9B0C00(47);
|
|
v108 = "Forge ";
|
|
if ( !v110 )
|
|
v108 = "Make ";
|
|
sub_40FE10(v109, v108, a3);
|
|
v124 = a6;
|
|
if ( *(_DWORD *)(*(_DWORD *)sub_53F2A0(v111) + 112) )
|
|
{
|
|
v112 = sub_53F2A0(v111);
|
|
sub_40FF20(*(_DWORD *)v112 + 92, 0);
|
|
sub_40FE10(v113, &word_A4905C, a3);
|
|
}
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
sub_40FE10(v114, &word_A4905C, a3);
|
|
v115 = sub_53F2A0(v116);
|
|
sub_40FF20(*(_DWORD *)v115 + 36, 0);
|
|
goto LABEL_332;
|
|
case 141:
|
|
sub_40FE10(v10, "Construct", a3);
|
|
if ( (_WORD)v11 )
|
|
{
|
|
sub_40FE10(v10, &word_A4905C, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
}
|
|
v14 = " Mechanisms";
|
|
goto LABEL_330;
|
|
case 100:
|
|
sub_40FE10(v10, "Construct", a3);
|
|
if ( !(a10 & 2) )
|
|
{
|
|
sub_40FE10(v10, &word_A4905C, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
}
|
|
v14 = " Ballista Parts";
|
|
goto LABEL_330;
|
|
case 98:
|
|
sub_40FE10(v10, "Forge ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Anvil";
|
|
goto LABEL_330;
|
|
case 71:
|
|
sub_40FE10(v10, "Construct", a3);
|
|
if ( (_WORD)v11 < 419 || (v10 = 618, (_WORD)v11 > 618) )
|
|
{
|
|
if ( !(a10 & 3) )
|
|
{
|
|
sub_40FE10(v10, &word_A4905C, a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
}
|
|
}
|
|
v14 = " Bed";
|
|
goto LABEL_330;
|
|
case 80:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Statue";
|
|
goto LABEL_330;
|
|
case 203:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Quern";
|
|
goto LABEL_330;
|
|
case 204:
|
|
sub_40FE10(v10, "Construct ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Millstone";
|
|
goto LABEL_330;
|
|
case 95:
|
|
v14 = "Train Hunting Animal";
|
|
goto LABEL_330;
|
|
case 96:
|
|
v14 = "Train War Animal";
|
|
goto LABEL_330;
|
|
case 186:
|
|
v14 = "Make Charcoal";
|
|
goto LABEL_330;
|
|
case 187:
|
|
v14 = "Make Ash";
|
|
goto LABEL_330;
|
|
case 213:
|
|
v117 = sub_5ECDB0(&unk_16B8768, v124);
|
|
if ( v117 )
|
|
{
|
|
sub_409970(v117 + 28);
|
|
LOBYTE(v134) = 2;
|
|
sub_427880();
|
|
v122 = 0;
|
|
v121 = &v129;
|
|
LABEL_66:
|
|
sub_40FF20(v121, v122);
|
|
sub_4099A0(&v129);
|
|
}
|
|
else
|
|
{
|
|
v14 = "Reaction";
|
|
LABEL_330:
|
|
v123 = a3;
|
|
LABEL_331:
|
|
sub_40FE10(v10, v14, v123);
|
|
}
|
|
LABEL_332:
|
|
if ( v128 >= 0x10 )
|
|
operator delete(v126);
|
|
return sub_9FD1AA(v124);
|
|
case 90:
|
|
sub_40FE10(v10, "Smelt ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Ore";
|
|
goto LABEL_330;
|
|
case 91:
|
|
v14 = "Melt a Metal Object";
|
|
goto LABEL_330;
|
|
case 92:
|
|
v14 = "Extract Metal Strands";
|
|
goto LABEL_330;
|
|
case 192:
|
|
v14 = "Dye Thread";
|
|
goto LABEL_330;
|
|
case 193:
|
|
v14 = "Dye Cloth";
|
|
goto LABEL_330;
|
|
case 194:
|
|
sub_40FE10(v10, "Sew ", a3);
|
|
sub_9F11F0(&dword_165B188, v11, a7, 1, 0);
|
|
sub_40FF20(&v125, 0);
|
|
v14 = " Image";
|
|
goto LABEL_330;
|
|
case 12:
|
|
v14 = "Collect Webs";
|
|
goto LABEL_330;
|
|
case 116:
|
|
if ( (unsigned __int8)sub_9B0C00(47) )
|
|
{
|
|
v119 = "Weave Metal Cloth";
|
|
}
|
|
else
|
|
{
|
|
v119 = "Weave Thread into Silk";
|
|
if ( !(a10 & 8) )
|
|
v119 = "Weave Thread into Cloth";
|
|
}
|
|
sub_40FE10(v10, v119, a3);
|
|
if ( !a9 )
|
|
goto LABEL_332;
|
|
v14 = " (Dyed Only)";
|
|
goto LABEL_330;
|
|
case 94:
|
|
v14 = "Harvest Plants";
|
|
goto LABEL_330;
|
|
case 93:
|
|
v14 = "Plant Seeds";
|
|
goto LABEL_330;
|
|
case 190:
|
|
v14 = "Fertilize Field";
|
|
goto LABEL_330;
|
|
case 149:
|
|
v14 = "Pull the Lever";
|
|
goto LABEL_330;
|
|
case 148:
|
|
v14 = "Link a Building to Trigger";
|
|
goto LABEL_330;
|
|
case 0:
|
|
v14 = "Carve Fortification";
|
|
goto LABEL_330;
|
|
case 1:
|
|
v14 = "Detail Wall";
|
|
goto LABEL_330;
|
|
case 2:
|
|
v14 = "Detail Floor";
|
|
goto LABEL_330;
|
|
case 3:
|
|
v14 = "Dig";
|
|
goto LABEL_330;
|
|
case 202:
|
|
v14 = "Remove Stairs/Ramps";
|
|
goto LABEL_330;
|
|
case 11:
|
|
v14 = "Remove Construction";
|
|
goto LABEL_330;
|
|
case 4:
|
|
v14 = "Carve Upward Staircase";
|
|
goto LABEL_330;
|
|
case 5:
|
|
v14 = "Carve Downward Staircase";
|
|
goto LABEL_330;
|
|
case 6:
|
|
v14 = "Carve Up/Down Staircase";
|
|
goto LABEL_330;
|
|
case 7:
|
|
v14 = "Carve Ramp";
|
|
goto LABEL_330;
|
|
case 8:
|
|
v14 = "Dig Channel";
|
|
goto LABEL_330;
|
|
case 9:
|
|
v14 = "Fell Tree";
|
|
goto LABEL_330;
|
|
case 10:
|
|
v14 = "Gather Plants";
|
|
goto LABEL_330;
|
|
case 14:
|
|
v14 = "Bring Item to Shop";
|
|
goto LABEL_330;
|
|
case 13:
|
|
v14 = "Bring Item to Depot";
|
|
goto LABEL_330;
|
|
case 15:
|
|
v14 = "Eat";
|
|
goto LABEL_330;
|
|
case 16:
|
|
v14 = "Get Provisions";
|
|
goto LABEL_330;
|
|
case 210:
|
|
v14 = "Clean Self";
|
|
goto LABEL_330;
|
|
case 17:
|
|
case 18:
|
|
v14 = "Drink";
|
|
goto LABEL_330;
|
|
case 19:
|
|
case 20:
|
|
v14 = "Fill Waterskin";
|
|
goto LABEL_330;
|
|
case 21:
|
|
v14 = "Sleep";
|
|
goto LABEL_330;
|
|
case 26:
|
|
v14 = "Kidnap";
|
|
goto LABEL_330;
|
|
case 24:
|
|
v14 = "Hunt";
|
|
goto LABEL_330;
|
|
case 28:
|
|
v14 = "Starting Fist Fight";
|
|
goto LABEL_330;
|
|
case 27:
|
|
v14 = "Beat Criminal";
|
|
goto LABEL_330;
|
|
case 25:
|
|
v14 = "Hunt for Small Creature";
|
|
goto LABEL_330;
|
|
case 29:
|
|
v14 = "Collect Taxes";
|
|
goto LABEL_330;
|
|
case 30:
|
|
v14 = "Guard Tax Collector";
|
|
goto LABEL_330;
|
|
case 33:
|
|
v14 = "Return Kill";
|
|
goto LABEL_330;
|
|
case 34:
|
|
v14 = "Check Chest";
|
|
goto LABEL_330;
|
|
case 49:
|
|
case 50:
|
|
v14 = "Go Shopping";
|
|
goto LABEL_330;
|
|
case 48:
|
|
v14 = "Attend Party";
|
|
goto LABEL_330;
|
|
case 46:
|
|
v14 = "Seek Artifact";
|
|
goto LABEL_330;
|
|
case 47:
|
|
v14 = "Seek Infant";
|
|
goto LABEL_330;
|
|
case 35:
|
|
v14 = "Store Owned Item";
|
|
goto LABEL_330;
|
|
case 36:
|
|
v14 = "Place Item in Tomb";
|
|
goto LABEL_330;
|
|
case 37:
|
|
v14 = "Store Item in Stockpile";
|
|
goto LABEL_330;
|
|
case 38:
|
|
v14 = "Store Item in Bag";
|
|
goto LABEL_330;
|
|
case 44:
|
|
v14 = "Store Item in Barrel";
|
|
goto LABEL_330;
|
|
case 45:
|
|
v14 = "Store Item in Bin";
|
|
goto LABEL_330;
|
|
case 42:
|
|
v14 = "Store Weapon";
|
|
goto LABEL_330;
|
|
case 43:
|
|
v14 = "Store Armor";
|
|
goto LABEL_330;
|
|
case 39:
|
|
v14 = "Store Item in Hospital";
|
|
goto LABEL_330;
|
|
case 40:
|
|
v14 = "Store Item in Chest";
|
|
goto LABEL_330;
|
|
case 41:
|
|
v14 = "Store Item in Cabinet";
|
|
goto LABEL_330;
|
|
case 51:
|
|
v14 = "Clean";
|
|
goto LABEL_330;
|
|
case 52:
|
|
v14 = "Rest";
|
|
goto LABEL_330;
|
|
case 53:
|
|
v14 = "Pickup Equipment";
|
|
goto LABEL_330;
|
|
case 54:
|
|
v14 = "Dump Item";
|
|
goto LABEL_330;
|
|
case 55:
|
|
case 56:
|
|
case 57:
|
|
case 58:
|
|
case 59:
|
|
case 60:
|
|
case 61:
|
|
case 62:
|
|
case 63:
|
|
case 64:
|
|
case 65:
|
|
case 66:
|
|
case 67:
|
|
v14 = "Strange Mood";
|
|
goto LABEL_330;
|
|
case 146:
|
|
v14 = "Clean Trap";
|
|
goto LABEL_330;
|
|
case 137:
|
|
v14 = "Load Catapult";
|
|
goto LABEL_330;
|
|
case 138:
|
|
v14 = "Load Ballista";
|
|
goto LABEL_330;
|
|
case 139:
|
|
v14 = "Fire Catapult";
|
|
goto LABEL_330;
|
|
case 140:
|
|
v14 = "Fire Ballista";
|
|
goto LABEL_330;
|
|
case 196:
|
|
v14 = "Operate Pump";
|
|
goto LABEL_330;
|
|
case 143:
|
|
v14 = "Load Cage Trap";
|
|
goto LABEL_330;
|
|
case 144:
|
|
v14 = "Load Stone Trap";
|
|
goto LABEL_330;
|
|
case 145:
|
|
v14 = "Load Weapon Trap";
|
|
goto LABEL_330;
|
|
case 147:
|
|
v14 = "Cast Spell";
|
|
goto LABEL_330;
|
|
default:
|
|
goto LABEL_332;
|
|
}
|
|
}
|
|
-->
|
|
====================================================================
|
|
S K I L L S
|
|
====================================================================
|
|
<Skill name="Mining">0</Skill>
|
|
<Skill name="Wood Cutting">1</Skill>
|
|
<Skill name="Carpentry">2</Skill>
|
|
<Skill name="Bowmaking">49</Skill>
|
|
<Skill name="Engraving">3</Skill>
|
|
<Skill name="Masonry">4</Skill>
|
|
<Skill name="Animal Training">5</Skill>
|
|
<Skill name="Animal Caretaking">6</Skill>
|
|
<Skill name="Fish Dissection">7</Skill>
|
|
<Skill name="Animal Dissection">8</Skill>
|
|
<Skill name="Fish Cleaning">9</Skill>
|
|
<Skill name="Butchery">10</Skill>
|
|
<Skill name="Trapping">11</Skill>
|
|
<Skill name="Growing">22</Skill>
|
|
<Skill name="Herbalism">23</Skill>
|
|
<Skill name="Ambush">57</Skill>
|
|
<Skill name="Swimming">71</Skill>
|
|
<Skill name="Persuasion">72</Skill>
|
|
<Skill name="Negotiation">73</Skill>
|
|
<Skill name="Judging Intent">74</Skill>
|
|
<Skill name="Appraisal">75</Skill>
|
|
<Skill name="Organization">76</Skill>
|
|
<Skill name="Record Keeping">77</Skill>
|
|
<Skill name="Lying">78</Skill>
|
|
<Skill name="Intimidation">79</Skill>
|
|
<Skill name="Conversation">80</Skill>
|
|
<Skill name="Comedy">81</Skill>
|
|
<Skill name="Flattery">82</Skill>
|
|
<Skill name="Consoling">83</Skill>
|
|
<Skill name="Pacification">84</Skill>
|
|
<Skill name="Tracking">85</Skill>
|
|
<Skill name="Fishing">24</Skill>
|
|
<Skill name="Furnace Operation">25</Skill>
|
|
<Skill name="Strand Extraction">26</Skill>
|
|
<Skill name="Soap Making">67</Skill>
|
|
<Skill name="Potash Making">68</Skill>
|
|
<Skill name="Lye Making">66</Skill>
|
|
<Skill name="Wood Burning">65</Skill>
|
|
<Skill name="Weaponsmithing">27</Skill>
|
|
<Skill name="Armorsmithing">28</Skill>
|
|
<Skill name="Metalsmithing">29</Skill>
|
|
<Skill name="Gem Cutting">30</Skill>
|
|
<Skill name="Gem Setting">31</Skill>
|
|
<Skill name="Wood Crafting">32</Skill>
|
|
<Skill name="Stone Crafting">33</Skill>
|
|
<Skill name="Metal Crafting">34</Skill>
|
|
<Skill name="Glassmaking">35</Skill>
|
|
<Skill name="Studying">86</Skill>
|
|
<Skill name="Concentration">87</Skill>
|
|
<Skill name="Discipline">88</Skill>
|
|
<Skill name="Observation">89</Skill>
|
|
<Skill name="Writing">90</Skill>
|
|
<Skill name="Prose">91</Skill>
|
|
<Skill name="Poetry">92</Skill>
|
|
<Skill name="Reading">93</Skill>
|
|
<Skill name="Speaking">94</Skill>
|
|
<Skill name="Coordination">95</Skill>
|
|
<Skill name="Balance">96</Skill>
|
|
<Skill name="Leadership">97</Skill>
|
|
<Skill name="Teaching">98</Skill>
|
|
<Skill name="Fighting">99</Skill>
|
|
<Skill name="Archery">100</Skill>
|
|
<Skill name="Wrestling">101</Skill>
|
|
<Skill name="Biting">102</Skill>
|
|
<Skill name="Striking">103</Skill>
|
|
<Skill name="Kicking">104</Skill>
|
|
<Skill name="Dodging">105</Skill>
|
|
<Skill name="Axe">38</Skill>
|
|
<Skill name="Sword">39</Skill>
|
|
<Skill name="Mace">41</Skill>
|
|
<Skill name="Hammer">42</Skill>
|
|
<Skill name="Spear">43</Skill>
|
|
<Skill name="Crossbow">44</Skill>
|
|
<Skill name="Pike">50</Skill>
|
|
<Skill name="Bow">52</Skill>
|
|
<Skill name="Shield">45</Skill>
|
|
<Skill name="Armor">46</Skill>
|
|
<Skill name="Siege Engineering">47</Skill>
|
|
<Skill name="Siege Operation">48</Skill>
|
|
<Skill name="Pump Operation">70</Skill>
|
|
<Skill name="Leatherworkering">36</Skill>
|
|
<Skill name="Tanning">12</Skill>
|
|
<Skill name="Dyeing">69</Skill>
|
|
<Skill name="Bone Carving">37</Skill>
|
|
<Skill name="Weaving">13</Skill>
|
|
<Skill name="Brewing">14</Skill>
|
|
<Skill name="Clothes Making">16</Skill>
|
|
<Skill name="Milling">17</Skill>
|
|
<Skill name="Threshing">18</Skill>
|
|
<Skill name="Blowgun">53</Skill>
|
|
<Skill name="Throwing">54</Skill>
|
|
<Skill name="Machinery">55</Skill>
|
|
<Skill name="Nature">56</Skill>
|
|
<Skill name="Knife">40</Skill>
|
|
<Skill name="Lash">51</Skill>
|
|
<Skill name="Cooking">21</Skill>
|
|
<Skill name="Alchemy">15</Skill>
|
|
<Skill name="Building Design">58</Skill>
|
|
<Skill name="Cheese Making">19</Skill>
|
|
<Skill name="Milking">20</Skill>
|
|
<Skill name="Misc. Object">106</Skill>
|
|
<Skill name="Wound Dressing">59</Skill>
|
|
<Skill name="Diagnostics">60</Skill>
|
|
<Skill name="Surgery">61</Skill>
|
|
<Skill name="Bone Setting">62</Skill>
|
|
<Skill name="Suturing">63</Skill>
|
|
<Skill name="Crutch-walking">64</Skill>
|
|
|
|
====================================================================
|
|
L A B O R S
|
|
====================================================================
|
|
<Labor name="Mining">0</Labor>
|
|
<Labor name="Stone Hauling">1</Labor>
|
|
<Labor name="Wood Hauling">2</Labor>
|
|
<Labor name="Burial">3</Labor>
|
|
<Labor name="Food Hauling">4</Labor>
|
|
<Labor name="Refuse Hauling">5</Labor>
|
|
<Labor name="Item Hauling">6</Labor>
|
|
<Labor name="Furniture Hauling">7</Labor>
|
|
<Labor name="Animal Hauling">8</Labor>
|
|
<Labor name="Cleaning">9</Labor>
|
|
<Labor name="Wood Cutting">10</Labor>
|
|
<Labor name="Carpentry">11</Labor>
|
|
<Labor name="Stone Detailing">12</Labor>
|
|
<Labor name="Masonry">13</Labor>
|
|
<Labor name="Architecture">14</Labor>
|
|
<Labor name="Animal Training">15</Labor>
|
|
<Labor name="Animal Care">16</Labor>
|
|
<Labor name="Diagnosis">17</Labor>
|
|
<Labor name="Surgery">18</Labor>
|
|
<Labor name="Setting Bones">19</Labor>
|
|
<Labor name="Suturing">20</Labor>
|
|
<Labor name="Dressing Wounds">21</Labor>
|
|
<Labor name="Feed Patients/Prisoners">22</Labor>
|
|
<Labor name="Recovering Wounded">23</Labor>
|
|
<Labor name="Butchery">24</Labor>
|
|
<Labor name="Trapping">25</Labor>
|
|
<Labor name="Small Animal Dissection">26</Labor>
|
|
<Labor name="Leatherworking">27</Labor>
|
|
<Labor name="Tanning">28</Labor>
|
|
<Labor name="Brewing">29</Labor>
|
|
<Labor name="Alchemy">30</Labor>
|
|
<Labor name="Soap Maker">31</Labor>
|
|
<Labor name="Weaving">32</Labor>
|
|
<Labor name="Clothesmaking">33</Labor>
|
|
<Labor name="Milling">34</Labor>
|
|
<Labor name="Plant Processing">35</Labor>
|
|
<Labor name="Cheese Making">36</Labor>
|
|
<Labor name="Milking">37</Labor>
|
|
<Labor name="Cooking">38</Labor>
|
|
<Labor name="Farming (Fields)">39</Labor>
|
|
<Labor name="Plant Gathering">40</Labor>
|
|
<Labor name="Fishing">41</Labor>
|
|
<Labor name="Fish Cleaning">42</Labor>
|
|
<Labor name="Fish Dissection">43</Labor>
|
|
<Labor name="Hunting">44</Labor>
|
|
<Labor name="Furnace Operating">45</Labor>
|
|
<Labor name="Weaponsmithing">46</Labor>
|
|
<Labor name="Armoring">47</Labor>
|
|
<Labor name="Blacksmithing">48</Labor>
|
|
<Labor name="Metalcrafting">49</Labor>
|
|
<Labor name="Gem Cutting">50</Labor>
|
|
<Labor name="Gem Setting">51</Labor>
|
|
<Labor name="Woodcrafting">52</Labor>
|
|
<Labor name="Stonecrafting">53</Labor>
|
|
<Labor name="Bone Carving">54</Labor>
|
|
<Labor name="Glassmaking">55</Labor>
|
|
<Labor name="Strand Extraction">56</Labor>
|
|
<Labor name="Siege Engineering">57</Labor>
|
|
<Labor name="Siege Operating">58</Labor>
|
|
<Labor name="Crossbow-making">59</Labor>
|
|
<Labor name="Mechanics">60</Labor>
|
|
<Labor name="Potash Making">61</Labor>
|
|
<Labor name="Lye Making">62</Labor>
|
|
<Labor name="Dyeing">63</Labor>
|
|
<Labor name="Wood Burning">64</Labor>
|
|
<Labor name="Pump Operating">65</Labor>
|
|
|
|
* Labor groups *
|
|
<Labor name="Woodworking">4294967294</Labor>
|
|
<Labor name="Stoneworking">4294967293</Labor>
|
|
<Labor name="Hunting/Related">4294967292</Labor>
|
|
<Labor name="Healthcare">4294967291</Labor>
|
|
<Labor name="Farming/Related">4294967290</Labor>
|
|
<Labor name="Fishing/Related">4294967289</Labor>
|
|
<Labor name="Metalsmithing">4294967288</Labor>
|
|
<Labor name="Jewelry">4294967287</Labor>
|
|
<Labor name="Crafts">4294967286</Labor>
|
|
<Labor name="Engineering">4294967285</Labor>
|
|
<Labor name="Hauling">4294967284</Labor>
|
|
<Labor name="Other Jobs">4294967283</Labor>
|
|
====================================================================
|
|
V -- T A B L E S
|
|
(for stonesense)
|
|
====================================================================
|
|
<VTable name="building_vtable">
|
|
<multiclass name="building_workshop" typeoffset="0xC8">
|
|
<class name="building_alchemists_laboratory" type="0x0"/>
|
|
</multiclass>
|
|
<class name="building_construction"/>
|
|
</VTable>
|
|
</Entry>
|
|
|
|
|
|
.,:rsr,
|
|
:2;,;r2A@@5
|
|
@2::s5A#@@@ @r. .
|
|
sd;:riXA#@@ :@@@Gir;;AS9
|
|
Bs::sS3A#@2 @@#AhXirsS#;
|
|
iHrLr5d#@@@ .@#95sr;;rie
|
|
i*' `*@3 @@A2sr;:;r#5
|
|
:..:rll: @@A5sr::r3@
|
|
@Hr;iZ#@@@@ `:rr;;;;:
|
|
S@r.;i2#@@@ @s. ..
|
|
@2::ri2A@@# B@G2ir:...5i
|
|
:@r,r3X##@@ @G5sr:..,:A
|
|
.@Ar;;rSB@@# H#2sr;,..,is
|
|
.' `* ,@ASs;:..,:B
|
|
;rr;:,..,:.
|
|
`'''
|
|
W I N D O W S
|
|
and
|
|
W I N E
|
|
|
|
|
|
|
|
<Entry version="v0.31.01" os="windows" id="0.31.01" base="meta-2010">
|
|
<String name="md5">851c1190b6a7b42f2463967623d18575</String>
|
|
<HexValue name="pe_timestamp">0x4BB45F99</HexValue>
|
|
|
|
Basic things
|
|
============
|
|
<HexValue name="sizeof_vector">0x18</HexValue>
|
|
<Offset name="vector_triplet">0xC</Offset>
|
|
Vector layout in MSVC 9:
|
|
DWORD Allocator
|
|
DWORD ?
|
|
DWORD ?
|
|
DWORD Start
|
|
DWORD End
|
|
DWORD AllocationEnd
|
|
|
|
<HexValue name="sizeof_string">0x1C</HexValue>
|
|
|
|
Position and window dimensions
|
|
==============================
|
|
<Address name="window_x">0xe32798</Address>
|
|
<Address name="window_y">0xe60838</Address>
|
|
<Address name="window_z">0xe60814</Address>
|
|
<Address name="cursor_xyz">0xae82cc</Address>
|
|
|
|
<Address name="window_dims">0x17f5ab8</Address>
|
|
Found addresses: (next to each other!)
|
|
0x17f5ab8
|
|
0x17f5ac0
|
|
0x17f5ac8
|
|
0x17f5ad0
|
|
|
|
<Address name="pause_state">0x146e45f</Address>
|
|
Found addresses:
|
|
0x146e45f <!-- looks like a dword -->
|
|
0x185b677 <!-- looks like a word -->
|
|
|
|
Bogus: <Address name="current_cursor_creature">0xae82cc</Address>
|
|
|
|
<Address name="current_menu_state">0x017f6f38</Address>
|
|
|
|
Bogus: <Address name="view_screen">0xae82cc</Address>
|
|
|
|
Map stuff
|
|
=========
|
|
<Address name="map_data">0x016AD718</Address>
|
|
<Offset name="v_vein">0x10</Offset>
|
|
<Offset name="type">0x0092</Offset>
|
|
<Offset name="designation">0x029C</Offset>
|
|
<!--
|
|
No idea if those are still relevant. I'll assume NO
|
|
<Offset name="occupancy">0x0684</Offset>
|
|
<Offset name="biome_stuffs">0x1D84</Offset>
|
|
-->
|
|
|
|
* map size in blocks *
|
|
<Address name="x_count_block">0x016ad738</Address>
|
|
<Address name="y_count_block">0x016ad73C</Address>
|
|
<Address name="z_count_block">0x016ad740</Address>
|
|
|
|
* map size in tiles *
|
|
<Address name="x_count">0x016ad744</Address>
|
|
<Address name="y_count">0x016ad748</Address>
|
|
<Address name="z_count">0x016ad74C</Address>
|
|
|
|
* Suspected region coords *
|
|
<Address name="region_x">0x016ad750</Address>
|
|
<Address name="region_y">0x016ad754</Address>
|
|
<Address name="region_z">0x016ad758</Address>
|
|
|
|
name struct
|
|
===========
|
|
<Offset name="name_firstname">0x0</Offset>
|
|
<Offset name="name_nickname">0x1C</Offset>
|
|
<Offset name="name_words">0x38</Offset>
|
|
|
|
Creatures
|
|
=========
|
|
<Address name="creature_vector">0x0166eccc</Address>
|
|
<Offset name="creature_name">0x0</Offset>
|
|
<Offset name="creature_position">0x90</Offset>
|
|
<Offset name="creature_flags1">0xF8</Offset>
|
|
<Offset name="creature_flags2">0xFC</Offset>
|
|
<Offset name="creature_sex">0x110</Offset>
|
|
<Offset name="creature_id">0x114</Offset>
|
|
<Offset name="creature_artifact_name">0x6D0</Offset>
|
|
<Offset name="creature_labors">0x770</Offset>
|
|
|
|
Materials
|
|
=========
|
|
<!-- Number vectors are vector <uint32_t> -->
|
|
<!-- Others are vector<object *> -->
|
|
<Address name="mat_system_start">0x16afcec</Address>
|
|
<Address name="mat_templates">0x16afcec</Address>
|
|
<Address name="mat_inorganics">0x16afd04</Address>
|
|
<Address name="mat_organics_all">0x16afd1C</Address>
|
|
<Address name="mat_organics_plants">0x16afd34</Address>
|
|
<Address name="mat_unk1_numbers">0x16afd4C</Address> <!-- maybe maps beween organics_all and organics_plants -->
|
|
<Address name="mat_organics_trees">0x16afd64</Address>
|
|
<Address name="mat_unk2_numbers">0x16afd7C</Address> <!-- maybe maps beween organics_all and organics_trees -->
|
|
<Address name="mat_body_material_templates">0x16AFD94</Address>
|
|
<Address name="mat_body_detail_plans">0x16AFDAC</Address>
|
|
<Address name="mat_bodies">0x16AFDC4</Address>
|
|
<Address name="mat_bodygloss">0x16AFDDC</Address>
|
|
<Address name="mat_creature_variations">0x16AFDF4</Address>
|
|
<Address name="mat_creature_types">0x16AFE0C</Address>
|
|
|
|
<!--
|
|
addresses from belal: vectors might need 8 subtracted from them
|
|
buildings 0x0166f9a8
|
|
constructions 0xffffffff
|
|
creatures 0x0166eccc
|
|
current_cursor_creature 0x00ae82cc
|
|
current_menu_state 0x017f6f38
|
|
cursor_xyz 0x0166ecd4
|
|
effects_vector 0x017f6da0
|
|
hotkey_start 0x01476ecc
|
|
items 0x0166eda8
|
|
language_vector 0x016affe0
|
|
map_data 0x016ad718
|
|
matgloss 0xffffffff
|
|
notes 0x01474de8
|
|
pause_state 0x0146e45f
|
|
region_x 0x016ad750
|
|
region_y 0x016ad754
|
|
region_z 0x016ad758
|
|
settlement_current 0xffffffff
|
|
settlements 0x016af4a4
|
|
translation_vector 0x016b0010
|
|
vegetation 0x017f6da0
|
|
view_screen 0xffffffff
|
|
window_dims 0x017f5abc
|
|
window_x 0x00e32798
|
|
window_y 0x00e60838
|
|
window_z 0x00e60814
|
|
world 0x016aed50
|
|
x_count 0x016ad738
|
|
y_count 0x016ad73c
|
|
z_count 0x016ad740
|
|
-->
|
|
|
|
<!--
|
|
<Address name="buildings">0x09008880</Address>
|
|
<Address name="constructions">0x08ff4a58</Address>
|
|
<Address name="creatures">0x0900839C</Address>
|
|
<Address name="current_cursor_creature">0x08fe3908</Address>
|
|
<Address name="current_menu_state">0x08ff4900</Address>
|
|
<Address name="cursor_xyz">0x08832328</Address>
|
|
<Address name="effects_vector">0x089ed3f8</Address>
|
|
<Address name="hotkey_start">0x08ff47ac</Address>
|
|
<Address name="items">0x0900840c</Address>
|
|
<Address name="language_vector">0x0904accc</Address>
|
|
<Address name="map_data">0x09048cfc</Address>
|
|
<Address name="matgloss">0x0904abc4</Address>
|
|
<Address name="notes">0x08ff4784</Address>
|
|
<Address name="pause_state">0xc60008fe</Address>
|
|
<Address name="region_x">0x09048d28</Address>
|
|
<Address name="region_y">0x09048d2c</Address>
|
|
<Address name="region_z">0x09048d30</Address>
|
|
<Address name="settlement_current">0x0904a908</Address>
|
|
<Address name="settlements">0x0904a89c</Address>
|
|
<Address name="translation_vector">0x0904ace4</Address>
|
|
<Address name="vegetation">0x0900b9d0</Address>
|
|
<Address name="view_screen">0x08832a60</Address>
|
|
<Address name="window_dims">0x091995fc</Address>
|
|
<Address name="window_x">0x089edd14</Address>
|
|
<Address name="window_y">0x089edd18</Address>
|
|
<Address name="window_z">0x089edd1c</Address>
|
|
<Address name="world">0x0904a328</Address>
|
|
<Address name="x_count">0x09048d10</Address>
|
|
<Address name="y_count">0x09048d14</Address>
|
|
<Address name="z_count">0x09048d18</Address>
|
|
-->
|
|
</Entry>
|
|
|
|
.-"""-.
|
|
' \
|
|
|,. ,-. | _________________________
|
|
|()L( ()| | \ \
|
|
|,' `".| | /_ Nothing here yet :( \
|
|
|.___.',| ` \________________________\
|
|
.j `--"' ` `.
|
|
/ ' ' \
|
|
/ / ` `.
|
|
/ / ` .
|
|
/ / l |
|
|
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</MemoryDescriptors>
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</DFExtractor>
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