dfhack/library/include/modules
Ben Lubar ffb3c29cfc
simplify Graphic module. update structures.
it appears that all this added complexity including an extra pointer dereference was to avoid including the vector header.
2020-03-08 00:12:48 -06:00
..
Buildings.h Remove Core.h include from DataDefs.h 2018-12-30 17:08:42 -05:00
Burrows.h
Constructions.h
Designations.h Designate the correct tile for trees with multi-tile trunks 2017-05-05 21:25:25 -04:00
Engravings.h
EventManager.h Initial 64-bit support 2016-07-03 23:32:43 -04:00
Filesystem.h
Graphic.h simplify Graphic module. update structures. 2020-03-08 00:12:48 -06:00
Gui.h Add Gui::inRenameBuilding 2018-05-09 10:23:05 -04:00
GuiHooks.h Fix GCC warnings in 'tweak kitchen-prefs-all' and dev plugins 2018-06-01 10:02:38 -04:00
Items.h Move isRouteVehicle, isSquadEquipment from workflow to Items module 2018-05-12 14:49:30 -04:00
Job.h Remove Core.h include from DataDefs.h 2018-12-30 17:08:42 -05:00
Kitchen.h Add some exclusion functions to Kitchen module, expose to Lua, fix build 2018-05-17 19:34:03 -04:00
MapCache.h Use constexpr to prevent attempts of linking static variable 2018-06-24 17:06:32 +03:00
Maps.h Add function to infer biome type to Maps module 2018-08-15 20:28:18 -05:00
Materials.h
Notes.h
Once.h
PerlinNoise.inc
Persistence.h Use viewscreen_savegamest instead of viewscreen_optionst 2018-08-26 19:05:44 -05:00
Random.h
Renderer.h
Screen.h Add an identity to dfhack_viewscreen and dfhack_lua_viewscreen. 2018-07-22 17:31:39 -05:00
Translation.h
Units.h getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Windows.h
World.h Add Persistence module. 2018-08-26 18:27:58 -05:00