494 lines
14 KiB
C++
494 lines
14 KiB
C++
//most of the code is shamelessly stolen from steam-engine.cpp
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#include "Core.h"
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#include "Error.h"
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#include <Console.h>
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#include <Export.h>
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#include <PluginManager.h>
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#include "LuaTools.h"
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#include <VTableInterpose.h>
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#include "MiscUtils.h"
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#include "df/building_doorst.h"
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#include "df/building_workshopst.h"
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#include "df/machine.h"
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#include "df/machine_tile_set.h"
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#include "df/power_info.h"
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#include "df/world.h"
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#include "df/buildings_other_id.h"
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#include "df/coord.h"
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#include "df/tile_building_occ.h"
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#include "df/building_drawbuffer.h"
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#include "df/general_ref_creaturest.h" // needed for power information storage
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#include "modules/Buildings.h"
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#include <map>
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using namespace DFHack;
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using namespace df::enums;
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DFHACK_PLUGIN("building-hacks");
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REQUIRE_GLOBAL(world);
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struct graphic_tile //could do just 31x31 and be done, but it's nicer to have flexible imho.
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{
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int16_t tile; //originally uint8_t but we need to indicate non-animated tiles
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int8_t fore;
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int8_t back;
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int8_t bright;
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};
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struct workshop_hack_data
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{
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int32_t myType;
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bool impassible_fix;
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//machine stuff
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df::machine_tile_set connections;
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df::power_info powerInfo;
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bool needs_power;
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//animation
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std::vector<std::vector<graphic_tile> > frames;
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bool machine_timing; //6 frames used in vanilla
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int frame_skip; // e.g. 2 means have to ticks between frames
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//updateCallback:
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int skip_updates;
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int room_subset; //0 no, 1 yes, -1 default
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};
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typedef std::map<int32_t,workshop_hack_data> workshops_data_t;
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workshops_data_t hacked_workshops;
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static void handle_update_action(color_ostream &out,df::building_workshopst*){};
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DEFINE_LUA_EVENT_1(onUpdateAction,handle_update_action,df::building_workshopst*);
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DFHACK_PLUGIN_LUA_EVENTS {
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DFHACK_LUA_EVENT(onUpdateAction),
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DFHACK_LUA_END
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};
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struct work_hook : df::building_workshopst{
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typedef df::building_workshopst interpose_base;
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workshop_hack_data* find_def()
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{
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if (type == workshop_type::Custom)
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{
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auto it=hacked_workshops.find(this->getCustomType());
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if(it!=hacked_workshops.end())
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return &(it->second);
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}
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return NULL;
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}
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inline bool is_fully_built()
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{
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return getBuildStage() >= getMaxBuildStage();
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}
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bool get_current_power(df::power_info* info)
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{
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if (workshop_hack_data* def = find_def())
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{
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df::general_ref_creaturest* ref = static_cast<df::general_ref_creaturest*>(DFHack::Buildings::getGeneralRef(this, general_ref_type::CREATURE));
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if (ref)
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{
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info->produced = ref->anon_1;
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info->consumed = ref->anon_2;
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return true;
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}
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else
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{
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info->produced = def->powerInfo.produced;
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info->consumed = def->powerInfo.consumed;
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return true;
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}
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//try getting ref, if not return from def
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}
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return false;
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}
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void set_current_power(int produced, int consumed)
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{
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if(machine.machine_id != -1) //if connected to machine, update the machine network production
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{
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df::machine* target_machine = df::machine::find(machine.machine_id);
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if (target_machine)
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{
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df::power_info old_power;
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get_current_power(&old_power);
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target_machine->min_power += consumed - old_power.consumed;
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target_machine->cur_power += produced - old_power.produced;
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}
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}
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df::general_ref_creaturest* ref = static_cast<df::general_ref_creaturest*>(DFHack::Buildings::getGeneralRef(this, general_ref_type::CREATURE));
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if (ref)
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{
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ref->anon_1 = produced;
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ref->anon_2 = consumed;
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}
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else
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{
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ref = df::allocate<df::general_ref_creaturest>();
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ref->anon_1 = produced;
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ref->anon_2 = consumed;
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general_refs.push_back(ref);
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}
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}
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DEFINE_VMETHOD_INTERPOSE(uint32_t,getImpassableOccupancy,())
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{
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if(auto def = find_def())
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{
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if(def->impassible_fix)
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return tile_building_occ::Impassable;
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}
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return INTERPOSE_NEXT(getImpassableOccupancy)();
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}
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DEFINE_VMETHOD_INTERPOSE(void, getPowerInfo, (df::power_info *info))
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{
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if (auto def = find_def())
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{
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df::power_info power;
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get_current_power(info);
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return;
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}
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INTERPOSE_NEXT(getPowerInfo)(info);
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}
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DEFINE_VMETHOD_INTERPOSE(df::machine_info*, getMachineInfo, ())
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{
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if (find_def())
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return &machine;
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return INTERPOSE_NEXT(getMachineInfo)();
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}
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DEFINE_VMETHOD_INTERPOSE(bool, isPowerSource, ())
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{
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workshop_hack_data* def=find_def();
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df::power_info power;
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get_current_power(&power);
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if (def && power.produced>0)
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return true;
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return INTERPOSE_NEXT(isPowerSource)();
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}
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DEFINE_VMETHOD_INTERPOSE(void, categorize, (bool free))
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{
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if (find_def())
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{
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auto &vec = world->buildings.other[buildings_other_id::ANY_MACHINE];
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insert_into_vector(vec, &df::building::id, (df::building*)this);
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}
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INTERPOSE_NEXT(categorize)(free);
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}
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DEFINE_VMETHOD_INTERPOSE(void, uncategorize, ())
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{
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if (find_def())
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{
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auto &vec = world->buildings.other[buildings_other_id::ANY_MACHINE];
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erase_from_vector(vec, &df::building::id, id);
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}
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INTERPOSE_NEXT(uncategorize)();
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}
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DEFINE_VMETHOD_INTERPOSE(bool, canConnectToMachine, (df::machine_tile_set *info))
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{
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if (auto def = find_def())
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{
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int real_cx = centerx, real_cy = centery;
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bool ok = false;
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for (size_t i = 0; i < def->connections.tiles.size(); i++)
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{
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// the original function connects to the center tile
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centerx = x1 + def->connections.tiles[i].x;
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centery = y1 + def->connections.tiles[i].y;
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if (!INTERPOSE_NEXT(canConnectToMachine)(info))
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continue;
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ok = true;
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break;
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}
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centerx = real_cx; centery = real_cy;
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return ok;
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}
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else
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return INTERPOSE_NEXT(canConnectToMachine)(info);
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}
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DEFINE_VMETHOD_INTERPOSE(bool, isUnpowered, ())
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{
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if (auto def = find_def())
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{
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if (!def->needs_power)
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return false;
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df::power_info power;
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get_current_power(&power);
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if (power.consumed == 0)
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return false;
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if(machine.machine_id==-1)
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return true;
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df::machine* target_machine=df::machine::find(machine.machine_id);
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if(target_machine && target_machine->flags.bits.active)
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return false;
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return true;
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}
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return INTERPOSE_NEXT(isUnpowered)();
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}
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DEFINE_VMETHOD_INTERPOSE(bool, canBeRoomSubset, ())
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{
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if(auto def = find_def())
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{
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if(def->room_subset==0)
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return false;
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if(def->room_subset==1)
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return true;
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}
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return INTERPOSE_NEXT(canBeRoomSubset)();
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}
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DEFINE_VMETHOD_INTERPOSE(void, updateAction, ())
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{
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if(auto def = find_def())
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{
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if(def->skip_updates!=0 && is_fully_built())
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{
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if(world->frame_counter % def->skip_updates == 0)
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{
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CoreSuspendClaimer suspend;
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color_ostream_proxy out(Core::getInstance().getConsole());
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onUpdateAction(out,this);
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}
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}
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}
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INTERPOSE_NEXT(updateAction)();
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}
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DEFINE_VMETHOD_INTERPOSE(void, drawBuilding, (df::building_drawbuffer *db, int16_t unk))
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{
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INTERPOSE_NEXT(drawBuilding)(db, unk);
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if (auto def = find_def())
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{
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if (!is_fully_built() || def->frames.size()==0)
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return;
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int frame=0;
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if(!def->machine_timing)
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{
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int frame_mod=def->frames.size()* def->frame_skip;
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frame=(world->frame_counter % frame_mod)/def->frame_skip;
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}
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else
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{
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if(machine.machine_id!=-1)
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{
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df::machine* target_machine=df::machine::find(machine.machine_id);
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if(target_machine)
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{
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frame=target_machine->visual_phase % def->frames.size();
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}
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}
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}
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int w=db->x2-db->x1+1;
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std::vector<graphic_tile> &cur_frame=def->frames[frame];
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for(int i=0;i<cur_frame.size();i++)
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{
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if(cur_frame[i].tile>=0)
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{
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int tx=i % w;
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int ty=i / w;
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db->tile[tx][ty]=cur_frame[i].tile;
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db->back[tx][ty]=cur_frame[i].back;
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db->bright[tx][ty]=cur_frame[i].bright;
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db->fore[tx][ty]=cur_frame[i].fore;
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}
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}
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}
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}
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};
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getImpassableOccupancy);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getPowerInfo);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, getMachineInfo);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, isPowerSource);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, categorize);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, uncategorize);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, canConnectToMachine);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, isUnpowered);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, canBeRoomSubset);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, updateAction);
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IMPLEMENT_VMETHOD_INTERPOSE(work_hook, drawBuilding);
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void clear_mapping()
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{
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hacked_workshops.clear();
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}
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static void loadFrames(lua_State* L,workshop_hack_data& def,int stack_pos)
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{
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luaL_checktype(L,stack_pos,LUA_TTABLE);
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lua_pushvalue(L,stack_pos);
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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luaL_checktype(L,-1,LUA_TTABLE);
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lua_pushnil(L);
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std::vector<graphic_tile> frame;
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while (lua_next(L, -2) != 0) {
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graphic_tile t;
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lua_pushnumber(L,1);
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lua_gettable(L,-2);
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if(lua_isnil(L,-1))
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{
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t.tile=-1;
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lua_pop(L,1);
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}
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else
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{
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t.tile=lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushnumber(L,2);
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lua_gettable(L,-2);
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t.fore=lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushnumber(L,3);
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lua_gettable(L,-2);
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t.back=lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_pushnumber(L,4);
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lua_gettable(L,-2);
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t.bright=lua_tonumber(L,-1);
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lua_pop(L,1);
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}
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frame.push_back(t);
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lua_pop(L,1);
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}
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lua_pop(L,1);
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def.frames.push_back(frame);
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}
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lua_pop(L,1);
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return ;
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}
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//arguments: custom type,impassible fix (bool), consumed power, produced power, list of connection points, update skip(0/nil to disable)
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// table of frames,frame to tick ratio (-1 for machine control)
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static int addBuilding(lua_State* L)
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{
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workshop_hack_data newDefinition;
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newDefinition.myType=luaL_checkint(L,1);
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newDefinition.impassible_fix=luaL_checkint(L,2);
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newDefinition.powerInfo.consumed=luaL_checkint(L,3);
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newDefinition.powerInfo.produced=luaL_checkint(L,4);
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newDefinition.needs_power = luaL_optinteger(L, 5, 1);
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//table of machine connection points
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luaL_checktype(L,6,LUA_TTABLE);
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lua_pushvalue(L,6);
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lua_pushnil(L);
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while (lua_next(L, -2) != 0) {
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lua_getfield(L,-1,"x");
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int x=lua_tonumber(L,-1);
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lua_pop(L,1);
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lua_getfield(L,-1,"y");
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int y=lua_tonumber(L,-1);
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lua_pop(L,1);
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newDefinition.connections.can_connect.push_back(-1);//TODO add this too...
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newDefinition.connections.tiles.push_back(df::coord(x,y,0));
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lua_pop(L,1);
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}
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lua_pop(L,1);
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//updates
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newDefinition.skip_updates=luaL_optinteger(L,7,0);
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//animation
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if(!lua_isnil(L,8))
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{
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loadFrames(L,newDefinition,8);
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newDefinition.frame_skip=luaL_optinteger(L,9,-1);
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if(newDefinition.frame_skip==0)
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newDefinition.frame_skip=1;
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if(newDefinition.frame_skip<0)
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newDefinition.machine_timing=true;
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else
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newDefinition.machine_timing=false;
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}
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newDefinition.room_subset=luaL_optinteger(L,10,-1);
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hacked_workshops[newDefinition.myType]=newDefinition;
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return 0;
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}
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static void setPower(df::building_workshopst* workshop, int power_produced, int power_consumed)
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{
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work_hook* ptr = static_cast<work_hook*>(workshop);
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if (workshop_hack_data* def = ptr->find_def())//check if it's really hacked workshop
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{
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ptr->set_current_power(power_produced, power_consumed);
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}
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}
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static int getPower(lua_State*L)
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{
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auto workshop = Lua::CheckDFObject<df::building_workshopst>(L, 1);
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work_hook* ptr = static_cast<work_hook*>(workshop);
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if (!ptr)
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return 0;
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if (workshop_hack_data* def = ptr->find_def())//check if it's really hacked workshop
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{
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df::power_info info;
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ptr->get_current_power(&info);
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lua_pushinteger(L, info.produced);
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lua_pushinteger(L, info.consumed);
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return 2;
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}
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return 0;
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}
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DFHACK_PLUGIN_LUA_FUNCTIONS{
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DFHACK_LUA_FUNCTION(setPower),
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DFHACK_LUA_END
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};
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DFHACK_PLUGIN_LUA_COMMANDS{
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DFHACK_LUA_COMMAND(addBuilding),
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DFHACK_LUA_COMMAND(getPower),
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DFHACK_LUA_END
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};
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static void enable_hooks(bool enable)
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{
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INTERPOSE_HOOK(work_hook,getImpassableOccupancy).apply(enable);
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//machine part
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INTERPOSE_HOOK(work_hook,getPowerInfo).apply(enable);
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INTERPOSE_HOOK(work_hook,getMachineInfo).apply(enable);
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INTERPOSE_HOOK(work_hook,isPowerSource).apply(enable);
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INTERPOSE_HOOK(work_hook,categorize).apply(enable);
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INTERPOSE_HOOK(work_hook,uncategorize).apply(enable);
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INTERPOSE_HOOK(work_hook,canConnectToMachine).apply(enable);
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INTERPOSE_HOOK(work_hook,isUnpowered).apply(enable);
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INTERPOSE_HOOK(work_hook,canBeRoomSubset).apply(enable);
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//update n render
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INTERPOSE_HOOK(work_hook,updateAction).apply(enable);
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INTERPOSE_HOOK(work_hook,drawBuilding).apply(enable);
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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case SC_WORLD_LOADED:
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enable_hooks(true);
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break;
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case SC_WORLD_UNLOADED:
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enable_hooks(false);
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clear_mapping();
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break;
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default:
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break;
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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enable_hooks(true);
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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plugin_onstatechange(out,SC_WORLD_UNLOADED);
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return CR_OK;
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}
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