194 lines
6.4 KiB
C++
194 lines
6.4 KiB
C++
#include "df/viewscreen_adopt_regionst.h"
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#include "df/viewscreen_choose_game_typest.h"
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#include "df/viewscreen_choose_start_sitest.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_export_regionst.h"
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#include "df/viewscreen_game_cleanerst.h"
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#include "df/viewscreen_initial_prepst.h"
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#include "df/viewscreen_legendsst.h"
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#include "df/viewscreen_loadgamest.h"
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#include "df/viewscreen_new_regionst.h"
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#include "df/viewscreen_savegamest.h"
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#include "df/viewscreen_setupdwarfgamest.h"
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#include "df/viewscreen_titlest.h"
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#include "df/viewscreen_update_regionst.h"
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#include "df/viewscreen_worldst.h"
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#include "df/world.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "VTableInterpose.h"
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#include "modules/Gui.h"
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#include "modules/Screen.h"
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using namespace DFHack;
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DFHACK_PLUGIN("overlay");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(world);
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namespace DFHack {
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DBG_DECLARE(overlay, control, DebugCategory::LINFO);
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DBG_DECLARE(overlay, event, DebugCategory::LINFO);
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}
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static df::coord2d screenSize;
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static void call_overlay_lua(color_ostream *out, const char *fn_name,
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int nargs = 0, int nres = 0,
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Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
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Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
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DEBUG(event).print("calling overlay lua function: '%s'\n", fn_name);
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CoreSuspender guard;
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auto L = Lua::Core::State;
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Lua::StackUnwinder top(L);
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if (!out)
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out = &Core::getInstance().getConsole();
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Lua::CallLuaModuleFunction(*out, L, "plugins.overlay", fn_name, nargs, nres,
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std::forward<Lua::LuaLambda&&>(args_lambda),
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std::forward<Lua::LuaLambda&&>(res_lambda));
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}
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template<class T>
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struct viewscreen_overlay : T {
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typedef T interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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INTERPOSE_NEXT(logic)();
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call_overlay_lua(NULL, "update_viewscreen_widgets", 2, 0,
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[&](lua_State *L) {
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Lua::Push(L, T::_identity.getName());
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Lua::Push(L, this);
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});
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}
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DEFINE_VMETHOD_INTERPOSE(void, feed, (std::set<df::interface_key> *input)) {
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bool input_is_handled = false;
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// don't send input to the overlays if there is a modal dialog up
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if (!world->status.popups.size())
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call_overlay_lua(NULL, "feed_viewscreen_widgets", 3, 1,
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[&](lua_State *L) {
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Lua::Push(L, T::_identity.getName());
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Lua::Push(L, this);
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Lua::PushInterfaceKeys(L, Screen::add_text_keys(*input));
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}, [&](lua_State *L) {
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input_is_handled = lua_toboolean(L, -1);
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});
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if (!input_is_handled)
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INTERPOSE_NEXT(feed)(input);
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}
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DEFINE_VMETHOD_INTERPOSE(void, render, ()) {
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INTERPOSE_NEXT(render)();
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call_overlay_lua(NULL, "render_viewscreen_widgets", 2, 0,
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[&](lua_State *L) {
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Lua::Push(L, T::_identity.getName());
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Lua::Push(L, this);
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});
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}
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};
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#define IMPLEMENT_HOOKS(screen) \
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typedef viewscreen_overlay<df::viewscreen_##screen##st> screen##_overlay; \
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template<> IMPLEMENT_VMETHOD_INTERPOSE_PRIO(screen##_overlay, logic, 100); \
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template<> IMPLEMENT_VMETHOD_INTERPOSE_PRIO(screen##_overlay, feed, 100); \
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template<> IMPLEMENT_VMETHOD_INTERPOSE_PRIO(screen##_overlay, render, 100);
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IMPLEMENT_HOOKS(adopt_region)
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IMPLEMENT_HOOKS(choose_game_type)
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IMPLEMENT_HOOKS(choose_start_site)
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IMPLEMENT_HOOKS(dwarfmode)
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IMPLEMENT_HOOKS(export_region)
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IMPLEMENT_HOOKS(game_cleaner)
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IMPLEMENT_HOOKS(initial_prep)
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IMPLEMENT_HOOKS(legends)
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IMPLEMENT_HOOKS(loadgame)
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IMPLEMENT_HOOKS(new_region)
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IMPLEMENT_HOOKS(savegame)
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IMPLEMENT_HOOKS(setupdwarfgame)
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IMPLEMENT_HOOKS(title)
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IMPLEMENT_HOOKS(update_region)
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IMPLEMENT_HOOKS(world)
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#undef IMPLEMENT_HOOKS
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#define INTERPOSE_HOOKS_FAILED(screen) \
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!INTERPOSE_HOOK(screen##_overlay, logic).apply(enable) || \
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!INTERPOSE_HOOK(screen##_overlay, feed).apply(enable) || \
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!INTERPOSE_HOOK(screen##_overlay, render).apply(enable)
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
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if (is_enabled == enable)
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return CR_OK;
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if (enable) {
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screenSize = Screen::getWindowSize();
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call_overlay_lua(&out, "rescan");
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}
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DEBUG(control).print("%sing interpose hooks\n", enable ? "enabl" : "disabl");
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if (INTERPOSE_HOOKS_FAILED(adopt_region) ||
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INTERPOSE_HOOKS_FAILED(choose_start_site) ||
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INTERPOSE_HOOKS_FAILED(choose_game_type) ||
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INTERPOSE_HOOKS_FAILED(dwarfmode) ||
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INTERPOSE_HOOKS_FAILED(export_region) ||
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INTERPOSE_HOOKS_FAILED(game_cleaner) ||
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INTERPOSE_HOOKS_FAILED(initial_prep) ||
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INTERPOSE_HOOKS_FAILED(legends) ||
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INTERPOSE_HOOKS_FAILED(loadgame) ||
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INTERPOSE_HOOKS_FAILED(new_region) ||
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INTERPOSE_HOOKS_FAILED(savegame) ||
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INTERPOSE_HOOKS_FAILED(setupdwarfgame) ||
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INTERPOSE_HOOKS_FAILED(title) ||
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INTERPOSE_HOOKS_FAILED(update_region) ||
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INTERPOSE_HOOKS_FAILED(world))
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return CR_FAILURE;
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is_enabled = enable;
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return CR_OK;
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}
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#undef INTERPOSE_HOOKS_FAILED
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static command_result overlay_cmd(color_ostream &out, std::vector <std::string> & parameters) {
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bool show_help = false;
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call_overlay_lua(&out, "overlay_command", 1, 1, [&](lua_State *L) {
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Lua::PushVector(L, parameters);
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}, [&](lua_State *L) {
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show_help = !lua_toboolean(L, -1);
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});
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return show_help ? CR_WRONG_USAGE : CR_OK;
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}
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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commands.push_back(
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PluginCommand(
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"overlay",
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"Manage onscreen widgets.",
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overlay_cmd,
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Gui::anywhere_hotkey));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &out) {
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return plugin_enable(out, false);
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}
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DFhackCExport command_result plugin_onupdate (color_ostream &out) {
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df::coord2d newScreenSize = Screen::getWindowSize();
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if (newScreenSize != screenSize) {
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call_overlay_lua(&out, "reposition_widgets");
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screenSize = newScreenSize;
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}
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call_overlay_lua(&out, "update_hotspot_widgets");
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return CR_OK;
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}
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