115 lines
3.3 KiB
CMake
115 lines
3.3 KiB
CMake
if(NOT DEFINED DFHACK_CONSISTENCY)
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MESSAGE(FATAL_ERROR "Please build the whole thing, not parts. You can turn parts on/off using options.")
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ENDIF()
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# this is required to ensure we use the right configuration for the system.
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF(UNIX)
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# a creature mood dump hack. has hardcoded offsets
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DFHACK_TOOL(dfmoodump moodump.cpp)
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# bauxite - turn all mechanisms into bauxite mechanisms
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# Author: Alex Legg
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# FIXME: turned off. there is no reliable Items module.
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#DFHACK_TOOL(dfbauxite dfbauxite.cpp)
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# digger - designate for digging by tile class
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# Author: mizipzor
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DFHACK_TOOL(dfdigger digger.cpp)
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# digger2 - designate for digging from a text file
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# Author: rOut
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DFHACK_TOOL(dfdigger2 digger2.cpp)
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# itemdesignator - change some item designations (dump, forbid, on-fire) for all
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# items of a given type and material
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# Author: belal
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DFHACK_TOOL(dfitemdesignator itemdesignator.cpp)
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# catsplosion - Accelerates pregnancy
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# Author: Zhentar
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# FIXME: no longer works due to changes in DF
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#DFHACK_TOOL(dfcatsplosion catsplosion.cpp)
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# findnameindexes
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# Author: belal
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DFHACK_TOOL(dffindnameindexes findnameindexes.cpp)
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# try things
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DFHACK_TOOL(dftry dftry.cpp)
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# renamer - change the custom names and professions of creatures, sends keys to
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# df directly
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# Author: belal
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# DFHACK_TOOL(dfrenamer renamer.cpp)
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# copypaste
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# Author: belal
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# copies the current buildings in a df map, and then designates the area to be dug
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# mainly a proof of concept for my gui application dfCopyPaste
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DFHACK_TOOL(dfcopypaste copypaste.cpp)
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# paths
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# Author: belal
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# dumps the current path to the DF exe, as well as the relative paths to the
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# current tileset and color files
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DFHACK_TOOL(dfpaths paths.cpp)
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# printtiletypes
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# Author: zilpin
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# Prints CSV dump of all tile type information.
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# No DF process needed. Intended only for debugging and information purposes.
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DFHACK_TOOL(dfprinttiletypes printtiletypes.cpp)
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# hellhole
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# Author: zilpin
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# Creates a bottomless hole to hell.
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# Experimental version hard-codes values.
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# Will have many options in the future.
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DFHACK_TOOL(dfhellhole hellhole.cpp)
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# drawtile
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# Author: zilpin
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# Arbitrary tile drawing at the cursor.
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# Does not fix tiles above/below for consistency (e.g. ramps).
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DFHACK_TOOL(dfdrawtile drawtile.cpp)
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# veinswap
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# Author: zilpin
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# Randomly swap a percentage of the specified vein material with another material.
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# Or, set the material of a vein under the cursor.
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DFHACK_TOOL(dfveinswap veinswap.cpp)
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# lumberjack
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# Author: zilpin
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# Designate all trees of the given type which can be reached from the cursor.
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DFHACK_TOOL(dflumberjack lumberjack.cpp)
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# dfcreaturemanager
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# Author: raoulxq
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# - Display creatures (overview & detail)
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# - Modify skills and labors of creatures
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# - Kill creatures
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# - Etc.
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DFHACK_TOOL(dfcreaturemanager creaturemanager.cpp)
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# digpattern
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# Author: raoulxq
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# Dig a specific pattern (in this case 3x3 bedrooms, modify as you like)
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DFHACK_TOOL(dfdigpattern digpattern.cpp)
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DFHACK_TOOL(dffixbug-3708 fix-3708.cpp)
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# blockflags
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# Author: matthew cline
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# Invert/toggle all block flags, to see what they do.
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DFHACK_TOOL(dfblockflags blockflags.cpp)
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# this needs the C bindings
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IF(BUILD_DFHACK_C_BINDINGS)
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# The C bindings won't be real C bindings until this compiles.
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#DFHACK_TOOL(dftest test.c)
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ENDIF(BUILD_DFHACK_C_BINDINGS)
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