474 lines
15 KiB
HTML
474 lines
15 KiB
HTML
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/*
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:Author: David Goodger (goodger@python.org)
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:Id: $Id: html4css1.css 7056 2011-06-17 10:50:48Z milde $
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</style>
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</head>
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<body>
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<div class="document" id="building-dfhack">
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<h1 class="title">Building DFHACK</h1>
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<div class="contents topic" id="contents">
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<p class="topic-title first">Contents</p>
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<ul class="simple">
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<li><a class="reference internal" href="#building-on-linux" id="id2">Building on Linux</a><ul>
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<li><a class="reference internal" href="#dependencies" id="id3">Dependencies</a></li>
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<li><a class="reference internal" href="#build" id="id4">Build</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#building-on-windows" id="id5">Building on Windows</a><ul>
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<li><a class="reference internal" href="#id1" id="id6">Build</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#build-types" id="id7">Build types</a></li>
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<li><a class="reference internal" href="#using-the-library-as-a-developer" id="id8">Using the library as a developer</a><ul>
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<li><a class="reference internal" href="#contributing-to-dfhack" id="id9">Contributing to DFHack</a><ul>
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<li><a class="reference internal" href="#coding-style" id="id10">Coding style</a></li>
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<li><a class="reference internal" href="#how-to-get-new-code-into-dfhack" id="id11">How to get new code into DFHack</a></li>
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<li><a class="reference internal" href="#memory-research" id="id12">Memory research</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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<div class="section" id="building-on-linux">
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<h1><a class="toc-backref" href="#id2">Building on Linux</a></h1>
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<p>On Linux, DFHack acts as a library that shadows parts of the SDL API using LD_PRELOAD.</p>
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<div class="section" id="dependencies">
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<h2><a class="toc-backref" href="#id3">Dependencies</a></h2>
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<p>DFHack is meant to be installed into an existing DF folder, so get one ready.</p>
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<p>For building, you need a 32-bit version of GCC. For example, to build DFHack on
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a 64-bit distribution like Arch, you'll need the multilib development tools and libraries.</p>
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<p>Before you can build anything, you'll also need <tt class="docutils literal">cmake</tt>. It is advisable to also get
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<tt class="docutils literal">ccmake</tt> on distributions that split the cmake package into multiple parts.</p>
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<p>For the code generation parts, you need perl and the XML::LibXML perl package.
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You should be able to find them in your distro repositories (on Arch linux 'perl-xml-libxml').</p>
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</div>
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<div class="section" id="build">
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<h2><a class="toc-backref" href="#id4">Build</a></h2>
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<p>Building is fairly straightforward. Enter the <tt class="docutils literal">build</tt> folder and start the build like this:</p>
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<pre class="literal-block">
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cd build
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cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/home/user/DF
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make install
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</pre>
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<p>Obviously, replace the install path with path to your DF. This will build the library
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along with the normal set of plugins and install them into your DF folder.</p>
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<p>Alternatively, you can use ccmake instead of cmake:</p>
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<pre class="literal-block">
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cd build
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ccmake ..
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make install
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</pre>
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<p>This will show a curses-based interface that lets you set all of the
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extra options.</p>
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<p>You can also use a cmake-friendly IDE like KDevelop 4 or the cmake-gui
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program.</p>
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</div>
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</div>
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<div class="section" id="building-on-windows">
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<h1><a class="toc-backref" href="#id5">Building on Windows</a></h1>
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<p>First, you need <tt class="docutils literal">cmake</tt>. Get the win32 installer version from the official
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site: <a class="reference external" href="http://www.cmake.org/cmake/resources/software.html">http://www.cmake.org/cmake/resources/software.html</a></p>
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<p>It has the usual installer wizard. Make sure you let it add its binary folder
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to your binary search PATH so the tool can be later run from anywhere.</p>
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<p>You'll need a copy of Microsoft Visual C++ 2010. The Express version is sufficient.
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Grab it from Microsoft's site.</p>
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<p>For the code generation parts, you'll need perl and XML::LibXML. You can install them like this:
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* download and install strawberry perl from http://strawberryperl.com/
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* reboot so that the system can pick up the new binary path
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* open a cmd.exe window and run "cpan XML::LibXML" (obviously without the quotes). This can take a while to complete.</p>
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<div class="section" id="id1">
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<h2><a class="toc-backref" href="#id6">Build</a></h2>
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<p>Open the <tt class="docutils literal">build</tt> folder and double click the batch script there. This will eventually open
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a cmake GUI window. Here, set CMAKE_INSTALL_PREFIX to your DF folder and set up any other
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options you're interested in. Hit configure and generate, close the GUI.</p>
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<p>This crates a folder under build/ that contains the solution files for MSVC.</p>
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<p>When you open the solution, make sure you never use the Debug builds. Those aren't
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binary-compatible with DF. If you try to use a debug build with DF, you'll only get crashes.
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So pick either Release or RelWithDebInfo build and build the INSTALL target.</p>
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</div>
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</div>
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<div class="section" id="build-types">
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<h1><a class="toc-backref" href="#id7">Build types</a></h1>
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<p><tt class="docutils literal">cmake</tt> allows you to pick a build type by changing this
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variable: <tt class="docutils literal">CMAKE_BUILD_TYPE</tt></p>
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<pre class="literal-block">
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cmake .. -DCMAKE_BUILD_TYPE:string=BUILD_TYPE
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</pre>
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<p>Without specifying a build type or 'None', cmake uses the
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<tt class="docutils literal">CMAKE_CXX_FLAGS</tt> variable for building.</p>
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<p>Valid and useful build types include 'Release', 'Debug' and
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'RelWithDebInfo'. 'Debug' is not available on Windows.</p>
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</div>
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<div class="section" id="using-the-library-as-a-developer">
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<h1><a class="toc-backref" href="#id8">Using the library as a developer</a></h1>
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<p>Currently, the only way to use the library is to write a plugin that can be loaded by it.
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All the plugins can be found in the 'plugins' folder. There's no in-depth documentation
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on how to write one yet, but it should be easy enough to copy one and just follow the pattern.</p>
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<p>The most important parts of DFHack are the Core, Console, Modules and Plugins.</p>
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<ul class="simple">
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<li>Core acts as the centerpiece of DFHack - it acts as a filter between DF and SDL and synchronizes the various plugins with DF.</li>
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<li>Console is a thread-safe console that can be used to invoke commands exported by Plugins.</li>
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<li>Modules actually describe the way to access information in DF's memory. You can get them from the Core. Most modules are split into two parts: high-level and low-level. Higl-level is mostly method calls, low-level publicly visible pointers to DF's data structures.</li>
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<li>Plugins are the tools that use all the other stuff to make things happen. A plugin can have a list of commands that it exports and an onupdate function that will be called each DF game tick.</li>
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</ul>
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<p>Rudimentary API documentation can be built using doxygen (see build options with <tt class="docutils literal">ccmake</tt> or <tt class="docutils literal"><span class="pre">cmake-gui</span></tt>).</p>
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<p>DFHack consists of variously licensed code, but invariably weak copyleft.
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The main license is zlib/libpng, some bits are MIT licensed, and some are BSD licensed.</p>
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<p>Feel free to add your own extensions and plugins. Contributing back to
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the dfhack repository is welcome and the right thing to do :)</p>
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<div class="section" id="contributing-to-dfhack">
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<h2><a class="toc-backref" href="#id9">Contributing to DFHack</a></h2>
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<p>Several things should be kept in mind when contributing to DFHack.</p>
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<div class="section" id="coding-style">
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<h3><a class="toc-backref" href="#id10">Coding style</a></h3>
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<p>DFhack uses ANSI formatting and four spaces as indentation. Line
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endings are UNIX. The files use UTF-8 encoding. Code not following this
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won't make me happy, because I'll have to fix it. There's a good chance
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I'll make <em>you</em> fix it ;)</p>
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</div>
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<div class="section" id="how-to-get-new-code-into-dfhack">
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<h3><a class="toc-backref" href="#id11">How to get new code into DFHack</a></h3>
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<p>You can send patches or make a clone of the github repo and ask me on
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the IRC channel to pull your code in. I'll review it and see if there
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are any problems. I'll fix them if they are minor.</p>
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<p>Fixes are higher in priority. If you want to work on something, but
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don't know what, check out <a class="reference external" href="http://github.com/peterix/dfhack/issues">http://github.com/peterix/dfhack/issues</a> --
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this is also a good place to dump new ideas and/or bugs that need
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fixing.</p>
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</div>
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<div class="section" id="memory-research">
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<h3><a class="toc-backref" href="#id12">Memory research</a></h3>
|
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<p>If you want to do memory research, you'll need some tools and some knowledge.
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In general, you'll need a good memory viewer and optionally something
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to look at machine code without getting crazy :)</p>
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<p>Good windows tools include:</p>
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<ul class="simple">
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<li>Cheat Engine</li>
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<li>IDA Pro (the free version)</li>
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</ul>
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<p>Good linux tools:</p>
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<ul class="simple">
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<li>edb (Evan's Debugger)</li>
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<li>IDA Pro running under wine.</li>
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<li>Some of the tools residing in the <tt class="docutils literal">legacy</tt> dfhack branch.</li>
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</ul>
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<p>Using publicly known information and analyzing the game's data is preferred.</p>
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</div>
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</div>
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</div>
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</div>
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</body>
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</html>
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