dfhack/plugins/buildingplan/plannedbuilding.cpp

37 lines
1.1 KiB
C++

#include "plannedbuilding.h"
#include "buildingplan.h"
#include "Debug.h"
#include "modules/World.h"
namespace DFHack {
DBG_EXTERN(buildingplan, status);
DBG_EXTERN(buildingplan, cycle);
}
using namespace DFHack;
PlannedBuilding::PlannedBuilding(color_ostream &out, df::building *building)
: id(building->id) {
DEBUG(status,out).print("creating persistent data for building %d\n", id);
bld_config = World::AddPersistentData(BLD_CONFIG_KEY);
set_config_val(bld_config, BLD_CONFIG_ID, id);
}
PlannedBuilding::PlannedBuilding(PersistentDataItem &bld_config)
: id(get_config_val(bld_config, BLD_CONFIG_ID)), bld_config(bld_config) { }
// Ensure the building still exists and is in a valid state. It can disappear
// for lots of reasons, such as running the game with the buildingplan plugin
// disabled, manually removing the building, modifying it via the API, etc.
df::building * PlannedBuilding::getBuildingIfValidOrRemoveIfNot(color_ostream &out) {
auto bld = df::building::find(id);
bool valid = bld && bld->getBuildStage() == 0;
if (!valid) {
remove(out);
return NULL;
}
return bld;
}