1124 lines
38 KiB
Lua
1124 lines
38 KiB
Lua
-- allows to do jobs in adv. mode.
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keybinds={
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nextJob={key="CUSTOM_SHIFT_T",desc="Next job in the list"},
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prevJob={key="CUSTOM_SHIFT_R",desc="Previous job in the list"},
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continue={key="A_WAIT",desc="Continue job if available"},
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down_alt1={key="CUSTOM_CTRL_D",desc="Use job down"},
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down_alt2={key="CURSOR_DOWN_Z_AUX",desc="Use job down"},
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up_alt1={key="CUSTOM_CTRL_E",desc="Use job up"},
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up_alt2={key="CURSOR_UP_Z_AUX",desc="Use job up"},
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use_same={key="A_MOVE_SAME_SQUARE",desc="Use job at the tile you are standing"},
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workshop={key="CHANGETAB",desc="Show building menu"},
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}
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local gui = require 'gui'
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local wid=require 'gui.widgets'
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local dialog=require 'gui.dialogs'
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local buildings=require 'dfhack.buildings'
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local bdialog=require 'gui.buildings'
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local workshopJobs=require 'dfhack.workshops'
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local utils=require 'utils'
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local tile_attrs = df.tiletype.attrs
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settings={build_by_items=false,check_inv=false,df_assign=true}
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local mode_name
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for k,v in ipairs({...}) do --setting parsing
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if v=="-c" or v=="--cheat" then
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settings.build_by_items=true
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settings.df_assign=false
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elseif v=="-i" or v=="--inventory" then
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settings.check_inv=true
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settings.df_assign=false
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elseif v=="-a" or v=="--nodfassign" then
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settings.df_assign=false
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else
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mode_name=v
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end
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end
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mode=mode or 0
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function Disclaimer(tlb)
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local dsc={"The Gathering Against ",{text="Goblin ",pen=dfhack.pen.parse{fg=COLOR_GREEN,bg=0}}, "Oppresion ",
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"(TGAGO) is not responsible for all ",NEWLINE,"the damage that this tool can (and will) cause to you and your loved worlds",NEWLINE,"and/or sanity.Please use with caution.",NEWLINE,{text="Magma not included.",pen=dfhack.pen.parse{fg=COLOR_LIGHTRED,bg=0}}}
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if tlb then
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for _,v in ipairs(dsc) do
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table.insert(tlb,v)
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end
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end
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return dsc
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end
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function showHelp()
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local helptext={
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"This tool allow you to perform jobs as a dwarf would in dwarf mode. When ",NEWLINE,
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"cursor is available you can press ",{key="SELECT", text="select",key_sep="()"},
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" to enqueue a job from",NEWLINE,"pointer location. If job is 'Build' and there is no planed construction",NEWLINE,
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"at cursor this tool show possible building choices.",NEWLINE,NEWLINE,{text="Keybindings:",pen=dfhack.pen.parse{fg=COLOR_CYAN,bg=0}},NEWLINE
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}
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for k,v in pairs(keybinds) do
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table.insert(helptext,{key=v.key,text=v.desc,key_sep=":"})
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table.insert(helptext,NEWLINE)
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end
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table.insert(helptext,{text="CAREFULL MOVE",pen=dfhack.pen.parse{fg=COLOR_LIGHTGREEN,bg=0}})
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table.insert(helptext,": use job in that direction")
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table.insert(helptext,NEWLINE)
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table.insert(helptext,NEWLINE)
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Disclaimer(helptext)
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require("gui.dialogs").showMessage("Help!?!",helptext)
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end
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--[[ low level job management ]]--
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function getLastJobLink()
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local st=df.global.world.job_list
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while st.next~=nil do
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st=st.next
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end
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return st
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end
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function addNewJob(job)
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local lastLink=getLastJobLink()
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local newLink=df.job_list_link:new()
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newLink.prev=lastLink
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lastLink.next=newLink
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newLink.item=job
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job.list_link=newLink
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end
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function makeJob(args)
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local newJob=df.job:new()
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newJob.id=df.global.job_next_id
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df.global.job_next_id=df.global.job_next_id+1
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--newJob.flags.special=true
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newJob.job_type=args.job_type
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newJob.completion_timer=-1
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newJob.pos:assign(args.pos)
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args.job=newJob
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local failed
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for k,v in ipairs(args.pre_actions or {}) do
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local ok,msg=v(args)
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if not ok then
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failed=msg
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break
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end
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end
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if failed==nil then
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AssignUnitToJob(newJob,args.unit,args.from_pos)
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for k,v in ipairs(args.post_actions or {}) do
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local ok,msg=v(args)
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if not ok then
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failed=msg
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break
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end
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end
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if failed then
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UnassignJob(newJob,args.unit)
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end
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end
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if failed==nil then
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addNewJob(newJob)
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return newJob
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else
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newJob:delete()
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return false,failed
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end
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end
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function UnassignJob(job,unit,unit_pos)
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unit.job.current_job=nil
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end
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function AssignUnitToJob(job,unit,unit_pos)
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job.general_refs:insert("#",{new=df.general_ref_unit_workerst,unit_id=unit.id})
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unit.job.current_job=job
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unit_pos=unit_pos or {x=job.pos.x,y=job.pos.y,z=job.pos.z}
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unit.path.dest:assign(unit_pos)
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return true
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end
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function SetCreatureRef(args)
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local job=args.job
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local pos=args.pos
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for k,v in pairs(df.global.world.units.active) do
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if v.pos.x==pos.x and v.pos.y==pos.y and v.pos.z==pos.z then
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job.general_refs:insert("#",{new=df.general_ref_unit_cageest,unit_id=v.id})
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return
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end
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end
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end
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function SetPatientRef(args)
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local job=args.job
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local pos=args.pos
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for k,v in pairs(df.global.world.units.active) do
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if v.pos.x==pos.x and v.pos.y==pos.y and v.pos.z==pos.z then
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job.general_refs:insert("#",{new=df.general_ref_unit_patientst,unit_id=v.id})
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return
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end
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end
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end
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function MakePredicateWieldsItem(item_skill)
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local pred=function(args)
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local inv=args.unit.inventory
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for k,v in pairs(inv) do
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if v.mode==1 and df.item_weaponst:is_instance(v.item) then
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if v.item.subtype.skill_melee==item_skill and args.unit.body.weapon_bp==v.body_part_id then
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return true
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end
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end
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end
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return false,"Correct tool not equiped"
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end
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return pred
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end
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function makeset(args)
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local tbl={}
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for k,v in pairs(args) do
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tbl[v]=true
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end
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return tbl
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end
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function NotConstruct(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].material~=df.tiletype_material.CONSTRUCTION and dfhack.buildings.findAtTile(args.pos)==nil then
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return true
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else
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return false, "Can only do it on non constructions"
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end
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end
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function NoConstructedBuilding(args)
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local bld=dfhack.buildings.findAtTile(args.pos)
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if bld and bld.construction_stage==3 then
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return false, "Can only do it on clear area or non-finished buildings"
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end
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return true
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end
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function IsBuilding(args)
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if dfhack.buildings.findAtTile(args.pos) then
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return true
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end
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return false, "Can only do it on buildings"
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end
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function IsConstruct(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].material==df.tiletype_material.CONSTRUCTION then
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return true
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else
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return false, "Can only do it on constructions"
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end
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end
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function SameSquare(args)
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local pos1=args.pos
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local pos2=args.from_pos
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if pos1.x==pos2.x and pos1.y==pos2.y and pos1.z==pos2.z then
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return true
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else
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return false, "Can only do it on same square"
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end
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end
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function IsHardMaterial(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local mat=tile_attrs[tt].material
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local hard_materials=makeset{df.tiletype_material.STONE,df.tiletype_material.FEATURE,
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df.tiletype_material.LAVA_STONE,df.tiletype_material.MINERAL,df.tiletype_material.FROZEN_LIQUID,}
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if hard_materials[mat] then
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return true
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else
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return false, "Can only do it on hard materials"
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end
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end
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function IsStairs(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local shape=tile_attrs[tt].shape
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if shape==df.tiletype_shape.STAIR_UP or shape==df.tiletype_shape.STAIR_DOWN or shape==df.tiletype_shape.STAIR_UPDOWN or shape==df.tiletype_shape.RAMP then
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return true
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else
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return false,"Can only do it on stairs/ramps"
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end
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end
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function IsFloor(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local shape=tile_attrs[tt].shape
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if shape==df.tiletype_shape.FLOOR or shape==df.tiletype_shape.BOULDER or shape==df.tiletype_shape.PEBBLES then
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return true
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else
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return false,"Can only do it on floors"
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end
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end
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function IsWall(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].shape==df.tiletype_shape.WALL then
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return true
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else
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return false, "Can only do it on walls"
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end
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end
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function IsTree(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].shape==df.tiletype_shape.TREE then
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return true
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else
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return false, "Can only do it on trees"
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end
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end
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function IsPlant(args)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].shape==df.tiletype_shape.SHRUB then
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return true
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else
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return false, "Can only do it on plants"
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end
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end
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function IsWater(args)
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return true
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end
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function IsUnit(args)
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local pos=args.pos
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for k,v in pairs(df.global.world.units.active) do
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if v.pos.x==pos.x and v.pos.y==pos.y and v.pos.z==pos.z then
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return true
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end
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end
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return false,"Unit must be present"
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end
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function itemsAtPos(pos,tbl)
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local ret=tbl or {}
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for k,v in pairs(df.global.world.items.all) do
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if v.pos.x==pos.x and v.pos.y==pos.y and v.pos.z==pos.z and v.flags.on_ground then
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table.insert(ret,v)
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end
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end
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return ret
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end
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function AssignBuildingRef(args)
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local bld=dfhack.buildings.findAtTile(args.pos)
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args.job.general_refs:insert("#",{new=df.general_ref_building_holderst,building_id=bld.id})
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bld.jobs:insert("#",args.job)
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return true
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end
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function BuildingChosen(inp_args,type_id,subtype_id,custom_id)
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local args={}
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args.type=type_id
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args.subtype=subtype_id
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args.custom=custom_id
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args.pos=inp_args.pos
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--if settings.build_by_items then
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-- args.items=itemsAtPos(inp_args.from_pos)
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--end
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--printall(args.items)
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buildings.constructBuilding(args)
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end
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function RemoveBuilding(args)
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local bld=dfhack.buildings.findAtTile(args.pos)
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if bld~=nil then
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bld:queueDestroy()
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for k,v in ipairs(bld.jobs) do
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if v.job_type==df.job_type.DestroyBuilding then
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AssignUnitToJob(v,args.unit,args.from_pos)
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return true
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end
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end
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return false,"Building removal job failed to be created"
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else
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return false,"No building to remove"
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end
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end
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function isSuitableItem(job_item,item)
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--todo butcher test
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if job_item.item_type~=-1 then
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if item:getType()~= job_item.item_type then
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return false, "type"
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elseif job_item.item_subtype~=-1 then
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if item:getSubtype()~=job_item.item_subtype then
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return false,"subtype"
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end
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end
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end
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if job_item.mat_type~=-1 then
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if item:getActualMaterial()~= job_item.mat_type then --unless we would want to make hist-fig specific reactions
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return false, "material"
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elseif job_item.mat_index~=-1 then
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if item:getActualMaterialIndex()~=job_item.mat_index then
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return false,"material index"
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end
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end
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end
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local matinfo=dfhack.matinfo.decode(item)
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--print(matinfo:getCraftClass())
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--print("Matching ",item," vs ",job_item)
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if not matinfo:matches(job_item) then
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return false,"matinfo"
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end
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-- some bonus checks:
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if job_item.flags2.building_material and not item:isBuildMat() then
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return false,"non-build mat"
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end
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-- *****************
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--print("--Matched")
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--reagen_index?? reaction_id??
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if job_item.metal_ore~=-1 and not item:isMetalOre(job_item.metal_ore) then
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return false,"metal ore"
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end
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if job_item.min_dimension~=-1 then
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end
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if #job_item.contains~=0 then
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end
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if job_item.has_tool_use~=-1 then
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if not item:hasToolUse(job_item.has_tool_use) then
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return false,"tool use"
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end
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end
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if job_item.has_material_reaction_product~="" then
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local ok=false
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for k,v in pairs(matinfo.material.reaction_product.id) do
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if v.value==job_item.has_material_reaction_product then
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ok=true
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break
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end
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end
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if not ok then
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return false, "no material reaction product"
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end
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end
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if job_item.reaction_class~="" then
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local ok=false
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for k,v in pairs(matinfo.material.reaction_class) do
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if v.value==job_item.reaction_class then
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ok=true
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break
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end
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end
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if not ok then
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return false, "no material reaction class"
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end
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end
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return true
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end
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function getItemsUncollected(job)
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local ret={}
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for id,jitem in pairs(job.items) do
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local x,y,z=dfhack.items.getPosition(jitem.item)
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if x~=job.pos.x or y~=job.pos.y or z~=job.pos.z then
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table.insert(ret,jitem)
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end
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end
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return ret
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end
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function AddItem(tbl,item,recurse)
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table.insert(tbl,item)
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if recurse then
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local subitems=dfhack.items.getContainedItems(item)
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if subitems~=nil then
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for k,v in pairs(subitems) do
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AddItem(tbl,v,recurse)
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end
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end
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end
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end
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function EnumItems(args)
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local ret=args.table or {}
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if args.all then
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for k,v in pairs(df.global.world.items.all) do
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if v.flags.on_ground then
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AddItem(ret,v,args.deep)
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end
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end
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elseif args.pos~=nil then
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for k,v in pairs(df.global.world.items.all) do
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if v.pos.x==args.pos.x and v.pos.y==args.pos.y and v.pos.z==args.pos.z and v.flags.on_ground then
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AddItem(ret,v,args.deep)
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end
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end
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end
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if args.unit~=nil then
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for k,v in pairs(args.unit.inventory) do
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if args.inv[v.mode] then
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AddItem(ret,v.item,args.deep)
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end
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end
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end
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return ret
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end
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jobitemEditor=defclass(jobitemEditor,gui.FramedScreen)
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jobitemEditor.ATTRS{
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frame_style = gui.GREY_LINE_FRAME,
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frame_inset = 1,
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allow_add=false,
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allow_remove=false,
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allow_any_item=false,
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job=DEFAULT_NIL,
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items=DEFAULT_NIL,
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}
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function jobitemEditor:init(args)
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--self.job=args.job
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if self.job==nil then qerror("This screen must have job target") end
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if self.items==nil then qerror("This screen must have item list") end
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local itemChoices={}
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table.insert(itemChoices,{text="<nothing>"})
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for k,v in pairs(self.items) do
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table.insert(itemChoices,{item=v,text=dfhack.items.getDescription(v, 0)})
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end
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self.itemChoices=itemChoices
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self:addviews{
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wid.Label{
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view_id = 'label',
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text = args.prompt,
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text_pen = args.text_pen,
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frame = { l = 0, t = 0 },
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},
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wid.List{
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view_id = 'itemList',
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frame = { l = 0, t = 2 ,b=2},
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on_submit = self:callback("selectJobItem")
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},
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wid.Label{
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frame = { b=1,l=1},
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text ={{text= ": cancel",
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key = "LEAVESCREEN",
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on_activate= self:callback("dismiss")
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},
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{
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gap=3,
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text= ": accept",
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key = "SEC_SELECT",
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on_activate= self:callback("commit"),
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enabled=self:callback("jobValid")
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},
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{
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gap=3,
|
|
text= ": add",
|
|
key = "CUSTOM_A",
|
|
enabled=false,
|
|
--on_activate= self:callback("commit")
|
|
},
|
|
{
|
|
gap=3,
|
|
text= ": remove",
|
|
key = "CUSTOM_R",
|
|
enabled=false,
|
|
--on_activate= self:callback("commit")
|
|
},}
|
|
},
|
|
}
|
|
self.assigned={}
|
|
self:fill(self.job)
|
|
end
|
|
|
|
function jobitemEditor:fill(job)
|
|
local choices={}
|
|
for item_id, trg_job_item in ipairs(job.job_items) do
|
|
local str="<nothing>"
|
|
if self.assigned[item_id] ~=nil then
|
|
str=dfhack.items.getDescription(self.assigned[item_id],0)
|
|
end
|
|
local text={string.format("%3d:",item_id)}
|
|
if self.assigned[item_id]~=nil then
|
|
for subid,assigned_item in ipairs(self.assigned[item_id]) do
|
|
table.insert(text," "..dfhack.items.getDescription(assigned_item,0))
|
|
table.insert(text,"\n")
|
|
end
|
|
else
|
|
table.insert(text,"<nothing>")
|
|
end
|
|
table.insert(choices,{text=text,
|
|
job_item=trg_job_item,job_item_idx=item_id})
|
|
end
|
|
self.choices=choices
|
|
self.subviews.itemList:setChoices(choices)
|
|
end
|
|
function jobitemEditor:countMatched(job_item_idx,job_item)
|
|
local sum=0
|
|
if self.assigned[job_item_idx]==nil then return false end
|
|
for k,v in pairs(self.assigned[job_item_idx]) do
|
|
sum=sum+v:getTotalDimension()
|
|
end
|
|
return job_item.quantity<=sum
|
|
end
|
|
function jobitemEditor:jobValid()
|
|
for k,v in pairs(self.job.job_items) do
|
|
if not self:countMatched(k,v) then
|
|
return false
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
function jobitemEditor:itemChosen(job_choice,index,choice)
|
|
if choice.item==nil then
|
|
self.assigned[job_choice.job_item_idx]=nil
|
|
else
|
|
self.assigned[job_choice.job_item_idx]=self.assigned[job_choice.job_item_idx] or {}
|
|
table.insert(self.assigned[job_choice.job_item_idx],choice.item)
|
|
if not self:countMatched(job_choice.job_item_idx,job_choice.job_item) then
|
|
self:selectJobItem(nil,job_choice)
|
|
end
|
|
end
|
|
self:fill(self.job)
|
|
end
|
|
function jobitemEditor:selectJobItem(index,choice)
|
|
local filtered_items={}
|
|
for k,v in pairs(self.itemChoices) do
|
|
if (v.text=="<nothing>" or isSuitableItem(choice.job_item,v.item)) and (v.item==nil or not self:isAssigned(v.item)) then
|
|
table.insert(filtered_items,v)
|
|
end
|
|
end
|
|
dialog.showListPrompt("Item choice", "Choose item:", nil, filtered_items, self:callback("itemChosen",choice), nil,nil,true) --custom item choice dialog req
|
|
end
|
|
function jobitemEditor:isAssigned(item)
|
|
for k,v in pairs(self.assigned) do
|
|
for subid, aitem in pairs(v) do
|
|
if aitem.id==item.id then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function jobitemEditor:commit()
|
|
|
|
for job_item_id,v in pairs(self.assigned) do
|
|
for sub_id,cur_item in pairs(v) do
|
|
self.job.items:insert("#",{new=true,item=cur_item,role=df.job_item_ref.T_role.Reagent,job_item_idx=job_item_id})
|
|
end
|
|
end
|
|
local uncollected = getItemsUncollected(job)
|
|
if #uncollected == 0 then
|
|
self.job.flags.working=true
|
|
else
|
|
uncollected[1].is_fetching=1
|
|
self.job.flags.fetching=true
|
|
end
|
|
self:dismiss()
|
|
end
|
|
function AssignJobItems(args)
|
|
|
|
if settings.df_assign then --use df default logic and hope that it would work
|
|
return true
|
|
end
|
|
-- first find items that you want to use for the job
|
|
local job=args.job
|
|
local its=EnumItems{pos=args.from_pos,unit=args.unit,
|
|
inv={[df.unit_inventory_item.T_mode.Hauled]=settings.check_inv,[df.unit_inventory_item.T_mode.Worn]=settings.check_inv,
|
|
[df.unit_inventory_item.T_mode.Weapon]=settings.check_inv,},deep=true}
|
|
--[[ job item editor...
|
|
jobitemEditor{job=args.job,items=its}:show()
|
|
local ok=job.flags.working or job.flags.fetching
|
|
if not ok then
|
|
return ok, "Stuff"
|
|
else
|
|
return ok
|
|
end
|
|
--]]
|
|
-- [=[
|
|
--[[while(#job.items>0) do --clear old job items
|
|
job.items[#job.items-1]:delete()
|
|
job.items:erase(#job.items-1)
|
|
end]]
|
|
local item_counts={}
|
|
for job_id, trg_job_item in ipairs(job.job_items) do
|
|
item_counts[job_id]=trg_job_item.quantity
|
|
end
|
|
local used_item_id={}
|
|
for job_id, trg_job_item in ipairs(job.job_items) do
|
|
for _,cur_item in pairs(its) do
|
|
if not used_item_id[cur_item.id] then
|
|
|
|
local item_suitable,msg=isSuitableItem(trg_job_item,cur_item)
|
|
--if msg then
|
|
-- print(cur_item,msg)
|
|
--end
|
|
|
|
if (item_counts[job_id]>0 and item_suitable) or settings.build_by_items then
|
|
cur_item.flags.in_job=true
|
|
job.items:insert("#",{new=true,item=cur_item,role=df.job_item_ref.T_role.Reagent,job_item_idx=job_id})
|
|
item_counts[job_id]=item_counts[job_id]-cur_item:getTotalDimension()
|
|
--print(string.format("item added, job_item_id=%d, item %s, quantity left=%d",job_id,tostring(cur_item),item_counts[job_id]))
|
|
used_item_id[cur_item.id]=true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if not settings.build_by_items then
|
|
for job_id, trg_job_item in ipairs(job.job_items) do
|
|
if item_counts[job_id]>0 then
|
|
return false, "Not enough items for this job"
|
|
end
|
|
end
|
|
end
|
|
local uncollected = getItemsUncollected(job)
|
|
if #uncollected == 0 then
|
|
job.flags.working=true
|
|
else
|
|
uncollected[1].is_fetching=1
|
|
job.flags.fetching=true
|
|
end
|
|
--todo set working for workshops if items are present, else set fetching (and at least one item to is_fetching=1)
|
|
--job.flags.working=true
|
|
return true
|
|
--]=]
|
|
end
|
|
function AssignJobToBuild(args)
|
|
local bld=dfhack.buildings.findAtTile(args.pos)
|
|
args.job_type=df.job_type.ConstructBuilding
|
|
if bld~=nil then
|
|
for idx,job in pairs(bld.jobs) do
|
|
if job.job_type==df.job_type.ConstructBuilding then
|
|
args.job=job
|
|
break
|
|
end
|
|
end
|
|
|
|
if args.job~=nil then
|
|
local ok,msg=AssignJobItems(args)
|
|
if not ok then
|
|
return false,msg
|
|
else
|
|
AssignUnitToJob(args.job,args.unit,args.from_pos)
|
|
end
|
|
else
|
|
local t={items=buildings.getFiltersByType({},bld:getType(),bld:getSubtype(),bld:getCustomType())}
|
|
args.pre_actions={dfhack.curry(setFiltersUp,t),AssignJobItems,AssignBuildingRef}
|
|
local ok,msg=makeJob(args)
|
|
return ok,msg
|
|
end
|
|
else
|
|
bdialog.BuildingDialog{on_select=dfhack.curry(BuildingChosen,args),hide_none=true}:show()
|
|
end
|
|
return true
|
|
end
|
|
function CancelJob(unit)
|
|
local c_job=unit.job.current_job
|
|
if c_job then
|
|
unit.job.current_job =nil --todo add real cancelation
|
|
for k,v in pairs(c_job.general_refs) do
|
|
if df.general_ref_unit_workerst:is_instance(v) then
|
|
v:delete()
|
|
c_job.general_refs:erase(k)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
function ContinueJob(unit)
|
|
local c_job=unit.job.current_job
|
|
if c_job then
|
|
c_job.flags.suspend=false
|
|
for k,v in pairs(c_job.items) do
|
|
if v.is_fetching==1 then
|
|
unit.path.dest:assign(v.item.pos)
|
|
return
|
|
end
|
|
end
|
|
unit.path.dest:assign(c_job.pos)
|
|
end
|
|
end
|
|
|
|
actions={
|
|
{"CarveFortification" ,df.job_type.CarveFortification,{IsWall,IsHardMaterial}},
|
|
{"DetailWall" ,df.job_type.DetailWall,{IsWall,IsHardMaterial}},
|
|
{"DetailFloor" ,df.job_type.DetailFloor,{IsFloor,IsHardMaterial,SameSquare}},
|
|
--{"CarveTrack" ,df.job_type.CarveTrack}, -- does not work??
|
|
{"Dig" ,df.job_type.Dig,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
{"CarveUpwardStaircase" ,df.job_type.CarveUpwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
{"CarveDownwardStaircase",df.job_type.CarveDownwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING)}},
|
|
{"CarveUpDownStaircase" ,df.job_type.CarveUpDownStaircase,{MakePredicateWieldsItem(df.job_skill.MINING)}},
|
|
{"CarveRamp" ,df.job_type.CarveRamp,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
{"DigChannel" ,df.job_type.DigChannel,{MakePredicateWieldsItem(df.job_skill.MINING)}},
|
|
{"FellTree" ,df.job_type.FellTree,{MakePredicateWieldsItem(df.job_skill.AXE),IsTree}},
|
|
{"Fish" ,df.job_type.Fish,{IsWater}},
|
|
--{"Diagnose Patient" ,df.job_type.DiagnosePatient,{IsUnit},{SetPatientRef}},
|
|
--{"Surgery" ,df.job_type.Surgery,{IsUnit},{SetPatientRef}},
|
|
{"TameAnimal" ,df.job_type.TameAnimal,{IsUnit},{SetCreatureRef}},
|
|
{"GatherPlants" ,df.job_type.GatherPlants,{IsPlant}},
|
|
{"RemoveConstruction" ,df.job_type.RemoveConstruction,{IsConstruct}},
|
|
{"RemoveBuilding" ,RemoveBuilding,{IsBuilding}},
|
|
{"RemoveStairs" ,df.job_type.RemoveStairs,{IsStairs,NotConstruct}},
|
|
--{"HandleLargeCreature" ,df.job_type.HandleLargeCreature,{isUnit},{SetCreatureRef}},
|
|
{"Build" ,AssignJobToBuild,{NoConstructedBuilding}},
|
|
|
|
}
|
|
|
|
for id,action in pairs(actions) do
|
|
if action[1]==mode_name then
|
|
mode=id-1
|
|
break
|
|
end
|
|
end
|
|
usetool=defclass(usetool,gui.Screen)
|
|
usetool.focus_path = 'advfort'
|
|
function usetool:getModeName()
|
|
local adv=df.global.world.units.active[0]
|
|
if adv.job.current_job then
|
|
return string.format("%s working(%d) ",(actions[(mode or 0)+1][1] or ""),adv.job.current_job.completion_timer)
|
|
else
|
|
return actions[(mode or 0)+1][1] or " "
|
|
end
|
|
|
|
end
|
|
|
|
function usetool:init(args)
|
|
self:addviews{
|
|
wid.Label{
|
|
view_id="mainLabel",
|
|
frame = {xalign=0,yalign=0},
|
|
text={{key=keybinds.prevJob.key},{gap=1,text=dfhack.curry(usetool.getModeName,self)},{gap=1,key=keybinds.nextJob.key},
|
|
}
|
|
},
|
|
|
|
|
|
wid.Label{
|
|
view_id="shopLabel",
|
|
frame = {l=35,xalign=0,yalign=0},
|
|
visible=false,
|
|
text={
|
|
{id="text1",gap=1,key=keybinds.workshop.key,key_sep="()", text="Workshop menu",pen=dfhack.pen.parse{fg=COLOR_YELLOW,bg=0}}}
|
|
}
|
|
}
|
|
end
|
|
|
|
function usetool:onIdle()
|
|
|
|
self._native.parent:logic()
|
|
end
|
|
MOVEMENT_KEYS = {
|
|
A_CARE_MOVE_N = { 0, -1, 0 }, A_CARE_MOVE_S = { 0, 1, 0 },
|
|
A_CARE_MOVE_W = { -1, 0, 0 }, A_CARE_MOVE_E = { 1, 0, 0 },
|
|
A_CARE_MOVE_NW = { -1, -1, 0 }, A_CARE_MOVE_NE = { 1, -1, 0 },
|
|
A_CARE_MOVE_SW = { -1, 1, 0 }, A_CARE_MOVE_SE = { 1, 1, 0 },
|
|
--[[A_MOVE_N = { 0, -1, 0 }, A_MOVE_S = { 0, 1, 0 },
|
|
A_MOVE_W = { -1, 0, 0 }, A_MOVE_E = { 1, 0, 0 },
|
|
A_MOVE_NW = { -1, -1, 0 }, A_MOVE_NE = { 1, -1, 0 },
|
|
A_MOVE_SW = { -1, 1, 0 }, A_MOVE_SE = { 1, 1, 0 },--]]
|
|
A_CUSTOM_CTRL_D = { 0, 0, -1 },
|
|
A_CUSTOM_CTRL_E = { 0, 0, 1 },
|
|
CURSOR_UP_Z_AUX = { 0, 0, 1 }, CURSOR_DOWN_Z_AUX = { 0, 0, -1 },
|
|
A_MOVE_SAME_SQUARE={0,0,0},
|
|
SELECT={0,0,0},
|
|
}
|
|
ALLOWED_KEYS={
|
|
A_MOVE_N=true,A_MOVE_S=true,A_MOVE_W=true,A_MOVE_E=true,A_MOVE_NW=true,
|
|
A_MOVE_NE=true,A_MOVE_SW=true,A_MOVE_SE=true,A_STANCE=true,SELECT=true,A_MOVE_DOWN_AUX=true,
|
|
A_MOVE_UP_AUX=true,A_LOOK=true,CURSOR_DOWN=true,CURSOR_UP=true,CURSOR_LEFT=true,CURSOR_RIGHT=true,
|
|
CURSOR_UPLEFT=true,CURSOR_UPRIGHT=true,CURSOR_DOWNLEFT=true,CURSOR_DOWNRIGHT=true,A_CLEAR_ANNOUNCEMENTS=true,
|
|
CURSOR_UP_Z=true,CURSOR_DOWN_Z=true,
|
|
}
|
|
function moddedpos(pos,delta)
|
|
return {x=pos.x+delta[1],y=pos.y+delta[2],z=pos.z+delta[3]}
|
|
end
|
|
function usetool:onHelp()
|
|
showHelp()
|
|
end
|
|
function setFiltersUp(specific,args)
|
|
local job=args.job
|
|
if specific.job_fields~=nil then
|
|
job:assign(specific.job_fields)
|
|
end
|
|
--printall(specific)
|
|
for _,v in ipairs(specific.items) do
|
|
--printall(v)
|
|
local filter=v
|
|
filter.new=true
|
|
job.job_items:insert("#",filter)
|
|
end
|
|
return true
|
|
end
|
|
function onWorkShopJobChosen(args,idx,choice)
|
|
args.pos=args.from_pos
|
|
args.job_type=choice.job_id
|
|
args.post_actions={AssignBuildingRef}
|
|
args.pre_actions={dfhack.curry(setFiltersUp,choice.filter),AssignJobItems}
|
|
local job,msg=makeJob(args)
|
|
if not job then
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
end
|
|
args.job=job
|
|
|
|
--[[for _,v in ipairs(choice.filter) do
|
|
local filter=require("utils").clone(args.common)
|
|
filter.new=true
|
|
require("utils").assign(filter,v)
|
|
--printall(filter)
|
|
job.job_items:insert("#",filter)
|
|
end--]]
|
|
--local ok,msg=AssignJobItems(args)
|
|
--print(ok,msg)
|
|
end
|
|
function siegeWeaponActionChosen(building,actionid)
|
|
local args
|
|
if actionid==1 then
|
|
building.facing=(building.facing+1)%4
|
|
elseif actionid==2 then
|
|
local action=df.job_type.LoadBallista
|
|
if building:getSubtype()==df.siegeengine_type.Catapult then
|
|
action=df.job_type.LoadCatapult
|
|
end
|
|
args={}
|
|
args.job_type=action
|
|
args.unit=df.global.world.units.active[0]
|
|
local from_pos={x=args.unit.pos.x,y=args.unit.pos.y, z=args.unit.pos.z}
|
|
args.from_pos=from_pos
|
|
args.pos=from_pos
|
|
args.pre_actions={dfhack.curry(setFiltersUp,{items={{}}})}
|
|
--issue a job...
|
|
elseif actionid==3 then
|
|
local action=df.job_type.FireBallista
|
|
if building:getSubtype()==df.siegeengine_type.Catapult then
|
|
action=df.job_type.FireCatapult
|
|
end
|
|
args={}
|
|
args.job_type=action
|
|
args.unit=df.global.world.units.active[0]
|
|
local from_pos={x=args.unit.pos.x,y=args.unit.pos.y, z=args.unit.pos.z}
|
|
args.from_pos=from_pos
|
|
args.pos=from_pos
|
|
--another job?
|
|
end
|
|
if args~=nil then
|
|
args.post_actions={AssignBuildingRef}
|
|
local ok,msg=makeJob(args)
|
|
if not ok then
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
end
|
|
end
|
|
end
|
|
function putItemToBuilding(building,item)
|
|
if building:getType()==df.building_type.Table then
|
|
dfhack.items.moveToBuilding(item,building,0)
|
|
else
|
|
local container=building.contained_items[0].item --todo maybe iterate over all, add if usemode==2?
|
|
dfhack.items.moveToContainer(item,container)
|
|
end
|
|
end
|
|
function usetool:openPutWindow(building)
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
local items=EnumItems{pos=adv.pos,unit=adv,
|
|
inv={[df.unit_inventory_item.T_mode.Hauled]=true,[df.unit_inventory_item.T_mode.Worn]=true,
|
|
[df.unit_inventory_item.T_mode.Weapon]=true,},deep=true}
|
|
local choices={}
|
|
for k,v in pairs(items) do
|
|
table.insert(choices,{text=dfhack.items.getDescription(v,0),item=v})
|
|
end
|
|
require("gui.dialogs").showListPrompt("Item choice", "Choose item to put into:", COLOR_WHITE,choices,function (idx,choice) putItemToBuilding(building,choice.item) end)
|
|
end
|
|
function usetool:openSiegeWindow(building)
|
|
require("gui.dialogs").showListPrompt("Engine job choice", "Choose what to do:",COLOR_WHITE,{"Turn","Load","Fire"},
|
|
dfhack.curry(siegeWeaponActionChosen,building))
|
|
end
|
|
function usetool:onWorkShopButtonClicked(building,index,choice)
|
|
local adv=df.global.world.units.active[0]
|
|
if df.interface_button_building_new_jobst:is_instance(choice.button) then
|
|
choice.button:click()
|
|
if #building.jobs>0 then
|
|
local job=building.jobs[#building.jobs-1]
|
|
AssignUnitToJob(job,adv,adv.pos)
|
|
AssignJobItems{job=job,from_pos=adv.pos,pos=adv.pos,unit=adv}
|
|
end
|
|
elseif df.interface_button_building_category_selectorst:is_instance(choice.button) or
|
|
df.interface_button_building_material_selectorst:is_instance(choice.button) then
|
|
choice.button:click()
|
|
self:openShopWindowButtoned(building,true)
|
|
end
|
|
printall(choice)
|
|
end
|
|
function usetool:openShopWindowButtoned(building,no_reset)
|
|
local wui=df.global.ui_sidebar_menus.workshop_job
|
|
if not no_reset then
|
|
wui:assign{category_id=-1,mat_type=-1,mat_index=-1}
|
|
for k,v in pairs(wui.material_category) do
|
|
wui.material_category[k]=false
|
|
end
|
|
end
|
|
building:fillSidebarMenu()
|
|
|
|
local list={}
|
|
for id,choice in pairs(wui.choices_visible) do
|
|
table.insert(list,{text=utils.call_with_string(choice,"getLabel"),button=choice})
|
|
end
|
|
if #list ==0 then
|
|
self:openShopWindow(building)
|
|
return
|
|
--qerror("No jobs for this workshop")
|
|
end
|
|
require("gui.dialogs").showListPrompt("Workshop job choice", "Choose what to make",COLOR_WHITE,list,self:callback("onWorkShopButtonClicked",building)
|
|
,nil, nil,true)
|
|
end
|
|
function usetool:openShopWindow(building)
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
local filter_pile=workshopJobs.getJobs(building:getType(),building:getSubtype(),building:getCustomType())
|
|
if filter_pile then
|
|
local state={unit=adv,from_pos={x=adv.pos.x,y=adv.pos.y, z=adv.pos.z}
|
|
,screen=self,bld=building,common=filter_pile.common}
|
|
choices={}
|
|
for k,v in pairs(filter_pile) do
|
|
table.insert(choices,{job_id=0,text=v.name:lower(),filter=v})
|
|
end
|
|
require("gui.dialogs").showListPrompt("Workshop job choice", "Choose what to make",COLOR_WHITE,choices,dfhack.curry(onWorkShopJobChosen,state)
|
|
,nil, nil,true)
|
|
else
|
|
qerror("No jobs for this workshop")
|
|
end
|
|
end
|
|
MODES={
|
|
[df.building_type.Table]={ --todo filters...
|
|
name="Put items",
|
|
input=usetool.openPutWindow,
|
|
},
|
|
[df.building_type.Coffin]={
|
|
name="Put items",
|
|
input=usetool.openPutWindow,
|
|
},
|
|
[df.building_type.Box]={
|
|
name="Put items",
|
|
input=usetool.openPutWindow,
|
|
},
|
|
[df.building_type.Weaponrack]={
|
|
name="Put items",
|
|
input=usetool.openPutWindow,
|
|
},
|
|
[df.building_type.Armorstand]={
|
|
name="Put items",
|
|
input=usetool.openPutWindow,
|
|
},
|
|
[df.building_type.Cabinet]={
|
|
name="Put items",
|
|
input=usetool.openPutWindow,
|
|
},
|
|
[df.building_type.Workshop]={
|
|
name="Workshop menu",
|
|
input=usetool.openShopWindowButtoned,
|
|
},
|
|
[df.building_type.Furnace]={
|
|
name="Workshop menu",
|
|
input=usetool.openShopWindowButtoned,
|
|
},
|
|
[df.building_type.SiegeEngine]={
|
|
name="Siege menu",
|
|
input=usetool.openSiegeWindow,
|
|
},
|
|
}
|
|
function usetool:shopMode(enable,mode,building)
|
|
self.subviews.shopLabel.visible=enable
|
|
if mode then
|
|
self.subviews.shopLabel:itemById("text1").text=mode.name
|
|
self.building=building
|
|
end
|
|
self.mode=mode
|
|
end
|
|
function usetool:shopInput(keys)
|
|
if keys[keybinds.workshop.key] then
|
|
self:openShopWindowButtoned(self.in_shop)
|
|
end
|
|
end
|
|
function usetool:fieldInput(keys)
|
|
local adv=df.global.world.units.active[0]
|
|
local cur_mode=actions[(mode or 0)+1]
|
|
local failed=false
|
|
for code,_ in pairs(keys) do
|
|
--print(code)
|
|
if MOVEMENT_KEYS[code] then
|
|
local state={unit=adv,pos=moddedpos(adv.pos,MOVEMENT_KEYS[code]),dir=MOVEMENT_KEYS[code],
|
|
from_pos={x=adv.pos.x,y=adv.pos.y, z=adv.pos.z},post_actions=cur_mode[4],pre_actions=cur_mode[5],job_type=cur_mode[2],screen=self}
|
|
if code=="SELECT" then
|
|
if df.global.cursor.x~=-30000 then
|
|
state.pos={x=df.global.cursor.x,y=df.global.cursor.y,z=df.global.cursor.z}
|
|
else
|
|
break
|
|
end
|
|
end
|
|
|
|
for _,p in pairs(cur_mode[3] or {}) do
|
|
local ok,msg=p(state)
|
|
if ok==false then
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
failed=true
|
|
end
|
|
end
|
|
|
|
if not failed then
|
|
local ok,msg
|
|
if type(cur_mode[2])=="function" then
|
|
ok,msg=cur_mode[2](state)
|
|
else
|
|
ok,msg=makeJob(state)
|
|
--(adv,moddedpos(adv.pos,MOVEMENT_KEYS[code]),cur_mode[2],adv.pos,cur_mode[4])
|
|
|
|
end
|
|
|
|
if code=="SELECT" then
|
|
self:sendInputToParent("LEAVESCREEN")
|
|
end
|
|
if ok then
|
|
self:sendInputToParent("A_WAIT")
|
|
else
|
|
dfhack.gui.showAnnouncement(msg,5,1)
|
|
end
|
|
end
|
|
return code
|
|
end
|
|
if code~="_STRING" and code~="_MOUSE_L" and code~="_MOUSE_R" then
|
|
if ALLOWED_KEYS[code] then
|
|
self:sendInputToParent(code)
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
function usetool:onInput(keys)
|
|
local adv=df.global.world.units.active[0]
|
|
if keys.LEAVESCREEN then
|
|
if df.global.cursor.x~=-30000 then
|
|
self:sendInputToParent("LEAVESCREEN")
|
|
else
|
|
self:dismiss()
|
|
CancelJob(adv)
|
|
end
|
|
elseif keys[keybinds.nextJob.key] then
|
|
mode=(mode+1)%#actions
|
|
elseif keys[keybinds.prevJob.key] then
|
|
mode=mode-1
|
|
if mode<0 then mode=#actions-1 end
|
|
--elseif keys.A_LOOK then
|
|
-- self:sendInputToParent("A_LOOK")
|
|
elseif keys[keybinds.continue.key] then
|
|
ContinueJob(adv)
|
|
self:sendInputToParent("A_WAIT")
|
|
else
|
|
if self.mode~=nil then
|
|
if keys[keybinds.workshop.key] then
|
|
self.mode.input(self,self.building)
|
|
end
|
|
self:fieldInput(keys)
|
|
else
|
|
self:fieldInput(keys)
|
|
end
|
|
end
|
|
end
|
|
function usetool:isOnBuilding()
|
|
local adv=df.global.world.units.active[0]
|
|
local bld=dfhack.buildings.findAtTile(adv.pos)
|
|
if bld and MODES[bld:getType()]~=nil and bld:getBuildStage()==bld:getMaxBuildStage() then
|
|
return true,MODES[bld:getType()],bld
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
function usetool:onRenderBody(dc)
|
|
self:shopMode(self:isOnBuilding())
|
|
self:renderParent()
|
|
end
|
|
if not (dfhack.gui.getCurFocus()=="dungeonmode/Look" or dfhack.gui.getCurFocus()=="dungeonmode/Default") then
|
|
qerror("This script requires an adventurer mode with (l)ook or default mode.")
|
|
end
|
|
usetool():show() |