1936 lines
60 KiB
ReStructuredText
1936 lines
60 KiB
ReStructuredText
##############
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DFHack Lua API
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##############
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.. contents::
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The current version of DFHack has extensive support for
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the Lua scripting language, providing access to:
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1. Raw data structures used by the game.
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2. Many C++ functions for high-level access to these
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structures, and interaction with dfhack itself.
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3. Some functions exported by C++ plugins.
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Lua code can be used both for writing scripts, which
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are treated by DFHack command line prompt almost as
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native C++ commands, and invoked by plugins written in c++.
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This document describes native API available to Lua in detail.
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It does not describe all of the utility functions
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implemented by Lua files located in hack/lua/...
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=========================
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DF data structure wrapper
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=========================
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DF structures described by the xml files in library/xml are exported
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to lua code as a tree of objects and functions under the ``df`` global,
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which broadly maps to the ``df`` namespace in C++.
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**WARNING**: The wrapper provides almost raw access to the memory
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of the game, so mistakes in manipulating objects are as likely to
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crash the game as equivalent plain C++ code would be. E.g. NULL
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pointer access is safely detected, but dangling pointers aren't.
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Objects managed by the wrapper can be broadly classified into the following groups:
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1. Typed object pointers (references).
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References represent objects in DF memory with a known type.
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In addition to fields and methods defined by the wrapped type,
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every reference has some built-in properties and methods.
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2. Untyped pointers
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Represented as lightuserdata.
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In assignment to a pointer NULL can be represented either as
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``nil``, or a NULL lightuserdata; reading a NULL pointer field
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returns ``nil``.
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3. Named types
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Objects in the ``df`` tree that represent identity of struct, class,
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enum and bitfield types. They host nested named types, static
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methods, builtin properties & methods, and, for enums and bitfields,
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the bi-directional mapping between key names and values.
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4. The ``global`` object
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``df.global`` corresponds to the ``df::global`` namespace, and
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behaves as a mix between a named type and a reference, containing
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both nested types and fields corresponding to global symbols.
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In addition to the ``global`` object and top-level types the ``df``
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global also contains a few global builtin utility functions.
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Typed object references
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=======================
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The underlying primitive lua object is userdata with a metatable.
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Every structured field access produces a new userdata instance.
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All typed objects have the following built-in features:
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* ``ref1 == ref2``, ``tostring(ref)``
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References implement equality by type & pointer value, and string conversion.
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* ``pairs(ref)``
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Returns an iterator for the sequence of actual C++ field names
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and values. Fields are enumerated in memory order. Methods and
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lua wrapper properties are not included in the iteration.
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**WARNING**: a few of the data structures (like ui_look_list)
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contain unions with pointers to different types with vtables.
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Using pairs on such structs is an almost sure way to crash with
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an access violation.
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* ``ref._kind``
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Returns one of: ``primitive``, ``struct``, ``container``,
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or ``bitfield``, as appropriate for the referenced object.
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* ``ref._type``
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Returns the named type object or a string that represents
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the referenced object type.
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* ``ref:sizeof()``
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Returns *size, address*
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* ``ref:new()``
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Allocates a new instance of the same type, and copies data
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from the current object.
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* ``ref:delete()``
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Destroys the object with the C++ ``delete`` operator.
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If destructor is not available, returns *false*.
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**WARNING**: the lua reference object remains as a dangling
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pointer, like a raw C++ pointer would.
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* ``ref:assign(object)``
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Assigns data from object to ref. Object must either be another
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ref of a compatible type, or a lua table; in the latter case
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special recursive assignment rules are applied.
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* ``ref:_displace(index[,step])``
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Returns a new reference with the pointer adjusted by index*step.
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Step defaults to the natural object size.
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Primitive references
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--------------------
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References of the *_kind* ``'primitive'`` are used for objects
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that don't fit any of the other reference types. Such
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references can only appear as a value of a pointer field,
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or as a result of calling the ``_field()`` method.
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They behave as structs with one field ``value`` of the right type.
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To make working with numeric buffers easier, they also allow
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numeric indices. Note that other than excluding negative values
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no bound checking is performed, since buffer length is not available.
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Index 0 is equivalent to the ``value`` field.
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Struct references
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-----------------
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Struct references are used for class and struct objects.
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They implement the following features:
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* ``ref.field``, ``ref.field = value``
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Valid fields of the structure may be accessed by subscript.
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Primitive typed fields, i.e. numbers & strings, are converted
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to/from matching lua values. The value of a pointer is a reference
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to the target, or nil/NULL. Complex types are represented by
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a reference to the field within the structure; unless recursive
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lua table assignment is used, such fields can only be read.
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**NOTE:** In case of inheritance, *superclass* fields have precedence
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over the subclass, but fields shadowed in this way can still
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be accessed as ``ref['subclasstype.field']``.
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This shadowing order is necessary because vtable-based classes
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are automatically exposed in their exact type, and the reverse
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rule would make access to superclass fields unreliable.
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* ``ref._field(field)``
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Returns a reference to a valid field. That is, unlike regular
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subscript, it returns a reference to the field within the structure
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even for primitive typed fields and pointers.
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* ``ref:vmethod(args...)``
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Named virtual methods are also exposed, subject to the same
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shadowing rules.
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* ``pairs(ref)``
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Enumerates all real fields (but not methods) in memory
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(= declaration) order.
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Container references
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--------------------
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Containers represent vectors and arrays, possibly resizable.
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A container field can associate an enum to the container
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reference, which allows accessing elements using string keys
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instead of numerical indices.
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Implemented features:
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* ``ref._enum``
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If the container has an associated enum, returns the matching
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named type object.
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* ``#ref``
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Returns the *length* of the container.
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* ``ref[index]``
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Accesses the container element, using either a *0-based* numerical
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index, or, if an enum is associated, a valid enum key string.
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Accessing an invalid index is an error, but some container types
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may return a default value, or auto-resize instead for convenience.
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Currently this relaxed mode is implemented by df-flagarray aka BitArray.
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* ``ref._field(index)``
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Like with structs, returns a pointer to the array element, if possible.
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Flag and bit arrays cannot return such pointer, so it fails with an error.
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* ``pairs(ref)``, ``ipairs(ref)``
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If the container has no associated enum, both behave identically,
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iterating over numerical indices in order. Otherwise, ipairs still
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uses numbers, while pairs tries to substitute enum keys whenever
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possible.
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* ``ref:resize(new_size)``
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Resizes the container if supported, or fails with an error.
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* ``ref:insert(index,item)``
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Inserts a new item at the specified index. To add at the end,
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use ``#ref``, or just ``'#'`` as index.
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* ``ref:erase(index)``
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Removes the element at the given valid index.
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Bitfield references
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-------------------
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Bitfields behave like special fixed-size containers.
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Consider them to be something in between structs and
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fixed-size vectors.
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The ``_enum`` property points to the bitfield type.
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Numerical indices correspond to the shift value,
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and if a subfield occupies multiple bits, the
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``ipairs`` order would have a gap.
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Since currently there is no API to allocate a bitfield
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object fully in GC-managed lua heap, consider using the
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lua table assignment feature outlined below in order to
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pass bitfield values to dfhack API functions that need
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them, e.g. ``matinfo:matches{metal=true}``.
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Named types
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===========
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Named types are exposed in the ``df`` tree with names identical
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to the C++ version, except for the ``::`` vs ``.`` difference.
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All types and the global object have the following features:
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* ``type._kind``
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Evaluates to one of ``struct-type``, ``class-type``, ``enum-type``,
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``bitfield-type`` or ``global``.
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* ``type._identity``
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Contains a lightuserdata pointing to the underlying
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DFHack::type_instance object.
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Types excluding the global object also support:
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* ``type:sizeof()``
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Returns the size of an object of the type.
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* ``type:new()``
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Creates a new instance of an object of the type.
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* ``type:is_instance(object)``
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Returns true if object is same or subclass type, or a reference
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to an object of same or subclass type. It is permissible to pass
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nil, NULL or non-wrapper value as object; in this case the
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method returns nil.
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In addition to this, enum and bitfield types contain a
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bi-directional mapping between key strings and values, and
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also map ``_first_item`` and ``_last_item`` to the min and
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max values.
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Struct and class types with instance-vector attribute in the
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xml have a ``type.find(key)`` function that wraps the find
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method provided in C++.
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Global functions
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================
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The ``df`` table itself contains the following functions and values:
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* ``NULL``, ``df.NULL``
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Contains the NULL lightuserdata.
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* ``df.isnull(obj)``
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Evaluates to true if obj is nil or NULL; false otherwise.
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* ``df.isvalid(obj[,allow_null])``
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For supported objects returns one of ``type``, ``voidptr``, ``ref``.
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If *allow_null* is true, and obj is nil or NULL, returns ``null``.
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Otherwise returns *nil*.
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* ``df.sizeof(obj)``
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For types and refs identical to ``obj:sizeof()``.
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For lightuserdata returns *nil, address*
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* ``df.new(obj)``, ``df.delete(obj)``, ``df.assign(obj, obj2)``
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Equivalent to using the matching methods of obj.
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* ``df._displace(obj,index[,step])``
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For refs equivalent to the method, but also works with
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lightuserdata (step is mandatory then).
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* ``df.is_instance(type,obj)``
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Equivalent to the method, but also allows a reference as proxy for its type.
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* ``df.new(ptype[,count])``
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Allocate a new instance, or an array of built-in types.
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The ``ptype`` argument is a string from the following list:
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``string``, ``int8_t``, ``uint8_t``, ``int16_t``, ``uint16_t``,
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``int32_t``, ``uint32_t``, ``int64_t``, ``uint64_t``, ``bool``,
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``float``, ``double``. All of these except ``string`` can be
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used with the count argument to allocate an array.
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* ``df.reinterpret_cast(type,ptr)``
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Converts ptr to a ref of specified type. The type may be anything
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acceptable to ``df.is_instance``. Ptr may be *nil*, a ref,
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a lightuserdata, or a number.
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Returns *nil* if NULL, or a ref.
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Recursive table assignment
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==========================
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Recursive assignment is invoked when a lua table is assigned
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to a C++ object or field, i.e. one of:
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* ``ref:assign{...}``
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* ``ref.field = {...}``
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The general mode of operation is that all fields of the table
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are assigned to the fields of the target structure, roughly
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emulating the following code::
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function rec_assign(ref,table)
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for key,value in pairs(table) do
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ref[key] = value
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end
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end
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Since assigning a table to a field using = invokes the same
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process, it is recursive.
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There are however some variations to this process depending
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on the type of the field being assigned to:
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1. If the table contains an ``assign`` field, it is
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applied first, using the ``ref:assign(value)`` method.
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It is never assigned as a usual field.
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2. When a table is assigned to a non-NULL pointer field
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using the ``ref.field = {...}`` syntax, it is applied
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to the target of the pointer instead.
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If the pointer is NULL, the table is checked for a ``new`` field:
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a. If it is *nil* or *false*, assignment fails with an error.
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b. If it is *true*, the pointer is initialized with a newly
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allocated object of the declared target type of the pointer.
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c. Otherwise, ``table.new`` must be a named type, or an
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object of a type compatible with the pointer. The pointer
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is initialized with the result of calling ``table.new:new()``.
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After this auto-vivification process, assignment proceeds
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as if the pointer wasn't NULL.
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Obviously, the ``new`` field inside the table is always skipped
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during the actual per-field assignment processing.
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3. If the target of the assignment is a container, a separate
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rule set is used:
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a. If the table contains neither ``assign`` nor ``resize``
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fields, it is interpreted as an ordinary *1-based* lua
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array. The container is resized to the #-size of the
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table, and elements are assigned in numeric order::
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ref:resize(#table);
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for i=1,#table do ref[i-1] = table[i] end
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b. Otherwise, ``resize`` must be *true*, *false*, or
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an explicit number. If it is not false, the container
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is resized. After that the usual struct-like 'pairs'
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assignment is performed.
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In case ``resize`` is *true*, the size is computed
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by scanning the table for the largest numeric key.
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This means that in order to reassign only one element of
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a container using this system, it is necessary to use::
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{ resize=false, [idx]=value }
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Since nil inside a table is indistinguishable from missing key,
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it is necessary to use ``df.NULL`` as a null pointer value.
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This system is intended as a way to define a nested object
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tree using pure lua data structures, and then materialize it in
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C++ memory in one go. Note that if pointer auto-vivification
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is used, an error in the middle of the recursive walk would
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not destroy any objects allocated in this way, so the user
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should be prepared to catch the error and do the necessary
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cleanup.
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==========
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DFHack API
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==========
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DFHack utility functions are placed in the ``dfhack`` global tree.
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Native utilities
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================
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Input & Output
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--------------
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* ``dfhack.print(args...)``
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Output tab-separated args as standard lua print would do,
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but without a newline.
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* ``print(args...)``, ``dfhack.println(args...)``
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A replacement of the standard library print function that
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works with DFHack output infrastructure.
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* ``dfhack.printerr(args...)``
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Same as println; intended for errors. Uses red color and logs to stderr.log.
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* ``dfhack.color([color])``
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Sets the current output color. If color is *nil* or *-1*, resets to default.
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Returns the previous color value.
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* ``dfhack.is_interactive()``
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Checks if the thread can access the interactive console and returns *true* or *false*.
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* ``dfhack.lineedit([prompt[,history_filename]])``
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If the thread owns the interactive console, shows a prompt
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and returns the entered string. Otherwise returns *nil, error*.
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Depending on the context, this function may actually yield the
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running coroutine and let the C++ code release the core suspend
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lock. Using an explicit ``dfhack.with_suspend`` will prevent
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this, forcing the function to block on input with lock held.
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* ``dfhack.interpreter([prompt[,env[,history_filename]]])``
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Starts an interactive lua interpreter, using the specified prompt
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string, global environment and command-line history file.
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If the interactive console is not accessible, returns *nil, error*.
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Exception handling
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------------------
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* ``dfhack.error(msg[,level[,verbose]])``
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Throws a dfhack exception object with location and stack trace.
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The verbose parameter controls whether the trace is printed by default.
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* ``qerror(msg[,level])``
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Calls ``dfhack.error()`` with ``verbose`` being *false*. Intended to
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be used for user-caused errors in scripts, where stack traces are not
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desirable.
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* ``dfhack.pcall(f[,args...])``
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Invokes f via xpcall, using an error function that attaches
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a stack trace to the error. The same function is used by SafeCall
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in C++, and dfhack.safecall.
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* ``safecall(f[,args...])``, ``dfhack.safecall(f[,args...])``
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Just like pcall, but also prints the error using printerr before
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returning. Intended as a convenience function.
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* ``dfhack.saferesume(coroutine[,args...])``
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Compares to coroutine.resume like dfhack.safecall vs pcall.
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* ``dfhack.exception``
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Metatable of error objects used by dfhack. The objects have the
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following properties:
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``err.where``
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The location prefix string, or *nil*.
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``err.message``
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The base message string.
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``err.stacktrace``
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The stack trace string, or *nil*.
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``err.cause``
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A different exception object, or *nil*.
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``err.thread``
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The coroutine that has thrown the exception.
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``err.verbose``
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Boolean, or *nil*; specifies if where and stacktrace should be printed.
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``tostring(err)``, or ``err:tostring([verbose])``
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Converts the exception to string.
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* ``dfhack.exception.verbose``
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The default value of the ``verbose`` argument of ``err:tostring()``.
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Miscellaneous
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-------------
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* ``dfhack.VERSION``
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DFHack version string constant.
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* ``dfhack.curry(func,args...)``, or ``curry(func,args...)``
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Returns a closure that invokes the function with args combined
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both from the curry call and the closure call itself. I.e.
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``curry(func,a,b)(c,d)`` equals ``func(a,b,c,d)``.
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|
|
|
|
Locking and finalization
|
|
------------------------
|
|
|
|
* ``dfhack.with_suspend(f[,args...])``
|
|
|
|
Calls ``f`` with arguments after grabbing the DF core suspend lock.
|
|
Suspending is necessary for accessing a consistent state of DF memory.
|
|
|
|
Returned values and errors are propagated through after releasing
|
|
the lock. It is safe to nest suspends.
|
|
|
|
Every thread is allowed only one suspend per DF frame, so it is best
|
|
to group operations together in one big critical section. A plugin
|
|
can choose to run all lua code inside a C++-side suspend lock.
|
|
|
|
* ``dfhack.call_with_finalizer(num_cleanup_args,always,cleanup_fn[,cleanup_args...],fn[,args...])``
|
|
|
|
Invokes ``fn`` with ``args``, and after it returns or throws an
|
|
error calls ``cleanup_fn`` with ``cleanup_args``. Any return values from
|
|
``fn`` are propagated, and errors are re-thrown.
|
|
|
|
The ``num_cleanup_args`` integer specifies the number of ``cleanup_args``,
|
|
and the ``always`` boolean specifies if cleanup should be called in any case,
|
|
or only in case of an error.
|
|
|
|
* ``dfhack.with_finalize(cleanup_fn,fn[,args...])``
|
|
|
|
Calls ``fn`` with arguments, then finalizes with ``cleanup_fn``.
|
|
Implemented using ``call_with_finalizer(0,true,...)``.
|
|
|
|
* ``dfhack.with_onerror(cleanup_fn,fn[,args...])``
|
|
|
|
Calls ``fn`` with arguments, then finalizes with ``cleanup_fn`` on any thrown error.
|
|
Implemented using ``call_with_finalizer(0,false,...)``.
|
|
|
|
* ``dfhack.with_temp_object(obj,fn[,args...])``
|
|
|
|
Calls ``fn(obj,args...)``, then finalizes with ``obj:delete()``.
|
|
|
|
|
|
Persistent configuration storage
|
|
--------------------------------
|
|
|
|
This api is intended for storing configuration options in the world itself.
|
|
It probably should be restricted to data that is world-dependent.
|
|
|
|
Entries are identified by a string ``key``, but it is also possible to manage
|
|
multiple entries with the same key; their identity is determined by ``entry_id``.
|
|
Every entry has a mutable string ``value``, and an array of 7 mutable ``ints``.
|
|
|
|
* ``dfhack.persistent.get(key)``, ``entry:get()``
|
|
|
|
Retrieves a persistent config record with the given string key,
|
|
or refreshes an already retrieved entry. If there are multiple
|
|
entries with the same key, it is undefined which one is retrieved
|
|
by the first version of the call.
|
|
|
|
Returns entry, or *nil* if not found.
|
|
|
|
* ``dfhack.persistent.delete(key)``, ``entry:delete()``
|
|
|
|
Removes an existing entry. Returns *true* if succeeded.
|
|
|
|
* ``dfhack.persistent.get_all(key[,match_prefix])``
|
|
|
|
Retrieves all entries with the same key, or starting with key..'/'.
|
|
Calling ``get_all('',true)`` will match all entries.
|
|
|
|
If none found, returns nil; otherwise returns an array of entries.
|
|
|
|
* ``dfhack.persistent.save({key=str1, ...}[,new])``, ``entry:save([new])``
|
|
|
|
Saves changes in an entry, or creates a new one. Passing true as
|
|
new forces creation of a new entry even if one already exists;
|
|
otherwise the existing one is simply updated.
|
|
Returns *entry, did_create_new*
|
|
|
|
Since the data is hidden in data structures owned by the DF world,
|
|
and automatically stored in the save game, these save and retrieval
|
|
functions can just copy values in memory without doing any actual I/O.
|
|
However, currently every entry has a 180+-byte dead-weight overhead.
|
|
|
|
Material info lookup
|
|
--------------------
|
|
|
|
A material info record has fields:
|
|
|
|
* ``type``, ``index``, ``material``
|
|
|
|
DF material code pair, and a reference to the material object.
|
|
|
|
* ``mode``
|
|
|
|
One of ``'builtin'``, ``'inorganic'``, ``'plant'``, ``'creature'``.
|
|
|
|
* ``inorganic``, ``plant``, ``creature``
|
|
|
|
If the material is of the matching type, contains a reference to the raw object.
|
|
|
|
* ``figure``
|
|
|
|
For a specific creature material contains a ref to the historical figure.
|
|
|
|
Functions:
|
|
|
|
* ``dfhack.matinfo.decode(type,index)``
|
|
|
|
Looks up material info for the given number pair; if not found, returs *nil*.
|
|
|
|
* ``....decode(matinfo)``, ``....decode(item)``, ``....decode(obj)``
|
|
|
|
Uses ``matinfo.type``/``matinfo.index``, item getter vmethods,
|
|
or ``obj.mat_type``/``obj.mat_index`` to get the code pair.
|
|
|
|
* ``dfhack.matinfo.find(token[,token...])``
|
|
|
|
Looks up material by a token string, or a pre-split string token sequence.
|
|
|
|
* ``dfhack.matinfo.getToken(...)``, ``info:getToken()``
|
|
|
|
Applies ``decode`` and constructs a string token.
|
|
|
|
* ``info:toString([temperature[,named]])``
|
|
|
|
Returns the human-readable name at the given temperature.
|
|
|
|
* ``info:getCraftClass()``
|
|
|
|
Returns the classification used for craft skills.
|
|
|
|
* ``info:matches(obj)``
|
|
|
|
Checks if the material matches job_material_category or job_item.
|
|
Accept dfhack_material_category auto-assign table.
|
|
|
|
C++ function wrappers
|
|
=====================
|
|
|
|
Thin wrappers around C++ functions, similar to the ones for virtual methods.
|
|
One notable difference is that these explicit wrappers allow argument count
|
|
adjustment according to the usual lua rules, so trailing false/nil arguments
|
|
can be omitted.
|
|
|
|
* ``dfhack.getOSType()``
|
|
|
|
Returns the OS type string from ``symbols.xml``.
|
|
|
|
* ``dfhack.getDFVersion()``
|
|
|
|
Returns the DF version string from ``symbols.xml``.
|
|
|
|
* ``dfhack.getDFPath()``
|
|
|
|
Returns the DF directory path.
|
|
|
|
* ``dfhack.getHackPath()``
|
|
|
|
Returns the dfhack directory path, i.e. ``".../df/hack/"``.
|
|
|
|
* ``dfhack.getTickCount()``
|
|
|
|
Returns the tick count in ms, exactly as DF ui uses.
|
|
|
|
* ``dfhack.isWorldLoaded()``
|
|
|
|
Checks if the world is loaded.
|
|
|
|
* ``dfhack.isMapLoaded()``
|
|
|
|
Checks if the world and map are loaded.
|
|
|
|
* ``dfhack.TranslateName(name[,in_english,only_last_name])``
|
|
|
|
Convert a language_name or only the last name part to string.
|
|
|
|
Gui module
|
|
----------
|
|
|
|
* ``dfhack.gui.getCurViewscreen([skip_dismissed])``
|
|
|
|
Returns the topmost viewscreen. If ``skip_dismissed`` is *true*,
|
|
ignores screens already marked to be removed.
|
|
|
|
* ``dfhack.gui.getFocusString(viewscreen)``
|
|
|
|
Returns a string representation of the current focus position
|
|
in the ui. The string has a "screen/foo/bar/baz..." format.
|
|
|
|
* ``dfhack.gui.getCurFocus([skip_dismissed])``
|
|
|
|
Returns the focus string of the current viewscreen.
|
|
|
|
* ``dfhack.gui.getSelectedWorkshopJob([silent])``
|
|
|
|
When a job is selected in *'q'* mode, returns the job, else
|
|
prints error unless silent and returns *nil*.
|
|
|
|
* ``dfhack.gui.getSelectedJob([silent])``
|
|
|
|
Returns the job selected in a workshop or unit/jobs screen.
|
|
|
|
* ``dfhack.gui.getSelectedUnit([silent])``
|
|
|
|
Returns the unit selected via *'v'*, *'k'*, unit/jobs, or
|
|
a full-screen item view of a cage or suchlike.
|
|
|
|
* ``dfhack.gui.getSelectedItem([silent])``
|
|
|
|
Returns the item selected via *'v'* ->inventory, *'k'*, *'t'*, or
|
|
a full-screen item view of a container. Note that in the
|
|
last case, the highlighted *contained item* is returned, not
|
|
the container itself.
|
|
|
|
* ``dfhack.gui.getSelectedBuilding([silent])``
|
|
|
|
Returns the building selected via *'q'*, *'t'*, *'k'* or *'i'*.
|
|
|
|
* ``dfhack.gui.showAnnouncement(text,color[,is_bright])``
|
|
|
|
Adds a regular announcement with given text, color, and brightness.
|
|
The is_bright boolean actually seems to invert the brightness.
|
|
|
|
* ``dfhack.gui.showZoomAnnouncement(type,pos,text,color[,is_bright])``
|
|
|
|
Like above, but also specifies a position you can zoom to from the announcement menu.
|
|
|
|
* ``dfhack.gui.showPopupAnnouncement(text,color[,is_bright])``
|
|
|
|
Pops up a titan-style modal announcement window.
|
|
|
|
* ``dfhack.gui.showAutoAnnouncement(type,pos,text,color[,is_bright])``
|
|
|
|
Uses the type to look up options from announcements.txt, and calls the
|
|
above operations accordingly. If enabled, pauses and zooms to position.
|
|
|
|
|
|
Job module
|
|
----------
|
|
|
|
* ``dfhack.job.cloneJobStruct(job)``
|
|
|
|
Creates a deep copy of the given job.
|
|
|
|
* ``dfhack.job.printJobDetails(job)``
|
|
|
|
Prints info about the job.
|
|
|
|
* ``dfhack.job.printItemDetails(jobitem,idx)``
|
|
|
|
Prints info about the job item.
|
|
|
|
* ``dfhack.job.getHolder(job)``
|
|
|
|
Returns the building holding the job.
|
|
|
|
* ``dfhack.job.getWorker(job)``
|
|
|
|
Returns the unit performing the job.
|
|
|
|
* ``dfhack.job.checkBuildingsNow()``
|
|
|
|
Instructs the game to check buildings for jobs next frame and assign workers.
|
|
|
|
* ``dfhack.job.checkDesignationsNow()``
|
|
|
|
Instructs the game to check designations for jobs next frame and assign workers.
|
|
|
|
* ``dfhack.job.is_equal(job1,job2)``
|
|
|
|
Compares important fields in the job and nested item structures.
|
|
|
|
* ``dfhack.job.is_item_equal(job_item1,job_item2)``
|
|
|
|
Compares important fields in the job item structures.
|
|
|
|
* ``dfhack.job.listNewlyCreated(first_id)``
|
|
|
|
Returns the current value of ``df.global.job_next_id``, and
|
|
if there are any jobs with ``first_id <= id < job_next_id``,
|
|
a lua list containing them.
|
|
|
|
Units module
|
|
------------
|
|
|
|
* ``dfhack.units.getPosition(unit)``
|
|
|
|
Returns true *x,y,z* of the unit, or *nil* if invalid; may be not equal to unit.pos if caged.
|
|
|
|
* ``dfhack.units.getContainer(unit)``
|
|
|
|
Returns the container (cage) item or *nil*.
|
|
|
|
* ``dfhack.units.setNickname(unit,nick)``
|
|
|
|
Sets the unit's nickname properly.
|
|
|
|
* ``dfhack.units.getVisibleName(unit)``
|
|
|
|
Returns the language_name object visible in game, accounting for false identities.
|
|
|
|
* ``dfhack.units.getIdentity(unit)``
|
|
|
|
Returns the false identity of the unit if it has one, or *nil*.
|
|
|
|
* ``dfhack.units.getNemesis(unit)``
|
|
|
|
Returns the nemesis record of the unit if it has one, or *nil*.
|
|
|
|
* ``dfhack.units.isHidingCurse(unit)``
|
|
|
|
Checks if the unit hides improved attributes from its curse.
|
|
|
|
* ``dfhack.units.getPhysicalAttrValue(unit, attr_type)``
|
|
* ``dfhack.units.getMentalAttrValue(unit, attr_type)``
|
|
|
|
Computes the effective attribute value, including curse effect.
|
|
|
|
* ``dfhack.units.isCrazed(unit)``
|
|
* ``dfhack.units.isOpposedToLife(unit)``
|
|
* ``dfhack.units.hasExtravision(unit)``
|
|
* ``dfhack.units.isBloodsucker(unit)``
|
|
|
|
Simple checks of caste attributes that can be modified by curses.
|
|
|
|
* ``dfhack.units.getMiscTrait(unit, type[, create])``
|
|
|
|
Finds (or creates if requested) a misc trait object with the given id.
|
|
|
|
* ``dfhack.units.isDead(unit)``
|
|
|
|
The unit is completely dead and passive, or a ghost.
|
|
|
|
* ``dfhack.units.isAlive(unit)``
|
|
|
|
The unit isn't dead or undead.
|
|
|
|
* ``dfhack.units.isSane(unit)``
|
|
|
|
The unit is capable of rational action, i.e. not dead, insane, zombie, or active werewolf.
|
|
|
|
* ``dfhack.units.isDwarf(unit)``
|
|
|
|
The unit is of the correct race of the fortress.
|
|
|
|
* ``dfhack.units.isCitizen(unit)``
|
|
|
|
The unit is an alive sane citizen of the fortress; wraps the
|
|
same checks the game uses to decide game-over by extinction.
|
|
|
|
* ``dfhack.units.getAge(unit[,true_age])``
|
|
|
|
Returns the age of the unit in years as a floating-point value.
|
|
If ``true_age`` is true, ignores false identities.
|
|
|
|
* ``dfhack.units.getEffectiveSkill(unit, skill)``
|
|
|
|
Computes the effective rating for the given skill, taking into account exhaustion, pain etc.
|
|
|
|
* ``dfhack.units.computeMovementSpeed(unit)``
|
|
|
|
Computes number of frames * 100 it takes the unit to move in its current state of mind and body.
|
|
|
|
* ``dfhack.units.getNoblePositions(unit)``
|
|
|
|
Returns a list of tables describing noble position assignments, or *nil*.
|
|
Every table has fields ``entity``, ``assignment`` and ``position``.
|
|
|
|
* ``dfhack.units.getProfessionName(unit[,ignore_noble,plural])``
|
|
|
|
Retrieves the profession name using custom profession, noble assignments
|
|
or raws. The ``ignore_noble`` boolean disables the use of noble positions.
|
|
|
|
* ``dfhack.units.getCasteProfessionName(race,caste,prof_id[,plural])``
|
|
|
|
Retrieves the profession name for the given race/caste using raws.
|
|
|
|
* ``dfhack.units.getProfessionColor(unit[,ignore_noble])``
|
|
|
|
Retrieves the color associated with the profession, using noble assignments
|
|
or raws. The ``ignore_noble`` boolean disables the use of noble positions.
|
|
|
|
* ``dfhack.units.getCasteProfessionColor(race,caste,prof_id)``
|
|
|
|
Retrieves the profession color for the given race/caste using raws.
|
|
|
|
|
|
Items module
|
|
------------
|
|
|
|
* ``dfhack.items.getPosition(item)``
|
|
|
|
Returns true *x,y,z* of the item, or *nil* if invalid; may be not equal to item.pos if in inventory.
|
|
|
|
* ``dfhack.items.getDescription(item, type[, decorate])``
|
|
|
|
Returns the string description of the item, as produced by the getItemDescription
|
|
method. If decorate is true, also adds markings for quality and improvements.
|
|
|
|
* ``dfhack.items.getGeneralRef(item, type)``
|
|
|
|
Searches for a general_ref with the given type.
|
|
|
|
* ``dfhack.items.getSpecificRef(item, type)``
|
|
|
|
Searches for a specific_ref with the given type.
|
|
|
|
* ``dfhack.items.getOwner(item)``
|
|
|
|
Returns the owner unit or *nil*.
|
|
|
|
* ``dfhack.items.setOwner(item,unit)``
|
|
|
|
Replaces the owner of the item. If unit is *nil*, removes ownership.
|
|
Returns *false* in case of error.
|
|
|
|
* ``dfhack.items.getContainer(item)``
|
|
|
|
Returns the container item or *nil*.
|
|
|
|
* ``dfhack.items.getContainedItems(item)``
|
|
|
|
Returns a list of items contained in this one.
|
|
|
|
* ``dfhack.items.moveToGround(item,pos)``
|
|
|
|
Move the item to the ground at position. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.moveToContainer(item,container)``
|
|
|
|
Move the item to the container. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.moveToBuilding(item,building,use_mode)``
|
|
|
|
Move the item to the building. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.moveToInventory(item,unit,use_mode,body_part)``
|
|
|
|
Move the item to the unit inventory. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.remove(item[, no_uncat])``
|
|
|
|
Removes the item, and marks it for garbage collection unless ``no_uncat`` is true.
|
|
|
|
* ``dfhack.items.makeProjectile(item)``
|
|
|
|
Turns the item into a projectile, and returns the new object, or *nil* if impossible.
|
|
|
|
|
|
Maps module
|
|
-----------
|
|
|
|
* ``dfhack.maps.getSize()``
|
|
|
|
Returns map size in blocks: *x, y, z*
|
|
|
|
* ``dfhack.maps.getTileSize()``
|
|
|
|
Returns map size in tiles: *x, y, z*
|
|
|
|
* ``dfhack.maps.getBlock(x,y,z)``
|
|
|
|
Returns a map block object for given x,y,z in local block coordinates.
|
|
|
|
* ``dfhack.maps.isValidTilePos(coords)``, or isValidTilePos(x,y,z)``
|
|
|
|
Checks if the given df::coord or x,y,z in local tile coordinates are valid.
|
|
|
|
* ``dfhack.maps.getTileBlock(coords)``, or ``getTileBlock(x,y,z)``
|
|
|
|
Returns a map block object for given df::coord or x,y,z in local tile coordinates.
|
|
|
|
* ``dfhack.maps.ensureTileBlock(coords)``, or ``ensureTileBlock(x,y,z)``
|
|
|
|
Like ``getTileBlock``, but if the block is not allocated, try creating it.
|
|
|
|
* ``dfhack.maps.getRegionBiome(region_coord2d)``, or ``getRegionBiome(x,y)``
|
|
|
|
Returns the biome info struct for the given global map region.
|
|
|
|
* ``dfhack.maps.enableBlockUpdates(block[,flow,temperature])``
|
|
|
|
Enables updates for liquid flow or temperature, unless already active.
|
|
|
|
* ``dfhack.maps.spawnFlow(pos,type,mat_type,mat_index,dimension)``
|
|
|
|
Spawns a new flow (i.e. steam/mist/dust/etc) at the given pos, and with
|
|
the given parameters. Returns it, or *nil* if unsuccessful.
|
|
|
|
* ``dfhack.maps.getGlobalInitFeature(index)``
|
|
|
|
Returns the global feature object with the given index.
|
|
|
|
* ``dfhack.maps.getLocalInitFeature(region_coord2d,index)``
|
|
|
|
Returns the local feature object with the given region coords and index.
|
|
|
|
* ``dfhack.maps.getTileBiomeRgn(coords)``, or ``getTileBiomeRgn(x,y,z)``
|
|
|
|
Returns *x, y* for use with ``getRegionBiome``.
|
|
|
|
* ``dfhack.maps.canWalkBetween(pos1, pos2)``
|
|
|
|
Checks if a dwarf may be able to walk between the two tiles,
|
|
using a pathfinding cache maintained by the game. Note that
|
|
this cache is only updated when the game is unpaused, and thus
|
|
can get out of date if doors are forbidden or unforbidden, or
|
|
tools like liquids or tiletypes are used. It also cannot possibly
|
|
take into account anything that depends on the actual units, like
|
|
burrows, or the presence of invaders.
|
|
|
|
|
|
Burrows module
|
|
--------------
|
|
|
|
* ``dfhack.burrows.findByName(name)``
|
|
|
|
Returns the burrow pointer or *nil*.
|
|
|
|
* ``dfhack.burrows.clearUnits(burrow)``
|
|
|
|
Removes all units from the burrow.
|
|
|
|
* ``dfhack.burrows.isAssignedUnit(burrow,unit)``
|
|
|
|
Checks if the unit is in the burrow.
|
|
|
|
* ``dfhack.burrows.setAssignedUnit(burrow,unit,enable)``
|
|
|
|
Adds or removes the unit from the burrow.
|
|
|
|
* ``dfhack.burrows.clearTiles(burrow)``
|
|
|
|
Removes all tiles from the burrow.
|
|
|
|
* ``dfhack.burrows.listBlocks(burrow)``
|
|
|
|
Returns a table of map block pointers.
|
|
|
|
* ``dfhack.burrows.isAssignedTile(burrow,tile_coord)``
|
|
|
|
Checks if the tile is in burrow.
|
|
|
|
* ``dfhack.burrows.setAssignedTile(burrow,tile_coord,enable)``
|
|
|
|
Adds or removes the tile from the burrow. Returns *false* if invalid coords.
|
|
|
|
* ``dfhack.burrows.isAssignedBlockTile(burrow,block,x,y)``
|
|
|
|
Checks if the tile within the block is in burrow.
|
|
|
|
* ``dfhack.burrows.setAssignedBlockTile(burrow,block,x,y,enable)``
|
|
|
|
Adds or removes the tile from the burrow. Returns *false* if invalid coords.
|
|
|
|
|
|
Buildings module
|
|
----------------
|
|
|
|
* ``dfhack.buildings.setOwner(item,unit)``
|
|
|
|
Replaces the owner of the building. If unit is *nil*, removes ownership.
|
|
Returns *false* in case of error.
|
|
|
|
* ``dfhack.buildings.getSize(building)``
|
|
|
|
Returns *width, height, centerx, centery*.
|
|
|
|
* ``dfhack.buildings.findAtTile(pos)``, or ``findAtTile(x,y,z)``
|
|
|
|
Scans the buildings for the one located at the given tile.
|
|
Does not work on civzones. Warning: linear scan if the map
|
|
tile indicates there are buildings at it.
|
|
|
|
* ``dfhack.buildings.findCivzonesAt(pos)``, or ``findCivzonesAt(x,y,z)``
|
|
|
|
Scans civzones, and returns a lua sequence of those that touch
|
|
the given tile, or *nil* if none.
|
|
|
|
* ``dfhack.buildings.getCorrectSize(width, height, type, subtype, custom, direction)``
|
|
|
|
Computes correct dimensions for the specified building type and orientation,
|
|
using width and height for flexible dimensions.
|
|
Returns *is_flexible, width, height, center_x, center_y*.
|
|
|
|
* ``dfhack.buildings.checkFreeTiles(pos,size[,extents,change_extents,allow_occupied])``
|
|
|
|
Checks if the rectangle defined by ``pos`` and ``size``, and possibly extents,
|
|
can be used for placing a building. If ``change_extents`` is true, bad tiles
|
|
are removed from extents. If ``allow_occupied``, the occupancy test is skipped.
|
|
|
|
* ``dfhack.buildings.countExtentTiles(extents,defval)``
|
|
|
|
Returns the number of tiles included by extents, or defval.
|
|
|
|
* ``dfhack.buildings.containsTile(building, x, y[, room])``
|
|
|
|
Checks if the building contains the specified tile, either directly, or as room.
|
|
|
|
* ``dfhack.buildings.hasSupport(pos,size)``
|
|
|
|
Checks if a bridge constructed at specified position would have
|
|
support from terrain, and thus won't collapse if retracted.
|
|
|
|
Low-level building creation functions;
|
|
|
|
* ``dfhack.buildings.allocInstance(pos, type, subtype, custom)``
|
|
|
|
Creates a new building instance of given type, subtype and custom type,
|
|
at specified position. Returns the object, or *nil* in case of an error.
|
|
|
|
* ``dfhack.buildings.setSize(building, width, height, direction)``
|
|
|
|
Configures an object returned by ``allocInstance``, using specified
|
|
parameters wherever appropriate. If the building has fixed size along
|
|
any dimension, the corresponding input parameter will be ignored.
|
|
Returns *false* if the building cannot be placed, or *true, width,
|
|
height, rect_area, true_area*. Returned width and height are the
|
|
final values used by the building; true_area is less than rect_area
|
|
if any tiles were removed from designation.
|
|
|
|
* ``dfhack.buildings.constructAbstract(building)``
|
|
|
|
Links a fully configured object created by ``allocInstance`` into the
|
|
world. The object must be an abstract building, i.e. a stockpile or civzone.
|
|
Returns *true*, or *false* if impossible.
|
|
|
|
* ``dfhack.buildings.constructWithItems(building, items)``
|
|
|
|
Links a fully configured object created by ``allocInstance`` into the
|
|
world for construction, using a list of specific items as material.
|
|
Returns *true*, or *false* if impossible.
|
|
|
|
* ``dfhack.buildings.constructWithFilters(building, job_items)``
|
|
|
|
Links a fully configured object created by ``allocInstance`` into the
|
|
world for construction, using a list of job_item filters as inputs.
|
|
Returns *true*, or *false* if impossible. Filter objects are claimed
|
|
and possibly destroyed in any case.
|
|
Use a negative ``quantity`` field value to auto-compute the amount
|
|
from the size of the building.
|
|
|
|
* ``dfhack.buildings.deconstruct(building)``
|
|
|
|
Destroys the building, or queues a deconstruction job.
|
|
Returns *true* if the building was destroyed and deallocated immediately.
|
|
|
|
More high-level functions are implemented in lua and can be loaded by
|
|
``require('dfhack.buildings')``. See ``hack/lua/dfhack/buildings.lua``.
|
|
|
|
Among them are:
|
|
|
|
* ``dfhack.buildings.getFiltersByType(argtable,type,subtype,custom)``
|
|
|
|
Returns a sequence of lua structures, describing input item filters
|
|
suitable for the specified building type, or *nil* if unknown or invalid.
|
|
The returned sequence is suitable for use as the ``job_items`` argument
|
|
of ``constructWithFilters``.
|
|
Uses tables defined in ``buildings.lua``.
|
|
|
|
Argtable members ``material`` (the default name), ``bucket``, ``barrel``,
|
|
``chain``, ``mechanism``, ``screw``, ``pipe``, ``anvil``, ``weapon`` are used to
|
|
augment the basic attributes with more detailed information if the
|
|
building has input items with the matching name (see the tables for naming details).
|
|
Note that it is impossible to *override* any properties this way, only supply those that
|
|
are not mentioned otherwise; one exception is that flags2.non_economic
|
|
is automatically cleared if an explicit material is specified.
|
|
|
|
* ``dfhack.buildings.constructBuilding{...}``
|
|
|
|
Creates a building in one call, using options contained
|
|
in the argument table. Returns the building, or *nil, error*.
|
|
|
|
**NOTE:** Despite the name, unless the building is abstract,
|
|
the function creates it in an 'unconstructed' stage, with
|
|
a queued in-game job that will actually construct it. I.e.
|
|
the function replicates programmatically what can be done
|
|
through the construct building menu in the game ui, except
|
|
that it does less environment constraint checking.
|
|
|
|
The following options can be used:
|
|
|
|
- ``pos = coordinates``, or ``x = ..., y = ..., z = ...``
|
|
|
|
Mandatory. Specifies the left upper corner of the building.
|
|
|
|
- ``type = df.building_type.FOO, subtype = ..., custom = ...``
|
|
|
|
Mandatory. Specifies the type of the building. Obviously, subtype
|
|
and custom are only expected if the type requires them.
|
|
|
|
- ``fields = { ... }``
|
|
|
|
Initializes fields of the building object after creation with ``df.assign``.
|
|
|
|
- ``width = ..., height = ..., direction = ...``
|
|
|
|
Sets size and orientation of the building. If it is
|
|
fixed-size, specified dimensions are ignored.
|
|
|
|
- ``full_rectangle = true``
|
|
|
|
For buildings like stockpiles or farm plots that can normally
|
|
accomodate individual tile exclusion, forces an error if any
|
|
tiles within the specified width*height are obstructed.
|
|
|
|
- ``items = { item, item ... }``, or ``filters = { {...}, {...}... }``
|
|
|
|
Specifies explicit items or item filters to use in construction.
|
|
It is the job of the user to ensure they are correct for the building type.
|
|
|
|
- ``abstract = true``
|
|
|
|
Specifies that the building is abstract and does not require construction.
|
|
Required for stockpiles and civzones; an error otherwise.
|
|
|
|
- ``material = {...}, mechanism = {...}, ...``
|
|
|
|
If none of ``items``, ``filter``, or ``abstract`` is used,
|
|
the function uses ``getFiltersByType`` to compute the input
|
|
item filters, and passes the argument table through. If no filters
|
|
can be determined this way, ``constructBuilding`` throws an error.
|
|
|
|
|
|
Constructions module
|
|
--------------------
|
|
|
|
* ``dfhack.constructions.designateNew(pos,type,item_type,mat_index)``
|
|
|
|
Designates a new construction at given position. If there already is
|
|
a planned but not completed construction there, changes its type.
|
|
Returns *true*, or *false* if obstructed.
|
|
Note that designated constructions are technically buildings.
|
|
|
|
* ``dfhack.constructions.designateRemove(pos)``, or ``designateRemove(x,y,z)``
|
|
|
|
If there is a construction or a planned construction at the specified
|
|
coordinates, designates it for removal, or instantly cancels the planned one.
|
|
Returns *true, was_only_planned* if removed; or *false* if none found.
|
|
|
|
|
|
Screen API
|
|
----------
|
|
|
|
The screen module implements support for drawing to the tiled screen of the game.
|
|
Note that drawing only has any effect when done from callbacks, so it can only
|
|
be feasibly used in the core context.
|
|
|
|
Basic painting functions:
|
|
|
|
* ``dfhack.screen.getWindowSize()``
|
|
|
|
Returns *width, height* of the screen.
|
|
|
|
* ``dfhack.screen.getMousePos()``
|
|
|
|
Returns *x,y* of the tile the mouse is over.
|
|
|
|
* ``dfhack.screen.inGraphicsMode()``
|
|
|
|
Checks if [GRAPHICS:YES] was specified in init.
|
|
|
|
* ``dfhack.screen.paintTile(pen,x,y[,char,tile])``
|
|
|
|
Paints a tile using given parameters. Pen is a table with following possible fields:
|
|
|
|
``ch``
|
|
Provides the ordinary tile character, as either a 1-character string or a number.
|
|
Can be overridden with the ``char`` function parameter.
|
|
``fg``
|
|
Foreground color for the ordinary tile. Defaults to COLOR_GREY (7).
|
|
``bg``
|
|
Background color for the ordinary tile. Defaults to COLOR_BLACK (0).
|
|
``bold``
|
|
Bright/bold text flag. If *nil*, computed based on (fg & 8); fg is masked to 3 bits.
|
|
Otherwise should be *true/false*.
|
|
``tile``
|
|
Graphical tile id. Ignored unless [GRAPHICS:YES] was in init.txt.
|
|
``tile_color = true``
|
|
Specifies that the tile should be shaded with *fg/bg*.
|
|
``tile_fg, tile_bg``
|
|
If specified, overrides *tile_color* and supplies shading colors directly.
|
|
|
|
Returns *false* if coordinates out of bounds, or other error.
|
|
|
|
* ``dfhack.screen.readTile(x,y)``
|
|
|
|
Retrieves the contents of the specified tile from the screen buffers.
|
|
Returns a pen, or *nil* if invalid or TrueType.
|
|
|
|
* ``dfhack.screen.paintString(pen,x,y,text)``
|
|
|
|
Paints the string starting at *x,y*. Uses the string characters
|
|
in sequence to override the ``ch`` field of pen.
|
|
|
|
Returns *true* if painting at least one character succeeded.
|
|
|
|
* ``dfhack.screen.fillRect(pen,x1,y1,x2,y2)``
|
|
|
|
Fills the rectangle specified by the coordinates with the given pen.
|
|
Returns *true* if painting at least one character succeeded.
|
|
|
|
* ``dfhack.screen.findGraphicsTile(pagename,x,y)``
|
|
|
|
Finds a tile from a graphics set (i.e. the raws used for creatures),
|
|
if in graphics mode and loaded.
|
|
|
|
Returns: *tile, tile_grayscale*, or *nil* if not found.
|
|
The values can then be used for the *tile* field of *pen* structures.
|
|
|
|
* ``dfhack.screen.clear()``
|
|
|
|
Fills the screen with blank background.
|
|
|
|
* ``dfhack.screen.invalidate()``
|
|
|
|
Requests repaint of the screen by setting a flag. Unlike other
|
|
functions in this section, this may be used at any time.
|
|
|
|
In order to actually be able to paint to the screen, it is necessary
|
|
to create and register a viewscreen (basically a modal dialog) with
|
|
the game.
|
|
|
|
**NOTE**: As a matter of policy, in order to avoid user confusion, all
|
|
interface screens added by dfhack should bear the "DFHack" signature.
|
|
|
|
Screens are managed with the following functions:
|
|
|
|
* ``dfhack.screen.show(screen[,below])``
|
|
|
|
Displays the given screen, possibly placing it below a different one.
|
|
The screen must not be already shown. Returns *true* if success.
|
|
|
|
* ``dfhack.screen.dismiss(screen[,to_first])``
|
|
|
|
Marks the screen to be removed when the game enters its event loop.
|
|
If ``to_first`` is *true*, all screens up to the first one will be deleted.
|
|
|
|
* ``dfhack.screen.isDismissed(screen)``
|
|
|
|
Checks if the screen is already marked for removal.
|
|
|
|
Apart from a native viewscreen object, these functions accept a table
|
|
as a screen. In this case, ``show`` creates a new native viewscreen
|
|
that delegates all processing to methods stored in that table.
|
|
|
|
**NOTE**: Lua-implemented screens are only supported in the core context.
|
|
|
|
Supported callbacks and fields are:
|
|
|
|
* ``screen._native``
|
|
|
|
Initialized by ``show`` with a reference to the backing viewscreen
|
|
object, and removed again when the object is deleted.
|
|
|
|
* ``function screen:onShow()``
|
|
|
|
Called by ``dfhack.screen.show`` if successful.
|
|
|
|
* ``function screen:onDismiss()``
|
|
|
|
Called by ``dfhack.screen.dismiss`` if successful.
|
|
|
|
* ``function screen:onDestroy()``
|
|
|
|
Called from the destructor when the viewscreen is deleted.
|
|
|
|
* ``function screen:onResize(w, h)``
|
|
|
|
Called before ``onRender`` or ``onIdle`` when the window size has changed.
|
|
|
|
* ``function screen:onRender()``
|
|
|
|
Called when the viewscreen should paint itself. This is the only context
|
|
where the above painting functions work correctly.
|
|
|
|
If omitted, the screen is cleared; otherwise it should do that itself.
|
|
In order to make a see-through dialog, call ``self._native.parent:render()``.
|
|
|
|
* ``function screen:onIdle()``
|
|
|
|
Called every frame when the screen is on top of the stack.
|
|
|
|
* ``function screen:onHelp()``
|
|
|
|
Called when the help keybinding is activated (usually '?').
|
|
|
|
* ``function screen:onInput(keys)``
|
|
|
|
Called when keyboard or mouse events are available.
|
|
If any keys are pressed, the keys argument is a table mapping them to *true*.
|
|
Note that this refers to logical keybingings computed from real keys via
|
|
options; if multiple interpretations exist, the table will contain multiple keys.
|
|
|
|
The table also may contain special keys:
|
|
|
|
``_STRING``
|
|
Maps to an integer in range 0-255. Duplicates a separate "STRING_A???" code for convenience.
|
|
|
|
``_MOUSE_L, _MOUSE_R``
|
|
If the left or right mouse button is pressed.
|
|
|
|
If this method is omitted, the screen is dismissed on receival of the ``LEAVESCREEN`` key.
|
|
|
|
* ``function screen:onGetSelectedUnit()``
|
|
* ``function screen:onGetSelectedItem()``
|
|
* ``function screen:onGetSelectedJob()``
|
|
* ``function screen:onGetSelectedBuilding()``
|
|
|
|
Implement these to provide a return value for the matching
|
|
``dfhack.gui.getSelected...`` function.
|
|
|
|
|
|
Internal API
|
|
------------
|
|
|
|
These functions are intended for the use by dfhack developers,
|
|
and are only documented here for completeness:
|
|
|
|
* ``dfhack.internal.scripts``
|
|
|
|
The table used by ``dfhack.run_script()`` to give every script its own
|
|
global environment, persistent between calls to the script.
|
|
|
|
* ``dfhack.internal.getAddress(name)``
|
|
|
|
Returns the global address ``name``, or *nil*.
|
|
|
|
* ``dfhack.internal.setAddress(name, value)``
|
|
|
|
Sets the global address ``name``. Returns the value of ``getAddress`` before the change.
|
|
|
|
* ``dfhack.internal.getVTable(name)``
|
|
|
|
Returns the pre-extracted vtable address ``name``, or *nil*.
|
|
|
|
* ``dfhack.internal.getRebaseDelta()``
|
|
|
|
Returns the ASLR rebase offset of the DF executable.
|
|
|
|
* ``dfhack.internal.getMemRanges()``
|
|
|
|
Returns a sequence of tables describing virtual memory ranges of the process.
|
|
|
|
* ``dfhack.internal.patchMemory(dest,src,count)``
|
|
|
|
Like memmove below, but works even if dest is read-only memory, e.g. code.
|
|
If destination overlaps a completely invalid memory region, or another error
|
|
occurs, returns false.
|
|
|
|
* ``dfhack.internal.memmove(dest,src,count)``
|
|
|
|
Wraps the standard memmove function. Accepts both numbers and refs as pointers.
|
|
|
|
* ``dfhack.internal.memcmp(ptr1,ptr2,count)``
|
|
|
|
Wraps the standard memcmp function.
|
|
|
|
* ``dfhack.internal.memscan(haystack,count,step,needle,nsize)``
|
|
|
|
Searches for ``needle`` of ``nsize`` bytes in ``haystack``,
|
|
using ``count`` steps of ``step`` bytes.
|
|
Returns: *step_idx, sum_idx, found_ptr*, or *nil* if not found.
|
|
|
|
* ``dfhack.internal.diffscan(old_data, new_data, start_idx, end_idx, eltsize[, oldval, newval, delta])``
|
|
|
|
Searches for differences between buffers at ptr1 and ptr2, as integers of size eltsize.
|
|
The oldval, newval or delta arguments may be used to specify additional constraints.
|
|
Returns: *found_index*, or *nil* if end reached.
|
|
|
|
|
|
Core interpreter context
|
|
========================
|
|
|
|
While plugins can create any number of interpreter instances,
|
|
there is one special context managed by dfhack core. It is the
|
|
only context that can receive events from DF and plugins.
|
|
|
|
Core context specific functions:
|
|
|
|
* ``dfhack.is_core_context``
|
|
|
|
Boolean value; *true* in the core context.
|
|
|
|
* ``dfhack.timeout(time,mode,callback)``
|
|
|
|
Arranges for the callback to be called once the specified
|
|
period of time passes. The ``mode`` argument specifies the
|
|
unit of time used, and may be one of ``'frames'`` (raw FPS),
|
|
``'ticks'`` (unpaused FPS), ``'days'``, ``'months'``,
|
|
``'years'`` (in-game time). All timers other than
|
|
``'frames'`` are cancelled when the world is unloaded,
|
|
and cannot be queued until it is loaded again.
|
|
Returns the timer id, or *nil* if unsuccessful due to
|
|
world being unloaded.
|
|
|
|
* ``dfhack.timeout_active(id[,new_callback])``
|
|
|
|
Returns the active callback with the given id, or *nil*
|
|
if inactive or nil id. If called with 2 arguments, replaces
|
|
the current callback with the given value, if still active.
|
|
Using ``timeout_active(id,nil)`` cancels the timer.
|
|
|
|
* ``dfhack.onStateChange.foo = function(code)``
|
|
|
|
Event. Receives the same codes as plugin_onstatechange in C++.
|
|
|
|
|
|
Event type
|
|
----------
|
|
|
|
An event is a native object transparently wrapping a lua table,
|
|
and implementing a __call metamethod. When it is invoked, it loops
|
|
through the table with next and calls all contained values.
|
|
This is intended as an extensible way to add listeners.
|
|
|
|
This type itself is available in any context, but only the
|
|
core context has the actual events defined by C++ code.
|
|
|
|
Features:
|
|
|
|
* ``dfhack.event.new()``
|
|
|
|
Creates a new instance of an event.
|
|
|
|
* ``event[key] = function``
|
|
|
|
Sets the function as one of the listeners. Assign *nil* to remove it.
|
|
|
|
**NOTE**: The ``df.NULL`` key is reserved for the use by
|
|
the C++ owner of the event; it is an error to try setting it.
|
|
|
|
* ``#event``
|
|
|
|
Returns the number of non-nil listeners.
|
|
|
|
* ``pairs(event)``
|
|
|
|
Iterates over all listeners in the table.
|
|
|
|
* ``event(args...)``
|
|
|
|
Invokes all listeners contained in the event in an arbitrary
|
|
order using ``dfhack.safecall``.
|
|
|
|
|
|
===========
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Lua Modules
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===========
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DFHack sets up the lua interpreter so that the built-in ``require``
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function can be used to load shared lua code from hack/lua/.
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The ``dfhack`` namespace reference itself may be obtained via
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``require('dfhack')``, although it is initially created as a
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global by C++ bootstrap code.
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The following module management functions are provided:
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* ``mkmodule(name)``
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Creates an environment table for the module. Intended to be used as::
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local _ENV = mkmodule('foo')
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...
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return _ENV
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If called the second time, returns the same table; thus providing reload support.
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* ``reload(name)``
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Reloads a previously ``require``-d module *"name"* from the file.
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Intended as a help for module development.
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* ``dfhack.BASE_G``
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This variable contains the root global environment table, which is
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used as a base for all module and script environments. Its contents
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should be kept limited to the standard Lua library and API described
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in this document.
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Global environment
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==================
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A number of variables and functions are provided in the base global
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environment by the mandatory init file dfhack.lua:
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* Color constants
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These are applicable both for ``dfhack.color()`` and color fields
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in DF functions or structures:
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COLOR_RESET, COLOR_BLACK, COLOR_BLUE, COLOR_GREEN, COLOR_CYAN,
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COLOR_RED, COLOR_MAGENTA, COLOR_BROWN, COLOR_GREY, COLOR_DARKGREY,
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COLOR_LIGHTBLUE, COLOR_LIGHTGREEN, COLOR_LIGHTCYAN, COLOR_LIGHTRED,
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COLOR_LIGHTMAGENTA, COLOR_YELLOW, COLOR_WHITE
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* ``dfhack.onStateChange`` event codes
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Available only in the core context, as is the event itself:
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SC_WORLD_LOADED, SC_WORLD_UNLOADED, SC_MAP_LOADED,
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SC_MAP_UNLOADED, SC_VIEWSCREEN_CHANGED, SC_CORE_INITIALIZED
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* Functions already described above
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safecall, qerror, mkmodule, reload
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* ``printall(obj)``
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If the argument is a lua table or DF object reference, prints all fields.
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* ``copyall(obj)``
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Returns a shallow copy of the table or reference as a lua table.
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* ``pos2xyz(obj)``
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The object must have fields x, y and z. Returns them as 3 values.
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If obj is *nil*, or x is -30000 (the usual marker for undefined
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coordinates), returns *nil*.
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* ``xyz2pos(x,y,z)``
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Returns a table with x, y and z as fields.
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* ``safe_index(obj,index...)``
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Walks a sequence of dereferences, which may be represented by numbers or strings.
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Returns *nil* if any of obj or indices is *nil*, or a numeric index is out of array bounds.
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utils
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=====
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* ``utils.compare(a,b)``
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Comparator function; returns *-1* if a<b, *1* if a>b, *0* otherwise.
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* ``utils.compare_name(a,b)``
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Comparator for names; compares empty string last.
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* ``utils.is_container(obj)``
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Checks if obj is a container ref.
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* ``utils.make_index_sequence(start,end)``
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Returns a lua sequence of numbers in start..end.
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* ``utils.make_sort_order(data, ordering)``
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Computes a sorted permutation of objects in data, as a table of integer
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indices into the data sequence. Uses ``data.n`` as input length
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if present.
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The ordering argument is a sequence of ordering specs, represented
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as lua tables with following possible fields:
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ord.key = *function(value)*
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Computes comparison key from input data value. Not called on nil.
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If omitted, the comparison key is the value itself.
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ord.key_table = *function(data)*
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Computes a key table from the data table in one go.
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ord.compare = *function(a,b)*
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Comparison function. Defaults to ``utils.compare`` above.
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Called on non-nil keys; nil sorts last.
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ord.nil_first = *true/false*
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If true, nil keys are sorted first instead of last.
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ord.reverse = *true/false*
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If true, sort non-nil keys in descending order.
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For every comparison during sorting the specs are applied in
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order until an unambiguous decision is reached. Sorting is stable.
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Example of sorting a sequence by field foo::
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local spec = { key = function(v) return v.foo end }
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local order = utils.make_sort_order(data, { spec })
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local output = {}
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for i = 1,#order do output[i] = data[order[i]] end
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Separating the actual reordering of the sequence in this
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way enables applying the same permutation to multiple arrays.
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This function is used by the sort plugin.
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* ``utils.assign(tgt, src)``
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Does a recursive assignment of src into tgt.
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Uses ``df.assign`` if tgt is a native object ref; otherwise
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recurses into lua tables.
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* ``utils.clone(obj, deep)``
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Performs a shallow, or semi-deep copy of the object as a lua table tree.
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The deep mode recurses into lua tables and subobjects, except pointers
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to other heap objects.
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Null pointers are represented as df.NULL. Zero-based native containers
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are converted to 1-based lua sequences.
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* ``utils.clone_with_default(obj, default, force)``
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Copies the object, using the ``default`` lua table tree
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as a guide to which values should be skipped as uninteresting.
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The ``force`` argument makes it always return a non-*nil* value.
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* ``utils.sort_vector(vector,field,cmpfun)``
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Sorts a native vector or lua sequence using the comparator function.
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If ``field`` is not *nil*, applies the comparator to the field instead
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of the whole object.
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* ``utils.binsearch(vector,key,field,cmpfun,min,max)``
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Does a binary search in a native vector or lua sequence for
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``key``, using ``cmpfun`` and ``field`` like sort_vector.
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If ``min`` and ``max`` are specified, they are used as the
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search subrange bounds.
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If found, returns *item, true, idx*. Otherwise returns
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*nil, false, insert_idx*, where *insert_idx* is the correct
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insertion point.
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* ``utils.insert_sorted(vector,item,field,cmpfun)``
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Does a binary search, and inserts item if not found.
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Returns *did_insert, vector[idx], idx*.
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* ``utils.insert_or_update(vector,item,field,cmpfun)``
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Like ``insert_sorted``, but also assigns the item into
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the vector cell if insertion didn't happen.
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As an example, you can use this to set skill values::
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utils.insert_or_update(soul.skills, {new=true, id=..., rating=...}, 'id')
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(For an explanation of ``new=true``, see table assignment in the wrapper section)
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* ``utils.prompt_yes_no(prompt, default)``
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Presents a yes/no prompt to the user. If ``default`` is not *nil*,
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allows just pressing Enter to submit the default choice.
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If the user enters ``'abort'``, throws an error.
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* ``utils.prompt_input(prompt, checkfun, quit_str)``
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Presents a prompt to input data, until a valid string is entered.
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Once ``checkfun(input)`` returns *true, ...*, passes the values
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through. If the user enters the quit_str (defaults to ``'~~~'``),
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throws an error.
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* ``utils.check_number(text)``
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A ``prompt_input`` ``checkfun`` that verifies a number input.
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dumper
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======
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A third-party lua table dumper module from
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http://lua-users.org/wiki/DataDumper. Defines one
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function:
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* ``dumper.DataDumper(value, varname, fastmode, ident, indent_step)``
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Returns ``value`` converted to a string. The ``indent_step``
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argument specifies the indentation step size in spaces. For
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the other arguments see the original documentation link above.
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=======
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Plugins
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=======
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DFHack plugins may export native functions and events
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to lua contexts. They are automatically imported by
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``mkmodule('plugins.<name>')``; this means that a lua
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module file is still necessary for ``require`` to read.
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The following plugins have lua support.
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burrows
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=======
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Implements extended burrow manipulations.
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Events:
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* ``onBurrowRename.foo = function(burrow)``
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Emitted when a burrow might have been renamed either through
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the game UI, or ``renameBurrow()``.
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* ``onDigComplete.foo = function(job_type,pos,old_tiletype,new_tiletype,worker)``
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Emitted when a tile might have been dug out. Only tracked if the
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auto-growing burrows feature is enabled.
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Native functions:
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* ``renameBurrow(burrow,name)``
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Renames the burrow, emitting ``onBurrowRename`` and updating auto-grow state properly.
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* ``findByName(burrow,name)``
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Finds a burrow by name, using the same rules as the plugin command line interface.
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Namely, trailing ``'+'`` characters marking auto-grow burrows are ignored.
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* ``copyUnits(target,source,enable)``
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Applies units from ``source`` burrow to ``target``. The ``enable``
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parameter specifies if they are to be added or removed.
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* ``copyTiles(target,source,enable)``
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Applies tiles from ``source`` burrow to ``target``. The ``enable``
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parameter specifies if they are to be added or removed.
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* ``setTilesByKeyword(target,keyword,enable)``
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Adds or removes tiles matching a predefined keyword. The keyword
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set is the same as used by the command line.
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The lua module file also re-exports functions from ``dfhack.burrows``.
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sort
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====
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Does not export any native functions as of now. Instead, it
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calls lua code to perform the actual ordering of list items.
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=======
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Scripts
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=======
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Any files with the .lua extension placed into hack/scripts/*
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are automatically used by the DFHack core as commands. The
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matching command name consists of the name of the file sans
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the extension.
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If the first line of the script is a one-line comment, it is
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used by the built-in ``ls`` and ``help`` commands.
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**NOTE:** Scripts placed in subdirectories still can be accessed, but
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do not clutter the ``ls`` command list; thus it is preferred
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for obscure developer-oriented scripts and scripts used by tools.
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When calling such scripts, always use '/' as the separator for
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directories, e.g. ``devel/lua-example``.
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Scripts are re-read from disk every time they are used
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(this may be changed later to check the file change time); however
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the global variable values persist in memory between calls.
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Every script gets its own separate environment for global
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variables.
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Arguments are passed in to the scripts via the **...** built-in
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quasi-variable; when the script is called by the DFHack core,
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they are all guaranteed to be non-nil strings.
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DFHack core invokes the scripts in the *core context* (see above);
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however it is possible to call them from any lua code (including
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from other scripts) in any context, via the same function the core uses:
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* ``dfhack.run_script(name[,args...])``
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Run a lua script in hack/scripts/, as if it was started from dfhack command-line.
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The ``name`` argument should be the name stem, as would be used on the command line.
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Note that this function lets errors propagate to the caller.
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