39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
#include "Export.h"
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#include "df/enabler.h"
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#include "df/graphic.h"
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#include "df/renderer.h"
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#pragma once
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namespace DFHack { namespace Renderer {
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struct DFHACK_EXPORT renderer_wrap : public df::renderer {
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void set_to_null();
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void copy_from_parent();
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void copy_to_parent();
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renderer_wrap *parent;
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renderer_wrap *child;
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virtual void update_tile(int32_t x, int32_t y);
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virtual void update_all();
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virtual void render();
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virtual void set_fullscreen();
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virtual void zoom(df::zoom_commands z);
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virtual void resize(int32_t w, int32_t h);
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virtual void grid_resize(int32_t w, int32_t h);
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virtual ~renderer_wrap() {
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// All necessary cleanup should be handled by RemoveRenderer()
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};
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virtual bool get_mouse_coords(int32_t *x, int32_t *y);
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virtual bool uses_opengl();
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};
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// Returns the renderer instance given on success, or deletes it and returns NULL on failure
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// Usage: renderer_foo *r = AddRenderer(new renderer_foo)
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DFHACK_EXPORT renderer_wrap *AddRenderer(renderer_wrap*, bool refresh_screen = false);
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// Removes and deletes the given renderer instance
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DFHACK_EXPORT void RemoveRenderer(renderer_wrap*);
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DFHACK_EXPORT bool RendererExists(renderer_wrap*);
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inline renderer_wrap *GetRenderer()
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{
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return (renderer_wrap*)(df::global::enabler ? df::global::enabler->renderer : NULL);
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}
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}}
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