939 lines
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ReStructuredText
939 lines
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ReStructuredText
.. comment
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This is the changelog file for DFHack. If you add or change anything, note
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it here under the heading "DFHack Future", in the appropriate section.
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Items within each section are listed in alphabetical order to minimise merge
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conflicts. Try to match the style and level of detail of the other entries.
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Sections for each release are added as required, and consist solely of the
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following in order as subheadings::
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Internals
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Lua
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New [Internal Commands | Plugins | Scripts | Tweaks]
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Fixes
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Misc Improvements
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Removed
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When referring to a script, plugin, or command, use backticks (```) to
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create a link to the relevant documentation - and check that the docs are
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still up to date!
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#########
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Changelog
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#########
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.. contents::
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:depth: 2
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DFHack Future
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=============
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::
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Internals
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A method for caching screen output is now available to Lua (and C++)
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Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
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The console on Linux and OS X now recognizes keyboard input between prompts
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JSON libraries available (C++ and Lua)
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More DFHack build information used in plugin version checks and available to plugins and lua scripts
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Fixed a rare overflow issue that could cause crashes on Linux and OS X
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Stopped DF window from receiving input when unfocused on OS X
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Fixed issues with keybindings involving Ctrl-A and Ctrl-Z, as well as Alt-E/U/N on OS X
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Multiple contexts can now be specified when adding keybindings
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Keybindings can now use F10-F12 and 0-9
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Plugin system is no longer restricted to plugins that exist on startup
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dfhack.init file locations significantly generalized
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Lua
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Scripts can be enabled with the built-in enable/disable commands
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A new function, reqscript(), is available as a safer alternative to script_environment()
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Lua viewscreens can choose not to intercept the OPTIONS keybinding
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New internal commands
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kill-lua: Interrupt running Lua scripts
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type: Show where a command is implemented
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New plugins
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confirm: Adds confirmation dialogs for several potentially dangerous actions
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fix-unit-occupancy: Fixes issues with unit occupancy, such as faulty "unit blocking tile" messages (bug 3499)
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title-version (formerly vshook): Display DFHack version on title screen
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New scripts
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burial: sets all unowned coffins to allow burial ("-pets" to allow pets too)
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fix-ster: changes fertility/sterility of animals or dwarves
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view-item-info: adds information and customisable descriptions to item viewscreens
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warn-starving: check for starving, thirsty, or very drowsy units and pause with warning if any are found
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modtools/create-unit: create new units from nothing
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modtools/equip-item: a script to equip items on units
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points: set number of points available at embark screen
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Vjek's script collection:
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- armoks-blessing: Adjust all attributes, personality, age and skills of all dwarves in play
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- brainwash: brainwash a dwarf (modifying their personality)
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- elevate-mental: elevate all the mental attributes of a unit
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- elevate-physical: elevate all the physical attributes of a unit
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- make-legendary: modify skill(s) of a single unit
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- pref-adjust: Adjust all preferences of all dwarves in play
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- rejuvenate: make any "old" dwarf 20 years old
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New tweaks
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embark-profile-name: Allows the use of lowercase letters when saving embark profiles
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kitchen-keys: Fixes DF kitchen meal keybindings
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kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
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kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs
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Fixes
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Plugins with vmethod hooks can now be reloaded on OS X
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Lua's os.system() now works on OS X
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Fixed default arguments in Lua gametype detection functions
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Circular lua dependencies (reqscript/script_environment) fixed
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Prevented crash in Items::createItem()
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buildingplan: Now supports hatch covers
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gui/create-item:
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- fixed assigning quality to items
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- made "esc" work properly
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gui/gm-editor handles lua tables properly
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help: now recognizes built-in commands, like "help"
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manipulator: fixed crash when selecting custom professions when none are found
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remotefortressreader: fixed crash when attempting to send map info when no map was loaded
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search:
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- fixed crash in unit list after cancelling a job
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- fixed crash when disabling stockpile category after searching in a subcategory
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stockpiles: now checks/sanitizes filenames when saving
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stocks: fixed a crash when right-clicking
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steam-engine:
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- fixed a crash on arena load
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- number keys (e.g. 2/8) take priority over cursor keys when applicable
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tweak fps-min fixed
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tweak farm-plot-select: Stopped controls from appearing when plots weren't fully built
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workflow: Fixed some issues with stuck jobs
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- Note: Existing stuck jobs must be cancelled and re-added
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zone: Fixed a crash when using "zone set" (and a few other potential crashes)
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Misc Improvements
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DFHack documentation:
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- massively reorganised, into files of more readable size
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- added many missing entries
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- indexes, internal links, offline search all documents
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- includes documentation of linked projects (df-structures, 3rdparty scripts)
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- better HTML generation with Sphinx
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autolabor:
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- Stopped modification of labors that shouldn't be modified for brokers/diplomats
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- Prioritize skilled dwarves more efficiently
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- Prevent dwarves from running away with tools from previous jobs
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dwarfmonitor:
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- widgets' positions, formats, etc. are now customizable (see Readme)
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- weather display now separated from the date display
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- New mouse cursor widget
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dfstatus: Can enable/disable individual categories and customize metal bar list
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full-heal: "-r" option removes corpses
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gui/gm-editor
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- Pointers can now be displaced
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- Added some useful aliases: "item" for the selected item, "screen" for the current screen, etc.
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- Now avoids errors with unrecognized types
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gui/hack-wish: renamed to gui/create-item
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"keybinding list" accepts a context
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lever:
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- Lists lever names
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- "lever pull" can be used to pull the currently-selected lever
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memview: Fixed display issue
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modtools/create-item: arguments are named more clearly, and you can specify the creator to be
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the unit with id df.global.unit_next_id-1 (useful in conjunction with modtools/create-unit)
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nyan: Can now be stopped with dfhack-run
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plug:
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- lists all plugins
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- shows state and number of commands in plugins
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prospect: works from within command-prompt
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quicksave: Restricted to fortress mode
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remotefortressreader: Exposes more information
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search:
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- Supports noble suggestion screen (e.g. suggesting a baron)
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- Supports fortress mode loo[k] menu
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- Recognizes ? and ; keys
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stocks: can now match beginning and end of item names
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teleport: Fixed cursor recognition
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tweak:
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- debug output now logged to stderr.log instead of console - makes DFHack start faster
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- farm-plot-select: Fixed issues with selecting undiscovered crops
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workflow: Improved handling of plant reactions
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Removed
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embark-tools nano: 1x1 embarks are now possible in vanilla 0.40.24
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DFHack 0.40.24-r3
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=================
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Internals
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---------
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- Ruby library now included on OSX - ruby scripts should work on OSX 10.10
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- libstdc++ should work with older versions of OS X
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- Added support for ``onLoadMap.init``/``onUnloadMap.init`` scripts
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- game type detection functions are now available in the World module
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- The DFHACK_LOG_MEM_RANGES environment variable can be used to log information to ``stderr.log`` on OS X
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- Fixed adventure mode menu names
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- Fixed command usage information for some commands
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Lua
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---
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- Lua scripts will only be reloaded if necessary
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- Added a ``df2console()`` wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
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- Added a ``strerror()`` wrapper
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New Internal Commands
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---------------------
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- `hide, show`: hide and show the console on Windows
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- sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)
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New Plugins
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-----------
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- `autohauler`: A hauling-only version of autolabor
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New Scripts
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-----------
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- `modtools/reaction-product-trigger`: triggers callbacks when products are produced (contrast with when reactions complete)
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New Tweaks
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----------
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- `fps-min <tweak>`: Fixes the in-game minimum FPS setting
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- `shift-8-scroll <tweak>`: Gives Shift+8 (or ``*``) priority when scrolling menus, instead of scrolling the map
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- `tradereq-pet-gender <tweak>`: Displays pet genders on the trade request screen
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Fixes
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-----
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- Fixed game type detection in `3dveins`, `gui/create-item`, `reveal`, `seedwatch`
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- PRELOAD_LIB: More extensible on Linux
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- `add-spatter`, `eventful`: Fixed crash on world load
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- `add-thought`: Now has a proper subthought arg.
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- `building-hacks`: Made buildings produce/consume correct amount of power
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- `fix-armory`: compiles and is available again (albeit with issues)
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- `gui/gm-editor`: Added search option (accessible with "s")
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- `hack-wish <gui/create-item>`: Made items stack properly.
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- `modtools/skill-change`: Made level granularity work properly.
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- `show-unit-syndromes`: should work
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- `stockflow`:
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- Fixed error message in Arena mode
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- no longer checks the DF version
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- fixed ballistic arrow head orders
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- convinces the bookkeeper to update records more often'
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- `zone`: Stopped crash when scrolling cage owner list
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Misc Improvements
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-----------------
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- `autolabor`: A negative pool size can be specified to use the most unskilled dwarves
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- `building-hacks`:
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- Added a way to allow building to work even if it consumes more power than is available.
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- Added setPower/getPower functions.
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- `catsplosion`: Can now trigger pregnancies in (most) other creatures
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- `exportlegends`: ``info`` and ``all`` options export ``legends_plus.xml`` with more data for legends utilities
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- `manipulator`:
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- Added ability to edit nicknames/profession names
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- added "Job" as a View Type, in addition to "Profession" and "Squad"
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- added custom profession templates with masking
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- `remotefortressreader`: Exposes more information
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DFHack 0.40.24-r2
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=================
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Internals
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---------
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- Lua scripts can set environment variables of each other with dfhack.run_script_with_env.
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- Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2).
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- `eventful`: Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name
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- Filesystem module now provides file access/modification times and can list directories (normally and recursively)
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- Units Module: New functions::
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isWar
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isHunter
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isAvailableForAdoption
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isOwnCiv
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isOwnRace
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getRaceName
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getRaceNamePlural
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getRaceBabyName
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getRaceChildName
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isBaby
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isChild
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isAdult
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isEggLayer
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isGrazer
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isMilkable
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isTrainableWar
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isTrainableHunting
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isTamable
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isMale
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isFemale
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isMerchant
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isForest
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isMarkedForSlaughter
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- Buildings Module: New Functions::
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isActivityZone
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isPenPasture
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isPitPond
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isActive
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findPenPitAt
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Fixes
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-----
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- ``dfhack.run_script`` should correctly find save-specific scripts now.
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- `add-thought`: updated to properly affect stress.
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- `hfs-pit`: should work now
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- `autobutcher`: takes gelding into account
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- init.lua existence checks should be more reliable (notably when using non-English locales)
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Misc Improvements
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-----------------
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Multiline commands are now possible inside dfhack.init scripts. See :file:`dfhack.init-example` for example usage.
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DFHack 0.40.24-r1
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=================
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Internals
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---------
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CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
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DFHack 0.40.24-r0
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=================
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Internals
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---------
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- `EventManager`: fixed crash error with EQUIPMENT_CHANGE event.
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- key modifier state exposed to Lua (ie :kbd:`Ctrl`, :kbd:`Alt`, :kbd:`Shift`)
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Fixes
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-----
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``dfhack.sh`` can now be run from other directories on OSX
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New Plugins
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-----------
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- `blueprint`: export part of your fortress to quickfort .csv files
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New Scripts
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-----------
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- `hotkey-notes`: print key, name, and jump position of hotkeys
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Removed
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-------
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- embark.lua
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- needs_porting/*
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Misc Improvements
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-----------------
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Added support for searching more lists
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DFHack 0.40.23-r1
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=================
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Internals
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- plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
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Fixes
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-----
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- Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
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- :kbd:`Alt` should no longer get stuck on Windows (and perhaps other platforms as well)
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- `gui/advfort` works again
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- `autobutcher`: takes sexualities into account
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- devel/export-dt-ini: Updated for 0.40.20+
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- `digfort`: now checks file type and existence
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- `exportlegends`: Fixed map export
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- `full-heal`: Fixed a problem with selecting units in the GUI
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- `gui/hack-wish`: Fixed restrictive material filters
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- `mousequery`: Changed box-select key to Alt+M
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- `dwarfmonitor`: correct date display (month index, separator)
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- `putontable`: added to the readme
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- `siren` should work again
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- stderr.log: removed excessive debug output on OS X
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- `trackstop`: No longer prevents cancelling the removal of a track stop or roller.
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- Fixed a display issue with ``PRINT_MODE:TEXT``
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- Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
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New Plugins
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-----------
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- `fortplan`: designate construction of (limited) buildings from .csv file, quickfort-style
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New Scripts
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-----------
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- `gui/stockpiles`: an in-game interface for saving and loading stockpile settings files.
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- `position`: Reports the current date, time, month, and season, plus some location info. Port/update of position.py
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- `hfs-pit`: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
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Removed
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-------
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- embark.lua: Obsolete, use `embark-tools`
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New tweaks
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----------
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- `eggs-fertile <tweak>`: Displays an egg fertility indicator on nestboxes
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- `max-wheelbarrow <tweak>`: Allows assigning more than 3 wheelbarrows to a stockpile
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Misc Improvements
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-----------------
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- `embark-tools`: Added basic mouse support on the local map
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- Made some adventure mode keybindings in :file:`dfhack.init-example` only work in adventure mode
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- `gui/companion-order`: added a default keybinding
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- further work on needs_porting
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DFHack 0.40.19-r1
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=================
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Fixes
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-----
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- `modtools/reaction-trigger`: fixed typo
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- `modtools/item-trigger`: should now work with item types
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New plugins
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-----------
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- `savestock, loadstock <stocksettings>`: save and load stockpile settings across worlds and saves
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New scripts
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-----------
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- `remove-stress`: set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts)
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Misc improvements
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-----------------
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- `command-prompt`: can now access selected items, units, and buildings
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- `autolabor`: add an optional talent pool parameter
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DFHack 0.40.16-r1
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=================
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Internals
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---------
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- `EventManager` should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
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- `EventManager` should no longer trigger REPORT events for old reports after loading a save.
|
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- lua/persist-table: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
|
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|
|
Fixes
|
|
-----
|
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- `mousequery`: Disabled when linking levers
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- `stocks`: Melting should work now
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- `full-heal`: Updated with proper argument handling
|
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- `modtools/reaction-trigger-transition`: should produce the correct syntax now
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- `superdwarf`: should work better now
|
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- `forum-dwarves`: update for new df-structures changes
|
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|
New Scripts
|
|
-----------
|
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- `adaptation`: view or set the cavern adaptation level of your citizens
|
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- `add-thought`: allows the user to add thoughts to creatures.
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- `gaydar`: detect the sexual orientation of units on the map
|
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- `markdown`: Save a copy of a text screen in markdown (for reddit among others).
|
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- devel/all-bob: renames everyone Bob to help test interaction-trigger
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|
|
|
Misc Improvements
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-----------------
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- `autodump`: Can now mark a stockpile for auto-dumping (similar to automelt and autotrade)
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- `buildingplan`: Can now auto-allocate rooms to dwarves with specific positions (e.g. expedition leader, mayor)
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- `dwarfmonitor`: now displays a weather indicator and date
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- lua/syndrome-util, `modtools/add-syndrome`: now you can remove syndromes by SYN_CLASS
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- No longer write empty :file:`.history` files
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|
|
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|
DFHack 0.40.15-r1
|
|
=================
|
|
|
|
Fixes
|
|
-----
|
|
- mousequery: Fixed behavior when selecting a tile on the lowest z-level
|
|
|
|
Misc Improvements
|
|
-----------------
|
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- `EventManager`: deals with frame_counter getting reset properly now.
|
|
- `modtools/item-trigger`: fixed equip/unequip bug and corrected minor documentation error
|
|
- `teleport`: Updated with proper argument handling and proper unit-at-destination handling.
|
|
- `autotrade <Stockpile automation>`: Removed the newly obsolete :guilabel:`Mark all` functionality.
|
|
- `search`: Adapts to the new trade screen column width
|
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- `tweak fast-trade <tweak>`: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
|
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|
|
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|
DFHack 0.40.14-r1
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable: ``DFHACK_DISABLE_CONSOLE=1 ./dfhack``
|
|
|
|
Fixes
|
|
-----
|
|
- Stopped duplicate load/unload events when unloading a world
|
|
- Stopped ``-e`` from being echoed when DFHack quits on Linux
|
|
- `automelt <Stockpile automation>`: now uses a faster method to locate items
|
|
- `autotrade <Stockpile automation>`: "Mark all" no longer double-marks bin contents
|
|
- `drain-aquifer`: new script replaces the buggy plugin
|
|
- `embark-tools`: no longer conflicts with keys on the notes screen
|
|
- `fastdwarf`: Fixed problems with combat/attacks
|
|
- `forum-dwarves`: should work now
|
|
- `manipulator`: now uses a stable sort, allowing sorting by multiple categories
|
|
- `rendermax`: updated to work with 0.40
|
|
|
|
New Plugins
|
|
-----------
|
|
- `trackstop`: Shows track stop friction and dump direction in its :kbd:`q` menu
|
|
|
|
New Tweaks
|
|
----------
|
|
- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
|
|
- import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison
|
|
- manager-quantity: Removes the limit of 30 jobs per manager order
|
|
- civ-view-agreement: Fixes overlapping text on the "view agreement" screen
|
|
- nestbox-color: Fixes the color of built nestboxes
|
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|
|
Misc Improvements
|
|
-----------------
|
|
- `exportlegends`: can now handle site maps
|
|
|
|
|
|
DFHack 0.40.13-r1
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- unified spatter structs
|
|
- added ruby df.print_color(color, string) method for dfhack console
|
|
|
|
Fixes
|
|
-----
|
|
- no more ``-e`` after terminating
|
|
- fixed `superdwarf`
|
|
|
|
|
|
DFHack 0.40.12-r1
|
|
=================
|
|
|
|
Internals
|
|
---------
|
|
- support for global :file:`onLoadWorld.init` and :file:`onUnloadWorld.init` files, called when loading and unloading a world
|
|
- Close file after loading a binary patch.
|
|
|
|
New Plugins
|
|
-----------
|
|
- `hotkeys`: Shows ingame viewscreen with all dfhack keybindings active in current mode.
|
|
- `automelt <Stockpile automation>`: allows marking stockpiles so any items placed in them will be designated for melting
|
|
|
|
Fixes
|
|
-----
|
|
- possible crash fixed for `gui/hack-wish`
|
|
- `search`: updated to not conflict with BUILDJOB_SUSPEND
|
|
- `workflow`: job_material_category -> dfhack_material_category
|
|
|
|
Misc Improvements
|
|
-----------------
|
|
- now you can use ``@`` to print things in interactive Lua with subtley different semantics
|
|
- optimizations for stockpiles for `autotrade <Stockpile automation>` and `stockflow`
|
|
- updated `exportlegends` to work with new maps, dfhack 40.11 r1+
|
|
|
|
|
|
DFHack 0.40.11-r1
|
|
=================
|
|
|
|
Internals
|
|
- Plugins on OS X now use ``.plug.dylib` as an extension instead of ``.plug.so``
|
|
|
|
Fixes
|
|
-----
|
|
- `3dveins`: should no longer hang/crash on specific maps
|
|
- `autotrade <Stockpile automation>`, `search`: fixed some layout issues
|
|
- `deathcause`: updated
|
|
- `gui/hack-wish`: should work now
|
|
- `reveal`: no longer allocates data for nonexistent map blocks
|
|
- Various documentation fixes and updates
|
|
|
|
|
|
DFHack v0.40.10-r1
|
|
==================
|
|
|
|
A few bugfixes.
|
|
|
|
DFHack v0.40.08-r2
|
|
==================
|
|
|
|
Internals
|
|
---------
|
|
- supported per save script folders
|
|
- Items module: added createItem function
|
|
- Sorted CMakeList for plugins and plugins/devel
|
|
- diggingInvaders no longer builds if plugin building is disabled
|
|
- `EventManager`: EQUIPMENT_CHANGE now triggers for new units. New events::
|
|
|
|
ON_REPORT
|
|
UNIT_ATTACK
|
|
UNLOAD
|
|
INTERACTION
|
|
|
|
New Scripts
|
|
-----------
|
|
- lua/repeat-util: makes it easier to make things repeat indefinitely
|
|
- lua/syndrome-util: makes it easier to deal with unit syndromes
|
|
- forum-dwarves: helps copy df viewscreens to a file
|
|
- full-heal: fully heal a unit
|
|
- remove-wear: removes wear from all items in the fort
|
|
- repeat: repeatedly calls a script or a plugin
|
|
- ShowUnitSyndromes: shows syndromes affecting units and other relevant info
|
|
- teleport: teleports units
|
|
- devel/print-args
|
|
- fix/blood-del: makes it so civs don't bring barrels full of blood ichor or goo
|
|
- fix/feeding-timers: reset the feeding timers of all units
|
|
- gui/hack-wish: creates items out of any material
|
|
- gui/unit-info-viewer: displays information about units
|
|
- modtools/add-syndrome: add a syndrome to a unit or remove one
|
|
- modtools/anonymous-script: execute an lua script defined by a string. Useful for the ``*-trigger`` scripts.
|
|
- modtools/force: forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
|
|
- modtools/item-trigger: triggers commands based on equipping, unequipping, and wounding units with items
|
|
- modtools/interaction-trigger: triggers commands when interactions happen
|
|
- modtools/invader-item-destroyer: destroys invaders' items when they die
|
|
- modtools/moddable-gods: standardized version of Putnam's moddable gods script
|
|
- modtools/projectile-trigger: standardized version of projectileExpansion
|
|
- modtools/reaction-trigger: trigger commands when custom reactions complete; replaces autoSyndrome
|
|
- modtools/reaction-trigger-transition: a tool for converting mods from autoSyndrome to reaction-trigger
|
|
- modtools/random-trigger: triggers random scripts that you register
|
|
- modtools/skill-change: for incrementing and setting skills
|
|
- modtools/spawn-flow: creates flows, like mist or dragonfire
|
|
- modtools/syndrome-trigger: trigger commands when syndromes happen
|
|
- modtools/transform-unit: shapeshifts a unit, possibly permanently
|
|
|
|
Misc improvements
|
|
-----------------
|
|
- new function in utils.lua for standardized argument processing
|
|
|
|
Removed
|
|
-------
|
|
- digmat.rb: digFlood does the same functionality with less FPS impact
|
|
- scripts/invasionNow: scripts/modtools/force.lua does it better
|
|
- autoSyndrome replaced with scripts/modtools/reaction-trigger.lua
|
|
- syndromeTrigger replaced with scripts/modtools/syndrome-trigger.lua
|
|
- devel/printArgs plugin converted to scripts/devel/print-args.lua
|
|
- outsideOnly plugin replaced by modtools/outside-only
|
|
|
|
|
|
DFHack v0.40.08-r1
|
|
==================
|
|
|
|
Was a mistake. Don't use it.
|
|
|
|
DFHack v0.34.11-r5
|
|
==================
|
|
|
|
Internals
|
|
---------
|
|
- support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
|
|
- support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
|
|
- Lua API for listing files in directory. Needed for mod-manager.
|
|
- Lua API for creating unit combat reports and writing to gamelog.
|
|
- Lua API for running arbitrary DFHack commands
|
|
- support for multiple ``raw/init.d/*.lua`` init scripts in one save.
|
|
- eventful now has a more friendly way of making custom sidebars
|
|
- on Linux and OSX the console now supports moving the cursor back and forward by a whole word.
|
|
|
|
New scripts
|
|
-----------
|
|
- gui/mod-manager: allows installing/uninstalling mods into df from df/mods directory.
|
|
- gui/clone-uniform: duplicates the currently selected uniform in the military screen.
|
|
- fix/build-location: partial work-around for bug 5991 (trying to build wall while standing on it)
|
|
- undump-buildings: removes dump designation from materials used in buildings.
|
|
- exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
|
|
- log-region: each time a fort is loaded identifying information will be written to the gamelog.
|
|
- dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
|
|
- command-prompt: a dfhack command prompt in df.
|
|
|
|
New plugins
|
|
-----------
|
|
- rendermax: replace the renderer with something else, eg ``rendermax light``- a lighting engine
|
|
- automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
|
|
- embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
|
|
- building-hacks: Allows to add custom functionality and/or animations to buildings.
|
|
- petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default pet population cap
|
|
- 'plant create': spawn a new shrub under the cursor
|
|
|
|
New tweaks
|
|
----------
|
|
- craft-age-wear: make crafted items wear out with time like in old versions (bug 6003)
|
|
- adamantine-cloth-wear: stop adamantine clothing from wearing out (bug 6481)
|
|
- confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
|
|
|
|
Misc improvements
|
|
-----------------
|
|
- plant: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
|
|
- digfort: improved csv parsing, add start() comment handling
|
|
- exterminate: allow specifying a caste (exterminate gob:male)
|
|
- createitem: in adventure mode it now defaults to the controlled unit as maker.
|
|
- autotrade: adds "(Un)mark All" options to both panes of trade screen.
|
|
- mousequery: several usability improvements.
|
|
- mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
|
|
- search: workshop profile search added.
|
|
- dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
|
|
- getplants: add autochop function to automate woodcutting.
|
|
- stocks: added more filtering and display options.
|
|
|
|
- Siege engine plugin:
|
|
|
|
- engine quality and distance to target now affect accuracy
|
|
- firing the siege engine at a target produces a combat report
|
|
- improved movement speed computation for meandering units
|
|
- operators in Prepare To Fire mode are released from duty once hungry/thirsty if there is a free replacement
|
|
|
|
|
|
DFHack v0.34.11-r4
|
|
==================
|
|
|
|
New commands
|
|
------------
|
|
- diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
|
|
- digFlood - automatically dig out specified veins as they are revealed
|
|
- enable, disable - Built-in commands that can be used to enable/disable many plugins.
|
|
- restrictice - Restrict traffic on squares above visible ice.
|
|
- restrictliquid - Restrict traffic on every visible square with liquid.
|
|
- treefarm - automatically chop trees and dig obsidian
|
|
|
|
New Scripts
|
|
-----------
|
|
- autobutcher: A GUI front-end for the autobutcher plugin.
|
|
- invasionNow: trigger an invasion, or many
|
|
- locate_ore: scan the map for unmined ore veins
|
|
- masspit: designate caged creatures in a zone for pitting
|
|
- multicmd: run a sequence of dfhack commands, separated by ';'
|
|
- startdwarf: change the number of dwarves for a new embark
|
|
- digmat: dig veins/layers tile by tile, as discovered
|
|
|
|
Misc improvements
|
|
-----------------
|
|
- autoSyndrome:
|
|
|
|
- disable by default
|
|
- reorganized special tags
|
|
- minimized error spam
|
|
- reset policies: if the target already has an instance of the syndrome you can skip,
|
|
add another instance, reset the timer, or add the full duration to the time remaining
|
|
|
|
- core: fix SC_WORLD_(UN)LOADED event for arena mode
|
|
- exterminate: renamed from slayrace, add help message, add butcher mode
|
|
- fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
|
|
- magmasource: rename to ``source``, allow water/magma sources/drains
|
|
- ruby: add df.dfhack_run "somecommand"
|
|
- syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
|
|
- tiletypes: support changing tile material to arbitrary stone.
|
|
- workNow: can optionally look for jobs when jobs are completed
|
|
|
|
New tweaks
|
|
----------
|
|
- hive-crash: Prevent crash if bees die in a hive with ungathered products (bug 6368).
|
|
|
|
New plugins
|
|
-----------
|
|
- 3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
|
|
- autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
|
|
- buildingplan: Place furniture before it's built
|
|
- dwarfmonitor: Records dwarf activity to measure fort efficiency
|
|
- mousequery: Look and poke at the map elements with the mouse.
|
|
- outsideOnly: make raw-specified buildings impossible to build inside
|
|
- resume: A plugin to help display and resume suspended constructions conveniently
|
|
- stocks: An improved stocks display screen.
|
|
|
|
Internals
|
|
---------
|
|
- Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
|
|
- EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
|
|
- Lua API for a better random number generator and perlin noise functions.
|
|
- Once: easy way to make sure something happens once per run of DF, such as an error message
|
|
|
|
|
|
DFHack v0.34.11-r3
|
|
==================
|
|
|
|
Internals
|
|
---------
|
|
- support for displaying active keybindings properly.
|
|
- support for reusable widgets in lua screen library.
|
|
- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
|
|
- EventManager: monitors various in game events centrally so that individual plugins
|
|
don't have to monitor the same things redundantly.
|
|
- Now works with OSX 10.6.8
|
|
|
|
Notable bugfixes
|
|
----------------
|
|
- autobutcher can be re-enabled again after being stopped.
|
|
- stopped Dwarf Manipulator from unmasking vampires.
|
|
- Stonesense is now fixed on OSX
|
|
|
|
Misc improvements
|
|
-----------------
|
|
- fastdwarf: new mode using debug flags, and some internal consistency fixes.
|
|
- added a small stand-alone utility for applying and removing binary patches.
|
|
- removebadthoughts: add --dry-run option
|
|
- superdwarf: work in adventure mode too
|
|
- tweak stable-cursor: carries cursor location from/to Build menu.
|
|
- deathcause: allow selection from the unitlist screen
|
|
- slayrace: allow targetting undeads
|
|
- Workflow plugin:
|
|
|
|
- properly considers minecarts assigned to routes busy.
|
|
- code for deducing job outputs rewritten in lua for flexibility.
|
|
- logic fix: collecting webs produces silk, and ungathered webs are not thread.
|
|
- items assigned to squads are considered busy, even if not in inventory.
|
|
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
|
|
- workflow announces when the stock level gets very low once a season.
|
|
|
|
- Auto syndrome plugin: A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
|
|
- Infinite sky plugin: Create new z-levels automatically or on request.
|
|
- True transformation plugin: A better way of doing permanent transformations that allows later transformations.
|
|
- Work now plugin: Makes the game assign jobs every time you pause.
|
|
|
|
New tweaks
|
|
----------
|
|
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
|
|
|
|
New scripts
|
|
-----------
|
|
- binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
|
|
- region-pops: displays animal populations of the region and allows tweaking them.
|
|
- lua: lua interpreter front-end converted to a script from a native command.
|
|
- dfusion: misc scripts with a text based menu.
|
|
- embark: lets you embark anywhere.
|
|
- lever: list and pull fort levers from the dfhack console.
|
|
- stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
|
|
- soundsense-season: writes the correct season to gamelog.txt on world load.
|
|
- create-items: spawn items
|
|
- fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.
|
|
|
|
New GUI scripts
|
|
---------------
|
|
- gui/guide-path: displays the cached path for minecart Guide orders.
|
|
- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
|
|
- gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
|
|
- gui/assign-rack: works together with a binary patch to fix weapon racks.
|
|
- gui/gm-editor: an universal editor for lots of dfhack things.
|
|
- gui/companion-order: a adventure mode command interface for your companions.
|
|
- gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
|
|
|
|
New binary patches
|
|
------------------
|
|
(for use with binpatch)
|
|
|
|
- armorstand-capacity: doubles the capacity of armor stands.
|
|
- custom-reagent-size: lets custom reactions use small amounts of inputs.
|
|
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
|
|
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
|
|
- hospital-overstocking: stops hospital overstocking with supplies.
|
|
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
|
|
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
|
|
|
|
New Plugins
|
|
-----------
|
|
- fix-armory: Together with a couple of binary patches and the gui/assign-rack script, this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment.
|
|
- search: Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
|
|
- automaterial: Makes building constructions (walls, floors, fortifications, etc) a little bit easier by saving you from having to trawl through long lists of materials each time you place one.
|
|
- Dfusion: Reworked to make use of lua modules, now all the scripts can be used from other scripts.
|
|
- Eventful: A collection of lua events, that will allow new ways to interact with df world.
|
|
|
|
DFHack v0.34.11-r2
|
|
==================
|
|
|
|
Internals
|
|
---------
|
|
- full support for Mac OS X.
|
|
- a plugin that adds scripting in ruby.
|
|
- support for interposing virtual methods in DF from C++ plugins.
|
|
- support for creating new interface screens from C++ and lua.
|
|
- added various other API functions.
|
|
|
|
Notable bugfixes
|
|
----------------
|
|
- better terminal reset after exit on linux.
|
|
- seedwatch now works on reclaim.
|
|
- the sort plugin won't crash on cages anymore.
|
|
|
|
Misc improvements
|
|
-----------------
|
|
- autodump: can move items to any walkable tile, not just floors.
|
|
- stripcaged: by default keep armor, new dumparmor option.
|
|
- zone: allow non-domesticated birds in nestboxes.
|
|
- workflow: quality range in constraints.
|
|
- cleanplants: new command to remove rain water from plants.
|
|
- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
|
|
- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
|
|
- rename: supports renaming stockpiles, workshops, traps, siege engines.
|
|
- fastdwarf: now has an additional option to make dwarves teleport to their destination.
|
|
- Autolabor plugin:
|
|
|
|
- can set nonidle hauler percentage.
|
|
- broker excluded from all labors when needed at depot.
|
|
- likewise, anybody with a scheduled diplomat meeting.
|
|
|
|
New commands
|
|
------------
|
|
- misery: multiplies every negative thought gained (2x by default).
|
|
- digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
|
|
|
|
New tweaks
|
|
----------
|
|
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
|
|
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
|
|
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
|
|
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
|
|
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
|
|
- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
|
|
- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
|
|
- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
|
|
- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
|
|
- tweak military-color-assigned: In same list, color already assigned units in brown & green.
|
|
|
|
New scripts
|
|
-----------
|
|
- fixnaked: removes thoughts about nakedness.
|
|
- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
|
|
- siren: wakes up units, stops breaks and parties - but causes bad thoughts.
|
|
- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
|
|
- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
|
|
- fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
|
|
- deathcause: shows the circumstances of death for a given body.
|
|
- digfort: designate areas to dig from a csv file.
|
|
- drainaquifer: remove aquifers from the map.
|
|
- growcrops: cheat to make farm crops instantly grow.
|
|
- magmasource: continuously spawn magma from any map tile.
|
|
- removebadthoughts: delete all negative thoughts from your dwarves.
|
|
- slayrace: instakill all units of a given race, optionally with magma.
|
|
- superdwarf: per-creature fastdwarf.
|
|
- gui/mechanisms: browse mechanism links of the current building.
|
|
- gui/room-list: browse other rooms owned by the unit when assigning one.
|
|
- gui/liquids: a GUI front-end for the liquids plugin.
|
|
- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
|
|
- gui/power-meter: front-end for the Power Meter plugin.
|
|
- gui/siege-engine: front-end for the Siege Engine plugin.
|
|
- gui/choose-weapons: auto-choose matching weapons in the military equip screen.
|
|
|
|
New Plugins
|
|
-----------
|
|
- Dwarf Manipulator: Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
|
|
- Steam Engine:
|
|
Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
|
|
a replacement for those concerned by it. The plugin detects if a workshop with a
|
|
certain name is in the raws used by the current world, and provides the necessary
|
|
behavior. See ``hack/raw/*_steam_engine.txt`` for the necessary raw definitions.
|
|
Note: Stuff like animal treadmills might be more period, but absolutely can't be
|
|
done with tools dfhack has access to.
|
|
- Power Meter:
|
|
When activated, implements a pressure plate modification that detects power in gear
|
|
boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
|
|
the necessary build configuration UI.
|
|
- Siege Engine:
|
|
When enabled and configured via gui/siege-engine, allows aiming siege engines
|
|
at a designated rectangular area with 360 degree fire range and across Z levels;
|
|
this works by rewriting the projectile trajectory immediately after it appears.
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Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
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and restricting operator skill range like with ordinary workshops.
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Disclaimer: not in any way to undermine the future siege update from Toady, but
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the aiming logic of existing engines hasn't been updated since 2D, and is almost
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useless above ground :(. Again, things like making siegers bring their own engines
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is totally out of the scope of dfhack and can only be done by Toady.
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- Add Spatter:
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Detects reactions with certain names in the raws, and changes them from adding
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improvements to adding item contaminants. This allows directly covering items
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with poisons. The added spatters are immune both to water and 'clean items'.
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Intended to give some use to all those giant cave spider poison barrels brought
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by the caravans.
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