477 lines
14 KiB
C++
477 lines
14 KiB
C++
// Creature dump
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#include <iostream>
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#include <sstream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFError.h>
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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#include <DFMemInfo.h>
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#include <DFProcess.h>
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template <typename T>
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void print_bits ( T val, std::ostream& out )
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{
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T n_bits = sizeof ( val ) * CHAR_BIT;
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for ( unsigned i = 0; i < n_bits; ++i )
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{
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out<< !!( val & 1 ) << " ";
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val >>= 1;
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}
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}
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vector< vector<string> > englishWords;
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vector< vector<string> > foreignWords;
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uint32_t numCreatures;
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vector<DFHack::t_matgloss> creaturestypes;
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void printDwarves(DFHack::API & DF)
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{
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int dwarfCounter = 0;
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for (uint32_t i = 0; i < numCreatures; i++)
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{
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DFHack::t_creature temp;
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DF.ReadCreature(i, temp);
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string type = creaturestypes[temp.type].id;
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if (type == "DWARF" && !temp.flags1.bits.dead && !temp.flags2.bits.killed)
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{
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cout << i << ":";
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if (temp.name.nickname[0])
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{
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cout << temp.name.nickname;
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}
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else
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{
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cout << temp.name.first_name;
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}
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string transName = DF.TranslateName(temp.name,englishWords,foreignWords, false);
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cout << " " << temp.custom_profession; //transName;
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if (dwarfCounter%3 != 2)
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{
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cout << '\t';
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}
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else
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{
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cout << endl;
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}
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dwarfCounter++;
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}
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}
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}
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bool getDwarfSelection(DFHack::API & DF, DFHack::t_creature & toChange,string & changeString, string & commandString,int & eraseAmount,int &dwarfNum,bool &isName)
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{
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static string lastText;
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bool dwarfSuccess = false;
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while (!dwarfSuccess)
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{
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string input;
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cout << "\nSelect Dwarf to Change or q to Quit" << endl;
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DF.Resume();
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getline (cin, input);
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DF.Suspend();
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if (input == "q")
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{
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return false;
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}
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else if (input == "r")
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{
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printDwarves(DF);
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}
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else if (!input.empty())
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{
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int num;
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stringstream(input) >> num;//= atol(input.c_str());
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dwarfSuccess = DF.ReadCreature(num,toChange);
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string type = creaturestypes[toChange.type].id;
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if (type != "DWARF")
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{
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dwarfSuccess = false;
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}
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else
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{
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dwarfNum = num;
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}
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}
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}
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bool changeType = false;
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while (!changeType)
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{
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string input;
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cout << "\n(n)ickname or (p)rofession?" << endl;
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getline(cin, input);
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if (input == "q")
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{
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return false;
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}
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if (input == "n")
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{
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commandString = "pzyn";
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eraseAmount = string(toChange.name.nickname).length();
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changeType = true;
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isName = true;
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}
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else if (input == "p")
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{
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commandString = "pzyp";
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eraseAmount = string(toChange.custom_profession).length();
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changeType = true;
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isName = false;
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}
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}
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bool changeValue = false;
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while (!changeValue)
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{
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string input;
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cout << "value to change to?" << endl;
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getline(cin, input);
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if (input == "q")
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{
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return false;
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}
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if (!lastText.empty() && input.empty())
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{
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changeValue = true;
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}
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else if ( !input.empty())
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{
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lastText = input;
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changeValue = true;
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}
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}
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changeString = lastText;
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return true;
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}
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bool waitTillChanged(DFHack::API &DF, int creatureToCheck, string changeValue, bool isName)
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{
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DFHack::DFWindow * w = DF.getWindow();
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DF.Suspend();
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DFHack::t_creature testCre;
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DF.ReadCreature(creatureToCheck,testCre);
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int tryCount = 0;
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if (isName)
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{
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while (testCre.name.nickname != changeValue && tryCount <50)
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{
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DF.Resume();
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w->TypeSpecial(DFHack::WAIT,1,100);
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DF.Suspend();
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DF.ReadCreature(creatureToCheck,testCre);
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tryCount++;
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}
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}
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else
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{
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while (testCre.custom_profession != changeValue && tryCount < 50)
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{
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DF.Resume();
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w->TypeSpecial(DFHack::WAIT,1,100);
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DF.Suspend();
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DF.ReadCreature(creatureToCheck,testCre);
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tryCount++;
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}
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}
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if (tryCount >= 50)
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{
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cerr << "Something went wrong, make sure that DF is at the correct screen";
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return false;
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}
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DF.Resume();
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return true;
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}
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bool waitTillScreenState(DFHack::API &DF, string screenState,bool EqualTo=true)
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{
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DFHack::DFWindow * w = DF.getWindow();
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DFHack::t_viewscreen current;
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DF.Suspend();
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DF.ReadViewScreen(current);
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string nowScreenState;
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DF.getMemoryInfo()->resolveClassIDToClassname(current.type,nowScreenState);
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int tryCount = 0;
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while (((EqualTo && nowScreenState != screenState) || (!EqualTo && nowScreenState == screenState)) && tryCount < 50)
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{
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DF.Resume();
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w->TypeSpecial(DFHack::WAIT,1,100);
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DF.Suspend();
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DF.ReadViewScreen(current);
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tryCount++;
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}
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if (tryCount >= 50) {
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cerr << "Something went wrong, DF at " << nowScreenState << endl;
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return false;
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}
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DF.Resume();
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return true;
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}
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bool waitTillCursorState(DFHack::API &DF, bool On)
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{
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DFHack::DFWindow * w = DF.getWindow();
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int32_t x,y,z;
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int tryCount = 0;
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DF.Suspend();
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bool cursorResult = DF.getCursorCoords(x,y,z);
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while (tryCount < 50 && On && !cursorResult || !On && cursorResult)
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{
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DF.Resume();
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w->TypeSpecial(DFHack::WAIT,1,100);
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tryCount++;
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DF.Suspend();
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cursorResult = DF.getCursorCoords(x,y,z);
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}
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if (tryCount >= 50)
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{
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cerr << "Something went wrong, cursor at x: " << x << " y: " << y << " z: " << z << endl;
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return false;
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}
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DF.Resume();
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return true;
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}
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bool waitTillMenuState(DFHack::API &DF, uint32_t menuState,bool EqualTo=true)
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{
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int tryCount = 0;
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DFHack::DFWindow * w = DF.getWindow();
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DF.Suspend();
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uint32_t testState = DF.ReadMenuState();
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while (tryCount < 50 && ((EqualTo && menuState != testState) || (!EqualTo && menuState == testState)))
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{
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DF.Resume();
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w->TypeSpecial(DFHack::WAIT,1,100);
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tryCount++;
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DF.Suspend();
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testState = DF.ReadMenuState();
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}
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if (tryCount >= 50)
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{
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cerr << "Something went wrong, menuState: "<<testState << endl;
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return false;
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}
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DF.Resume();
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return true;
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}
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bool moveToBaseWindow(DFHack::API &DF)
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{
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DFHack::DFWindow * w = DF.getWindow();
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DFHack::t_viewscreen current;
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DF.ReadViewScreen(current);
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string classname;
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DF.getMemoryInfo()->resolveClassIDToClassname(current.type,classname);
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while (classname != "viewscreen_dwarfmode")
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{
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w->TypeSpecial(DFHack::F9); // cancel out of text input in names
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// DF.TypeSpecial(DFHack::ENTER); // cancel out of text input in hotkeys
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w->TypeSpecial(DFHack::SPACE); // should move up a level
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if (!waitTillScreenState(DF,classname,false)) return false; // wait until screen changes from current
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DF.ReadViewScreen(current);
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DF.getMemoryInfo()->resolveClassIDToClassname(current.type,classname);
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}
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if (DF.ReadMenuState() != 0) {// if menu state != 0 then there is a menu, so escape it
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w->TypeSpecial(DFHack::F9);
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w->TypeSpecial(DFHack::ENTER); // exit out of any text prompts
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w->TypeSpecial(DFHack::SPACE); // go back to base state
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if (!waitTillMenuState(DF,0))return false;
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}
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DF.Resume();
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return true;
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}
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bool setCursorToCreature(DFHack::API &DF)
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{
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DFHack::DFWindow * w = DF.getWindow();
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int32_t x,y,z;
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DF.Suspend();
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DF.getCursorCoords(x,y,z);
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DF.Resume();
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if (x == -30000) {
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w->TypeStr("v");
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if (!waitTillCursorState(DF,true)) return false;
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}
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else { // reset the cursor to be the creature cursor
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w->TypeSpecial(DFHack::SPACE);
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if (!waitTillCursorState(DF,false)) return false;
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w->TypeStr("v");
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if (!waitTillCursorState(DF,true)) return false;
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}
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return true;
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}
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int main (void)
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{
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DFHack::API DF("Memory.xml");
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try
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{
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DF.Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::memory_info * mem = DF.getMemoryInfo();
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if (!DF.ReadCreatureMatgloss(creaturestypes))
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{
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cerr << "Can't get the creature types." << endl;
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return 1;
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}
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DF.InitReadNameTables(englishWords,foreignWords);
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DF.InitReadCreatures(numCreatures);
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DF.InitViewAndCursor();
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DFHack::Process * p = DF.getProcess();
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DFHack::DFWindow * w = DF.getWindow();
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DFHack::t_creature toChange;
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string changeString,commandString;
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int eraseAmount;
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int toChangeNum;
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bool isName;
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bool useKeys = true;
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string input2;
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// use key event emulation or direct writing?
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cout << "\nUse \n1:Key simulation\n2:Direct Writing" << endl;
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getline(cin,input2);
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if (input2 == "1")
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{
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useKeys = true;
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}
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else {
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useKeys = false;
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}
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printDwarves(DF);
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while (getDwarfSelection(DF,toChange,changeString,commandString,eraseAmount,toChangeNum,isName))
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{
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// limit length, DF doesn't accept input after this point
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if (changeString.size() > 39)
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{
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changeString.resize(39);
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}
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start:
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bool completed = false;
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if (useKeys) {
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if (moveToBaseWindow(DF) && setCursorToCreature(DF))
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{
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DF.Suspend();
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DF.setCursorCoords(toChange.x, toChange.y,toChange.z);
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uint32_t underCursor;
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DF.getCurrentCursorCreature(underCursor);
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while (underCursor != toChangeNum)
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{
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DF.Resume();
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w->TypeStr("v",100);
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DF.Suspend();
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DF.setCursorCoords(toChange.x, toChange.y,toChange.z);
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DF.ReadCreature(toChangeNum,toChange);
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DF.getCurrentCursorCreature(underCursor);
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}
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/*//CurrentCursorCreatures gives the creatures in the order that you see them with the 'k' cursor.
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//The 'v' cursor displays them in the order of last, then first,second,third and so on
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//Pretty weird, but it works
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//The only place that seems to display which creature is currently selected is on the stack, whose location is likely not static, so not usable
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if (underCursor[underCursor.size()-1] != toChange.origin)
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{
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for (int i = 0;i<underCursor.size()-1;i++)
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{
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DF.Resume();
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w->TypeStr("v",100);
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if (underCursor[i] == toChange.origin)
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{
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break;
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}
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}
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}*/
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DF.Resume();
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w->TypeStr(commandString.c_str());
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if (waitTillScreenState(DF,"viewscreen_customize_unit"))
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{
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DF.Resume();
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w->TypeSpecial(DFHack::BACK_SPACE,eraseAmount);
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if (waitTillChanged(DF,toChangeNum,"",isName))
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{
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DF.Resume();
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w->TypeStr(changeString.c_str());
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if (waitTillChanged(DF,toChangeNum,changeString,isName))
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{
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DF.Resume();
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w->TypeSpecial(DFHack::ENTER);
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w->TypeSpecial(DFHack::SPACE); // should take you to unit screen if everything worked
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if (waitTillScreenState(DF,"viewscreen_unit"))
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{
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DF.Resume();
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w->TypeSpecial(DFHack::SPACE);
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if (waitTillScreenState(DF,"viewscreen_dwarfmode"))
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{
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DF.Resume();
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w->TypeSpecial(DFHack::SPACE);
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if (waitTillCursorState(DF,false))
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{
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completed = true;
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}
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}
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}
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}
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}
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}
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}
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if (!completed) {
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cerr << "Something went wrong, please reset DF to its original state, then press any key to continue" << endl;
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goto start;
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}
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}
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else
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{
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// will only work with the shm probably should check for it, but I don't know how,
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// I have the writeString function do nothing for normal mode
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if (commandString == "pzyn") // change nickname
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{
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try
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{
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uint32_t nickname = mem->getOffset("creature_name") + mem->getOffset("name_nickname");
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p->writeSTLString(toChange.origin+nickname,changeString);
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}
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catch (DFHack::Error::MissingMemoryDefinition&)
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{
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cerr << "Writing creature nicknames unsupported in this version!" << endl;
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}
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}
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else
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{
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try
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{
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uint32_t custom_prof = mem->getOffset("creature_custom_profession");
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p->writeSTLString(toChange.origin+custom_prof,changeString);
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}
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catch (DFHack::Error::MissingMemoryDefinition&)
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{
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cerr << "Writing creature custom profession unsupported in this version!" << endl;
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}
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}
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}
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DF.Suspend();
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printDwarves(DF);
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}
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return 0;
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}
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