104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "DataDefs.h"
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#include "df/world.h"
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#include "df/ui.h"
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#include "df/building_stockpilest.h"
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#include "df/selection_rect.h"
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#include "df/viewscreen_dwarfmodest.h"
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using std::vector;
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using std::string;
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using std::endl;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::ui;
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using df::global::selection_rect;
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using df::building_stockpilest;
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static command_result copystock(Core *c, vector <string> & parameters);
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static bool copystock_guard(Core *c, df::viewscreen *top);
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DFhackCExport const char * plugin_name ( void )
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{
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return "stockpiles";
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}
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DFhackCExport command_result plugin_init (Core *c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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if (world && ui) {
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commands.push_back(
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PluginCommand(
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"copystock", "Copy stockpile under cursor.",
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copystock, copystock_guard,
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" - In 'q' or 't' mode: select a stockpile and invoke in order\n"
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" to switch to the 'p' stockpile creation mode, and initialize\n"
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" the custom settings from the selected stockpile.\n"
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" - In 'p': invoke in order to switch back to 'q'.\n"
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)
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);
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}
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std::cerr << "world: " << sizeof(df::world) << " ui: " << sizeof(df::ui)
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<< " b_stock: " << sizeof(building_stockpilest) << endl;
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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static bool copystock_guard(Core *c, df::viewscreen *top)
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{
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using namespace ui_sidebar_mode;
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if (!dwarfmode_hotkey(c,top))
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return false;
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switch (ui->main.mode) {
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case Stockpiles:
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return true;
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case BuildingItems:
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case QueryBuilding:
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return !!virtual_cast<building_stockpilest>(world->selected_building);
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default:
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return false;
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}
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}
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static command_result copystock(Core * c, vector <string> & parameters)
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{
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// HOTKEY COMMAND: CORE ALREADY SUSPENDED
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// For convenience: when used in the stockpiles mode, switch to 'q'
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if (ui->main.mode == ui_sidebar_mode::Stockpiles) {
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world->selected_building = NULL; // just in case it contains some kind of garbage
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ui->main.mode = ui_sidebar_mode::QueryBuilding;
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selection_rect->start_x = -30000;
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c->con << "Switched back to query building." << endl;
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return CR_OK;
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}
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building_stockpilest *sp = virtual_cast<building_stockpilest>(world->selected_building);
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if (!sp)
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{
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c->con.printerr("Selected building isn't a stockpile.\n");
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return CR_WRONG_USAGE;
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}
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ui->stockpile.custom_settings = sp->settings;
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ui->main.mode = ui_sidebar_mode::Stockpiles;
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world->selected_stockpile_type = stockpile_category::Custom;
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c->con << "Stockpile options copied." << endl;
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return CR_OK;
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}
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