484 lines
17 KiB
C++
484 lines
17 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SIMPLEAPIC_H_INCLUDED
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#define SIMPLEAPIC_H_INCLUDED
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#ifdef LINUX_BUILD
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# ifndef DFHACKAPI
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# define DFHACKAPI extern "C"
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# endif
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#else
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# ifdef BUILD_DFHACK_LIB
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# ifndef DFHACKAPI
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# define DFHACKAPI extern "C" __declspec(dllexport)
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# endif
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# else
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# ifndef DFHACKAPI
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# define DFHACKAPI extern "C" __declspec(dllimport)
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# endif
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# endif
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#endif
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#include "integers.h"
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#ifdef __cplusplus
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# include <vector>
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# include <string>
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using namespace std;
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#endif
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typedef enum DFHackAPIVectorTypeC
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{
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DFHackAPIVectorTypeC_Normal, // array of struct's
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DFHackAPIVectorTypeC_Matgloss, // array of t_matgloss's
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DFHackAPIVectorTypeC_Uint16, // array of uint16_t's
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DFHackAPIVectorTypeC_Vein, // array of t_vein's
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DFHackAPIVectorTypeC_String, // array of const char *'s
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DFHackAPIVectorTypeC_Recursive, // array of DFHackAPIVectorC struct's
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DFHackAPIVectorTypeC_DWord = 0xffffffff // Unused
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} DFHackAPIVectorTypeC;
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typedef struct DFHackAPIVectorC
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{
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void *data;
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uint32_t length;
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DFHackAPIVectorTypeC type;
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} DFHackAPIVector;
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#ifdef __cplusplus
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typedef class DFHackAPIImpl *DFHackAPIHandle;
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#else
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typedef struct DFHackAPIImpl *DFHackAPIHandle;
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typedef char bool;
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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// The C interface for vector management
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DFHACKAPI void DFHackAPIVector_free (DFHackAPIVectorC *vector);
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// The C interface to DFHackAPI (for multiple language support)
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DFHACKAPI DFHackAPIHandle CreateDFHackAPI (const char *path_to_xml);
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DFHACKAPI void DestroyDFHackAPI (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_Attach (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_Detach (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_isAttached (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_ReadStoneMatgloss (DFHackAPIHandle self, DFHackAPIVectorC *output);
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DFHACKAPI bool DFHackAPI_ReadWoodMatgloss (DFHackAPIHandle self, DFHackAPIVectorC *output);
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DFHACKAPI bool DFHackAPI_ReadMetalMatgloss (DFHackAPIHandle self, DFHackAPIVectorC *output);
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DFHACKAPI bool DFHackAPI_ReadPlantMatgloss (DFHackAPIHandle self, DFHackAPIVectorC *output);
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DFHACKAPI bool DFHackAPI_ReadCreatureMatgloss (DFHackAPIHandle self, DFHackAPIVectorC *output);
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DFHACKAPI bool DFHackAPI_ReadGeology (DFHackAPIHandle self, DFHackAPIVectorC *assign);
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DFHACKAPI bool DFHackAPI_InitMap (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_DestroyMap (DFHackAPIHandle self);
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DFHACKAPI void DFHackAPI_getSize (DFHackAPIHandle self, uint32_t* x, uint32_t* y, uint32_t* z);
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DFHACKAPI bool DFHackAPI_isValidBlock (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz);
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DFHACKAPI bool DFHackAPI_ReadTileTypes (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer);
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DFHACKAPI bool DFHackAPI_WriteTileTypes (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer);
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DFHACKAPI bool DFHackAPI_ReadDesignations (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer);
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DFHACKAPI bool DFHackAPI_WriteDesignations (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer);
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DFHACKAPI bool DFHackAPI_ReadOccupancy (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer);
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DFHACKAPI bool DFHackAPI_WriteOccupancy (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer);
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DFHACKAPI bool DFHackAPI_ReadRegionOffsets (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, uint8_t *buffer);
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DFHACKAPI bool DFHackAPI_ReadVeins (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, DFHackAPIVectorC * veins);
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DFHACKAPI uint32_t DFHackAPI_InitReadConstructions (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_ReadConstruction (DFHackAPIHandle self, const uint32_t *index, t_construction * construction);
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DFHACKAPI void DFHackAPI_FinishReadConstructions (DFHackAPIHandle self);
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DFHACKAPI uint32_t DFHackAPI_InitReadBuildings (DFHackAPIHandle self, DFHackAPIVectorC *v_buildingtypes);
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DFHACKAPI bool DFHackAPI_ReadBuilding (DFHackAPIHandle self, const uint32_t *index, t_building * building);
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DFHACKAPI void DFHackAPI_FinishReadBuildings (DFHackAPIHandle self);
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DFHACKAPI uint32_t DFHackAPI_InitReadVegetation (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_ReadVegetation (DFHackAPIHandle self, const uint32_t *index, t_tree_desc * shrubbery);
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DFHACKAPI void DFHackAPI_FinishReadVegetation (DFHackAPIHandle self);
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DFHACKAPI uint32_t DFHackAPI_InitReadCreatures (DFHackAPIHandle self);
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DFHACKAPI bool DFHackAPI_ReadCreature (DFHackAPIHandle self, const uint32_t *index, t_creature * furball);
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DFHACKAPI void DFHackAPI_FinishReadCreatures (DFHackAPIHandle self);
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DFHACKAPI void DFHackAPI_ReadRaw (DFHackAPIHandle self, const uint32_t &offset, const uint32_t &size, uint8_t *target);
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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// C++ wrappers for C API that use vectors
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#ifdef __cplusplus
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inline bool DFHackAPI_ReadStoneMatgloss (DFHackAPIHandle self, vector<t_matgloss> & output)
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{
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DFHackAPIVectorC vector;
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bool result = DFHackAPI_ReadStoneMatgloss (self, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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output.push_back ( ( (t_matgloss *) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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inline bool DFHackAPI_ReadWoodMatgloss (DFHackAPIHandle self, vector<t_matgloss> & output)
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{
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DFHackAPIVectorC vector;
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bool result = DFHackAPI_ReadWoodMatgloss (self, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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output.push_back ( ( (t_matgloss *) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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inline bool DFHackAPI_ReadMetalMatgloss (DFHackAPIHandle self, vector<t_matgloss> & output)
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{
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DFHackAPIVectorC vector;
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bool result = DFHackAPI_ReadMetalMatgloss (self, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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output.push_back ( ( (t_matgloss *) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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inline bool DFHackAPI_ReadPlantMatgloss (DFHackAPIHandle self, vector<t_matgloss> & output)
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{
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DFHackAPIVectorC vector;
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bool result = DFHackAPI_ReadPlantMatgloss (self, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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output.push_back ( ( (t_matgloss *) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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inline bool DFHackAPI_ReadCreatureMatgloss (DFHackAPIHandle self, vector<t_matgloss> & output)
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{
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DFHackAPIVectorC vector;
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bool result = DFHackAPI_ReadCreatureMatgloss (self, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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output.push_back ( ( (t_matgloss *) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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inline bool DFHackAPI_ReadGeology (DFHackAPIHandle self, vector< vector<uint16_t> > &assign)
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{
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DFHackAPIVectorC vec;
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bool result = DFHackAPI_ReadGeology (self, &vec);
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uint32_t i;
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for (i = 0; i < vec.length; i++)
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{
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DFHackAPIVectorC ¤t = ( (DFHackAPIVectorC *) vec.data) [i];
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vector<uint16_t> fill;
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uint32_t j;
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for (j = 0; j < current.length; j++)
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fill.push_back ( ( (uint16_t *) current.data) [j]);
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assign.push_back (fill);
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}
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DFHackAPIVector_free (&vec);
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return result;
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}
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inline bool DFHackAPI_ReadVeins (DFHackAPIHandle self, uint32_t blockx, uint32_t blocky, uint32_t blockz, vector <t_vein> & veins)
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{
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DFHackAPIVectorC vector;
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bool result = DFHackAPI_ReadVeins (self, blockx, blocky, blockz, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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veins.push_back ( ( (t_vein *) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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inline uint32_t DFHackAPI_InitReadBuildings (DFHackAPIHandle self, vector <string> &v_buildingtypes)
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{
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DFHackAPIVectorC vector;
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uint32_t result = DFHackAPI_InitReadBuildings (self, &vector);
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uint32_t i;
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for (i = 0; i < vector.length; i++)
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v_buildingtypes.push_back ( ( (const char **) vector.data) [i]);
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DFHackAPIVector_free (&vector);
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return result;
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}
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#endif // __cplusplus
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// C++ class wrapper for C DFHackAPI
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#ifdef __cplusplus
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class CDFHackAPI
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{
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DFHackAPIHandle handle;
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public:
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CDFHackAPI (const string &path_to_xml)
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: handle (CreateDFHackAPI (path_to_xml.c_str()))
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{
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if (handle == NULL)
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{
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// TODO: handle failure
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}
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}
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inline ~CDFHackAPI()
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{
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DestroyDFHackAPI (handle);
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handle = NULL;
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}
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inline bool Attach()
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{
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return DFHackAPI_Attach (handle);
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}
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inline bool Detach()
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{
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return DFHackAPI_Detach (handle);
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}
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inline bool isAttached()
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{
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return DFHackAPI_isAttached (handle);
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}
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/**
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* Matgloss. next four methods look very similar. I could use two and move the processing one level up...
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* I'll keep it like this, even with the code duplication as it will hopefully get more features and separate data types later.
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* Yay for nebulous plans for a rock survey tool that tracks how much of which metal could be smelted from available resorces
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*/
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inline bool ReadStoneMatgloss (vector<t_matgloss> & output)
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{
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return DFHackAPI_ReadStoneMatgloss (handle, output);
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}
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inline bool ReadWoodMatgloss (vector<t_matgloss> & output)
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{
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return DFHackAPI_ReadWoodMatgloss (handle, output);
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}
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inline bool ReadMetalMatgloss (vector<t_matgloss> & output)
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{
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return DFHackAPI_ReadMetalMatgloss (handle, output);
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}
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inline bool ReadPlantMatgloss (vector<t_matgloss> & output)
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{
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return DFHackAPI_ReadPlantMatgloss (handle, output);
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}
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inline bool ReadCreatureMatgloss (vector<t_matgloss> & output)
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{
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return DFHackAPI_ReadCreatureMatgloss (handle, output);
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}
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// read region surroundings, get their vectors of geolayers so we can do translation (or just hand the translation table to the client)
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// returns an array of 9 vectors of indices into stone matgloss
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/**
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Method for reading the geological surrounding of the currently loaded region.
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assign is a reference to an array of nine vectors of unsigned words that are to be filled with the data
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array is indexed by the BiomeOffset enum
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I omitted resolving the layer matgloss in this API, because it would
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introduce overhead by calling some method for each tile. You have to do it
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yourself. First get the stuff from ReadGeology and then for each block get
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the RegionOffsets. For each tile get the real region from RegionOffsets and
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cross-reference it with the geology stuff (region -- array of vectors, depth --
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vector). I'm thinking about turning that Geology stuff into a
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two-dimensional array with static size.
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this is the algorithm for applying matgloss:
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void DfMap::applyGeoMatgloss(Block * b)
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{
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// load layer matgloss
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for(int x_b = 0; x_b < BLOCK_SIZE; x_b++)
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{
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for(int y_b = 0; y_b < BLOCK_SIZE; y_b++)
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{
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int geolayer = b->designation[x_b][y_b].bits.geolayer_index;
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int biome = b->designation[x_b][y_b].bits.biome;
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b->material[x_b][y_b].type = Mat_Stone;
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b->material[x_b][y_b].index = v_geology[b->RegionOffsets[biome]][geolayer];
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}
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}
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}
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*/
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inline bool ReadGeology (vector < vector <uint16_t> >& assign)
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{
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return DFHackAPI_ReadGeology (handle, assign);
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}
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/*
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* BLOCK DATA
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*/
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/// allocate and read pointers to map blocks
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inline bool InitMap()
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{
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return DFHackAPI_InitMap (handle);
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}
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/// destroy the mapblock cache
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inline bool DestroyMap()
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{
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return DFHackAPI_DestroyMap (handle);
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}
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/// get size of the map in tiles
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inline void getSize (uint32_t& x, uint32_t& y, uint32_t& z)
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{
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DFHackAPI_getSize (handle, &x, &y, &z);
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}
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/**
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* Return false/0 on failure, buffer allocated by client app, 256 items long
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*/
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inline bool isValidBlock (uint32_t blockx, uint32_t blocky, uint32_t blockz)
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{
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return DFHackAPI_isValidBlock (handle, blockx, blocky, blockz);
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}
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inline bool ReadTileTypes (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer) // 256 * sizeof(uint16_t)
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{
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return DFHackAPI_ReadTileTypes (handle, blockx, blocky, blockz, buffer);
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}
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inline bool WriteTileTypes (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer) // 256 * sizeof(uint16_t)
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{
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return DFHackAPI_WriteTileTypes (handle, blockx, blocky, blockz, buffer);
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}
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inline bool ReadDesignations (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) // 256 * sizeof(uint32_t)
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{
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return DFHackAPI_ReadDesignations (handle, blockx, blocky, blockz, buffer);
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}
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inline bool WriteDesignations (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer)
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{
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return DFHackAPI_WriteDesignations (handle, blockx, blocky, blockz, buffer);
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}
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inline bool ReadOccupancy (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) // 256 * sizeof(uint32_t)
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{
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return DFHackAPI_ReadOccupancy (handle, blockx, blocky, blockz, buffer);
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}
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inline bool WriteOccupancy (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) // 256 * sizeof(uint32_t)
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{
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return DFHackAPI_WriteOccupancy (handle, blockx, blocky, blockz, buffer);
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}
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/// read region offsets of a block
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inline bool ReadRegionOffsets (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint8_t *buffer) // 16 * sizeof(uint8_t)
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{
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return DFHackAPI_ReadRegionOffsets (handle, blockx, blocky, blockz, buffer);
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}
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/// read aggregated veins of a block
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inline bool ReadVeins (uint32_t blockx, uint32_t blocky, uint32_t blockz, vector <t_vein> & veins)
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{
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return DFHackAPI_ReadVeins (handle, blockx, blocky, blockz, veins);
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}
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/**
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* Buildings, constructions, plants, all pretty straighforward. InitReadBuildings returns all the building types as a mapping between a numeric values and strings
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*/
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inline uint32_t InitReadConstructions()
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{
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return DFHackAPI_InitReadConstructions (handle);
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}
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inline bool ReadConstruction (const uint32_t &index, t_construction & construction)
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{
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return DFHackAPI_ReadConstruction (handle, &index, & construction);
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}
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inline void FinishReadConstructions()
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{
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DFHackAPI_FinishReadConstructions (handle);
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}
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inline uint32_t InitReadBuildings (vector <string> &v_buildingtypes)
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{
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return DFHackAPI_InitReadBuildings (handle, v_buildingtypes);
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}
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inline bool ReadBuilding (const uint32_t &index, t_building & building)
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{
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return DFHackAPI_ReadBuilding (handle, &index, &building);
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}
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inline void FinishReadBuildings()
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{
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DFHackAPI_FinishReadBuildings (handle);
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}
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inline uint32_t InitReadVegetation()
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{
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return DFHackAPI_InitReadVegetation (handle);
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}
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inline bool ReadVegetation (const uint32_t &index, t_tree_desc & shrubbery)
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{
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return DFHackAPI_ReadVegetation (handle, &index, &shrubbery);
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}
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inline void FinishReadVegetation()
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{
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DFHackAPI_FinishReadVegetation (handle);
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}
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inline uint32_t InitReadCreatures()
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{
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|
return DFHackAPI_InitReadCreatures (handle);
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|
}
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inline bool ReadCreature (const uint32_t &index, t_creature & furball)
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|
{
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return DFHackAPI_ReadCreature (handle, &index, &furball);
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|
}
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|
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inline void FinishReadCreatures()
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|
{
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|
DFHackAPI_FinishReadCreatures (handle);
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|
}
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|
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|
inline void ReadRaw(const uint32_t &offset, const uint32_t &size, uint8_t *target)
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|
{
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|
DFHackAPI_ReadRaw(handle, offset, size, target);
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|
}
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|
};
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|
#endif // __cplusplus
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|
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#endif // SIMPLEAPIC_H_INCLUDED
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