325 lines
8.9 KiB
C++
325 lines
8.9 KiB
C++
#include "adventure_control.h"
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#include "DataDefs.h"
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#include "df/adventure_movement_attack_creaturest.h"
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#include "df/adventure_movement_building_interactst.h"
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#include "df/adventure_movement_climbst.h"
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#include "df/adventure_movement_hold_itemst.h"
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#include "df/adventure_movement_hold_tilest.h"
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#include "df/adventure_movement_optionst.h"
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#include "df/adventurest.h"
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#include "df/viewscreen.h"
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#include "modules/Gui.h"
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#include <queue>
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using namespace AdventureControl;
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using namespace df::enums;
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using namespace DFHack;
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using namespace Gui;
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std::queue<interface_key::interface_key> keyQueue;
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void KeyUpdate()
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{
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if (!keyQueue.empty())
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{
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getCurViewscreen()->feed_key(keyQueue.front());
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keyQueue.pop();
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}
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}
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void SetCoord(df::coord in, RemoteFortressReader::Coord *out)
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{
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out->set_x(in.x);
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out->set_y(in.y);
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out->set_z(in.z);
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}
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command_result MoveCommand(DFHack::color_ostream &stream, const MoveCommandParams *in)
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{
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/* Removed for v50 which has no adventure mode.
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auto viewScreen = getCurViewscreen();
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if (!in->has_direction())
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return CR_WRONG_USAGE;
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if (!df::global::adventure->menu == ui_advmode_menu::Default)
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return CR_OK;
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auto dir = in->direction();
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switch (dir.x())
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{
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case -1:
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switch (dir.y())
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{
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case -1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_NW_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_NW);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_NW_UP);
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break;
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}
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break;
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case 0:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_W_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_W);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_W_UP);
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break;
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}
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break;
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case 1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_SW_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_SW);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_SW_UP);
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break;
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}
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break;
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}
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break;
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case 0:
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switch (dir.y())
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{
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case -1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_N_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_N);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_N_UP);
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break;
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}
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break;
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case 0:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_DOWN);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_UP);
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break;
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}
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break;
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case 1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_S_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_S);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_S_UP);
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break;
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}
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break;
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}
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break;
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case 1:
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switch (dir.y())
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{
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case -1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_NE_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_NE);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_NE_UP);
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break;
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}
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break;
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case 0:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_E_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_E);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_E_UP);
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break;
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}
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break;
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case 1:
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switch (dir.z())
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{
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case -1:
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viewScreen->feed_key(interface_key::A_MOVE_SE_DOWN);
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break;
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case 0:
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viewScreen->feed_key(interface_key::A_MOVE_SE);
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break;
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case 1:
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viewScreen->feed_key(interface_key::A_MOVE_SE_UP);
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break;
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}
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break;
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}
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break;
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}
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*/ return CR_OK;
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}
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command_result JumpCommand(DFHack::color_ostream &stream, const MoveCommandParams *in)
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{
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/* Removed for v50 which has no adventure mode.
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if (!in->has_direction())
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return CR_WRONG_USAGE;
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if (!df::global::adventure->menu == ui_advmode_menu::Default)
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return CR_OK;
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auto dir = in->direction();
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keyQueue.push(interface_key::A_JUMP);
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int x = dir.x();
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int y = dir.y();
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if (x > 0)
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{
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for (int i = 0; i < x; i++)
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{
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keyQueue.push(interface_key::CURSOR_RIGHT);
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}
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}
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if (x < 0)
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{
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for (int i = 0; i > x; i--)
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{
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keyQueue.push(interface_key::CURSOR_LEFT);
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}
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}
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if (y > 0)
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{
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for (int i = 0; i < y; i++)
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{
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keyQueue.push(interface_key::CURSOR_DOWN);
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}
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}
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if (y < 0)
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{
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for (int i = 0; i > y; i--)
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{
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keyQueue.push(interface_key::CURSOR_UP);
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}
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}
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keyQueue.push(interface_key::SELECT);
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*/
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return CR_OK;
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}
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command_result MenuQuery(DFHack::color_ostream &stream, const EmptyMessage *in, MenuContents *out)
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{
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/* Removed for v50 which has no adventure mode.
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auto advUi = df::global::adventure;
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if (advUi == NULL)
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return CR_FAILURE;
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out->set_current_menu((AdvmodeMenu)advUi->menu);
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//Fixme: Needs a proper way to control it, but for now, this is the only way to allow Armok Vision to keep going without the user needing to switch to DF.
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if (advUi->menu == ui_advmode_menu::FallAction)
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{
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getCurViewscreen()->feed_key(interface_key::OPTION1);
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}
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switch (advUi->menu)
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{
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case ui_advmode_menu::MoveCarefully:
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for (size_t i = 0; i < advUi->movements.size(); i++)
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{
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auto movement = advUi->movements[i];
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auto send_movement = out->add_movements();
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SetCoord(movement->source, send_movement->mutable_source());
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SetCoord(movement->dest, send_movement->mutable_dest());
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STRICT_VIRTUAL_CAST_VAR(climbMovement, df::adventure_movement_climbst, movement);
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if (climbMovement)
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{
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SetCoord(climbMovement->grab, send_movement->mutable_grab());
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send_movement->set_movement_type(CarefulMovementType::CLIMB);
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}
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STRICT_VIRTUAL_CAST_VAR(holdTileMovement, df::adventure_movement_hold_tilest, movement);
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if (holdTileMovement)
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{
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SetCoord(holdTileMovement->grab, send_movement->mutable_grab());
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send_movement->set_movement_type(CarefulMovementType::HOLD_TILE);
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}
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}
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default:
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break;
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}
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*/
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return CR_OK;
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}
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command_result MovementSelectCommand(DFHack::color_ostream &stream, const dfproto::IntMessage *in)
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{
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/* Removed for v50 which has no adventure mode.
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if (!(df::global::adventure->menu == ui_advmode_menu::MoveCarefully))
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return CR_OK;
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int choice = in->value();
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int page = choice / 5;
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int select = choice % 5;
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for (int i = 0; i < page; i++)
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{
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keyQueue.push(interface_key::SECONDSCROLL_PAGEDOWN);
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}
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keyQueue.push((interface_key::interface_key)(interface_key::OPTION1 + select));
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*/
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return CR_OK;
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}
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command_result MiscMoveCommand(DFHack::color_ostream &stream, const MiscMoveParams *in)
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{
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/* Removed for v50 which has no adventure mode.
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if (!df::global::adventure->menu == ui_advmode_menu::Default)
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return CR_OK;
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auto type = in->type();
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switch (type)
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{
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case AdventureControl::SET_CLIMB:
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getCurViewscreen()->feed_key(interface_key::A_HOLD);
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break;
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case AdventureControl::SET_STAND:
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getCurViewscreen()->feed_key(interface_key::A_STANCE);
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break;
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case AdventureControl::SET_CANCEL:
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getCurViewscreen()->feed_key(interface_key::LEAVESCREEN);
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break;
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default:
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break;
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}
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*/
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return CR_OK;
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}
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