dfhack/plugins/lua/buildingplan.lua

1439 lines
48 KiB
Lua

local _ENV = mkmodule('plugins.buildingplan')
--[[
Native functions:
* bool isPlannableBuilding(df::building_type type, int16_t subtype, int32_t custom)
* bool isPlannedBuilding(df::building *bld)
* void addPlannedBuilding(df::building *bld)
* void doCycle()
* void scheduleCycle()
--]]
local argparse = require('argparse')
local gui = require('gui')
local guidm = require('gui.dwarfmode')
local overlay = require('plugins.overlay')
local utils = require('utils')
local widgets = require('gui.widgets')
require('dfhack.buildings')
local uibs = df.global.buildreq
local function process_args(opts, args)
if args[1] == 'help' then
opts.help = true
return
end
return argparse.processArgsGetopt(args, {
{'h', 'help', handler=function() opts.help = true end},
})
end
function parse_commandline(...)
local args, opts = {...}, {}
local positionals = process_args(opts, args)
if opts.help then
return false
end
local command = table.remove(positionals, 1)
if not command or command == 'status' then
printStatus()
elseif command == 'set' then
setSetting(positionals[1], positionals[2] == 'true')
else
return false
end
return true
end
function get_num_filters(btype, subtype, custom)
local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom)
return filters and #filters or 0
end
function get_job_item(btype, subtype, custom, index)
local filters = dfhack.buildings.getFiltersByType({}, btype, subtype, custom)
if not filters or not filters[index] then return nil end
local obj = df.job_item:new()
obj:assign(filters[index])
return obj
end
local function get_cur_filters()
return dfhack.buildings.getFiltersByType({}, uibs.building_type,
uibs.building_subtype, uibs.custom_type)
end
local function is_choosing_area()
return uibs.selection_pos.x >= 0
end
local function get_cur_area_dims(placement_data)
if not placement_data and not is_choosing_area() then return 1, 1, 1 end
local selection_pos = placement_data and placement_data.p1 or uibs.selection_pos
local pos = placement_data and placement_data.p2 or uibs.pos
return math.abs(selection_pos.x - pos.x) + 1,
math.abs(selection_pos.y - pos.y) + 1,
math.abs(selection_pos.z - pos.z) + 1
end
local function get_quantity(filter, hollow, placement_data)
local quantity = filter.quantity or 1
local dimx, dimy, dimz = get_cur_area_dims(placement_data)
if quantity < 1 then
return (((dimx * dimy) // 4) + 1) * dimz
end
if hollow and dimx > 2 and dimy > 2 then
return quantity * (2*dimx + 2*dimy - 4) * dimz
end
return quantity * dimx * dimy * dimz
end
local BUTTON_START_PEN, BUTTON_END_PEN, SELECTED_ITEM_PEN = nil, nil, nil
local reset_counts_flag = false
local reset_inspector_flag = false
function signal_reset()
BUTTON_START_PEN = nil
BUTTON_END_PEN = nil
SELECTED_ITEM_PEN = nil
reset_counts_flag = true
reset_inspector_flag = true
end
local to_pen = dfhack.pen.parse
local function get_button_start_pen()
if not BUTTON_START_PEN then
local texpos_base = dfhack.textures.getControlPanelTexposStart()
BUTTON_START_PEN = to_pen{ch='[', fg=COLOR_YELLOW,
tile=texpos_base > 0 and texpos_base + 13 or nil}
end
return BUTTON_START_PEN
end
local function get_button_end_pen()
if not BUTTON_END_PEN then
local texpos_base = dfhack.textures.getControlPanelTexposStart()
BUTTON_END_PEN = to_pen{ch=']', fg=COLOR_YELLOW,
tile=texpos_base > 0 and texpos_base + 15 or nil}
end
return BUTTON_END_PEN
end
local function get_selected_item_pen()
if not SELECTED_ITEM_PEN then
local texpos_base = dfhack.textures.getControlPanelTexposStart()
SELECTED_ITEM_PEN = to_pen{ch='x', fg=COLOR_GREEN,
tile=texpos_base > 0 and texpos_base + 9 or nil}
end
return SELECTED_ITEM_PEN
end
BuildingplanScreen = defclass(BuildingplanScreen, gui.ZScreen)
BuildingplanScreen.ATTRS {
pass_movement_keys=true,
pass_mouse_clicks=false,
defocusable=false,
}
--------------------------------
-- ItemSelection
--
local BUILD_TEXT_PEN = to_pen{fg=COLOR_BLACK, bg=COLOR_GREEN, keep_lower=true}
local BUILD_TEXT_HPEN = to_pen{fg=COLOR_WHITE, bg=COLOR_GREEN, keep_lower=true}
-- map of building type -> {set=set of recently used, list=list of recently used}
-- most recent entries are at the *end* of the list
local recently_used = {}
local function sort_by_type(a, b)
local ad, bd = a.data, b.data
return ad.item_type < bd.item_type or
(ad.item_type == bd.item_type and ad.item_subtype < bd.item_subtype) or
(ad.item_type == bd.item_type and ad.item_subtype == bd.item_subtype and a.search_key < b.search_key) or
(ad.item_type == bd.item_type and ad.item_subtype == bd.item_subtype and a.search_key == b.search_key and ad.quality > bd.quality)
end
local function sort_by_recency(a, b)
local tracker = recently_used[uibs.building_type]
if not tracker then return sort_by_type(a, b) end
local recent_a, recent_b = tracker.set[a.search_key], tracker.set[b.search_key]
-- if they're both in the set, return the one with the greater index,
-- indicating more recent
if recent_a and recent_b then return recent_a > recent_b end
if recent_a and not recent_b then return true end
if not recent_a and recent_b then return false end
return sort_by_type(a, b)
end
local function sort_by_name(a, b)
return a.search_key < b.search_key or
(a.search_key == b.search_key and sort_by_type(a, b))
end
local function sort_by_quantity(a, b)
local ad, bd = a.data, b.data
return ad.quantity > bd.quantity or
(ad.quantity == bd.quantity and sort_by_type(a, b))
end
ItemSelection = defclass(ItemSelection, widgets.Window)
ItemSelection.ATTRS{
frame_title='Choose items',
frame={w=56, h=20, l=4, t=8},
resizable=true,
index=DEFAULT_NIL,
quantity=DEFAULT_NIL,
on_submit=DEFAULT_NIL,
on_cancel=DEFAULT_NIL,
}
function ItemSelection:init()
local filter = get_cur_filters()[self.index]
self.num_selected = 0
self.selected_set = {}
local plural = self.quantity == 1 and '' or 's'
self:addviews{
widgets.Label{
frame={t=0, l=0, r=10},
text={
get_desc(filter),
plural,
NEWLINE,
('Select up to %d item%s ('):format(self.quantity, plural),
{text=function() return self.num_selected end},
' selected)',
},
},
widgets.Label{
frame={r=0, w=9, t=0, h=3},
text_pen=BUILD_TEXT_PEN,
text_hpen=BUILD_TEXT_HPEN,
text={
' ', NEWLINE,
' Build ', NEWLINE,
' ',
},
on_click=self:callback('submit'),
},
widgets.FilteredList{
view_id='flist',
frame={t=3, l=0, r=0, b=4},
case_sensitive=false,
choices=self:get_choices(sort_by_recency),
icon_width=2,
on_submit=self:callback('toggle_group'),
},
widgets.CycleHotkeyLabel{
frame={l=0, b=2},
key='CUSTOM_CTRL_X',
label='Sort by:',
options={
{label='Recently used', value=sort_by_recency},
{label='Name', value=sort_by_name},
{label='Amount', value=sort_by_quantity},
},
on_change=self:callback('on_sort'),
},
widgets.HotkeyLabel{
frame={l=0, b=1},
key='SELECT',
label='Use all/none',
auto_width=true,
on_activate=function() self:toggle_group(self.subviews.flist.list:getSelected()) end,
},
widgets.HotkeyLabel{
frame={l=22, b=1},
key='CUSTOM_CTRL_D',
label='Build',
auto_width=true,
on_activate=self:callback('submit'),
},
widgets.HotkeyLabel{
frame={l=38, b=1},
key='LEAVESCREEN',
label='Go back',
auto_width=true,
on_activate=self:callback('on_cancel'),
},
widgets.HotkeyLabel{
frame={l=0, b=0},
key='KEYBOARD_CURSOR_RIGHT_FAST',
key_sep=' : ',
label='Use one',
auto_width=true,
on_activate=function() self:increment_group(self.subviews.flist.list:getSelected()) end,
},
widgets.Label{
frame={l=6, b=0, w=5},
text_pen=COLOR_LIGHTGREEN,
text='Right',
},
widgets.HotkeyLabel{
frame={l=23, b=0},
key='KEYBOARD_CURSOR_LEFT_FAST',
key_sep=' : ',
label='Use one fewer',
auto_width=true,
on_activate=function() self:decrement_group(self.subviews.flist.list:getSelected()) end,
},
widgets.Label{
frame={l=29, b=0, w=4},
text_pen=COLOR_LIGHTGREEN,
text='Left',
},
}
end
-- resort and restore selection
function ItemSelection:on_sort(sort_fn)
local flist = self.subviews.flist
local saved_filter = flist:getFilter()
flist:setFilter('')
flist:setChoices(self:get_choices(sort_fn), flist:getSelected())
flist:setFilter(saved_filter)
end
local function make_search_key(str)
local out = ''
for c in str:gmatch("[%w%s]") do
out = out .. c
end
return out
end
function ItemSelection:get_choices(sort_fn)
local item_ids = getAvailableItems(uibs.building_type,
uibs.building_subtype, uibs.custom_type, self.index - 1)
local buckets = {}
for _,item_id in ipairs(item_ids) do
local item = df.item.find(item_id)
if not item then goto continue end
local desc = dfhack.items.getDescription(item, 0, true)
if buckets[desc] then
local bucket = buckets[desc]
table.insert(bucket.data.item_ids, item_id)
bucket.data.quantity = bucket.data.quantity + 1
else
local entry = {
search_key=make_search_key(desc),
icon=self:callback('get_entry_icon', item_id),
data={
item_ids={item_id},
item_type=item:getType(),
item_subtype=item:getSubtype(),
quantity=1,
quality=item:getQuality(),
selected=0,
},
}
buckets[desc] = entry
end
::continue::
end
local choices = {}
for desc,choice in pairs(buckets) do
local data = choice.data
choice.text = {
{width=10, text=function() return ('[%d/%d]'):format(data.selected, data.quantity) end},
{gap=2, text=desc},
}
table.insert(choices, choice)
end
table.sort(choices, sort_fn)
return choices
end
function ItemSelection:increment_group(idx, choice)
local data = choice.data
if self.quantity <= self.num_selected then return false end
if data.selected >= data.quantity then return false end
data.selected = data.selected + 1
self.num_selected = self.num_selected + 1
local item_id = data.item_ids[data.selected]
self.selected_set[item_id] = true
return true
end
function ItemSelection:decrement_group(idx, choice)
local data = choice.data
if data.selected <= 0 then return false end
local item_id = data.item_ids[data.selected]
self.selected_set[item_id] = nil
self.num_selected = self.num_selected - 1
data.selected = data.selected - 1
return true
end
function ItemSelection:toggle_group(idx, choice)
local data = choice.data
if data.selected > 0 then
while self:decrement_group(idx, choice) do end
else
while self:increment_group(idx, choice) do end
end
end
function ItemSelection:get_entry_icon(item_id)
return self.selected_set[item_id] and get_selected_item_pen() or nil
end
local function track_recently_used(choices)
-- use same set for all subtypes
local tracker = ensure_key(recently_used, uibs.building_type)
for _,choice in ipairs(choices) do
local data = choice.data
if data.selected <= 0 then goto continue end
local key = choice.search_key
local recent_set = ensure_key(tracker, 'set')
local recent_list = ensure_key(tracker, 'list')
if recent_set[key] then
if recent_list[#recent_list] ~= key then
for i,v in ipairs(recent_list) do
if v == key then
table.remove(recent_list, i)
table.insert(recent_list, key)
break
end
end
tracker.set = utils.invert(recent_list)
end
else
-- only keep most recent 10
if #recent_list >= 10 then
-- remove least recently used from list and set
recent_set[table.remove(recent_list, 1)] = nil
end
table.insert(recent_list, key)
recent_set[key] = #recent_list
end
::continue::
end
end
function ItemSelection:submit()
local selected_items = {}
for item_id in pairs(self.selected_set) do
table.insert(selected_items, item_id)
end
if #selected_items > 0 then
track_recently_used(self.subviews.flist:getChoices())
end
self.on_submit(selected_items)
end
function ItemSelection:onInput(keys)
if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
self.on_cancel()
return true
elseif keys._MOUSE_L_DOWN then
local list = self.subviews.flist.list
local idx = list:getIdxUnderMouse()
if idx then
list:setSelected(idx)
local modstate = dfhack.internal.getModstate()
if modstate & 2 > 0 then -- ctrl
local choice = list:getChoices()[idx]
if modstate & 1 > 0 then -- shift
self:decrement_group(idx, choice)
else
self:increment_group(idx, choice)
end
return true
end
end
end
return ItemSelection.super.onInput(self, keys)
end
ItemSelectionScreen = defclass(ItemSelectionScreen, BuildingplanScreen)
ItemSelectionScreen.ATTRS {
focus_path='dwarfmode/Building/Placement/dfhack/lua/buildingplan/itemselection',
force_pause=true,
pass_pause=false,
index=DEFAULT_NIL,
quantity=DEFAULT_NIL,
on_submit=DEFAULT_NIL,
on_cancel=DEFAULT_NIL,
}
function ItemSelectionScreen:init()
self:addviews{
ItemSelection{
index=self.index,
quantity=self.quantity,
on_submit=self.on_submit,
on_cancel=self.on_cancel,
}
}
end
--------------------------------
-- FilterSelection
--
-- returns whether the items matched by the specified filter can have a quality
-- rating. This also conveniently indicates whether an item can be decorated.
local function can_be_improved(idx)
local filter = get_cur_filters()[idx]
if filter.flags2 and filter.flags2.building_material then
return false;
end
return filter.item_type ~= df.item_type.WOOD and
filter.item_type ~= df.item_type.BLOCKS and
filter.item_type ~= df.item_type.BAR and
filter.item_type ~= df.item_type.BOULDER
end
FilterSelection = defclass(FilterSelection, widgets.Window)
FilterSelection.ATTRS{
frame_title='Choose filters',
frame={w=60, h=40, l=30, t=8},
resizable=true,
index=DEFAULT_NIL,
}
function FilterSelection:init()
self:addviews{
widgets.Panel{
view_id='options_panel',
frame={l=0, t=0, b=5, w=10},
autoarrange_subviews=true,
subviews={
widgets.Panel{
view_id='quality_panel',
frame={},
frame_style=gui.MEDIUM_FRAME,
frame_title='Item quality',
subviews={
},
},
widgets.Panel{
view_id='building_panel',
frame={},
frame_style=gui.MEDIUM_FRAME,
frame_title='Building options',
subviews={
},
},
widgets.Panel{
view_id='global_panel',
frame={},
frame_style=gui.MEDIUM_FRAME,
frame_title='Global options',
subviews={
},
},
},
},
widgets.Panel{
view_id='materials_panel',
frame={l=10, t=0, b=5, r=0},
subviews={
widgets.Panel{
view_id='materials_top',
frame={l=0, t=0, r=0, h=5},
subviews={
},
},
widgets.Panel{
view_id='materials_lists',
frame={l=0, t=5, r=0, b=0},
frame_style=gui.MEDIUM_FRAME,
subviews={
widgets.Panel{
view_id='materials_categories',
frame={l=0, t=0, b=0, w=20},
subviews={
},
},
widgets.Panel{
view_id='materials_mats',
frame={l=21, t=0, r=0, b=0},
subviews={
},
},
},
},
},
},
}
end
FilterSelectionScreen = defclass(FilterSelectionScreen, BuildingplanScreen)
FilterSelectionScreen.ATTRS {
focus_path='dwarfmode/Building/Placement/dfhack/lua/buildingplan/filterselection',
index=DEFAULT_NIL,
}
function FilterSelectionScreen:init()
self:addviews{
FilterSelection{index=self.index}
}
end
function FilterSelectionScreen:onShow()
df.global.game.main_interface.bottom_mode_selected = -1
end
function FilterSelectionScreen:onDismiss()
df.global.game.main_interface.bottom_mode_selected = df.main_bottom_mode_type.BUILDING_PLACEMENT
end
--------------------------------
-- ItemLine
--
local function cur_building_has_no_area()
if uibs.building_type == df.building_type.Construction then return false end
local filters = dfhack.buildings.getFiltersByType({},
uibs.building_type, uibs.building_subtype, uibs.custom_type)
-- this works because all variable-size buildings have either no item
-- filters or a quantity of -1 for their first (and only) item
return filters and filters[1] and (not filters[1].quantity or filters[1].quantity > 0)
end
local function is_plannable()
return get_cur_filters() and
not (uibs.building_type == df.building_type.Construction
and uibs.building_subtype == df.construction_type.TrackNSEW)
end
local function is_construction()
return uibs.building_type == df.building_type.Construction
end
local function is_stairs()
return is_construction
and uibs.building_subtype == df.construction_type.UpDownStair
end
local direction_panel_frame = {t=4, h=13, w=46, r=28}
local direction_panel_types = utils.invert{
df.building_type.Bridge,
df.building_type.ScrewPump,
df.building_type.WaterWheel,
df.building_type.AxleHorizontal,
df.building_type.Rollers,
}
local function has_direction_panel()
return direction_panel_types[uibs.building_type]
or (uibs.building_type == df.building_type.Trap
and uibs.building_subtype == df.trap_type.TrackStop)
end
local pressure_plate_panel_frame = {t=4, h=37, w=46, r=28}
local function has_pressure_plate_panel()
return uibs.building_type == df.building_type.Trap
and uibs.building_subtype == df.trap_type.PressurePlate
end
local function is_over_options_panel()
local frame = nil
if has_direction_panel() then
frame = direction_panel_frame
elseif has_pressure_plate_panel() then
frame = pressure_plate_panel_frame
else
return false
end
local v = widgets.Widget{frame=frame}
local rect = gui.mkdims_wh(0, 0, dfhack.screen.getWindowSize())
v:updateLayout(gui.ViewRect{rect=rect})
return v:getMousePos()
end
local function to_title_case(str)
str = str:gsub('(%a)([%w_]*)',
function (first, rest) return first:upper()..rest:lower() end)
str = str:gsub('_', ' ')
return str
end
ItemLine = defclass(ItemLine, widgets.Panel)
ItemLine.ATTRS{
idx=DEFAULT_NIL,
is_selected_fn=DEFAULT_NIL,
is_hollow_fn=DEFAULT_NIL,
on_select=DEFAULT_NIL,
on_filter=DEFAULT_NIL,
on_clear_filter=DEFAULT_NIL,
}
function ItemLine:init()
self.frame.h = 1
self.visible = function() return #get_cur_filters() >= self.idx end
self:addviews{
widgets.Label{
frame={t=0, l=0},
text='*',
auto_width=true,
visible=self.is_selected_fn,
},
widgets.Label{
frame={t=0, l=25},
text={
{tile=get_button_start_pen},
{gap=6, tile=get_button_end_pen},
},
auto_width=true,
on_click=function() self.on_filter(self.idx) end,
},
widgets.Label{
frame={t=0, l=33},
text={
{tile=get_button_start_pen},
{gap=1, tile=get_button_end_pen},
},
auto_width=true,
on_click=function() self.on_clear_filter(self.idx) end,
},
widgets.Label{
frame={t=0, l=2},
text={
{width=21, text=self:callback('get_item_line_text')},
{gap=3, text='filter', pen=COLOR_GREEN},
{gap=2, text='x', pen=self:callback('get_x_pen')},
{gap=3, text=function() return self.note end,
pen=function() return self.note_pen end},
},
},
}
end
function ItemLine:reset()
self.desc = nil
self.available = nil
end
function ItemLine:onInput(keys)
if keys._MOUSE_L_DOWN and self:getMousePos() then
self.on_select(self.idx)
end
return ItemLine.super.onInput(self, keys)
end
function ItemLine:get_x_pen()
return hasFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, self.idx - 1) and
COLOR_GREEN or COLOR_GREY
end
function get_desc(filter)
local desc = 'Unknown'
if filter.has_tool_use and filter.has_tool_use > -1 then
desc = to_title_case(df.tool_uses[filter.has_tool_use])
elseif filter.flags2 and filter.flags2.screw then
desc = 'Screw'
elseif filter.item_type and filter.item_type > -1 then
desc = to_title_case(df.item_type[filter.item_type])
elseif filter.vector_id and filter.vector_id > -1 then
desc = to_title_case(df.job_item_vector_id[filter.vector_id])
elseif filter.flags2 and filter.flags2.building_material then
desc = 'Building material';
if filter.flags2.fire_safe then
desc = 'Fire-safe material';
end
if filter.flags2.magma_safe then
desc = 'Magma-safe material';
end
end
if desc:endswith('s') then
desc = desc:sub(1,-2)
end
if desc == 'Trappart' then
desc = 'Mechanism'
elseif desc == 'Wood' then
desc = 'Log'
end
return desc
end
function ItemLine:get_item_line_text()
local idx = self.idx
local filter = get_cur_filters()[idx]
local quantity = get_quantity(filter, self.is_hollow_fn())
self.desc = self.desc or get_desc(filter)
self.available = self.available or countAvailableItems(uibs.building_type,
uibs.building_subtype, uibs.custom_type, idx - 1)
if self.available >= quantity then
self.note_pen = COLOR_GREEN
self.note = 'Available now'
else
self.note_pen = COLOR_YELLOW
self.note = 'Will link later'
end
return ('%d %s%s'):format(quantity, self.desc, quantity == 1 and '' or 's')
end
function ItemLine:reduce_quantity()
if not self.available then return end
local filter = get_cur_filters()[self.idx]
self.available = math.max(0, self.available - get_quantity(filter, self.is_hollow_fn()))
end
local function get_placement_errors()
local out = ''
for _,str in ipairs(uibs.errors) do
if #out > 0 then out = out .. NEWLINE end
out = out .. str.value
end
return out
end
--------------------------------
-- PlannerOverlay
--
PlannerOverlay = defclass(PlannerOverlay, overlay.OverlayWidget)
PlannerOverlay.ATTRS{
default_pos={x=5,y=9},
default_enabled=true,
viewscreens='dwarfmode/Building/Placement',
frame={w=56, h=20},
}
function PlannerOverlay:init()
self.selected = 1
local main_panel = widgets.Panel{
view_id='main',
frame={t=0, l=0, r=0, h=14},
frame_style=gui.MEDIUM_FRAME,
frame_background=gui.CLEAR_PEN,
}
local function make_is_selected_fn(idx)
return function() return self.selected == idx end
end
local function on_select_fn(idx)
self.selected = idx
end
local function is_hollow_fn()
return self.subviews.hollow:getOptionValue()
end
main_panel:addviews{
widgets.Label{
frame={},
auto_width=true,
text='No items required.',
visible=function() return #get_cur_filters() == 0 end,
},
ItemLine{view_id='item1', frame={t=0, l=0, r=0}, idx=1,
is_selected_fn=make_is_selected_fn(1), is_hollow_fn=is_hollow_fn,
on_select=on_select_fn, on_filter=self:callback('set_filter'),
on_clear_filter=self:callback('clear_filter')},
ItemLine{view_id='item2', frame={t=2, l=0, r=0}, idx=2,
is_selected_fn=make_is_selected_fn(2), is_hollow_fn=is_hollow_fn,
on_select=on_select_fn, on_filter=self:callback('set_filter'),
on_clear_filter=self:callback('clear_filter')},
ItemLine{view_id='item3', frame={t=4, l=0, r=0}, idx=3,
is_selected_fn=make_is_selected_fn(3), is_hollow_fn=is_hollow_fn,
on_select=on_select_fn, on_filter=self:callback('set_filter'),
on_clear_filter=self:callback('clear_filter')},
ItemLine{view_id='item4', frame={t=6, l=0, r=0}, idx=4,
is_selected_fn=make_is_selected_fn(4), is_hollow_fn=is_hollow_fn,
on_select=on_select_fn, on_filter=self:callback('set_filter'),
on_clear_filter=self:callback('clear_filter')},
widgets.CycleHotkeyLabel{
view_id='hollow',
frame={t=3, l=4},
key='CUSTOM_H',
label='Hollow area:',
visible=is_construction,
options={
{label='No', value=false},
{label='Yes', value=true},
},
},
widgets.CycleHotkeyLabel{
view_id='stairs_top_subtype',
frame={t=4, l=4},
key='CUSTOM_R',
label='Top Stair Type: ',
visible=is_stairs,
options={
{label='Auto', value='auto'},
{label='UpDown', value=df.construction_type.UpDownStair},
{label='Down', value=df.construction_type.DownStair},
},
},
widgets.CycleHotkeyLabel {
view_id='stairs_bottom_subtype',
frame={t=5, l=4},
key='CUSTOM_B',
label='Bottom Stair Type: ',
visible=is_stairs,
options={
{label='Auto', value='auto'},
{label='UpDown', value=df.construction_type.UpDownStair},
{label='Up', value=df.construction_type.UpStair},
},
},
widgets.Label{
frame={b=3, l=17},
text={
'Selected area: ',
{text=function()
return ('%dx%dx%d'):format(get_cur_area_dims(self.saved_placement))
end
},
},
visible=function()
return not cur_building_has_no_area() and (self.saved_placement or is_choosing_area())
end,
},
widgets.Panel{
visible=function() return #get_cur_filters() > 0 end,
subviews={
widgets.HotkeyLabel{
frame={b=1, l=0},
key='STRING_A042',
auto_width=true,
enabled=function() return #get_cur_filters() > 1 end,
on_activate=function() self.selected = ((self.selected - 2) % #get_cur_filters()) + 1 end,
},
widgets.HotkeyLabel{
frame={b=1, l=1},
key='STRING_A047',
label='Prev/next item',
auto_width=true,
enabled=function() return #get_cur_filters() > 1 end,
on_activate=function() self.selected = (self.selected % #get_cur_filters()) + 1 end,
},
widgets.HotkeyLabel{
frame={b=1, l=21},
key='CUSTOM_F',
label='Set filter',
auto_width=true,
on_activate=function() self:set_filter(self.selected) end,
},
widgets.HotkeyLabel{
frame={b=1, l=37},
key='CUSTOM_X',
label='Clear filter',
auto_width=true,
on_activate=function() self:clear_filter(self.selected) end,
enabled=function()
return hasFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, self.selected - 1)
end
},
widgets.CycleHotkeyLabel{
view_id='choose',
frame={b=0, l=0, w=25},
key='CUSTOM_I',
label='Choose from items:',
options={{label='Yes', value=true},
{label='No', value=false}},
initial_option=false,
enabled=function()
for idx = 1,4 do
if (self.subviews['item'..idx].available or 0) > 0 then
return true
end
end
end,
},
widgets.CycleHotkeyLabel{
view_id='safety',
frame={b=0, l=29, w=25},
key='CUSTOM_G',
label='Building safety:',
options={
{label='Any', value=0},
{label='Magma', value=2, pen=COLOR_RED},
{label='Fire', value=1, pen=COLOR_LIGHTRED},
},
initial_option=0,
on_change=function(heat)
setHeatSafetyFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, heat)
end,
},
},
},
}
local error_panel = widgets.ResizingPanel{
view_id='errors',
frame={t=14, l=0, r=0},
frame_style=gui.MEDIUM_FRAME,
frame_background=gui.CLEAR_PEN,
}
error_panel:addviews{
widgets.WrappedLabel{
frame={t=0, l=0, r=0},
text_pen=COLOR_LIGHTRED,
text_to_wrap=get_placement_errors,
visible=function() return #uibs.errors > 0 end,
},
widgets.Label{
frame={t=0, l=0, r=0},
text_pen=COLOR_GREEN,
text='OK to build',
visible=function() return #uibs.errors == 0 end,
},
}
self:addviews{
main_panel,
error_panel,
}
end
function PlannerOverlay:reset()
self.subviews.item1:reset()
self.subviews.item2:reset()
self.subviews.item3:reset()
self.subviews.item4:reset()
reset_counts_flag = false
end
function PlannerOverlay:set_filter(idx)
FilterSelectionScreen{index=idx}:show()
end
function PlannerOverlay:clear_filter(idx)
setMaterialFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, idx - 1, "")
end
local function get_placement_data()
local pos = uibs.pos
local direction = uibs.direction
local width, height, depth = get_cur_area_dims()
local _, adjusted_width, adjusted_height = dfhack.buildings.getCorrectSize(
width, height, uibs.building_type, uibs.building_subtype,
uibs.custom_type, direction)
-- get the upper-left corner of the building/area at min z-level
local has_selection = is_choosing_area()
local start_pos = xyz2pos(
has_selection and math.min(uibs.selection_pos.x, pos.x) or pos.x - adjusted_width//2,
has_selection and math.min(uibs.selection_pos.y, pos.y) or pos.y - adjusted_height//2,
has_selection and math.min(uibs.selection_pos.z, pos.z) or pos.z
)
if uibs.building_type == df.building_type.ScrewPump then
if direction == df.screw_pump_direction.FromSouth then
start_pos.y = start_pos.y + 1
elseif direction == df.screw_pump_direction.FromEast then
start_pos.x = start_pos.x + 1
end
end
local min_x, max_x = start_pos.x, start_pos.x
local min_y, max_y = start_pos.y, start_pos.y
local min_z, max_z = start_pos.z, start_pos.z
if adjusted_width == 1 and adjusted_height == 1
and (width > 1 or height > 1 or depth > 1) then
max_x = min_x + width - 1
max_y = min_y + height - 1
max_z = math.max(uibs.selection_pos.z, pos.z)
end
return {
p1=xyz2pos(min_x, min_y, min_z),
p2=xyz2pos(max_x, max_y, max_z),
width=adjusted_width,
height=adjusted_height
}
end
function PlannerOverlay:save_placement()
self.saved_placement = get_placement_data()
if (uibs.selection_pos:isValid()) then
self.saved_selection_pos_valid = true
self.saved_selection_pos = copyall(uibs.selection_pos)
self.saved_pos = copyall(uibs.pos)
uibs.selection_pos:clear()
else
self.saved_selection_pos = copyall(self.saved_placement.p1)
self.saved_pos = copyall(self.saved_placement.p2)
self.saved_pos.x = self.saved_pos.x + self.saved_placement.width - 1
self.saved_pos.y = self.saved_pos.y + self.saved_placement.height - 1
end
end
function PlannerOverlay:restore_placement()
if self.saved_selection_pos_valid then
uibs.selection_pos = self.saved_selection_pos
self.saved_selection_pos_valid = nil
else
uibs.selection_pos:clear()
end
self.saved_selection_pos = nil
self.saved_pos = nil
local placement_data = self.saved_placement
self.saved_placement = nil
return placement_data
end
function PlannerOverlay:onInput(keys)
if not is_plannable() then return false end
if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
if uibs.selection_pos:isValid() then
uibs.selection_pos:clear()
return true
end
self.selected = 1
self.subviews.hollow:setOption(false)
self.subviews.choose:setOption(false)
self:reset()
reset_counts_flag = true
return false
end
if PlannerOverlay.super.onInput(self, keys) then
return true
end
if keys._MOUSE_L_DOWN then
if is_over_options_panel() then return false end
local detect_rect = copyall(self.frame_rect)
detect_rect.height = self.subviews.main.frame_rect.height +
self.subviews.errors.frame_rect.height
detect_rect.y2 = detect_rect.y1 + detect_rect.height - 1
if self.subviews.main:getMousePos(gui.ViewRect{rect=detect_rect})
or self.subviews.errors:getMousePos() then
return true
end
if #uibs.errors > 0 then return true end
if dfhack.gui.getMousePos() then
if is_choosing_area() or cur_building_has_no_area() then
local filters = get_cur_filters()
local num_filters = #filters
if num_filters == 0 then
return false -- we don't add value; let the game place it
end
local choose = self.subviews.choose
if choose.enabled() and choose:getOptionValue() then
self:save_placement()
local is_hollow = self.subviews.hollow:getOptionValue()
local chosen_items, active_screens = {}, {}
local pending = num_filters
df.global.game.main_interface.bottom_mode_selected = -1
for idx = num_filters,1,-1 do
chosen_items[idx] = {}
if (self.subviews['item'..idx].available or 0) > 0 then
active_screens[idx] = ItemSelectionScreen{
index=idx,
quantity=get_quantity(filters[idx], is_hollow,
self.saved_placement),
on_submit=function(items)
chosen_items[idx] = items
active_screens[idx]:dismiss()
active_screens[idx] = nil
pending = pending - 1
if pending == 0 then
df.global.game.main_interface.bottom_mode_selected = df.main_bottom_mode_type.BUILDING_PLACEMENT
self:place_building(self:restore_placement(), chosen_items)
end
end,
on_cancel=function()
for i,scr in pairs(active_screens) do
scr:dismiss()
end
df.global.game.main_interface.bottom_mode_selected = df.main_bottom_mode_type.BUILDING_PLACEMENT
self:restore_placement()
end,
}:show()
else
pending = pending - 1
end
end
else
self:place_building(get_placement_data())
end
return true
elseif not is_choosing_area() then
return false
end
end
end
return keys._MOUSE_L
end
function PlannerOverlay:render(dc)
if not is_plannable() then return end
self.subviews.errors:updateLayout()
PlannerOverlay.super.render(self, dc)
end
local GOOD_PEN, BAD_PEN
function reload_cursors()
GOOD_PEN = to_pen{ch='o', fg=COLOR_GREEN, tile=dfhack.screen.findGraphicsTile('CURSORS', 1, 2)}
BAD_PEN = to_pen{ch='X', fg=COLOR_RED, tile=dfhack.screen.findGraphicsTile('CURSORS', 3, 0)}
end
reload_cursors()
function PlannerOverlay:onRenderFrame(dc, rect)
PlannerOverlay.super.onRenderFrame(self, dc, rect)
if reset_counts_flag then
self:reset()
self.subviews.safety:setOption(getHeatSafetyFilter(
uibs.building_type, uibs.building_subtype, uibs.custom_type))
end
local selection_pos = self.saved_selection_pos or uibs.selection_pos
if not selection_pos or selection_pos.x < 0 then return end
local pos = self.saved_pos or uibs.pos
local bounds = {
x1 = math.min(selection_pos.x, pos.x),
x2 = math.max(selection_pos.x, pos.x),
y1 = math.min(selection_pos.y, pos.y),
y2 = math.max(selection_pos.y, pos.y),
}
local hollow = self.subviews.hollow:getOptionValue()
local pen = (self.saved_selection_pos or #uibs.errors == 0) and GOOD_PEN or BAD_PEN
local function get_overlay_pen(pos)
if not hollow then return pen end
if pos.x == bounds.x1 or pos.x == bounds.x2 or
pos.y == bounds.y1 or pos.y == bounds.y2 then
return pen
end
return gui.TRANSPARENT_PEN
end
guidm.renderMapOverlay(get_overlay_pen, bounds)
end
function PlannerOverlay:get_stairs_subtype(pos, corner1, corner2)
local subtype = uibs.building_subtype
if pos.z == corner1.z then
local opt = self.subviews.stairs_bottom_subtype:getOptionValue()
if opt == 'auto' then
local tt = dfhack.maps.getTileType(pos)
local shape = df.tiletype.attrs[tt].shape
if shape ~= df.tiletype_shape.STAIR_DOWN then
subtype = df.construction_type.UpStair
end
else
subtype = opt
end
elseif pos.z == corner2.z then
local opt = self.subviews.stairs_top_subtype:getOptionValue()
if opt == 'auto' then
local tt = dfhack.maps.getTileType(pos)
local shape = df.tiletype.attrs[tt].shape
if shape ~= df.tiletype_shape.STAIR_UP then
subtype = df.construction_type.DownStair
end
else
subtype = opt
end
end
return subtype
end
function PlannerOverlay:place_building(placement_data, chosen_items)
local p1, p2 = placement_data.p1, placement_data.p2
local blds = {}
local hollow = self.subviews.hollow:getOptionValue()
local subtype = uibs.building_subtype
for z=p1.z,p2.z do for y=p1.y,p2.y do for x=p1.x,p2.x do
if hollow and x ~= p1.x and x ~= p2.x and y ~= p1.y and y ~= p2.y then
goto continue
end
local pos = xyz2pos(x, y, z)
if is_stairs() then
subtype = self:get_stairs_subtype(pos, p1, p2)
end
local bld, err = dfhack.buildings.constructBuilding{pos=pos,
type=uibs.building_type, subtype=subtype, custom=uibs.custom_type,
width=placement_data.width, height=placement_data.height,
direction=uibs.direction}
if err then
for _,b in ipairs(blds) do
dfhack.buildings.deconstruct(b)
end
dfhack.printerr(err .. (' (%d, %d, %d)'):format(pos.x, pos.y, pos.z))
return
end
-- assign fields for the types that need them. we can't pass them all in
-- to the call to constructBuilding since attempting to assign unrelated
-- fields to building types that don't support them causes errors.
for k,v in pairs(bld) do
if k == 'friction' then bld.friction = uibs.friction end
if k == 'use_dump' then bld.use_dump = uibs.use_dump end
if k == 'dump_x_shift' then bld.dump_x_shift = uibs.dump_x_shift end
if k == 'dump_y_shift' then bld.dump_y_shift = uibs.dump_y_shift end
if k == 'speed' then bld.speed = uibs.speed end
end
table.insert(blds, bld)
::continue::
end end end
self.subviews.item1:reduce_quantity()
self.subviews.item2:reduce_quantity()
self.subviews.item3:reduce_quantity()
self.subviews.item4:reduce_quantity()
for _,bld in ipairs(blds) do
-- attach chosen items and reduce job_item quantity
if chosen_items then
local job = bld.jobs[0]
local jitems = job.job_items
for idx=1,#get_cur_filters() do
local item_ids = chosen_items[idx]
while jitems[idx-1].quantity > 0 and #item_ids > 0 do
local item_id = item_ids[#item_ids]
local item = df.item.find(item_id)
if not item then
dfhack.printerr(('item no longer available: %d'):format(item_id))
break
end
if not dfhack.job.attachJobItem(job, item, df.job_item_ref.T_role.Hauled, idx-1, -1) then
dfhack.printerr(('cannot attach item: %d'):format(item_id))
break
end
jitems[idx-1].quantity = jitems[idx-1].quantity - 1
item_ids[#item_ids] = nil
end
end
end
addPlannedBuilding(bld)
end
scheduleCycle()
uibs.selection_pos:clear()
end
--------------------------------
-- InspectorLine
--
local function get_building_filters()
local bld = dfhack.gui.getSelectedBuilding()
return dfhack.buildings.getFiltersByType({},
bld:getType(), bld:getSubtype(), bld:getCustomType())
end
InspectorLine = defclass(InspectorLine, widgets.Panel)
InspectorLine.ATTRS{
idx=DEFAULT_NIL,
}
function InspectorLine:init()
self.frame.h = 2
self.visible = function() return #get_building_filters() >= self.idx end
self:addviews{
widgets.Label{
frame={t=0, l=0},
text={{text=self:callback('get_desc_string')}},
},
widgets.Label{
frame={t=1, l=2},
text={{text=self:callback('get_status_line')}},
},
}
end
function InspectorLine:get_desc_string()
if self.desc then return self.desc end
self.desc = getDescString(dfhack.gui.getSelectedBuilding(), self.idx-1)
return self.desc
end
function InspectorLine:get_status_line()
if self.status then return self.status end
local queue_pos = getQueuePosition(dfhack.gui.getSelectedBuilding(), self.idx-1)
if queue_pos <= 0 then
return 'Item attached'
end
self.status = ('Position in line: %d'):format(queue_pos)
return self.status
end
function InspectorLine:reset()
self.desc = nil
self.status = nil
end
--------------------------------
-- InspectorOverlay
--
InspectorOverlay = defclass(InspectorOverlay, overlay.OverlayWidget)
InspectorOverlay.ATTRS{
default_pos={x=-41,y=14},
default_enabled=true,
viewscreens='dwarfmode/ViewSheets/BUILDING',
frame={w=30, h=15},
frame_style=gui.MEDIUM_FRAME,
frame_background=gui.CLEAR_PEN,
}
function InspectorOverlay:init()
self:addviews{
widgets.Label{
frame={t=0, l=0},
text='Waiting for items:',
},
InspectorLine{view_id='item1', frame={t=2, l=0}, idx=1},
InspectorLine{view_id='item2', frame={t=4, l=0}, idx=2},
InspectorLine{view_id='item3', frame={t=6, l=0}, idx=3},
InspectorLine{view_id='item4', frame={t=8, l=0}, idx=4},
widgets.HotkeyLabel{
frame={t=11, l=0},
label='adjust filters',
key='CUSTOM_CTRL_F',
},
widgets.HotkeyLabel{
frame={t=12, l=0},
label='make top priority',
key='CUSTOM_CTRL_T',
on_activate=self:callback('make_top_priority'),
},
}
end
function InspectorOverlay:reset()
self.subviews.item1:reset()
self.subviews.item2:reset()
self.subviews.item3:reset()
self.subviews.item4:reset()
reset_inspector_flag = false
end
function InspectorOverlay:make_top_priority()
makeTopPriority(dfhack.gui.getSelectedBuilding())
self:reset()
end
function InspectorOverlay:onInput(keys)
if not isPlannedBuilding(dfhack.gui.getSelectedBuilding()) then
return false
end
if keys._MOUSE_L_DOWN or keys._MOUSE_R_DOWN or keys.LEAVESCREEN then
self:reset()
end
return InspectorOverlay.super.onInput(self, keys)
end
function InspectorOverlay:render(dc)
if not isPlannedBuilding(dfhack.gui.getSelectedBuilding()) then
return
end
if reset_inspector_flag then
self:reset()
end
InspectorOverlay.super.render(self, dc)
end
OVERLAY_WIDGETS = {
planner=PlannerOverlay,
inspector=InspectorOverlay,
}
return _ENV