dfhack/tools/supported/unreveal.cpp

203 lines
5.5 KiB
C++

#include <iostream>
#include <string.h> // for memset
#include <string>
#include <vector>
#include <stack>
#include <map>
#include <stdio.h>
#include <cstdlib>
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
using namespace MapExtras;
using namespace DFHack;
#include <dfhack/extra/termutil.h>
int main (int argc, char* argv[])
{
bool temporary_terminal = TemporaryTerminal();
ContextManager DFMgr("Memory.xml");
Context * DF;
try
{
DF = DFMgr.getSingleContext();
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
uint32_t x_max,y_max,z_max;
Maps * Maps = DF->getMaps();
Gui * Gui = DF->getGui();
// init the map
if(!Maps->Start())
{
cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF->Detach();
if(temporary_terminal)
cin.ignore();
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
if(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at some empty space you want to be unhidden." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
MapCache * MCache = new MapCache(Maps);
int16_t tt = MCache->tiletypeAt(xy);
if(isWallTerrain(tt))
{
cerr << "Point the cursor at some empty space you want to be unhidden." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
// hide all tiles, flush cache
Maps->getSize(x_max,y_max,z_max);
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
designations40d des;
// read block designations
Maps->ReadDesignations(x,y,z, &des);
// change the hidden flag to 0
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
des[i][j].bits.hidden = 1;
}
// write the designations back
Maps->WriteDesignations(x,y,z, &des);
}
}
}
}
MCache->trash();
typedef pair <DFCoord, bool> foo;
stack < foo > flood;
flood.push( foo(xy,false) );
while( !flood.empty() )
{
foo tile = flood.top();
DFCoord & current = tile.first;
bool & from_below = tile.second;
flood.pop();
if(!MCache->testCoord(current))
continue;
int16_t tt = MCache->tiletypeAt(current);
t_designation des = MCache->designationAt(current);
if(!des.bits.hidden)
{
continue;
}
const TileRow * r = getTileRow(tt);
if(!r)
{
cerr << "unknown tiletype! " << dec << tt << endl;
continue;
}
bool below = 0;
bool above = 0;
bool sides = 0;
bool unhide = 1;
// by tile shape, determine behavior and action
switch (r->shape)
{
// walls:
case WALL:
case PILLAR:
if(from_below)
unhide = 0;
break;
// air/free space
case EMPTY:
case RAMP_TOP:
case STAIR_UPDOWN:
case STAIR_DOWN:
case BROOK_TOP:
above = below = sides = true;
break;
// has floor
case FORTIFICATION:
case STAIR_UP:
case RAMP:
case FLOOR:
case TREE_DEAD:
case TREE_OK:
case SAPLING_DEAD:
case SAPLING_OK:
case SHRUB_DEAD:
case SHRUB_OK:
case BOULDER:
case PEBBLES:
case BROOK_BED:
case RIVER_BED:
case ENDLESS_PIT:
case POOL:
if(from_below)
unhide = 0;
above = sides = true;
break;
}
if(unhide)
{
des.bits.hidden = false;
MCache->setDesignationAt(current,des);
}
if(sides)
{
flood.push(foo(DFCoord(current.x + 1, current.y ,current.z),0));
flood.push(foo(DFCoord(current.x + 1, current.y + 1 ,current.z),0));
flood.push(foo(DFCoord(current.x, current.y + 1 ,current.z),0));
flood.push(foo(DFCoord(current.x - 1, current.y + 1 ,current.z),0));
flood.push(foo(DFCoord(current.x - 1, current.y ,current.z),0));
flood.push(foo(DFCoord(current.x - 1, current.y - 1 ,current.z),0));
flood.push(foo(DFCoord(current.x, current.y - 1 ,current.z),0));
flood.push(foo(DFCoord(current.x + 1, current.y - 1 ,current.z),0));
}
if(above)
{
flood.push(foo(DFCoord(current.x, current.y ,current.z + 1),1));
}
if(below)
{
flood.push(foo(DFCoord(current.x, current.y ,current.z - 1),0));
}
}
MCache->WriteAll();
delete MCache;
DF->Detach();
if(temporary_terminal)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
return 0;
}