dfhack/library/include/modules
Alexander Gavrilov 0b32d374db Implement SOIL/STONE substitution logic, and add compat in mapexport. 2012-04-19 23:02:30 +04:00
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Buildings.h Update bprobe to print civzone subtypes 2012-03-15 20:09:56 -05:00
Constructions.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Engravings.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Graphic.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Gui.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Items.h Add core api for moving items between ground and containers. 2012-04-12 18:37:27 +04:00
Job.h Job module api tweaks: add a namespace to match others and some funcs. 2012-04-10 11:43:36 +04:00
MapCache.h Implement SOIL/STONE substitution logic, and add compat in mapexport. 2012-04-19 23:02:30 +04:00
Maps.h Add burrow subcommands to modify burrow unit and tile sets. 2012-04-14 14:12:59 +04:00
Materials.h Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-19 19:17:07 +04:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Translation.h Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
Units.h Add burrow subcommands to modify burrow unit and tile sets. 2012-04-14 14:12:59 +04:00
Vegetation.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Vermin.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.h Use tile buffers! 2012-03-05 02:24:02 +01:00
World.h Add a World::GetPersistentData version that auto-adds if not found. 2012-04-05 11:32:23 +04:00
kitchen.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00