dfhack/plugins/tiletypes.cpp

607 lines
16 KiB
C++

//
#include <iostream>
#include <iomanip>
#include <map>
#include <algorithm>
#include <vector>
#include <locale>
#include <functional>
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <dfhack/extra/termutil.h>
//zilpin: These two functions were giving me compile errors in VS2008, so I cheated with the C style loop below, just to get it to build.
//Original code is commented out.
void tolower(std::string &str)
{
//The C++ way...
//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::tolower<char> ), std::locale("")));
//The C way...
for(char *c=(char *)str.c_str(); *c; ++c)
*c = tolower(*c);
}
void toupper(std::string &str)
{
//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::toupper<char>), std::locale("")));
for(char *c=(char *)str.c_str(); *c; ++c)
*c = toupper(*c);
}
int toint(const std::string &str, int failValue = 0)
{
std::istringstream ss(str);
int valInt;
ss >> valInt;
if (ss.fail())
{
return failValue;
}
return valInt;
}
struct TileType {
DFHack::TileShape shape;
DFHack::TileMaterial material;
DFHack::TileSpecial special;
TileType()
{
shape = DFHack::tileshape_invalid;
material = DFHack::tilematerial_invalid;
special = DFHack::tilespecial_invalid;
}
bool empty()
{
return shape == -1 && material == -1 && special == -1;
}
};
std::ostream &operator<<(std::ostream &stream, const TileType &paint)
{
bool used = false;
bool needSpace = false;
if (paint.special >= 0)
{
stream << DFHack::TileSpecialString[paint.special];
used = true;
needSpace = true;
}
if (paint.material >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << DFHack::TileMaterialString[paint.material];
used = true;
needSpace = true;
}
if (paint.shape >= 0)
{
if (needSpace)
{
stream << " ";
needSpace = false;
}
stream << DFHack::TileShapeString[paint.shape];
used = true;
}
if (!used)
{
stream << "any";
}
return stream;
}
bool processTileType(TileType &paint, const std::string &option, const std::string &value)
{
std::string val = value;
toupper(val);
int valInt;
if (val == "ANY")
{
valInt = -1;
}
else
{
valInt = toint(value, -2);
}
bool found = false;
if (option == "shape" || option == "sh" || option == "s")
{
if (valInt >= -1 && valInt < DFHack::tileshape_count)
{
paint.shape = (DFHack::TileShape) valInt;
found = true;
}
else
{
for (int i = 0; i < DFHack::tileshape_count; i++)
{
if (val == DFHack::TileShapeString[i])
{
paint.shape = (DFHack::TileShape) i;
found = true;
break;
}
}
if (!found)
{
std::cout << "Unknown tile shape: " << value << std::endl;
}
}
}
else if (option == "material" || option == "mat" || option == "m")
{
if (valInt >= -1 && valInt < DFHack::tilematerial_count)
{
paint.material = (DFHack::TileMaterial) valInt;
found = true;
}
else
{
for (int i = 0; i < DFHack::tilematerial_count; i++)
{
if (val == DFHack::TileMaterialString[i])
{
paint.material = (DFHack::TileMaterial) i;
found = true;
break;
}
}
if (!found)
{
std::cout << "Unknown tile material: " << value << std::endl;
}
}
}
else if (option == "special" || option == "sp")
{
if (valInt >= -1 && valInt < DFHack::tilespecial_count)
{
paint.special = (DFHack::TileSpecial) valInt;
found = true;
}
else
{
for (int i = 0; i < DFHack::tilespecial_count; i++)
{
if (val == DFHack::TileSpecialString[i])
{
paint.special = (DFHack::TileSpecial) i;
found = true;
break;
}
}
if (!found)
{
std::cout << "Unknown tile special: " << value << std::endl;
}
}
}
else
{
std::cout << "Unknown option: '" << option << "'" << std::endl;
}
return found;
}
void help(const std::string &option)
{
if (option.empty())
{
std::cout << "Commands:" << std::endl
<< " quit / q : quit" << std::endl
<< " filter / f [options] : change filter options" << std::endl
<< " paint / p [options] : change paint options" << std::endl
<< " point / p : set point brush" << std::endl
<< " range / r : set range brush" << std::endl
<< " block : set block brush" << std::endl
<< " column : set column brush" << std::endl
<< std::endl
<< "Filter/paint options:" << std::endl
<< " Shape / sh / s: set tile shape information" << std::endl
<< " Material / mat / m: set tile material information" << std::endl
<< " Special / s: set special tile information" << std::endl
<< "See help [option] for more information" << std::endl;
}
else if (option == "shape")
{
std::cout << "Available shapes:" << std::endl
<< " ANY" << std::endl;
for (int i = 0; i < DFHack::tileshape_count; i++)
{
std::cout << " " << DFHack::TileShapeString[i] << std::endl;
}
}
else if (option == "material")
{
std::cout << "Available materials:" << std::endl
<< " ANY" << std::endl;
for (int i = 0; i < DFHack::tilematerial_count; i++)
{
std::cout << " " << DFHack::TileMaterialString[i] << std::endl;
}
}
else if (option == "special")
{
std::cout << "Available specials:" << std::endl
<< " ANY" << std::endl;
for (int i = 0; i < DFHack::tilespecial_count; i++)
{
std::cout << " " << DFHack::TileSpecialString[i] << std::endl;
}
}
}
typedef std::vector<DFHack::DFCoord> coord_vec;
class Brush
{
public:
virtual ~Brush() {};
virtual coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) = 0;
};
/**
* generic 3D rectangle brush. you can specify the dimensions of
* the rectangle and optionally which tile is its 'center'
*/
class RectangleBrush : public Brush
{
int x_, y_, z_;
int cx_, cy_, cz_;
public:
RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
{
if (centerx == -1)
{
cx_ = x/2;
}
else
{
cx_ = centerx;
}
if (centery == -1)
{
cy_ = y/2;
}
else
{
cy_ = centery;
}
if (centerz == -1)
{
cz_ = z/2;
}
else
{
cz_ = centerz;
}
x_ = x;
y_ = y;
z_ = z;
};
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
{
coord_vec v;
DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
DFHack::DFCoord iter = iterstart;
for (int xi = 0; xi < x_; xi++)
{
for (int yi = 0; yi < y_; yi++)
{
for (int zi = 0; zi < z_; zi++)
{
if(mc.testCoord(iter))
v.push_back(iter);
iter.z++;
}
iter.z = iterstart.z;
iter.y++;
}
iter.y = iterstart.y;
iter.x ++;
}
return v;
};
~RectangleBrush(){};
};
/**
* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
*/
class BlockBrush : public Brush
{
public:
BlockBrush() {};
~BlockBrush() {};
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
{
coord_vec v;
DFHack::DFCoord blockc = start % 16;
DFHack::DFCoord iterc = blockc * 16;
if (!mc.testCoord(start))
return v;
for (int xi = 0; xi < 16; xi++)
{
for (int yi = 0; yi < 16; yi++)
{
v.push_back(iterc);
iterc.y++;
}
iterc.x++;
}
return v;
};
};
/**
* Column from a position through open space tiles
* example: create a column of magma
*/
class ColumnBrush : public Brush
{
public:
ColumnBrush(){};
~ColumnBrush(){};
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
{
coord_vec v;
bool juststarted = true;
while (mc.testCoord(start))
{
uint16_t tt = mc.tiletypeAt(start);
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
{
v.push_back(start);
juststarted = false;
start.z++;
}
else break;
}
return v;
};
};
int main(int argc, char *argv[])
{
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max = 0, y_max = 0, z_max = 0;
int32_t x = 0, y = 0, z = 0;
DFHack::ContextManager manager("Memory.xml");
DFHack::Context *context = manager.getSingleContext();
if (!context->Attach())
{
std::cerr << "Unable to attach to DF!" << std::endl;
if(temporary_terminal)
std::cin.ignore();
return 1;
}
DFHack::Maps *maps = context->getMaps();
DFHack::Gui *gui = context->getGui();
TileType filter, paint;
Brush *brush = new RectangleBrush(1,1);
bool end = false;
std::string brushname = "point";
int width = 1, height = 1, z_levels = 1;
context->Resume();
while (!end)
{
std::cout << std::endl;
std::cout << "Filter: " << filter << std::endl;
std::cout << "Paint: " << paint << std::endl;
std::cout << "Brush: " << brushname << std::endl;
std::string input = "";
std::string command = "";
std::string option = "";
std::string value = "";
std::cout << "Command > ";
std::getline(std::cin, input);
if (std::cin.eof())
{
command = "q";
std::cout << std::endl; // No newline from the user here!
}
std::istringstream ss(input);
ss >> command >> option >> value;
tolower(command);
tolower(option);
if (command == "help" || command == "?")
{
help(option);
}
else if (command == "quit" || command == "q")
{
end = true;
}
else if (command == "filter" || command == "f")
{
processTileType(filter, option, value);
}
else if (command == "paint" || (command == "p" && !option.empty()))
{
processTileType(paint, option, value);
}
else if (command == "point" || command == "p")
{
delete brush;
brushname = "point";
brush = new RectangleBrush(1,1);
}
else if (command == "range" || command == "r")
{
std::cout << "\tSet range width <" << width << "> ";
std::getline(std::cin, command);
width = command == "" ? width : toint(command);
if (width < 1) width = 1;
std::cout << "\tSet range height <" << height << "> ";
std::getline(std::cin, command);
height = command == "" ? height : toint(command);
if (height < 1) height = 1;
std::cout << "\tSet range z-levels <" << z_levels << "> ";
std::getline(std::cin, command);
z_levels = command == "" ? z_levels : toint(command);
if (z_levels < 1) z_levels = 1;
delete brush;
if (width == 1 && height == 1 && z_levels == 1)
{
brushname = "point";
}
else
{
brushname = "range";
}
brush = new RectangleBrush(width, height, z_levels, 0, 0, 0);
}
else if (command == "block")
{
delete brush;
brushname = "block";
brush = new BlockBrush();
}
else if (command == "column")
{
delete brush;
brushname = "column";
brush = new ColumnBrush();
}
else if (command.empty())
{
if (paint.empty())
{
std::cout << "No paint!" << std::endl;
continue;
}
context->Suspend();
if (!maps->Start())
{
std::cerr << "Cannot get map info!" << std::endl;
context->Detach();
if(temporary_terminal)
std::cin.ignore();
return 1;
}
maps->getSize(x_max, y_max, z_max);
if (!(gui->Start() && gui->getCursorCoords(x,y,z)))
{
cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
break;
}
std::cout << "Cursor coords: (" << x << ", " << y << ", " << z << ")" << std::endl;
DFHack::DFCoord cursor(x,y,z);
MapExtras::MapCache map(maps);
coord_vec all_tiles = brush->points(map, cursor);
std::cout << "working..." << std::endl;
for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter)
{
const DFHack::TileRow *source = DFHack::getTileRow(map.tiletypeAt(*iter));
if ((filter.shape > -1 && filter.shape != source->shape)
|| (filter.material > -1 && filter.material != source->material)
|| (filter.special > -1 && filter.special != source->special))
{
continue;
}
DFHack::TileShape shape = paint.shape;
if (shape < 0)
{
shape = source->shape;
}
DFHack::TileMaterial material = paint.material;
if (material < 0)
{
material = source->material;
}
DFHack::TileSpecial special = paint.special;
if (special < 0)
{
special = source->special;
}
int32_t type = DFHack::findTileType(shape, material, source->variant, special, source->direction);
map.setTiletypeAt(*iter, type);
// Remove liquid from walls, etc
if (!DFHack::FlowPassable(shape))
{
DFHack::t_designation des = map.designationAt(*iter);
des.bits.flow_size = 0;
map.setDesignationAt(*iter, des);
}
}
if (map.WriteAll())
{
std::cout << "OK" << std::endl;
}
else
{
std::cout << "Something failed horribly! RUN!" << std::endl;
}
maps->Finish();
context->Resume();
}
}
context->Detach();
if(temporary_terminal)
{
std::cout << "Press any key to finish.";
std::cin.ignore();
}
std::cout << std::endl;
return 0;
}