553 lines
15 KiB
C++
553 lines
15 KiB
C++
#include "df/general_ref_building_holderst.h"
|
|
#include "df/job_item.h"
|
|
#include "df/building_doorst.h"
|
|
#include "df/building_design.h"
|
|
|
|
#include "modules/Job.h"
|
|
#include "modules/Buildings.h"
|
|
#include "modules/Gui.h"
|
|
|
|
#include "buildingplan-planner.h"
|
|
#include "buildingplan-lib.h"
|
|
#include "uicommon.h"
|
|
|
|
/*
|
|
* ItemFilter
|
|
*/
|
|
|
|
ItemFilter::ItemFilter() :
|
|
min_quality(df::item_quality::Ordinary),
|
|
max_quality(df::item_quality::Artifact),
|
|
decorated_only(false),
|
|
valid(true)
|
|
{
|
|
clear(); // mat_mask is not cleared by default (see issue #1047)
|
|
}
|
|
|
|
bool ItemFilter::matchesMask(DFHack::MaterialInfo &mat)
|
|
{
|
|
return (mat_mask.whole) ? mat.matches(mat_mask) : true;
|
|
}
|
|
|
|
bool ItemFilter::matches(const df::dfhack_material_category mask) const
|
|
{
|
|
return mask.whole & mat_mask.whole;
|
|
}
|
|
|
|
bool ItemFilter::matches(DFHack::MaterialInfo &material) const
|
|
{
|
|
for (auto it = materials.begin(); it != materials.end(); ++it)
|
|
if (material.matches(*it))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool ItemFilter::matches(df::item *item)
|
|
{
|
|
if (item->getQuality() < min_quality || item->getQuality() > max_quality)
|
|
return false;
|
|
|
|
if (decorated_only && !item->hasImprovements())
|
|
return false;
|
|
|
|
auto imattype = item->getActualMaterial();
|
|
auto imatindex = item->getActualMaterialIndex();
|
|
auto item_mat = DFHack::MaterialInfo(imattype, imatindex);
|
|
|
|
return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
|
|
}
|
|
|
|
std::string material_to_string_fn(DFHack::MaterialInfo m) { return m.toString(); }
|
|
|
|
std::vector<std::string> ItemFilter::getMaterialFilterAsVector()
|
|
{
|
|
std::vector<std::string> descriptions;
|
|
|
|
transform_(materials, descriptions, material_to_string_fn);
|
|
|
|
if (descriptions.size() == 0)
|
|
bitfield_to_string(&descriptions, mat_mask);
|
|
|
|
if (descriptions.size() == 0)
|
|
descriptions.push_back("any");
|
|
|
|
return descriptions;
|
|
}
|
|
|
|
std::string ItemFilter::getMaterialFilterAsSerial()
|
|
{
|
|
std::string str;
|
|
|
|
str.append(bitfield_to_string(mat_mask, ","));
|
|
str.append("/");
|
|
if (materials.size() > 0)
|
|
{
|
|
for (size_t i = 0; i < materials.size(); i++)
|
|
str.append(materials[i].getToken() + ",");
|
|
|
|
if (str[str.size()-1] == ',')
|
|
str.resize(str.size () - 1);
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
bool ItemFilter::parseSerializedMaterialTokens(std::string str)
|
|
{
|
|
valid = false;
|
|
std::vector<std::string> tokens;
|
|
split_string(&tokens, str, "/");
|
|
|
|
if (tokens.size() > 0 && !tokens[0].empty())
|
|
{
|
|
if (!parseJobMaterialCategory(&mat_mask, tokens[0]))
|
|
return false;
|
|
}
|
|
|
|
if (tokens.size() > 1 && !tokens[1].empty())
|
|
{
|
|
std::vector<std::string> mat_names;
|
|
split_string(&mat_names, tokens[1], ",");
|
|
for (auto m = mat_names.begin(); m != mat_names.end(); m++)
|
|
{
|
|
DFHack::MaterialInfo material;
|
|
if (!material.find(*m) || !material.isValid())
|
|
return false;
|
|
|
|
materials.push_back(material);
|
|
}
|
|
}
|
|
|
|
valid = true;
|
|
return true;
|
|
}
|
|
|
|
std::string ItemFilter::getMinQuality()
|
|
{
|
|
return ENUM_KEY_STR(item_quality, min_quality);
|
|
}
|
|
|
|
std::string ItemFilter::getMaxQuality()
|
|
{
|
|
return ENUM_KEY_STR(item_quality, max_quality);
|
|
}
|
|
|
|
bool ItemFilter::isValid()
|
|
{
|
|
return valid;
|
|
}
|
|
|
|
void ItemFilter::clear()
|
|
{
|
|
mat_mask.whole = 0;
|
|
materials.clear();
|
|
}
|
|
|
|
/*
|
|
* PlannedBuilding
|
|
*/
|
|
|
|
PlannedBuilding::PlannedBuilding(df::building *building, ItemFilter *filter)
|
|
{
|
|
this->building = building;
|
|
this->filter = *filter;
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
config = DFHack::World::AddPersistentData("buildingplan/constraints");
|
|
config.val() = filter->getMaterialFilterAsSerial();
|
|
config.ival(1) = building->id;
|
|
config.ival(2) = filter->min_quality + 1;
|
|
config.ival(3) = static_cast<int>(filter->decorated_only) + 1;
|
|
config.ival(4) = filter->max_quality + 1;
|
|
}
|
|
|
|
PlannedBuilding::PlannedBuilding(PersistentDataItem &config, color_ostream &out)
|
|
{
|
|
this->config = config;
|
|
|
|
if (!filter.parseSerializedMaterialTokens(config.val()))
|
|
{
|
|
out.printerr("Buildingplan: Cannot parse filter: %s\nDiscarding.", config.val().c_str());
|
|
return;
|
|
}
|
|
|
|
building = df::building::find(config.ival(1));
|
|
if (!building)
|
|
return;
|
|
|
|
pos = df::coord(building->centerx, building->centery, building->z);
|
|
filter.min_quality = static_cast<df::item_quality>(config.ival(2) - 1);
|
|
filter.max_quality = static_cast<df::item_quality>(config.ival(4) - 1);
|
|
filter.decorated_only = config.ival(3) - 1;
|
|
}
|
|
|
|
bool PlannedBuilding::assignClosestItem(std::vector<df::item *> *items_vector)
|
|
{
|
|
decltype(items_vector->begin()) closest_item;
|
|
int32_t closest_distance = -1;
|
|
for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
|
|
{
|
|
auto item = *item_iter;
|
|
if (!filter.matches(item))
|
|
continue;
|
|
|
|
auto pos = item->pos;
|
|
auto distance = abs(pos.x - building->centerx) +
|
|
abs(pos.y - building->centery) +
|
|
abs(pos.z - building->z) * 50;
|
|
|
|
if (closest_distance > -1 && distance >= closest_distance)
|
|
continue;
|
|
|
|
closest_distance = distance;
|
|
closest_item = item_iter;
|
|
}
|
|
|
|
if (closest_distance > -1 && assignItem(*closest_item))
|
|
{
|
|
debug("Item assigned");
|
|
items_vector->erase(closest_item);
|
|
remove();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void delete_item_fn(df::job_item *x) { delete x; }
|
|
|
|
bool PlannedBuilding::assignItem(df::item *item)
|
|
{
|
|
auto ref = df::allocate<df::general_ref_building_holderst>();
|
|
if (!ref)
|
|
{
|
|
Core::printerr("Could not allocate general_ref_building_holderst\n");
|
|
return false;
|
|
}
|
|
|
|
ref->building_id = building->id;
|
|
|
|
if (building->jobs.size() != 1)
|
|
return false;
|
|
|
|
auto job = building->jobs[0];
|
|
|
|
for_each_(job->job_items, delete_item_fn);
|
|
job->job_items.clear();
|
|
job->flags.bits.suspend = false;
|
|
|
|
bool rough = false;
|
|
Job::attachJobItem(job, item, df::job_item_ref::Hauled);
|
|
if (item->getType() == item_type::BOULDER)
|
|
rough = true;
|
|
building->mat_type = item->getMaterial();
|
|
building->mat_index = item->getMaterialIndex();
|
|
|
|
job->mat_type = building->mat_type;
|
|
job->mat_index = building->mat_index;
|
|
|
|
if (building->needsDesign())
|
|
{
|
|
auto act = (df::building_actual *) building;
|
|
act->design = new df::building_design();
|
|
act->design->flags.bits.rough = rough;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool PlannedBuilding::isValid()
|
|
{
|
|
bool valid = filter.isValid() &&
|
|
building && Buildings::findAtTile(pos) == building &&
|
|
building->getBuildStage() == 0;
|
|
|
|
if (!valid)
|
|
remove();
|
|
|
|
return valid;
|
|
}
|
|
|
|
df::building_type PlannedBuilding::getType()
|
|
{
|
|
return building->getType();
|
|
}
|
|
|
|
bool PlannedBuilding::isCurrentlySelectedBuilding()
|
|
{
|
|
return isValid() && (building == df::global::world->selected_building);
|
|
}
|
|
|
|
ItemFilter *PlannedBuilding::getFilter()
|
|
{
|
|
return &filter;
|
|
}
|
|
|
|
void PlannedBuilding::remove()
|
|
{
|
|
DFHack::World::DeletePersistentData(config);
|
|
}
|
|
|
|
/*
|
|
* Planner
|
|
*/
|
|
|
|
Planner::Planner() : in_dummmy_screen(false), quickfort_mode(false) { }
|
|
|
|
void enable_quickfort_fn(pair<const df::building_type, bool>& pair) { pair.second = true; }
|
|
|
|
bool Planner::isPlanableBuilding(const df::building_type type) const
|
|
{
|
|
return item_for_building_type.find(type) != item_for_building_type.end();
|
|
}
|
|
|
|
void Planner::reset(color_ostream &out)
|
|
{
|
|
planned_buildings.clear();
|
|
std::vector<PersistentDataItem> items;
|
|
DFHack::World::GetPersistentData(&items, "buildingplan/constraints");
|
|
|
|
for (auto i = items.begin(); i != items.end(); i++)
|
|
{
|
|
PlannedBuilding pb(*i, out);
|
|
if (pb.isValid())
|
|
planned_buildings.push_back(pb);
|
|
}
|
|
}
|
|
|
|
void Planner::initialize()
|
|
{
|
|
#define add_building_type(btype, itype) \
|
|
item_for_building_type[df::building_type::btype] = df::item_type::itype; \
|
|
default_item_filters[df::building_type::btype] = ItemFilter(); \
|
|
available_item_vectors[df::item_type::itype] = std::vector<df::item *>(); \
|
|
is_relevant_item_type[df::item_type::itype] = true; \
|
|
if (planmode_enabled.find(df::building_type::btype) == planmode_enabled.end()) \
|
|
planmode_enabled[df::building_type::btype] = false
|
|
|
|
FOR_ENUM_ITEMS(item_type, it)
|
|
is_relevant_item_type[it] = false;
|
|
|
|
add_building_type(Armorstand, ARMORSTAND);
|
|
add_building_type(Bed, BED);
|
|
add_building_type(Chair, CHAIR);
|
|
add_building_type(Coffin, COFFIN);
|
|
add_building_type(Door, DOOR);
|
|
add_building_type(Floodgate, FLOODGATE);
|
|
add_building_type(Hatch, HATCH_COVER);
|
|
add_building_type(GrateWall, GRATE);
|
|
add_building_type(GrateFloor, GRATE);
|
|
add_building_type(BarsVertical, BAR);
|
|
add_building_type(BarsFloor, BAR);
|
|
add_building_type(Cabinet, CABINET);
|
|
add_building_type(Box, BOX);
|
|
// skip kennels, farm plot
|
|
add_building_type(Weaponrack, WEAPONRACK);
|
|
add_building_type(Statue, STATUE);
|
|
add_building_type(Slab, SLAB);
|
|
add_building_type(Table, TABLE);
|
|
// skip roads ... furnaces
|
|
add_building_type(WindowGlass, WINDOW);
|
|
// skip gem window ... support
|
|
add_building_type(AnimalTrap, ANIMALTRAP);
|
|
add_building_type(Chain, CHAIN);
|
|
add_building_type(Cage, CAGE);
|
|
// skip archery target
|
|
add_building_type(TractionBench, TRACTION_BENCH);
|
|
// skip nest box, hive (tools)
|
|
|
|
#undef add_building_type
|
|
}
|
|
|
|
void Planner::addPlannedBuilding(df::building *bld)
|
|
{
|
|
for (auto iter = bld->jobs.begin(); iter != bld->jobs.end(); iter++)
|
|
{
|
|
(*iter)->flags.bits.suspend = true;
|
|
}
|
|
|
|
PlannedBuilding pb(bld, &default_item_filters[bld->getType()]);
|
|
planned_buildings.push_back(pb);
|
|
}
|
|
|
|
void Planner::doCycle()
|
|
{
|
|
debug("Running Cycle");
|
|
if (planned_buildings.size() == 0)
|
|
return;
|
|
|
|
debug("Planned count: " + int_to_string(planned_buildings.size()));
|
|
|
|
gather_available_items();
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
|
|
{
|
|
if (building_iter->isValid())
|
|
{
|
|
if (show_debugging)
|
|
debug(std::string("Trying to allocate ") + enum_item_key_str(building_iter->getType()));
|
|
|
|
auto required_item_type = item_for_building_type[building_iter->getType()];
|
|
auto items_vector = &available_item_vectors[required_item_type];
|
|
if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
|
|
{
|
|
debug("Unable to allocate an item");
|
|
++building_iter;
|
|
continue;
|
|
}
|
|
}
|
|
debug("Removing building plan");
|
|
building_iter = planned_buildings.erase(building_iter);
|
|
}
|
|
}
|
|
|
|
bool Planner::allocatePlannedBuilding(df::building_type type)
|
|
{
|
|
coord32_t cursor;
|
|
if (!DFHack::Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
|
|
return false;
|
|
|
|
auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
|
|
if (!newinst)
|
|
return false;
|
|
|
|
df::job_item *filter = new df::job_item();
|
|
filter->item_type = item_type::NONE;
|
|
filter->mat_index = 0;
|
|
filter->flags2.bits.building_material = true;
|
|
std::vector<df::job_item*> filters;
|
|
filters.push_back(filter);
|
|
|
|
if (!Buildings::constructWithFilters(newinst, filters))
|
|
{
|
|
delete newinst;
|
|
return false;
|
|
}
|
|
|
|
if (type == building_type::Door)
|
|
{
|
|
auto door = virtual_cast<df::building_doorst>(newinst);
|
|
if (door)
|
|
door->door_flags.bits.pet_passable = true;
|
|
}
|
|
|
|
addPlannedBuilding(newinst);
|
|
|
|
return true;
|
|
}
|
|
|
|
PlannedBuilding *Planner::getSelectedPlannedBuilding()
|
|
{
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end(); building_iter++)
|
|
{
|
|
if (building_iter->isCurrentlySelectedBuilding())
|
|
{
|
|
return &(*building_iter);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Planner::removeSelectedPlannedBuilding() { getSelectedPlannedBuilding()->remove(); }
|
|
|
|
ItemFilter *Planner::getDefaultItemFilterForType(df::building_type type) { return &default_item_filters[type]; }
|
|
|
|
void Planner::adjustMinQuality(df::building_type type, int amount)
|
|
{
|
|
auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
*min_quality = static_cast<df::item_quality>(*min_quality + amount);
|
|
|
|
boundsCheckItemQuality(min_quality);
|
|
auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
|
|
if (*min_quality > *max_quality)
|
|
(*max_quality) = *min_quality;
|
|
|
|
}
|
|
|
|
void Planner::adjustMaxQuality(df::building_type type, int amount)
|
|
{
|
|
auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
|
|
*max_quality = static_cast<df::item_quality>(*max_quality + amount);
|
|
|
|
boundsCheckItemQuality(max_quality);
|
|
auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
if (*max_quality < *min_quality)
|
|
(*min_quality) = *max_quality;
|
|
}
|
|
|
|
void Planner::enableQuickfortMode()
|
|
{
|
|
saved_planmodes = planmode_enabled;
|
|
for_each_(planmode_enabled, enable_quickfort_fn);
|
|
|
|
quickfort_mode = true;
|
|
}
|
|
|
|
void Planner::disableQuickfortMode()
|
|
{
|
|
planmode_enabled = saved_planmodes;
|
|
quickfort_mode = false;
|
|
}
|
|
|
|
bool Planner::inQuickFortMode() { return quickfort_mode; }
|
|
|
|
void Planner::boundsCheckItemQuality(item_quality::item_quality *quality)
|
|
{
|
|
*quality = static_cast<df::item_quality>(*quality);
|
|
if (*quality > item_quality::Artifact)
|
|
(*quality) = item_quality::Artifact;
|
|
if (*quality < item_quality::Ordinary)
|
|
(*quality) = item_quality::Ordinary;
|
|
}
|
|
|
|
void Planner::gather_available_items()
|
|
{
|
|
debug("Gather available items");
|
|
for (auto iter = available_item_vectors.begin(); iter != available_item_vectors.end(); iter++)
|
|
{
|
|
iter->second.clear();
|
|
}
|
|
|
|
// Precompute a bitmask with the bad flags
|
|
df::item_flags bad_flags;
|
|
bad_flags.whole = 0;
|
|
|
|
#define F(x) bad_flags.bits.x = true;
|
|
F(dump); F(forbid); F(garbage_collect);
|
|
F(hostile); F(on_fire); F(rotten); F(trader);
|
|
F(in_building); F(construction); F(artifact);
|
|
#undef F
|
|
|
|
std::vector<df::item*> &items = df::global::world->items.other[df::items_other_id::IN_PLAY];
|
|
|
|
for (size_t i = 0; i < items.size(); i++)
|
|
{
|
|
df::item *item = items[i];
|
|
|
|
if (item->flags.whole & bad_flags.whole)
|
|
continue;
|
|
|
|
df::item_type itype = item->getType();
|
|
if (!is_relevant_item_type[itype])
|
|
continue;
|
|
|
|
if (itype == df::item_type::BOX && item->isBag())
|
|
continue; //Skip bags
|
|
|
|
if (item->flags.bits.artifact)
|
|
continue;
|
|
|
|
if (item->flags.bits.in_job ||
|
|
item->isAssignedToStockpile() ||
|
|
item->flags.bits.owned ||
|
|
item->flags.bits.in_chest)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
available_item_vectors[itype].push_back(item);
|
|
}
|
|
}
|
|
|
|
std::map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
|
Planner planner;
|