191 lines
5.3 KiB
Python
191 lines
5.3 KiB
Python
from ctypes import *
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from dftypes import *
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libdfhack.ContextManager_Alloc.restype = c_void_p
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libdfhack.ContextManager_Free.argtypes = [ c_void_p ]
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libdfhack.ContextManager_getContext.restype = c_void_p
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libdfhack.ContextManager_getSingleContext.restype = c_void_p
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libdfhack.Context_Free.argtypes = [ c_void_p ]
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libdfhack.Context_getMemoryInfo.restype = c_void_p
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libdfhack.Context_getProcess.restype = c_void_p
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libdfhack.Context_getCreatures.restype = c_void_p
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libdfhack.Context_getMaps.restype = c_void_p
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libdfhack.Context_getGui.restype = c_void_p
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libdfhack.Context_getMaterials.restype = c_void_p
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libdfhack.Context_getTranslation.restype = c_void_p
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libdfhack.Context_getVegetation.restype = c_void_p
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libdfhack.Context_getBuildings.restype = c_void_p
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libdfhack.Context_getConstructions.restype = c_void_p
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libdfhack.Context_getItems.restype = c_void_p
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libdfhack.Context_getWorld.restype = c_void_p
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libdfhack.Context_getWindowIO.restype = c_void_p
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class ContextManager(object):
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def __init__(self, memory_path):
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self._cm_ptr = libdfhack.ContextManager_Alloc(create_string_buffer(memory_path))
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def __del__(self):
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libdfhack.ContextManager_Free(self._cm_ptr)
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def refresh(self):
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return libdfhack.ContextManager_Refresh(self._cm_ptr) > 0
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def purge(self):
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libdfhack.ContextManager_purge(self._cm_ptr)
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def get_context(self, index):
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p = libdfhack.ContextManager_getContext(self._cm_ptr, index)
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if p:
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return Context(p)
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else:
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return None
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def get_single_context(self):
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p = libdfhack.ContextManager_getSingleContext(self._cm_ptr)
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if p:
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return Context(p)
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else:
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return None
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class Context(object):
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def __init__(self, ptr):
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self._c_ptr = ptr
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self._mat_obj = None
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self._map_obj = None
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self._veg_obj = None
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self._build_obj = None
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self._con_obj = None
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self._gui_obj = None
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self._tran_obj = None
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self._item_obj = None
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self._creature_obj = None
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self._world_obj = None
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self._window_io_obj = None
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def __del__(self):
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libdfhack.Context_Free(self._c_ptr)
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def attach(self):
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return libdfhack.Context_Attach(self._c_ptr) > 0
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def detach(self):
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self._mat_obj = None
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self._map_obj = None
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self._veg_obj = None
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self._build_obj = None
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self._con_obj = None
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self._gui_obj = None
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self._tran_obj = None
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self._item_obj = None
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self._creature_obj = None
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self._world_obj = None
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self._window_io_obj = None
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return libdfhack.Context_Detach(self._c_ptr) > 0
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def suspend(self):
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return libdfhack.Context_Suspend(self._c_ptr) > 0
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def resume(self):
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return libdfhack.Context_Resume(self._c_ptr) > 0
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def force_resume(self):
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return libdfhack.Context_ForceResume(self._c_ptr) > 0
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def async_suspend(self):
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return libdfhack.Context_AsyncSuspend(self._c_ptr) > 0
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@property
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def is_attached(self):
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return libdfhack.Context_isAttached(self._c_ptr) > 0
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@property
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def is_suspended(self):
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return libdfhack.Context_isSuspended(self._c_ptr) > 0
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@property
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def materials(self):
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import materials
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if self._mat_obj is None:
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self._mat_obj = materials.Materials(libdfhack.Context_getMaterials(self._c_ptr))
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return self._mat_obj
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@property
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def maps(self):
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import maps
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if self._map_obj is None:
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self._map_obj = maps.Maps(libdfhack.Context_getMaps(self._c_ptr))
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return self._map_obj
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@property
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def vegetation(self):
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import vegetation
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if self._veg_obj is None:
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self._veg_obj = vegetation.Vegetation(libdfhack.Context_getVegetation(self._c_ptr))
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return self._veg_obj
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@property
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def buildings(self):
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import buildings
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if self._build_obj is None:
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self._build_obj = buildings.Buildings(libdfhack.Context_getBuildings(self._c_ptr))
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return self._build_obj
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@property
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def creatures(self):
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import creatures
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if self._creature_obj is None:
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self._creature_obj = creatures.Creatures(libdfhack.Context_getCreatures(self._c_ptr))
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return self._creature_obj
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@property
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def gui(self):
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import gui
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if self._gui_obj is None:
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self._gui_obj = gui.Gui(libdfhack.Context_getGui(self._c_ptr))
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return self._gui_obj
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@property
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def items(self):
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import items
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if self._item_obj is None:
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self._item_obj = items.Items(libdfhack.Context_getItems(self._c_ptr))
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return self._item_obj
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@property
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def translation(self):
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import translation
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if self._tran_obj is None:
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self._tran_obj = translation.Translation(libdfhack.Context_getTranslation(self._c_ptr))
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return self._tran_obj
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@property
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def world(self):
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import world
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if self._world_obj is None:
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self._world_obj = world.World(libdfhack.Context_getWorld(self._c_ptr))
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return self._world_obj
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@property
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def window_io(self):
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import window_io
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if self._window_io_obj is None:
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self._window_io_obj = window_io.WindowIO(libdfhack.Context_getWindowIO(self._c_ptr))
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return self._window_io_obj |