dfhack/plugins/weather.cpp

147 lines
3.9 KiB
C++

#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include <vector>
#include <string>
#include "modules/World.h"
#include "DataDefs.h"
#include "df/weather_type.h"
using std::vector;
using std::string;
using namespace DFHack;
using namespace df::enums;
bool locked = false;
unsigned char locked_data[25];
command_result weather (color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("weather");
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"weather", "Print the weather map or change weather.",
weather, false,
" Prints the current weather map by default.\n"
"Options:\n"
" snow - make it snow everywhere.\n"
" rain - make it rain.\n"
" clear - clear the sky.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
command_result weather (color_ostream &con, vector <string> & parameters)
{
int val_override = -1;
bool lock = false;
bool unlock = false;
bool snow = false;
bool rain = false;
bool clear = false;
for(size_t i = 0; i < parameters.size();i++)
{
if(parameters[i] == "rain")
rain = true;
else if(parameters[i] == "snow")
snow = true;
else if(parameters[i] == "clear")
clear = true;
else if(parameters[i] == "lock")
lock = true;
else if(parameters[i] == "unlock")
unlock = true;
else
{
val_override = atoi(parameters[i].c_str());
if(val_override == 0)
return CR_WRONG_USAGE;
}
}
if(lock && unlock)
{
con << "Lock or unlock? DECIDE!" << std::endl;
return CR_FAILURE;
}
int cnt = 0;
cnt += rain;
cnt += snow;
cnt += clear;
if(cnt > 1)
{
con << "Rain, snow or clear sky? DECIDE!" << std::endl;
return CR_FAILURE;
}
bool something = lock || unlock || rain || snow || clear || val_override != -1;
CoreSuspender suspend;
DFHack::World * w = Core::getInstance().getWorld();
if(!df::global::current_weather)
{
con << "Weather support seems broken :(" << std::endl;
return CR_FAILURE;
}
if(!something)
{
// paint weather map
con << "Weather map (C = clear, R = rain, S = snow):" << std::endl;
for(int y = 0; y<5;y++)
{
for(int x = 0; x<5;x++)
{
switch((*df::global::current_weather)[x][y])
{
case weather_type::None:
con << "C ";
break;
case weather_type::Rain:
con << "R ";
break;
case weather_type::Snow:
con << "S ";
break;
default:
con << (int) (*df::global::current_weather)[x][y] << " ";
break;
}
}
con << std::endl;
}
}
else
{
// weather changing action!
if(rain)
{
con << "Here comes the rain." << std::endl;
w->SetCurrentWeather(weather_type::Rain);
}
if(snow)
{
con << "Snow everywhere!" << std::endl;
w->SetCurrentWeather(weather_type::Snow);
}
if(clear)
{
con << "Suddenly, sunny weather!" << std::endl;
w->SetCurrentWeather(weather_type::None);
}
if(val_override != -1)
{
con << "I have no damn idea what this is... " << val_override << std::endl;
w->SetCurrentWeather(val_override);
}
// FIXME: weather lock needs map ID to work reliably... needs to be implemented.
}
return CR_OK;
}