519 lines
16 KiB
HTML
519 lines
16 KiB
HTML
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</head>
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<body>
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<div class="document">
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<div class="section" id="introduction">
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<h1><a class="toc-backref" href="#id1">Introduction</a></h1>
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<p>DFHack is a Dwarf Fortress memory access library and a set of basic
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tools using this library. The library is a work in progress, so things
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might change as more tools are written for it.</p>
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<p>It is an attempt to unite the various ways tools access DF memory and
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allow for easier development of new tools.</p>
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<div class="contents topic" id="contents">
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<p class="topic-title first">Contents</p>
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<ul class="simple">
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<li><a class="reference internal" href="#introduction" id="id1">Introduction</a></li>
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<li><a class="reference internal" href="#getting-dfhack" id="id2">Getting DFHack</a></li>
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<li><a class="reference internal" href="#compatibility" id="id3">Compatibility</a><ul>
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<li><a class="reference internal" href="#windows" id="id4">Windows</a></li>
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<li><a class="reference internal" href="#linux" id="id5">Linux</a><ul>
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<li><a class="reference internal" href="#native-linux-df" id="id6">Native linux DF</a></li>
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<li><a class="reference internal" href="#windows-df-under-wine" id="id7">Windows DF under wine</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li><a class="reference internal" href="#tools" id="id8">Tools</a><ul>
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<li><a class="reference internal" href="#dfattachtest" id="id9">dfattachtest</a></li>
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<li><a class="reference internal" href="#dfcleanmap" id="id10">dfcleanmap</a></li>
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<li><a class="reference internal" href="#dfderamp-by-zilpin" id="id11">dfderamp (by zilpin)</a></li>
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<li><a class="reference internal" href="#dfdoffsets" id="id12">dfdoffsets</a></li>
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<li><a class="reference internal" href="#dfexpbench" id="id13">dfexpbench</a></li>
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<li><a class="reference internal" href="#dfflows" id="id14">dfflows</a></li>
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<li><a class="reference internal" href="#dfincremental" id="id15">dfincremental</a></li>
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<li><a class="reference internal" href="#dflair" id="id16">dflair</a></li>
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<li><a class="reference internal" href="#dfliquids" id="id17">dfliquids</a></li>
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<li><a class="reference internal" href="#dfmode" id="id18">dfmode</a></li>
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<li><a class="reference internal" href="#dfpause" id="id19">dfpause</a></li>
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<li><a class="reference internal" href="#dfposition" id="id20">dfposition</a></li>
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<li><a class="reference internal" href="#dfprobe" id="id21">dfprobe</a></li>
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<li><a class="reference internal" href="#dfprospector" id="id22">dfprospector</a></li>
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<li><a class="reference internal" href="#dfreveal" id="id23">dfreveal</a></li>
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<li><a class="reference internal" href="#dfsuspend" id="id24">dfsuspend</a></li>
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<li><a class="reference internal" href="#dftubefill" id="id25">dftubefill</a></li>
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<li><a class="reference internal" href="#dfunstuck" id="id26">dfunstuck</a></li>
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<li><a class="reference internal" href="#dfvdig" id="id27">dfvdig</a></li>
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<li><a class="reference internal" href="#dfveinlook" id="id28">dfveinlook</a></li>
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<li><a class="reference internal" href="#dfweather" id="id29">dfweather</a></li>
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<li><a class="reference internal" href="#your-tool-here" id="id30">Your tool here</a></li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="section" id="getting-dfhack">
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<h1><a class="toc-backref" href="#id2">Getting DFHack</a></h1>
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<p>The project is currently hosted on <a class="reference external" href="http://www.github.com/">github</a>, for both source and
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binaries at <a class="reference external" href="http://github.com/peterix/dfhack">http://github.com/peterix/dfhack</a></p>
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</div>
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<div class="section" id="compatibility">
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<h1><a class="toc-backref" href="#id3">Compatibility</a></h1>
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<p>DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.</p>
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<p>OSX is not supported due to lack of developers with a Mac.</p>
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<p>Currently supported Dwarf Fortress versions are Windows and Linux.</p>
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<div class="section" id="windows">
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<h2><a class="toc-backref" href="#id4">Windows</a></h2>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Windows 2000 is currently <em>not supported</em> due to missing OS
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functionality. If you know how to easily suspend processes, you can
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fix it :)</p>
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</div>
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<p>0.31.01 - 0.31.03 legacy</p>
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<p>0.31.04 - 0.31.25 SDL</p>
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</div>
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<div class="section" id="linux">
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<h2><a class="toc-backref" href="#id5">Linux</a></h2>
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<div class="section" id="native-linux-df">
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<h3><a class="toc-backref" href="#id6">Native linux DF</a></h3>
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<p>0.31.05 - 0.31.19: spotty support (some things might not work)</p>
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<p>0.31.22 - 0.31.25: full support</p>
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</div>
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<div class="section" id="windows-df-under-wine">
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<h3><a class="toc-backref" href="#id7">Windows DF under wine</a></h3>
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<p>0.31.01 - 0.31.03 legacy</p>
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<p>0.31.04 - 0.31.25 SDL</p>
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</div>
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</div>
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</div>
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<div class="section" id="tools">
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<h1><a class="toc-backref" href="#id8">Tools</a></h1>
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<p>All the DFHack tools are terminal programs. This might seem strange to Windows
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users, but these are meant mostly as examples for developers. Still, they can
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be useful and are cross-platform just like the library itself.</p>
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<div class="section" id="dfattachtest">
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<h2><a class="toc-backref" href="#id9">dfattachtest</a></h2>
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<p>Test of the process attach/detach mechanism.</p>
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</div>
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<div class="section" id="dfcleanmap">
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<h2><a class="toc-backref" href="#id10">dfcleanmap</a></h2>
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<p>Cleans all the splatter that get scattered all over the map.
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Only exception is mud. It leaves mud alone.</p>
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</div>
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<div class="section" id="dfderamp-by-zilpin">
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<h2><a class="toc-backref" href="#id11">dfderamp (by zilpin)</a></h2>
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<p>Removes all ramps designated for removal from the map. This is useful for replicating the old channel digging designation.</p>
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</div>
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<div class="section" id="dfdoffsets">
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<h2><a class="toc-backref" href="#id12">dfdoffsets</a></h2>
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<p>Dumps the offsets for the currently running DF version into the terminal.</p>
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</div>
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<div class="section" id="dfexpbench">
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<h2><a class="toc-backref" href="#id13">dfexpbench</a></h2>
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<p>Just a simple benchmark of the data export speed.</p>
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</div>
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<div class="section" id="dfflows">
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<h2><a class="toc-backref" href="#id14">dfflows</a></h2>
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<p>A tool for checking how many liquid tiles are actively checked for flows.</p>
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</div>
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<div class="section" id="dfincremental">
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<h2><a class="toc-backref" href="#id15">dfincremental</a></h2>
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<p>A simple memory search tool for DF. Requires arcane knowledge ;)</p>
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</div>
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<div class="section" id="dflair">
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<h2><a class="toc-backref" href="#id16">dflair</a></h2>
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<p>Marks all of the map as a lair, preventing item scatter on abandon/reclaim.</p>
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</div>
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<div class="section" id="dfliquids">
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<h2><a class="toc-backref" href="#id17">dfliquids</a></h2>
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<p>A command prompt for liquid creation and manipulation (the Moses
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effect included!) Also allows painting obsidian walls directly.</p>
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<div class="note">
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<p class="first admonition-title">Note</p>
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<p class="last">Spawning and deleting liquids can F up pathing data and
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temperatures (creating heat traps). You've been warned.</p>
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</div>
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</div>
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<div class="section" id="dfmode">
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<h2><a class="toc-backref" href="#id18">dfmode</a></h2>
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<p>This tool lets you change the game mode directly. Not all combinations are good for every situation and most of them will produce undesirable results.
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There are a few good ones though.</p>
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<div class="admonition-example admonition">
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<p class="first admonition-title">Example</p>
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<p class="last">You are in fort game mode (0 game mode), managing your fortress (0 control mode) and paused.
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You switch to the arena game mode, <em>assume control of a creature</em> and the switch to adventure game mode(1).
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You just lost a fortress and gained an adventurer.</p>
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</div>
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<p>I take no responsibility of anything that happens as a result of using this tool :P</p>
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</div>
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<div class="section" id="dfpause">
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<h2><a class="toc-backref" href="#id19">dfpause</a></h2>
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<p>Forces DF to pause. This is useful when your FPS drops below 1 and you lose control of the game.</p>
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</div>
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<div class="section" id="dfposition">
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<h2><a class="toc-backref" href="#id20">dfposition</a></h2>
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<p>Prints the game mode, current DF window properties and cursor position in both local and world coordinates.</p>
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</div>
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<div class="section" id="dfprobe">
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<h2><a class="toc-backref" href="#id21">dfprobe</a></h2>
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<p>Can be used to determine tile properties like temperature.</p>
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</div>
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<div class="section" id="dfprospector">
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<h2><a class="toc-backref" href="#id22">dfprospector</a></h2>
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<p>Lists all available minerals on the map and how much of them there is.
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It has two parameters:
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-a processes all tiles, even hidden ones.
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|
-b includes layer rocks into the count.</p>
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|
</div>
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<div class="section" id="dfreveal">
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|
<h2><a class="toc-backref" href="#id23">dfreveal</a></h2>
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|
<p>Reveals the whole map, waits for input and hides it again. If you close
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|
the tool while it waits, the map remains revealed.</p>
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|
</div>
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|
<div class="section" id="dfsuspend">
|
|
<h2><a class="toc-backref" href="#id24">dfsuspend</a></h2>
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|
<p>Test of the process suspend/resume mechanism. If this doesn't work as expected, it's not safe to use DFHack.</p>
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|
</div>
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|
<div class="section" id="dftubefill">
|
|
<h2><a class="toc-backref" href="#id25">dftubefill</a></h2>
|
|
<p>Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff
|
|
yet ;)</p>
|
|
</div>
|
|
<div class="section" id="dfunstuck">
|
|
<h2><a class="toc-backref" href="#id26">dfunstuck</a></h2>
|
|
<p>Use if you prematurely close any of the tools and DF appears to be stuck. Mostly only needed on Windows.</p>
|
|
</div>
|
|
<div class="section" id="dfvdig">
|
|
<h2><a class="toc-backref" href="#id27">dfvdig</a></h2>
|
|
<p>Designates a whole vein for digging. Point the cursor at a vein and run this thing :)
|
|
Running 'dfXvdig' on Windows or using the '-x' parameter will dig stairs between z-levels to follow the veins.</p>
|
|
</div>
|
|
<div class="section" id="dfveinlook">
|
|
<h2><a class="toc-backref" href="#id28">dfveinlook</a></h2>
|
|
<p>Simplistic map viewer for linux. Mostly a debug/development thing.</p>
|
|
</div>
|
|
<div class="section" id="dfweather">
|
|
<h2><a class="toc-backref" href="#id29">dfweather</a></h2>
|
|
<p>Lets you change the current weather to 'clear sky', 'rainy' or 'snowing'. Fill those ponds without mucking around with dfliquids
|
|
:D Rain can also stop brush fires.</p>
|
|
</div>
|
|
<div class="section" id="your-tool-here">
|
|
<h2><a class="toc-backref" href="#id30">Your tool here</a></h2>
|
|
<p>Write one ;)</p>
|
|
</div>
|
|
</div>
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|
</div>
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</body>
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</html>
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