dfhack/plugins/vdig.cpp

921 lines
29 KiB
C++

#include <dfhack/Core.h>
#include <dfhack/Console.h>
#include <dfhack/Export.h>
#include <dfhack/PluginManager.h>
#include <dfhack/modules/Maps.h>
#include <dfhack/modules/Gui.h>
#include <dfhack/extra/MapExtras.h>
#include <vector>
#include <cstdio>
#include <stack>
#include <string>
#include <cmath>
using std::vector;
using std::string;
using std::stack;
using namespace DFHack;
DFhackCExport command_result vdig (Core * c, vector <string> & parameters);
DFhackCExport command_result vdigx (Core * c, vector <string> & parameters);
DFhackCExport command_result autodig (Core * c, vector <string> & parameters);
DFhackCExport command_result expdig (Core * c, vector <string> & parameters);
DFhackCExport command_result digcircle (Core *c, vector <string> & parameters);
DFhackCExport const char * plugin_name ( void )
{
return "vdig";
}
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
{
commands.clear();
commands.push_back(PluginCommand("vdig","Dig a whole vein.",vdig));
commands.push_back(PluginCommand("vdigx","Dig a whole vein, follow vein through z-levels with stairs.",vdigx));
commands.push_back(PluginCommand("expdig","Select or designate an exploratory pattern. Use 'expdig ?' for help.",expdig));
commands.push_back(PluginCommand("digcircle","Dig desingate a circle (filled or hollow) with given radius.",digcircle));
//commands.push_back(PluginCommand("autodig","Mark a tile for continuous digging.",autodig));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( Core * c )
{
return CR_OK;
}
template <class T>
bool from_string(T& t,
const std::string& s,
std::ios_base& (*f)(std::ios_base&))
{
std::istringstream iss(s);
return !(iss >> f >> t).fail();
}
enum circle_what
{
circle_set,
circle_unset,
circle_invert,
};
DFhackCExport command_result digcircle (Core * c, vector <string> & parameters)
{
static bool filled = false;
static circle_what what = circle_set;
static e_designation type = designation_default;
static int diameter = 0;
auto saved_d = diameter;
bool force_help = false;
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
force_help = true;
}
else if(parameters[i] == "hollow")
{
filled = false;
}
else if(parameters[i] == "filled")
{
filled = true;
}
else if(parameters[i] == "set")
{
what = circle_set;
}
else if(parameters[i] == "unset")
{
what = circle_unset;
}
else if(parameters[i] == "invert")
{
what = circle_invert;
}
else if(parameters[i] == "dig")
{
type = designation_default;
}
else if(parameters[i] == "ramp")
{
type = designation_ramp;
}
else if(parameters[i] == "dstair")
{
type = designation_d_stair;
}
else if(parameters[i] == "ustair")
{
type = designation_u_stair;
}
else if(parameters[i] == "xstair")
{
type = designation_ud_stair;
}
else if(parameters[i] == "chan")
{
type = designation_channel;
}
else if (!from_string(diameter,parameters[i], std::dec))
{
diameter = saved_d;
}
}
if(diameter < 0)
diameter = -diameter;
if(force_help || diameter == 0)
{
c->con.print( "A command for easy designation of filled and hollow circles.\n"
"\n"
"Options:\n"
" hollow = Set the circle to hollow (default)\n"
" filled = Set the circle to filled\n"
"\n"
" set = set designation\n"
" unset = unset current designation\n"
" invert = invert current designation\n"
"\n"
" dig = normal digging\n"
" ramp = ramp digging\n"
" ustair = staircase up\n"
" dstair = staircase down\n"
" xstair = staircase up/down\n"
" chan = dig channel\n"
"\n"
" # = diameter in tiles (default = 0)\n"
"\n"
"After you have set the options, the command called with no options\n"
"repeats with the last selected parameters:\n"
"'digcircle filled 3' = Dig a filled circle with radius = 3.\n"
"'digcircle' = Do it again.\n"
);
return CR_OK;
}
int32_t cx, cy, cz;
c->Suspend();
Gui * gui = c->getGui();
Maps * maps = c->getMaps();
if(!maps->Start())
{
c->Resume();
c->con.printerr("Can't init the map...\n");
return CR_FAILURE;
}
uint32_t x_max, y_max, z_max;
maps->getSize(x_max,y_max,z_max);
MapExtras::MapCache MCache (maps);
if(!gui->getCursorCoords(cx,cy,cz) || cx == -30000)
{
c->Resume();
c->con.printerr("Can't get the cursor coords...\n");
return CR_FAILURE;
}
auto dig = [&](int32_t x, int32_t y, int32_t z) -> bool
{
DFCoord at (x,y,z);
auto b = MCache.BlockAt(at/16);
if(!b || !b->valid)
return false;
if(x == 0 || x == x_max * 16 - 1)
{
//c->con.print("not digging map border\n");
return false;
}
if(y == 0 || y == y_max * 16 - 1)
{
//c->con.print("not digging map border\n");
return false;
}
uint16_t tt = MCache.tiletypeAt(at);
t_designation des = MCache.designationAt(at);
// could be potentially used to locate hidden constructions?
if(tileMaterial(tt) == CONSTRUCTED && !des.bits.hidden)
return false;
TileShape ts = tileShape(tt);
if(ts == EMPTY)
return false;
if(!des.bits.hidden)
{
do
{
if(isWallTerrain(tt))
{
std::cerr << "allowing tt" << tt << ", is wall\n";
break;
}
if(isFloorTerrain(tt)
&& (type == designation_d_stair || type == designation_channel)
&& ts != TREE_OK
&& ts != TREE_DEAD
)
{
std::cerr << "allowing tt" << tt << ", is floor\n";
break;
}
return false;
}
while(0);
}
switch(what)
{
case circle_set:
if(des.bits.dig == designation_no)
{
des.bits.dig = type;
}
break;
case circle_unset:
if (des.bits.dig != designation_no)
{
des.bits.dig = designation_no;
}
case circle_invert:
if(des.bits.dig == designation_no)
{
des.bits.dig = type;
}
else
{
des.bits.dig = designation_no;
}
break;
}
std::cerr << "allowing tt" << tt << "\n";
MCache.setDesignationAt(at,des);
return true;
};
auto lineX = [&](int32_t y1, int32_t y2, int32_t x, int32_t z) -> bool
{
for(int32_t y = y1; y <= y2; y++)
{
dig(x,y,z);
}
return true;
};
auto lineY = [&](int32_t x1, int32_t x2, int32_t y, int32_t z) -> bool
{
for(int32_t x = x1; x <= x2; x++)
{
dig(x,y,z);
}
return true;
};
int r = diameter / 2;
int iter;
bool adjust;
if(diameter % 2)
{
// paint center
if(filled)
{
lineY(cx - r, cx + r, cy, cz);
}
else
{
dig(cx - r, cy, cz);
dig(cx + r, cy, cz);
}
adjust = false;
iter = 2;
}
else
{
adjust = true;
iter = 1;
}
int lastwhole = r;
for(; iter <= diameter - 1; iter +=2)
{
// top, bottom coords
int top = cy - ((iter + 1) / 2) + adjust;
int bottom = cy + ((iter + 1) / 2);
// see where the current 'line' intersects the circle
double val = std::sqrt(double(diameter*diameter - iter*iter));
// adjust for circles with odd diameter
if(!adjust)
val -= 1;
// map the found value to the DF grid
double whole;
double fraction = std::modf(val / 2.0, & whole);
if (fraction > 0.5)
whole += 1.0;
int right = cx + whole;
int left = cx - whole + adjust;
int diff = lastwhole - whole;
// paint
if(filled || iter == diameter - 1)
{
lineY(left, right, top , cz);
lineY(left, right, bottom , cz);
}
else
{
dig(left, top, cz);
dig(left, bottom, cz);
dig(right, top, cz);
dig(right, bottom, cz);
}
if(!filled && diff > 1)
{
int lright = cx + lastwhole;
int lleft = cx - lastwhole + adjust;
lineY(lleft + 1, left - 1, top + 1 , cz);
lineY(right + 1, lright - 1, top + 1 , cz);
lineY(lleft + 1, left - 1, bottom - 1 , cz);
lineY(right + 1, lright - 1, bottom - 1 , cz);
}
lastwhole = whole;
}
MCache.WriteAll();
c->Resume();
return CR_OK;
}
typedef char digmask[16][16];
static digmask diag5[5] =
{
{
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
},
{
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
},
{
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
},
{
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
},
{
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
{0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0},
{0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0},
{0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0},
{1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1},
{0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0},
},
};
static digmask ladder[3] =
{
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0},
{1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1},
{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0},
{0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0},
{0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1},
},
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0},
{1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1},
{0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0},
},
};
static digmask all_tiles =
{
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
};
static digmask cross =
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0},
{0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
enum explo_how
{
EXPLO_NOTHING,
EXPLO_DIAG5,
EXPLO_LADDER,
EXPLO_CLEAR,
EXPLO_CROSS,
};
enum explo_what
{
EXPLO_ALL,
EXPLO_HIDDEN,
EXPLO_DESIGNATED,
};
DFhackCExport command_result expdig (Core * c, vector <string> & parameters)
{
bool force_help = false;
static explo_how how = EXPLO_NOTHING;
static explo_what what = EXPLO_HIDDEN;
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
force_help = true;
}
else if(parameters[i] == "all")
{
what = EXPLO_ALL;
}
else if(parameters[i] == "hidden")
{
what = EXPLO_HIDDEN;
}
else if(parameters[i] == "designated")
{
what = EXPLO_DESIGNATED;
}
else if(parameters[i] == "diag5")
{
how = EXPLO_DIAG5;
}
else if(parameters[i] == "clear")
{
how = EXPLO_CLEAR;
}
else if(parameters[i] == "ladder")
{
how = EXPLO_LADDER;
}
else if(parameters[i] == "cross")
{
how = EXPLO_CROSS;
}
}
if(force_help || how == EXPLO_NOTHING)
{
c->con.print("This command can be used for exploratory mining.\n"
"http://df.magmawiki.com/index.php/DF2010:Exploratory_mining\n"
"\n"
"There are two variables that can be set: pattern and filter.\n"
"Patterns:\n"
" diag5 = diagonals separated by 5 tiles\n"
" ladder = A 'ladder' pattern\n"
" clear = Just remove all dig designations\n"
" cross = A cross, exactly in the middle of the map.\n"
"Filters:\n"
" all = designate whole z-level\n"
" hidden = designate only hidden tiles of z-level (default)\n"
" designated = Take current designation and apply pattern to it.\n"
"\n"
"After you have a pattern set, you can use 'expdig' to apply it:\n"
"'expdig diag5 hidden' = set filter to hidden, pattern to diag5.\n"
"'expdig' = apply the pattern with filter.\n"
);
return CR_OK;
}
c->Suspend();
Gui * gui = c->getGui();
Maps * maps = c->getMaps();
uint32_t x_max, y_max, z_max;
if(!maps->Start())
{
c->Resume();
c->con.printerr("Can't init the map...\n");
return CR_FAILURE;
}
maps->getSize(x_max,y_max,z_max);
int32_t xzzz,yzzz,z_level;
if(!gui->getViewCoords(xzzz,yzzz,z_level))
{
c->Resume();
c->con.printerr("Can't get view coords...\n");
return CR_FAILURE;
}
auto apply = [&](uint32_t bx, uint32_t by, digmask & dm) -> bool
{
df_block * bl = maps->getBlock(bx,by,z_level);
if(!bl)
return false;
int x = 0,mx = 16;
if(bx == 0)
x = 1;
if(bx == x_max - 1)
mx = 15;
for(; x < mx; x++)
{
int y = 0,my = 16;
if(by == 0)
y = 1;
if(by == y_max - 1)
my = 15;
for(; y < my; y++)
{
naked_designation & des = bl->designation[x][y].bits;
short unsigned int tt = bl->tiletype[x][y];
// could be potentially used to locate hidden constructions?
if(tileMaterial(tt) == CONSTRUCTED && !des.hidden)
continue;
if(!isWallTerrain(tt) && !des.hidden)
continue;
if(how == EXPLO_CLEAR)
{
des.dig = designation_no;
continue;
}
if(dm[y][x])
{
if(what == EXPLO_ALL
|| des.dig == designation_default && what == EXPLO_DESIGNATED
|| des.hidden && what == EXPLO_HIDDEN)
{
des.dig = designation_default;
}
}
else if(what == EXPLO_DESIGNATED)
{
des.dig = designation_no;
}
}
}
bl->flags.set(BLOCK_DESIGNATED);
return true;
};
if(how == EXPLO_DIAG5)
{
int which;
for(uint32_t x = 0; x < x_max; x++)
{
for(int32_t y = 0 ; y < y_max; y++)
{
which = (4*x + y) % 5;
apply(x,y_max - 1 - y,diag5[which]);
}
}
}
else if(how == EXPLO_LADDER)
{
int which;
for(uint32_t x = 0; x < x_max; x++)
{
which = x % 3;
for(int32_t y = 0 ; y < y_max; y++)
{
apply(x,y,ladder[which]);
}
}
}
else if(how == EXPLO_CROSS)
{
// middle + recentering for the image
int xmid = x_max * 8 - 8;
int ymid = y_max * 8 - 8;
MapExtras::MapCache mx (maps);
for(int x = 0; x < 16; x++)
for(int y = 0; y < 16; y++)
{
DFCoord pos(xmid+x,ymid+y,z_level);
short unsigned int tt = mx.tiletypeAt(pos);
if(tt == 0)
continue;
t_designation des = mx.designationAt(pos);
if(tileMaterial(tt) == CONSTRUCTED && !des.bits.hidden)
continue;
if(!isWallTerrain(tt) && !des.bits.hidden)
continue;
if(cross[y][x])
{
des.bits.dig = designation_default;
mx.setDesignationAt(pos,des);
}
}
mx.WriteAll();
}
else for(uint32_t x = 0; x < x_max; x++)
for(int32_t y = 0 ; y < y_max; y++)
apply(x,y,all_tiles);
c->Resume();
return CR_OK;
}
DFhackCExport command_result vdigx (Core * c, vector <string> & parameters)
{
for(int i = 0; i < parameters.size();i++)
{
if(parameters[i] == "help" || parameters[i] == "?")
{
c->con.print("Designates a whole vein under the cursor for digging.\n"
"Also follows the vein between z-levels with stairs, like 'vdig x' would.\n"
);
return CR_OK;
}
}
vector <string> lol;
lol.push_back("x");
return vdig(c,lol);
}
DFhackCExport command_result vdig (Core * c, vector <string> & parameters)
{
uint32_t x_max,y_max,z_max;
bool updown = false;
for(int i = 0; i < parameters.size();i++)
{
if(parameters.size() && parameters[0]=="x")
updown = true;
else if(parameters[i] == "help" || parameters[i] == "?")
{
c->con.print("Designates a whole vein under the cursor for digging.\n"
"Options:\n"
"x - follow veins through z-levels with stairs.\n"
);
return CR_OK;
}
}
Console & con = c->con;
c->Suspend();
DFHack::Maps * Maps = c->getMaps();
DFHack::Gui * Gui = c->getGui();
// init the map
if(!Maps->Start())
{
con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
c->Resume();
return CR_FAILURE;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Gui->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
con.printerr("Cursor is not active. Point the cursor at a vein.\n");
c->Resume();
return CR_FAILURE;
}
DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
con.printerr("I won't dig the borders. That would be cheating!\n");
c->Resume();
return CR_FAILURE;
}
MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);
DFHack::t_designation des = MCache->designationAt(xy);
int16_t tt = MCache->tiletypeAt(xy);
int16_t veinmat = MCache->veinMaterialAt(xy);
if( veinmat == -1 )
{
con.printerr("This tile is not a vein.\n");
delete MCache;
c->Resume();
return CR_FAILURE;
}
con.print("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <DFHack::DFCoord> flood;
flood.push(xy);
while( !flood.empty() )
{
DFHack::DFCoord current = flood.top();
flood.pop();
int16_t vmat2 = MCache->veinMaterialAt(current);
tt = MCache->tiletypeAt(current);
if(!DFHack::isWallTerrain(tt))
continue;
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = MCache->designationAt(current);
DFHack::t_designation des_minus;
DFHack::t_designation des_plus;
des_plus.whole = des_minus.whole = 0;
int16_t vmat_minus = -1;
int16_t vmat_plus = -1;
bool below = 0;
bool above = 0;
if(updown)
{
if(MCache->testCoord(current-1))
{
below = 1;
des_minus = MCache->designationAt(current-1);
vmat_minus = MCache->veinMaterialAt(current-1);
}
if(MCache->testCoord(current+1))
{
above = 1;
des_plus = MCache->designationAt(current+1);
vmat_plus = MCache->veinMaterialAt(current+1);
}
}
if(MCache->testCoord(current))
{
MCache->clearMaterialAt(current);
if(current.x < tx_max - 2)
{
flood.push(DFHack::DFCoord(current.x + 1, current.y, current.z));
if(current.y < ty_max - 2)
{
flood.push(DFHack::DFCoord(current.x + 1, current.y + 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z));
}
if(current.y > 1)
{
flood.push(DFHack::DFCoord(current.x + 1, current.y - 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z));
}
}
if(current.x > 1)
{
flood.push(DFHack::DFCoord(current.x - 1, current.y,current.z));
if(current.y < ty_max - 2)
{
flood.push(DFHack::DFCoord(current.x - 1, current.y + 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y + 1,current.z));
}
if(current.y > 1)
{
flood.push(DFHack::DFCoord(current.x - 1, current.y - 1,current.z));
flood.push(DFHack::DFCoord(current.x, current.y - 1,current.z));
}
}
if(updown)
{
if(current.z > 0 && below && vmat_minus == vmat2)
{
flood.push(current-1);
if(des_minus.bits.dig == DFHack::designation_d_stair)
des_minus.bits.dig = DFHack::designation_ud_stair;
else
des_minus.bits.dig = DFHack::designation_u_stair;
MCache->setDesignationAt(current-1,des_minus);
des.bits.dig = DFHack::designation_d_stair;
}
if(current.z < z_max - 1 && above && vmat_plus == vmat2)
{
flood.push(current+ 1);
if(des_plus.bits.dig == DFHack::designation_u_stair)
des_plus.bits.dig = DFHack::designation_ud_stair;
else
des_plus.bits.dig = DFHack::designation_d_stair;
MCache->setDesignationAt(current+1,des_plus);
if(des.bits.dig == DFHack::designation_d_stair)
des.bits.dig = DFHack::designation_ud_stair;
else
des.bits.dig = DFHack::designation_u_stair;
}
}
if(des.bits.dig == DFHack::designation_no)
des.bits.dig = DFHack::designation_default;
MCache->setDesignationAt(current,des);
}
}
MCache->WriteAll();
c->Resume();
return CR_OK;
}
DFhackCExport command_result autodig (Core * c, vector <string> & parameters)
{
return CR_NOT_IMPLEMENTED;
}