781 lines
40 KiB
C++
781 lines
40 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include "TileTypes.h"
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#include "Export.h"
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namespace DFHack
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{
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const TileRow tileTypeTable[TILE_TYPE_ARRAY_LENGTH] =
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{
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// 0x000
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{ "void", tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "ramp top", RAMP_TOP, AIR, VAR_1 },
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{ "murky pool", POOL, SOIL, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x010
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "driftwood", FLOOR, DRIFTWOOD, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "tree", TREE_OK, SOIL, VAR_1 },
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{ "ice stair up/down", STAIR_UPDOWN, ICE, VAR_1 },
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{ "ice stair down", STAIR_DOWN, ICE, VAR_1 },
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{ "ice stair up", STAIR_UP, ICE, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x020
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{ "empty space", EMPTY, AIR, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "shrub", SHRUB_OK, SOIL, VAR_1 },
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{ "chasm", ENDLESS_PIT, AIR, VAR_1 },
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{ "obsidian stair up/down", STAIR_UPDOWN, OBSIDIAN, VAR_1 },
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{ "obsidian stair down", STAIR_DOWN, OBSIDIAN, VAR_1 },
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{ "obsidian stair up", STAIR_UP, OBSIDIAN, VAR_1 },
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{ "soil stair up/down", STAIR_UPDOWN, SOIL, VAR_1 },
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{ "soil stair down", STAIR_DOWN, SOIL, VAR_1 },
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{ "soil stair up", STAIR_UP, SOIL, VAR_1 },
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{ "eerie pit", ENDLESS_PIT, HFS, VAR_1 },
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{ "smooth stone floor", FLOOR, STONE, VAR_1, TILE_SMOOTH },
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{ "smooth obsidian floor", FLOOR, OBSIDIAN, VAR_1, TILE_SMOOTH },
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{ "smooth featstone floor", FLOOR, FEATSTONE, VAR_1, TILE_SMOOTH },
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{ "smooth vein floor", FLOOR, VEIN, VAR_1, TILE_SMOOTH },
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{ "smooth ice floor", FLOOR, ICE, VAR_1, TILE_SMOOTH },
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// 0x030
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "light grass stair up/down", STAIR_UPDOWN, GRASS, VAR_1 },
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{ "light grass stair down", STAIR_DOWN, GRASS, VAR_1 },
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{ "light grass stair up", STAIR_UP, GRASS, VAR_1 },
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{ "dark grass stair up/down", STAIR_UPDOWN, GRASS2, VAR_1 },
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{ "dark grass stair down", STAIR_DOWN, GRASS2, VAR_1 },
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{ "dark grass stair up", STAIR_UP, GRASS2, VAR_1 },
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{ "stone stair up/down", STAIR_UPDOWN, STONE, VAR_1 },
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{ "stone stair down", STAIR_DOWN, STONE, VAR_1 },
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{ "stone stair up", STAIR_UP, STONE, VAR_1 },
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{ "vein stair up/down", STAIR_UPDOWN, VEIN, VAR_1 },
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{ "vein stair down", STAIR_DOWN, VEIN, VAR_1 },
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{ "vein stair up", STAIR_UP, VEIN, VAR_1 },
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{ "featstone stair up/down", STAIR_UPDOWN, FEATSTONE, VAR_1 },
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{ "featstone stair down", STAIR_DOWN, FEATSTONE, VAR_1 },
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{ "featstone stair up", STAIR_UP, FEATSTONE, VAR_1 },
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// 0x040
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "stone fortification", FORTIFICATION, STONE, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "campfire", FLOOR, CAMPFIRE, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "fire", FLOOR, FIRE, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "stone pillar", PILLAR, STONE, VAR_1 },
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// 0x050
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{ "obsidian pillar", PILLAR, OBSIDIAN, VAR_1, TILE_SMOOTH },
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{ "featstone pillar", PILLAR, FEATSTONE, VAR_1, TILE_SMOOTH },
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{ "vein pillar", PILLAR, VEIN, VAR_1, TILE_SMOOTH },
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{ "ice pillar", PILLAR, ICE, VAR_1, TILE_SMOOTH },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "waterfall", FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material
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{ "river source", FLOOR, SOIL, VAR_1, TILE_RIVER_SOURCE }, // verify material
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x060
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x070
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x080
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x090
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x0A0
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x0B0
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{ "cracked stone wall", WALL, STONE, VAR_1, TILE_CRACKED },
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{ "damaged stone wall", WALL, STONE, VAR_1, TILE_DAMAGED },
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{ "worn stone wall", WALL, STONE, VAR_1, TILE_WORN },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x0C0
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x0D0
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "stone wall", WALL, STONE, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x0E0
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "sapling", SAPLING_OK, SOIL, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "dry grass ramp", RAMP, GRASS_DRY, VAR_1 },
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{ "dead grass ramp", RAMP, GRASS_DEAD, VAR_1 },
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{ "light grass ramp", RAMP, GRASS, VAR_1 },
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{ "dark grass ramp", RAMP, GRASS2, VAR_1 },
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{ "stone ramp", RAMP, STONE, VAR_1 },
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{ "obsidian ramp", RAMP, OBSIDIAN, VAR_1 },
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{ "featstone ramp", RAMP, FEATSTONE, VAR_1 },
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// 0x0F0
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{ "vein ramp", RAMP, VEIN, VAR_1 },
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{ "soil ramp", RAMP, SOIL, VAR_1 },
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{ "ashes", FLOOR, ASHES, VAR_1 },
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{ "ashes", FLOOR, ASHES, VAR_2 },
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{ "ashes", FLOOR, ASHES, VAR_3 },
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{ "ice ramp", RAMP, ICE, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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// 0x100
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "ice floor", FLOOR, ICE, VAR_2 },
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{ "ice floor", FLOOR, ICE, VAR_3 },
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{ "ice floor", FLOOR, ICE, VAR_4 },
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{ "furrowed soil", FLOOR, SOIL, VAR_1 },
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{ "ice floor", FLOOR, ICE, VAR_1 },
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{ "semi-molten rock", WALL, MAGMA, VAR_1 }, // unminable magma wall
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{ "magma flow", FLOOR, MAGMA, VAR_1 },
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{ "soil wall", WALL, SOIL, VAR_1 },
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{ "glowing barrier", WALL, CYAN_GLOW, VAR_1 },
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{ "glowing floor", FLOOR, CYAN_GLOW, VAR_1 },
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{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
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{ "smooth obsidian wall RD2", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--SS--E-" },
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{ "smooth obsidian wall R2D", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--S---EE" },
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{ "smooth obsidian wall R2U", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N-----EE" },
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|
|
// 0x110
|
|
{ "smooth obsidian wall RU2", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "NN----E-" },
|
|
{ "smooth obsidian wall L2U", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N---WW--" },
|
|
{ "smooth obsidian wall LU2", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "NN--W---" },
|
|
{ "smooth obsidian wall L2D", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--S-WW--" },
|
|
{ "smooth obsidian wall LD2", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--SSW---" },
|
|
{ "smooth obsidian wall LRUD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N-S-W-E-" },
|
|
{ "smooth obsidian wall RUD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N-S---E-" },
|
|
{ "smooth obsidian wall LRD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--S-W-E-" },
|
|
|
|
{ "smooth obsidian wall LRU", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N---W-E-" },
|
|
{ "smooth obsidian wall LUD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N-S-W---" },
|
|
{ "smooth obsidian wall RD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--S---E-" },
|
|
{ "smooth obsidian wall RU", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N-----E-" },
|
|
{ "smooth obsidian wall LU", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N---W---" },
|
|
{ "smooth obsidian wall LD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "--S-W---" },
|
|
{ "smooth obsidian wall UD", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "N-S-----" },
|
|
{ "smooth obsidian wall LR", WALL, OBSIDIAN, VAR_1, TILE_SMOOTH, "----W-E-" },
|
|
|
|
// 0x120
|
|
{ "smooth featstone wall RD2", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--SS--E-" },
|
|
{ "smooth featstone wall R2D", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--S---EE" },
|
|
{ "smooth featstone wall R2U", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N-----EE" },
|
|
{ "smooth featstone wall RU2", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "NN----E-" },
|
|
{ "smooth featstone wall L2U", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N---WW--" },
|
|
{ "smooth featstone wall LU2", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "NN--W---" },
|
|
{ "smooth featstone wall L2D", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--S-WW--" },
|
|
{ "smooth featstone wall LD2", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--SSW---" },
|
|
|
|
{ "smooth featstone wall LRUD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N-S-W-E-" },
|
|
{ "smooth featstone wall RUD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N-S---E-" },
|
|
{ "smooth featstone wall LRD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--S-W-E-" },
|
|
{ "smooth featstone wall LRU", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N---W-E-" },
|
|
{ "smooth featstone wall LUD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N-S-W---" },
|
|
{ "smooth featstone wall RD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--S---E-" },
|
|
{ "smooth featstone wall RU", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N-----E-" },
|
|
{ "smooth featstone wall LU", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N---W---" },
|
|
|
|
// 0x130
|
|
{ "smooth featstone wall LD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "--S-W---" },
|
|
{ "smooth featstone wall UD", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "N-S-----" },
|
|
{ "smooth featstone wall LR", WALL, FEATSTONE, VAR_1, TILE_SMOOTH, "----W-E-" },
|
|
{ "smooth stone wall RD2", WALL, STONE, VAR_1, TILE_SMOOTH, "--SS--E-" },
|
|
{ "smooth stone wall R2D", WALL, STONE, VAR_1, TILE_SMOOTH, "--S---EE" },
|
|
{ "smooth stone wall R2U", WALL, STONE, VAR_1, TILE_SMOOTH, "N-----EE" },
|
|
{ "smooth stone wall RU2", WALL, STONE, VAR_1, TILE_SMOOTH, "NN----E-" },
|
|
{ "smooth stone wall L2U", WALL, STONE, VAR_1, TILE_SMOOTH, "N---WW--" },
|
|
|
|
{ "smooth stone wall LU2", WALL, STONE, VAR_1, TILE_SMOOTH, "NN--W---" },
|
|
{ "smooth stone wall L2D", WALL, STONE, VAR_1, TILE_SMOOTH, "--S-WW--" },
|
|
{ "smooth stone wall LD2", WALL, STONE, VAR_1, TILE_SMOOTH, "--SSW---" },
|
|
{ "smooth stone wall LRUD", WALL, STONE, VAR_1, TILE_SMOOTH, "N-S-W-E-" },
|
|
{ "smooth stone wall RUD", WALL, STONE, VAR_1, TILE_SMOOTH, "N-S---E-" },
|
|
{ "smooth stone wall LRD", WALL, STONE, VAR_1, TILE_SMOOTH, "--S-W-E-" },
|
|
{ "smooth stone wall LRU", WALL, STONE, VAR_1, TILE_SMOOTH, "N---W-E-" },
|
|
{ "smooth stone wall LUD", WALL, STONE, VAR_1, TILE_SMOOTH, "N-S-W---" },
|
|
|
|
// 0x140
|
|
{ "smooth stone wall RD", WALL, STONE, VAR_1, TILE_SMOOTH, "--S---E-" },
|
|
{ "smooth stone wall RU", WALL, STONE, VAR_1, TILE_SMOOTH, "N-----E-" },
|
|
{ "smooth stone wall LU", WALL, STONE, VAR_1, TILE_SMOOTH, "N---W---" },
|
|
{ "smooth stone wall LD", WALL, STONE, VAR_1, TILE_SMOOTH, "--S-W---" },
|
|
{ "smooth stone wall UD", WALL, STONE, VAR_1, TILE_SMOOTH, "N-S-----" },
|
|
{ "smooth stone wall LR", WALL, STONE, VAR_1, TILE_SMOOTH, "----W-E-" },
|
|
{ "obsidian fortification", FORTIFICATION, OBSIDIAN, VAR_1 },
|
|
{ "featstone fortification", FORTIFICATION, FEATSTONE, VAR_1 },
|
|
|
|
{ "cracked obsidian wall", WALL, OBSIDIAN, VAR_1, TILE_CRACKED },
|
|
{ "damaged obsidian wall", WALL, OBSIDIAN, VAR_1, TILE_DAMAGED },
|
|
{ "worn obsidian wall", WALL, OBSIDIAN, VAR_1, TILE_WORN },
|
|
{ "obsidian wall", WALL, OBSIDIAN, VAR_1 },
|
|
{ "cracked featstone wall", WALL, FEATSTONE, VAR_1, TILE_CRACKED },
|
|
{ "damaged featstone wall", WALL, FEATSTONE, VAR_1, TILE_DAMAGED },
|
|
{ "worn featstone wall", WALL, FEATSTONE, VAR_1, TILE_WORN },
|
|
{ "featstone wall", WALL, FEATSTONE, VAR_1 },
|
|
|
|
// 0x150
|
|
{ "stone floor 1", FLOOR, STONE, VAR_1 },
|
|
{ "stone floor 2", FLOOR, STONE, VAR_2 },
|
|
{ "stone floor 3", FLOOR, STONE, VAR_3 },
|
|
{ "stone floor 4", FLOOR, STONE, VAR_4 },
|
|
{ "obsidian floor 1", FLOOR, OBSIDIAN, VAR_1 },
|
|
{ "obsidian floor 2", FLOOR, OBSIDIAN, VAR_2 },
|
|
{ "obsidian floor 3", FLOOR, OBSIDIAN, VAR_3 },
|
|
{ "obsidian floor 4", FLOOR, OBSIDIAN, VAR_4 },
|
|
|
|
{ "featstone floor 1", FLOOR, FEATSTONE, VAR_1 },
|
|
{ "featstone floor 2", FLOOR, FEATSTONE, VAR_2 },
|
|
{ "featstone floor 3", FLOOR, FEATSTONE, VAR_3 },
|
|
{ "featstone floor 4", FLOOR, FEATSTONE, VAR_4 },
|
|
{ "dark grass 1", FLOOR, GRASS2, VAR_1 },
|
|
{ "dark grass 2", FLOOR, GRASS2, VAR_2 },
|
|
{ "dark grass 3", FLOOR, GRASS2, VAR_3 },
|
|
{ "dark grass 4", FLOOR, GRASS2, VAR_4 },
|
|
|
|
// 0x160
|
|
{ "soil floor 1", FLOOR, SOIL, VAR_1 },
|
|
{ "soil floor 2", FLOOR, SOIL, VAR_2 },
|
|
{ "soil floor 3", FLOOR, SOIL, VAR_3 },
|
|
{ "soil floor 4", FLOOR, SOIL, VAR_4 },
|
|
{ "wet soil floor 1", FLOOR, SOIL, VAR_1 },
|
|
{ "wet soil floor 2", FLOOR, SOIL, VAR_2 },
|
|
{ "wet soil floor 3", FLOOR, SOIL, VAR_3 },
|
|
{ "wet soil floor 4", FLOOR, SOIL, VAR_4 },
|
|
|
|
{ "ice fortification", FORTIFICATION, ICE, VAR_1 },
|
|
{ "cracked ice wall", WALL, ICE, VAR_1, TILE_CRACKED },
|
|
{ "damaged ice wall", WALL, ICE, VAR_1, TILE_DAMAGED },
|
|
{ "worn ice wall", WALL, ICE, VAR_1, TILE_WORN },
|
|
{ "ice wall", WALL, ICE, VAR_1 },
|
|
{ "river N", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "N" },
|
|
{ "river S", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "S" },
|
|
{ "river E", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "E" },
|
|
|
|
// 0x170
|
|
{ "river W", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "W" },
|
|
{ "river NW", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "NW" },
|
|
{ "river NE", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "NE" },
|
|
{ "river SW", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "SW" },
|
|
{ "river SE", RIVER_BED, SOIL, VAR_1, TILE_NORMAL, "SE" },
|
|
{ "brook bed N", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "N" },
|
|
{ "brook bed S", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "S" },
|
|
{ "brook bed E", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "E" },
|
|
|
|
{ "brook bed W", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "W" },
|
|
{ "brook bed NW", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "NW" },
|
|
{ "brook bed NE", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "NE" },
|
|
{ "brook bed SW", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "SW" },
|
|
{ "brook bed SE", BROOK_BED, SOIL, VAR_1, TILE_NORMAL, "SE" },
|
|
{ "brook top", BROOK_TOP, SOIL, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
|
|
// 0x180
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ "dry grass 1", FLOOR, GRASS_DRY, VAR_1 },
|
|
{ "dry grass 2", FLOOR, GRASS_DRY, VAR_2 },
|
|
{ "dry grass 3", FLOOR, GRASS_DRY, VAR_3 },
|
|
{ "dry grass 4", FLOOR, GRASS_DRY, VAR_4 },
|
|
{ "dead tree", TREE_DEAD, SOIL, VAR_1 },
|
|
|
|
{ "dead sapling", SAPLING_DEAD, SOIL, VAR_1 },
|
|
{ "dead shrub", SHRUB_DEAD, SOIL, VAR_1 },
|
|
{ "dead grass 1", FLOOR, GRASS_DEAD, VAR_1 },
|
|
{ "dead grass 2", FLOOR, GRASS_DEAD, VAR_2 },
|
|
{ "dead grass 3", FLOOR, GRASS_DEAD, VAR_3 },
|
|
{ "dead grass 4", FLOOR, GRASS_DEAD, VAR_4 },
|
|
{ "light grass 1", FLOOR, GRASS, VAR_1 },
|
|
{ "light grass 2", FLOOR, GRASS, VAR_2 },
|
|
|
|
// 0x190
|
|
{ "light grass 3", FLOOR, GRASS, VAR_3 },
|
|
{ "light grass 4", FLOOR, GRASS, VAR_4 },
|
|
{ "boulder", BOULDER, STONE, VAR_1 },
|
|
{ "obsidian boulder", BOULDER, OBSIDIAN, VAR_1 },
|
|
{ "featstone boulder", BOULDER, FEATSTONE, VAR_1 },
|
|
{ "stone pebbles 1", PEBBLES, STONE, VAR_1 },
|
|
{ "stone pebbles 2", PEBBLES, STONE, VAR_2 },
|
|
{ "stone pebbles 3", PEBBLES, STONE, VAR_3 },
|
|
|
|
{ "stone pebbles 4", PEBBLES, STONE, VAR_4 },
|
|
{ "obsidian pebbles 1", PEBBLES, OBSIDIAN, VAR_1 },
|
|
{ "obsidian pebbles 2", PEBBLES, OBSIDIAN, VAR_2 },
|
|
{ "obsidian pebbles 3", PEBBLES, OBSIDIAN, VAR_3 },
|
|
{ "obsidian pebbles 4", PEBBLES, OBSIDIAN, VAR_4 },
|
|
{ "featstone pebbles 1", PEBBLES, FEATSTONE, VAR_1 },
|
|
{ "featstone pebbles 2", PEBBLES, FEATSTONE, VAR_2 },
|
|
{ "featstone pebbles 3", PEBBLES, FEATSTONE, VAR_3 },
|
|
|
|
// 0x1A0
|
|
{ "featstone pebbles 4", PEBBLES, FEATSTONE, VAR_4 },
|
|
{ "smooth vein wall RD2", WALL, VEIN, VAR_1, TILE_SMOOTH, "--SS--E-" },
|
|
{ "smooth vein wall R2D", WALL, VEIN, VAR_1, TILE_SMOOTH, "--S---EE" },
|
|
{ "smooth vein wall R2U", WALL, VEIN, VAR_1, TILE_SMOOTH, "N-----EE" },
|
|
{ "smooth vein wall RU2", WALL, VEIN, VAR_1, TILE_SMOOTH, "NN----E-" },
|
|
{ "smooth vein wall L2U", WALL, VEIN, VAR_1, TILE_SMOOTH, "N---WW--" },
|
|
{ "smooth vein wall LU2", WALL, VEIN, VAR_1, TILE_SMOOTH, "NN--W---" },
|
|
{ "smooth vein wall L2D", WALL, VEIN, VAR_1, TILE_SMOOTH, "--S-WW--" },
|
|
|
|
{ "smooth vein wall LD2", WALL, VEIN, VAR_1, TILE_SMOOTH, "--SSW---" },
|
|
{ "smooth vein wall LRUD", WALL, VEIN, VAR_1, TILE_SMOOTH, "N-S-W-E-" },
|
|
{ "smooth vein wall RUD", WALL, VEIN, VAR_1, TILE_SMOOTH, "N-S---E-" },
|
|
{ "smooth vein wall LRD", WALL, VEIN, VAR_1, TILE_SMOOTH, "--S-W-E-" },
|
|
{ "smooth vein wall LRU", WALL, VEIN, VAR_1, TILE_SMOOTH, "N---W-E-" },
|
|
{ "smooth vein wall LUD", WALL, VEIN, VAR_1, TILE_SMOOTH, "N-S-W---" },
|
|
{ "smooth vein wall RD", WALL, VEIN, VAR_1, TILE_SMOOTH, "--S---E-" },
|
|
{ "smooth vein wall RU", WALL, VEIN, VAR_1, TILE_SMOOTH, "N-----E-" },
|
|
|
|
// 0x1B0
|
|
{ "smooth vein wall LU", WALL, VEIN, VAR_1, TILE_SMOOTH, "N---W---" },
|
|
{ "smooth vein wall LD", WALL, VEIN, VAR_1, TILE_SMOOTH, "--S-W---" },
|
|
{ "smooth vein wall UD", WALL, VEIN, VAR_1, TILE_SMOOTH, "N-S-----" },
|
|
{ "smooth vein wall LR", WALL, VEIN, VAR_1, TILE_SMOOTH, "----W-E-" },
|
|
{ "vein fortification", FORTIFICATION, VEIN, VAR_1 },
|
|
{ "cracked vein wall", WALL, VEIN, VAR_1, TILE_CRACKED },
|
|
{ "damaged vein wall", WALL, VEIN, VAR_1, TILE_DAMAGED },
|
|
{ "worn vein wall", WALL, VEIN, VAR_1, TILE_WORN },
|
|
|
|
{ "vein wall", WALL, VEIN, VAR_1 },
|
|
{ "vein floor 1", FLOOR, VEIN, VAR_1 },
|
|
{ "vein floor 2", FLOOR, VEIN, VAR_2 },
|
|
{ "vein floor 3", FLOOR, VEIN, VAR_3 },
|
|
{ "vein floor 4", FLOOR, VEIN, VAR_4 },
|
|
{ "vein boulder", BOULDER, VEIN, VAR_1 },
|
|
{ "vein pebbles 1", PEBBLES, VEIN, VAR_1 },
|
|
{ "vein pebbles 2", PEBBLES, VEIN, VAR_2 },
|
|
|
|
// 0x1C0
|
|
{ "vein pebbles 3", PEBBLES, VEIN, VAR_3 },
|
|
{ "vein pebbles 4", PEBBLES, VEIN, VAR_4 },
|
|
{ "smooth ice wall RD2", WALL, ICE, VAR_1, TILE_SMOOTH, "--SS--E-" },
|
|
{ "smooth ice wall R2D", WALL, ICE, VAR_1, TILE_SMOOTH, "--S---EE" },
|
|
{ "smooth ice wall R2U", WALL, ICE, VAR_1, TILE_SMOOTH, "N-----EE" },
|
|
{ "smooth ice wall RU2", WALL, ICE, VAR_1, TILE_SMOOTH, "NN----E-" },
|
|
{ "smooth ice wall L2U", WALL, ICE, VAR_1, TILE_SMOOTH, "N---WW--" },
|
|
{ "smooth ice wall LU2", WALL, ICE, VAR_1, TILE_SMOOTH, "NN--W---" },
|
|
|
|
{ "smooth ice wall L2D", WALL, ICE, VAR_1, TILE_SMOOTH, "--S-WW--" },
|
|
{ "smooth ice wall LD2", WALL, ICE, VAR_1, TILE_SMOOTH, "--SSW---" },
|
|
{ "smooth ice wall LRUD", WALL, ICE, VAR_1, TILE_SMOOTH, "N-S-W-E-" },
|
|
{ "smooth ice wall RUD", WALL, ICE, VAR_1, TILE_SMOOTH, "N-S---E-" },
|
|
{ "smooth ice wall LRD", WALL, ICE, VAR_1, TILE_SMOOTH, "--S-W-E-" },
|
|
{ "smooth ice wall LRU", WALL, ICE, VAR_1, TILE_SMOOTH, "N---W-E-" },
|
|
{ "smooth ice wall LUD", WALL, ICE, VAR_1, TILE_SMOOTH, "N-S-W---" },
|
|
{ "smooth ice wall RD", WALL, ICE, VAR_1, TILE_SMOOTH, "--S---E-" },
|
|
|
|
// 0x1D0
|
|
{ "smooth ice wall RU", WALL, ICE, VAR_1, TILE_SMOOTH, "N-----E-" },
|
|
{ "smooth ice wall LU", WALL, ICE, VAR_1, TILE_SMOOTH, "N---W---" },
|
|
{ "smooth ice wall LD", WALL, ICE, VAR_1, TILE_SMOOTH, "--S-W---" },
|
|
{ "smooth ice wall UD", WALL, ICE, VAR_1, TILE_SMOOTH, "N-S-----" },
|
|
{ "smooth ice wall LR", WALL, ICE, VAR_1, TILE_SMOOTH, "----W-E-" },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
|
|
// 0x1E0
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 },
|
|
{ "constructed floor", FLOOR, CONSTRUCTED, VAR_1 },
|
|
{ "constructed fortification", FORTIFICATION, CONSTRUCTED, VAR_1 },
|
|
{ "constructed pillar", PILLAR, CONSTRUCTED, VAR_1 },
|
|
|
|
// 0x1F0
|
|
{ "constructed wall RD2", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--SS--E-" },
|
|
{ "constructed wall R2D", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--S---EE" },
|
|
{ "constructed wall R2U", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N-----EE" },
|
|
{ "constructed wall RU2", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "NN----E-" },
|
|
{ "constructed wall L2U", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N---WW--" },
|
|
{ "constructed wall LU2", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "NN--W---" },
|
|
{ "constructed wall L2D", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--S-WW--" },
|
|
{ "constructed wall LD2", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--SSW---" },
|
|
|
|
{ "constructed wall LRUD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N-S-W-E-" },
|
|
{ "constructed wall RUD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N-S---E-" },
|
|
{ "constructed wall LRD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--S-W-E-" },
|
|
{ "constructed wall LRU", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N---W-E-" },
|
|
{ "constructed wall LUD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N-S-W---" },
|
|
{ "constructed wall RD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--S---E-" },
|
|
{ "constructed wall RU", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N-----E-" },
|
|
{ "constructed wall LU", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N---W---" },
|
|
|
|
// 0x200
|
|
{ "constructed wall LD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "--S-W---" },
|
|
{ "constructed wall UD", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "N-S-----" },
|
|
{ "constructed wall LR", WALL, CONSTRUCTED, VAR_1, TILE_NORMAL, "----W-E-" },
|
|
{ "constructed stair up/down", STAIR_UPDOWN, CONSTRUCTED, VAR_1 },
|
|
{ "constructed stair down", STAIR_DOWN, CONSTRUCTED, VAR_1 },
|
|
{ "constructed stair up", STAIR_UP, CONSTRUCTED, VAR_1 },
|
|
{ "constructed ramp", RAMP, CONSTRUCTED, VAR_1 },
|
|
|
|
// end
|
|
{ 0, tileshape_invalid, tilematerial_invalid, VAR_1 }
|
|
};
|
|
|
|
//set tile class string lookup table (e.g. for printing to user)
|
|
#define X(name,comment) #name,
|
|
const char * TileShapeString[tileshape_count+1] = {
|
|
TILESHAPE_MACRO
|
|
0
|
|
};
|
|
#undef X
|
|
|
|
//string lookup table (e.g. for printing to user)
|
|
#define X(name,comment) #name,
|
|
const char * TileMaterialString[tilematerial_count+1] = {
|
|
TILEMATERIAL_MACRO
|
|
0
|
|
};
|
|
#undef X
|
|
|
|
//string lookup table (e.g. for printing to user)
|
|
#define X(name,comment) #name,
|
|
const char * TileSpecialString[tilespecial_count+1] = {
|
|
TILESPECIAL_MACRO
|
|
0
|
|
};
|
|
#undef X
|
|
|
|
int16_t findSimilarTileType( const int16_t sourceTileType, const TileShape tshape )
|
|
{
|
|
int16_t match=0;
|
|
int value=0, matchv=0;
|
|
const TileRow *source = &tileTypeTable[sourceTileType];
|
|
|
|
//Shortcut.
|
|
//If the current tile is already a shape match, leave.
|
|
if( tshape == source->shape ) return sourceTileType;
|
|
|
|
//Cheap pseudo-entropy, by using address of the variable on the stack.
|
|
//No need for real random numbers.
|
|
static int entropy;
|
|
entropy += (int)( (void *)(&match) );
|
|
entropy ^= ((entropy & 0xFF000000)>>24) ^ ((entropy & 0x00FF0000)>>16);
|
|
|
|
|
|
#ifdef assert
|
|
assert( sourceTileType >=0 && sourceTileType < TILE_TYPE_ARRAY_LENGTH );
|
|
#endif
|
|
|
|
//Special case for smooth pillars.
|
|
//When you want a smooth wall, no need to search for best match. Just use a pillar instead.
|
|
//Choosing the right direction would require knowing neighbors.
|
|
if( WALL==tshape && (TILE_SMOOTH==source->special || CONSTRUCTED==source->material) ){
|
|
switch( source->material ){
|
|
case CONSTRUCTED: match=495; break;
|
|
case ICE: match= 83; break;
|
|
case VEIN: match= 82; break;
|
|
case FEATSTONE: match= 81; break;
|
|
case OBSIDIAN: match= 80; break;
|
|
case STONE: match= 79; break;
|
|
}
|
|
if( match ) return match;
|
|
}
|
|
|
|
//Run through until perfect match found or hit end.
|
|
for(int16_t tt=0;tt<TILE_TYPE_ARRAY_LENGTH && value<(8|4|1); ++tt)
|
|
{
|
|
if( tshape == tileTypeTable[tt].shape )
|
|
{
|
|
//shortcut null entries
|
|
if(!tileTypeTable[tt].name) continue;
|
|
|
|
//Special flag match is absolutely mandatory!
|
|
if( source->special != tileTypeTable[tt].special ) continue;
|
|
|
|
//Special case for constructions.
|
|
//Never turn a construction into a non-contruction.
|
|
if( CONSTRUCTED == source->material && CONSTRUCTED != tileTypeTable[tt].material ) continue;
|
|
|
|
value=0;
|
|
//Material is high-value match
|
|
if( tileTypeTable[tt].material == source->material ) value|=8;
|
|
//Direction is medium value match
|
|
if( tileTypeTable[tt].direction.whole == source->direction.whole ) value|=4;
|
|
//Variant is low-value match
|
|
if( tileTypeTable[tt].variant == source->variant ) value|=1;
|
|
|
|
//Check value against last match.
|
|
if( value>matchv )
|
|
{
|
|
match=tt;
|
|
matchv=value;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Post-processing for floors.
|
|
//Give raw floors variation.
|
|
//Variant matters, but does not matter for source.
|
|
//Error on the side of caution.
|
|
if( FLOOR==tshape && CONSTRUCTED!=source->material && !source->special )
|
|
{
|
|
//Trying to make a floor type with variants, so randomize the variant.
|
|
//Very picky, only handle known safe tile types.
|
|
//Some floors have 4 variants, some have 3, so the order of these matters.
|
|
switch( match ){
|
|
case 261:
|
|
//Furrowed soil got chosen by accident. Fix that.
|
|
match=352+(3&entropy);
|
|
break;
|
|
case 336: //STONE
|
|
case 340: //OBSIDIAN
|
|
case 344: //featstone
|
|
case 349: //grass
|
|
case 352: //soil
|
|
case 356: //wet soil
|
|
case 387: //dry grass
|
|
case 394: //dead grass
|
|
case 398: //grass B
|
|
case 441: //vein
|
|
match += 3&entropy;
|
|
break;
|
|
case 242: //ASHES
|
|
case 258: //ICE
|
|
match += (1&entropy) + (2&entropy);
|
|
break;
|
|
}
|
|
}
|
|
if( match ) return match;
|
|
return sourceTileType;
|
|
}
|
|
}
|