dfhack/plugins/cleanconst.cpp

87 lines
2.5 KiB
C++

// Destroys items being used as part of constructions
// and flags the constructions to recreate their components upon disassembly
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Maps.h"
#include "DataDefs.h"
#include "df/item.h"
#include "df/world.h"
#include "df/construction.h"
#include "df/map_block.h"
using namespace std;
using namespace DFHack;
DFHACK_PLUGIN("cleanconst");
REQUIRE_GLOBAL(world);
command_result df_cleanconst(color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
if (!Maps::IsValid())
{
out.printerr("Map is not available!\n");
return CR_FAILURE;
}
size_t numItems = world->items.all.size();
int cleaned_total = 0;
// proceed with the cleanup operation
for (size_t i = 0; i < numItems; i++)
{
df::item *item = world->items.all[i];
// only process items marked as "in construction"
if (!item->flags.bits.construction)
continue;
df::coord pos(item->pos.x, item->pos.y, item->pos.z);
df::construction *cons = df::construction::find(pos);
if (!cons)
{
out.printerr("Item at %i,%i,%i marked as construction but no construction is present!\n", pos.x, pos.y, pos.z);
continue;
}
// if the construction is already labeled as "no build item", then leave it alone
if (cons->flags.bits.no_build_item)
continue;
// only destroy the item if the construction claims to be made of the exact same thing
if (item->getType() != cons->item_type ||
item->getSubtype() != cons->item_subtype ||
item->getMaterial() != cons->mat_type ||
item->getMaterialIndex() != cons->mat_index)
continue;
item->flags.bits.garbage_collect = 1;
cons->flags.bits.no_build_item = 1;
cleaned_total++;
}
out.print("Done. %d construction items cleaned up.\n", cleaned_total);
return CR_OK;
}
DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"cleanconst", "Cleans up construction materials.",
df_cleanconst, false,
" This utility alters all constructions on the map so that they spawn their\n"
" building component when they are disassembled, allowing their actual\n"
" build items to be safely deleted.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}