..
Buildings.h
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Burrows.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Constructions.h
EventManager: made Buildings module keep track of buildings so that it
2013-01-01 22:22:31 -05:00
Engravings.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
EventManager.h
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Filesystem.h
Implement a function to list directories recursively
2015-01-30 17:29:17 -05:00
Graphic.h
Get rid of tabs
2012-11-16 15:33:36 -06:00
Gui.h
Add a function to find viewscreens (or parents) of a given type
2015-10-02 21:50:55 -04:00
Items.h
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
Job.h
Add Job::getName(job *), also available from Lua
2014-04-23 08:03:10 -05:00
MapCache.h
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Maps.h
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Materials.h
Implement a MapCache api for writing base layer tiles of arbitrary stone.
2013-10-10 12:15:50 +04:00
Notes.h
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Once.h
New module: Once. Intended to help prevent debug error message spam.
2013-03-23 22:38:33 -04:00
PerlinNoise.inc
Use a cast instead of floor in perlin noise for performance.
2013-10-10 12:15:50 +04:00
Random.h
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
Screen.h
Allow Lua screens to allow OPTIONS to work
2015-06-05 18:45:52 -04:00
Translation.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Units.h
Fix some Lua things
2015-01-29 19:56:50 -05:00
Vermin.h
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Windows.h
Fix whitespace issues
2015-02-14 22:53:06 -05:00
World.h
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
kitchen.h
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00