dfhack/library/include/dfhack/modules
belal d2db7524a1 Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
Revert "Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out"

This reverts commit 040f8f7b7a.
2010-09-13 09:45:53 -04:00
..
Buildings.h Common base for all modules 2010-06-25 07:11:26 +02:00
Constructions.h Common base for all modules 2010-06-25 07:11:26 +02:00
Creatures.h Support for reading inventory 2010-08-17 15:21:54 +02:00
Gui.h Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself 2010-09-13 09:45:53 -04:00
Items.h All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Maps.h Common base for all modules 2010-06-25 07:11:26 +02:00
Materials.h getType needs lots of work but its ok(ish). Mostly working .10 creature offsets 2010-07-15 12:57:45 +01:00
Position.h A bit of offset work on linux, uprated README and COMPILE, screen reading code (untested). 2010-07-19 21:42:17 +02:00
Translation.h Common base for all modules 2010-06-25 07:11:26 +02:00
Vegetation.h Common base for all modules 2010-06-25 07:11:26 +02:00
WindowIO.h Common base for all modules 2010-06-25 07:11:26 +02:00
World.h Added support for reading and setting the weather. 2010-09-01 11:22:19 -04:00