dfhack/scripts/elevate-physical.lua

52 lines
1.7 KiB
Lua

-- This script will elevate all the physical attributes of a unit
-- by vjek
--[[=begin
elevate-physical
================
As for elevate-mental, but for physical traits. High is good for soldiers,
while having an ineffective hammerer can be useful too...
=end]]
function ElevatePhysicalAttributes(value)
unit=dfhack.gui.getSelectedUnit()
if unit==nil then
print ("No unit under cursor! Aborting with extreme prejudice.")
return
end
--print name of dwarf
print("Adjusting "..dfhack.TranslateName(dfhack.units.getVisibleName(unit)))
--walk through available attributes, adjust current to max
local ok,f,t,k = pcall(pairs,unit.body.physical_attrs)
if ok then
for k,v in f,t,k do
if value ~= nil then
print("Adjusting current value for "..tostring(k).." of "..v.value.." to the value of "..value)
v.value=value
else
print("Adjusting current value for "..tostring(k).." of "..v.value.." to max value of "..v.max_value)
v.value=v.max_value
--below will reset values back to "normal"
--v.value=v.max_value/2
end
end
end
end
--script execution starts here
local opt = ...
opt = tonumber(opt)
if opt ~= nil then
if opt >=0 and opt <=5000 then
ElevatePhysicalAttributes(opt)
end
if opt <0 or opt >5000 then
print("Invalid Range or argument. This script accepts either no argument, in which case it will increase the attribute to the max_value for the unit, or an argument between 0 and 5000, which will set all attributes to that value.")
end
end
if opt == nil then
ElevatePhysicalAttributes()
end