495 lines
12 KiB
C++
495 lines
12 KiB
C++
#ifndef BUILDINGPLAN_H
|
|
#define BUILDINGPLAN_H
|
|
|
|
#include "uicommon.h"
|
|
|
|
#include <functional>
|
|
|
|
// DF data structure definition headers
|
|
#include "DataDefs.h"
|
|
#include "Types.h"
|
|
#include "df/build_req_choice_genst.h"
|
|
#include "df/build_req_choice_specst.h"
|
|
#include "df/item.h"
|
|
#include "df/ui.h"
|
|
#include "df/ui_build_selector.h"
|
|
#include "df/viewscreen_dwarfmodest.h"
|
|
#include "df/items_other_id.h"
|
|
#include "df/job.h"
|
|
#include "df/world.h"
|
|
#include "df/building_constructionst.h"
|
|
#include "df/building_design.h"
|
|
#include "df/entity_position.h"
|
|
|
|
#include "modules/Buildings.h"
|
|
#include "modules/Maps.h"
|
|
#include "modules/Items.h"
|
|
#include "modules/Units.h"
|
|
#include "modules/Gui.h"
|
|
|
|
#include "TileTypes.h"
|
|
#include "df/job_item.h"
|
|
#include "df/dfhack_material_category.h"
|
|
#include "df/general_ref_building_holderst.h"
|
|
#include "modules/Job.h"
|
|
#include "df/building_design.h"
|
|
#include "df/buildings_other_id.h"
|
|
#include "modules/World.h"
|
|
#include "df/building.h"
|
|
#include "df/building_doorst.h"
|
|
|
|
using df::global::ui;
|
|
using df::global::ui_build_selector;
|
|
using df::global::world;
|
|
|
|
struct MaterialDescriptor
|
|
{
|
|
df::item_type item_type;
|
|
int16_t item_subtype;
|
|
int16_t type;
|
|
int32_t index;
|
|
bool valid;
|
|
|
|
bool matches(const MaterialDescriptor &a) const
|
|
{
|
|
return a.valid && valid &&
|
|
a.type == type &&
|
|
a.index == index &&
|
|
a.item_type == item_type &&
|
|
a.item_subtype == item_subtype;
|
|
}
|
|
};
|
|
|
|
#define MAX_MASK 10
|
|
#define MAX_MATERIAL 21
|
|
#define SIDEBAR_WIDTH 30
|
|
|
|
static bool canReserveRoom(df::building *building)
|
|
{
|
|
if (!building)
|
|
return false;
|
|
|
|
if (building->jobs.size() > 0 && building->jobs[0]->job_type == job_type::DestroyBuilding)
|
|
return false;
|
|
|
|
return building->is_room;
|
|
}
|
|
|
|
static std::vector<Units::NoblePosition> getUniqueNoblePositions(df::unit *unit)
|
|
{
|
|
std::vector<Units::NoblePosition> np;
|
|
Units::getNoblePositions(&np, unit);
|
|
for (auto iter = np.begin(); iter != np.end(); iter++)
|
|
{
|
|
if (iter->position->code == "MILITIA_CAPTAIN")
|
|
{
|
|
np.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return np;
|
|
}
|
|
|
|
static void delete_item_fn(df::job_item *x);
|
|
|
|
static MaterialInfo &material_info_identity_fn(MaterialInfo &m);
|
|
|
|
static map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
|
|
|
void enable_quickfort_fn(pair<const df::building_type, bool>& pair);
|
|
|
|
void debug(const std::string &msg);
|
|
static std::string material_to_string_fn(MaterialInfo m);
|
|
|
|
static bool show_debugging = false;
|
|
static bool show_help = false;
|
|
|
|
struct ItemFilter
|
|
{
|
|
df::dfhack_material_category mat_mask;
|
|
std::vector<DFHack::MaterialInfo> materials;
|
|
df::item_quality min_quality;
|
|
bool decorated_only;
|
|
|
|
ItemFilter() : min_quality(df::item_quality::Ordinary), decorated_only(false), valid(true)
|
|
{ }
|
|
|
|
bool matchesMask(DFHack::MaterialInfo &mat);
|
|
|
|
bool matches(const df::dfhack_material_category mask) const;
|
|
|
|
bool matches(DFHack::MaterialInfo &material) const;
|
|
|
|
bool matches(df::item *item);
|
|
|
|
std::vector<std::string> getMaterialFilterAsVector();
|
|
|
|
std::string getMaterialFilterAsSerial();
|
|
|
|
bool parseSerializedMaterialTokens(std::string str);
|
|
|
|
std::string getMinQuality();
|
|
|
|
bool isValid();
|
|
|
|
void clear();
|
|
|
|
private:
|
|
bool valid;
|
|
};
|
|
|
|
class ViewscreenChooseMaterial : public dfhack_viewscreen
|
|
{
|
|
public:
|
|
ViewscreenChooseMaterial(ItemFilter *filter);
|
|
|
|
void feed(set<df::interface_key> *input);
|
|
|
|
void render();
|
|
|
|
std::string getFocusString() { return "buildingplan_choosemat"; }
|
|
|
|
private:
|
|
ListColumn<df::dfhack_material_category> masks_column;
|
|
ListColumn<MaterialInfo> materials_column;
|
|
int selected_column;
|
|
ItemFilter *filter;
|
|
|
|
df::building_type btype;
|
|
|
|
void addMaskEntry(df::dfhack_material_category &mask, const std::string &text)
|
|
{
|
|
auto entry = ListEntry<df::dfhack_material_category>(pad_string(text, MAX_MASK, false), mask);
|
|
if (filter->matches(mask))
|
|
entry.selected = true;
|
|
|
|
masks_column.add(entry);
|
|
}
|
|
|
|
void populateMasks()
|
|
{
|
|
masks_column.clear();
|
|
df::dfhack_material_category mask;
|
|
|
|
mask.whole = 0;
|
|
mask.bits.stone = true;
|
|
addMaskEntry(mask, "Stone");
|
|
|
|
mask.whole = 0;
|
|
mask.bits.wood = true;
|
|
addMaskEntry(mask, "Wood");
|
|
|
|
mask.whole = 0;
|
|
mask.bits.metal = true;
|
|
addMaskEntry(mask, "Metal");
|
|
|
|
mask.whole = 0;
|
|
mask.bits.soap = true;
|
|
addMaskEntry(mask, "Soap");
|
|
|
|
masks_column.filterDisplay();
|
|
}
|
|
|
|
void populateMaterials()
|
|
{
|
|
materials_column.clear();
|
|
df::dfhack_material_category selected_category;
|
|
std::vector<df::dfhack_material_category> selected_masks = masks_column.getSelectedElems();
|
|
if (selected_masks.size() == 1)
|
|
selected_category = selected_masks[0];
|
|
else if (selected_masks.size() > 1)
|
|
return;
|
|
|
|
df::world_raws &raws = world->raws;
|
|
for (int i = 1; i < DFHack::MaterialInfo::NUM_BUILTIN; i++)
|
|
{
|
|
auto obj = raws.mat_table.builtin[i];
|
|
if (obj)
|
|
{
|
|
MaterialInfo material;
|
|
material.decode(i, -1);
|
|
addMaterialEntry(selected_category, material, material.toString());
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < raws.inorganics.size(); i++)
|
|
{
|
|
df::inorganic_raw *p = raws.inorganics[i];
|
|
MaterialInfo material;
|
|
material.decode(0, i);
|
|
addMaterialEntry(selected_category, material, material.toString());
|
|
}
|
|
|
|
decltype(selected_category) wood_flag;
|
|
wood_flag.bits.wood = true;
|
|
if (!selected_category.whole || selected_category.bits.wood)
|
|
{
|
|
for (size_t i = 0; i < raws.plants.all.size(); i++)
|
|
{
|
|
df::plant_raw *p = raws.plants.all[i];
|
|
for (size_t j = 0; p->material.size() > 1 && j < p->material.size(); j++)
|
|
{
|
|
auto t = p->material[j];
|
|
if (p->material[j]->id != "WOOD")
|
|
continue;
|
|
|
|
MaterialInfo material;
|
|
material.decode(DFHack::MaterialInfo::PLANT_BASE+j, i);
|
|
auto name = material.toString();
|
|
ListEntry<MaterialInfo> entry(pad_string(name, MAX_MATERIAL, false), material);
|
|
if (filter->matches(material))
|
|
entry.selected = true;
|
|
|
|
materials_column.add(entry);
|
|
}
|
|
}
|
|
}
|
|
materials_column.sort();
|
|
}
|
|
|
|
void addMaterialEntry(df::dfhack_material_category &selected_category,
|
|
MaterialInfo &material, std::string name)
|
|
{
|
|
if (!selected_category.whole || material.matches(selected_category))
|
|
{
|
|
ListEntry<MaterialInfo> entry(pad_string(name, MAX_MATERIAL, false), material);
|
|
if (filter->matches(material))
|
|
entry.selected = true;
|
|
|
|
materials_column.add(entry);
|
|
}
|
|
}
|
|
|
|
void validateColumn()
|
|
{
|
|
set_to_limit(selected_column, 1);
|
|
}
|
|
|
|
void resize(int32_t x, int32_t y)
|
|
{
|
|
dfhack_viewscreen::resize(x, y);
|
|
masks_column.resize();
|
|
materials_column.resize();
|
|
}
|
|
};
|
|
|
|
class ReservedRoom
|
|
{
|
|
public:
|
|
ReservedRoom(df::building *building, std::string noble_code);
|
|
|
|
ReservedRoom(PersistentDataItem &config, color_ostream &out);
|
|
|
|
bool checkRoomAssignment();
|
|
|
|
void remove() { DFHack::World::DeletePersistentData(config); }
|
|
|
|
bool isValid()
|
|
{
|
|
if (!building)
|
|
return false;
|
|
|
|
if (Buildings::findAtTile(pos) != building)
|
|
return false;
|
|
|
|
return canReserveRoom(building);
|
|
}
|
|
|
|
int32_t getId()
|
|
{
|
|
if (!isValid())
|
|
return 0;
|
|
|
|
return building->id;
|
|
}
|
|
|
|
std::string getCode() { return config.val(); }
|
|
|
|
void setCode(const std::string &noble_code) { config.val() = noble_code; }
|
|
|
|
private:
|
|
df::building *building;
|
|
PersistentDataItem config;
|
|
df::coord pos;
|
|
|
|
std::vector<Units::NoblePosition> getOwnersNobleCode()
|
|
{
|
|
if (!building->owner)
|
|
return std::vector<Units::NoblePosition> ();
|
|
|
|
return getUniqueNoblePositions(building->owner);
|
|
}
|
|
};
|
|
|
|
class RoomMonitor
|
|
{
|
|
public:
|
|
RoomMonitor() { }
|
|
|
|
std::string getReservedNobleCode(int32_t buildingId);
|
|
|
|
void toggleRoomForPosition(int32_t buildingId, std::string noble_code);
|
|
|
|
void doCycle();
|
|
|
|
void reset(color_ostream &out);
|
|
|
|
private:
|
|
std::vector<ReservedRoom> reservedRooms;
|
|
|
|
void addRoom(ReservedRoom &rr)
|
|
{
|
|
for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
|
|
{
|
|
if (iter->getId() == rr.getId())
|
|
return;
|
|
}
|
|
|
|
reservedRooms.push_back(rr);
|
|
}
|
|
};
|
|
|
|
// START Planning
|
|
class PlannedBuilding
|
|
{
|
|
public:
|
|
PlannedBuilding(df::building *building, ItemFilter *filter);
|
|
|
|
PlannedBuilding(PersistentDataItem &config, color_ostream &out);
|
|
|
|
bool assignClosestItem(std::vector<df::item *> *items_vector);
|
|
|
|
bool assignItem(df::item *item);
|
|
|
|
bool isValid();
|
|
|
|
df::building_type getType() { return building->getType(); }
|
|
|
|
bool isCurrentlySelectedBuilding() { return isValid() && (building == world->selected_building); }
|
|
|
|
ItemFilter *getFilter() { return &filter; }
|
|
|
|
void remove() { DFHack::World::DeletePersistentData(config); }
|
|
|
|
private:
|
|
df::building *building;
|
|
PersistentDataItem config;
|
|
df::coord pos;
|
|
ItemFilter filter;
|
|
};
|
|
|
|
class Planner
|
|
{
|
|
public:
|
|
bool in_dummmy_screen;
|
|
|
|
Planner() : quickfort_mode(false), in_dummmy_screen(false) { }
|
|
|
|
bool isPlanableBuilding(const df::building_type type) const
|
|
{
|
|
return item_for_building_type.find(type) != item_for_building_type.end();
|
|
}
|
|
|
|
void reset(color_ostream &out);
|
|
|
|
void initialize();
|
|
|
|
void addPlannedBuilding(df::building *bld)
|
|
{
|
|
PlannedBuilding pb(bld, &default_item_filters[bld->getType()]);
|
|
planned_buildings.push_back(pb);
|
|
}
|
|
|
|
void doCycle();
|
|
|
|
bool allocatePlannedBuilding(df::building_type type);
|
|
|
|
PlannedBuilding *getSelectedPlannedBuilding();
|
|
|
|
void removeSelectedPlannedBuilding() { getSelectedPlannedBuilding()->remove(); }
|
|
|
|
ItemFilter *getDefaultItemFilterForType(df::building_type type) { return &default_item_filters[type]; }
|
|
|
|
void cycleDefaultQuality(df::building_type type);
|
|
|
|
void enableQuickfortMode()
|
|
{
|
|
saved_planmodes = planmode_enabled;
|
|
for_each_(planmode_enabled, enable_quickfort_fn);
|
|
|
|
quickfort_mode = true;
|
|
}
|
|
|
|
void disableQuickfortMode()
|
|
{
|
|
planmode_enabled = saved_planmodes;
|
|
quickfort_mode = false;
|
|
}
|
|
|
|
bool inQuickFortMode() { return quickfort_mode; }
|
|
|
|
private:
|
|
map<df::building_type, df::item_type> item_for_building_type;
|
|
map<df::building_type, ItemFilter> default_item_filters;
|
|
map<df::item_type, std::vector<df::item *>> available_item_vectors;
|
|
map<df::item_type, bool> is_relevant_item_type; //Needed for fast check when looping over all items
|
|
bool quickfort_mode;
|
|
|
|
std::vector<PlannedBuilding> planned_buildings;
|
|
|
|
void gather_available_items()
|
|
{
|
|
debug("Gather available items");
|
|
for (auto iter = available_item_vectors.begin(); iter != available_item_vectors.end(); iter++)
|
|
{
|
|
iter->second.clear();
|
|
}
|
|
|
|
// Precompute a bitmask with the bad flags
|
|
df::item_flags bad_flags;
|
|
bad_flags.whole = 0;
|
|
|
|
#define F(x) bad_flags.bits.x = true;
|
|
F(dump); F(forbid); F(garbage_collect);
|
|
F(hostile); F(on_fire); F(rotten); F(trader);
|
|
F(in_building); F(construction); F(artifact);
|
|
#undef F
|
|
|
|
std::vector<df::item*> &items = world->items.other[items_other_id::IN_PLAY];
|
|
|
|
for (size_t i = 0; i < items.size(); i++)
|
|
{
|
|
df::item *item = items[i];
|
|
|
|
if (item->flags.whole & bad_flags.whole)
|
|
continue;
|
|
|
|
df::item_type itype = item->getType();
|
|
if (!is_relevant_item_type[itype])
|
|
continue;
|
|
|
|
if (itype == item_type::BOX && item->isBag())
|
|
continue; //Skip bags
|
|
|
|
if (item->flags.bits.artifact)
|
|
continue;
|
|
|
|
if (item->flags.bits.in_job ||
|
|
item->isAssignedToStockpile() ||
|
|
item->flags.bits.owned ||
|
|
item->flags.bits.in_chest)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
available_item_vectors[itype].push_back(item);
|
|
}
|
|
}
|
|
};
|
|
|
|
static Planner planner;
|
|
|
|
static RoomMonitor roomMonitor;
|
|
|
|
#endif |