dfhack/library/include/modules/Textures.h

46 lines
944 B
C++

#pragma once
#include "Export.h"
#include "ColorText.h"
namespace DFHack {
/**
* The Textures module - loads and provides access to DFHack textures
* \ingroup grp_modules
* \ingroup grp_textures
*/
namespace Textures {
/**
* Call this on DFHack init and on every viewscreen change so we can reload
* and reindex textures as needed.
*/
void init(DFHack::color_ostream &out);
/**
* Call this when DFHack is being unloaded.
*
*/
void cleanup();
/**
* Get first texpos for the DFHack logo. This texpos and the next 11 make up the
* 4x3 grid of logo textures that can be displayed on the UI layer.
*/
DFHACK_EXPORT long getDfhackLogoTexposStart();
/**
* Get the first texpos for the UI pin tiles. Each are 2x2 grids.
*/
DFHACK_EXPORT long getGreenPinTexposStart();
DFHACK_EXPORT long getRedPinTexposStart();
/**
* Get the first texpos for the DFHack icons. It's a 5x2 grid.
*/
DFHACK_EXPORT long getIconsTexposStart();
}
}