597 lines
21 KiB
Python
597 lines
21 KiB
Python
from ctypes import *
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from flags import *
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from enum import *
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import util
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from util import *
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libdfhack = cdll.libdfhack
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def _register_callback(name, func):
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ptr = c_void_p.in_dll(libdfhack, name)
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ptr.value = cast(func, c_void_p).value
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_register_callback("alloc_byte_buffer_callback", alloc_byte_buffer)
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_register_callback("alloc_ubyte_buffer_callback", alloc_ubyte_buffer)
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_register_callback("alloc_short_buffer_callback", alloc_short_buffer)
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_register_callback("alloc_ushort_buffer_callback", alloc_ushort_buffer)
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_register_callback("alloc_int_buffer_callback", alloc_int_buffer)
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_register_callback("alloc_uint_buffer_callback", alloc_uint_buffer)
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_register_callback("alloc_char_buffer_callback", alloc_char_buffer)
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_arr_create_func = CFUNCTYPE(c_void_p, c_int)
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_dfhack_string = (c_char * 128)
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TileTypes40d = ((c_int * 16) * 16)
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BiomeIndices40d = c_ubyte * 16
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Temperatures = ((c_ushort * 16) * 16)
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Designations40d = ((DesignationFlags * 16) * 16)
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Occupancies40d = ((OccupancyFlags * 16) * 16)
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def wall_terrain_check(terrain):
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return libdfhack.DFHack_isWallTerrain(terrain) > 0
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def floor_terrain_check(terrain):
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return libdfhack.DFHack_isFloorTerrain(terrain) > 0
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def ramp_terrain_check(terrain):
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return libdfhack.DFHack_isRampTerrain(terrain) > 0
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def stair_terrain_check(terrain):
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return libdfhack.DFHack_isStairTerrain(terrain) > 0
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def open_terrain_check(terrain):
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return libdfhack.DFHack_isOpenTerrain(terrain) > 0
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def get_vegetation_type(terrain):
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return libdfhack.DFHack_getVegetationType(terrain)
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class Position2D(Structure):
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_fields_ = [("x", c_ushort),
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("y", c_ushort)]
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class Position3D(Structure):
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_fields_ = [("x", c_ushort),
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("y", c_ushort),
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("z", c_uint)]
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class PlaneCoord(Union):
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_fields_ = [("xyz", Position3D),
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("dim", Position2D),
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("comparate", c_ulong)]
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def __cmp__(self, other):
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if isinstance(other, PlaneCoord):
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return self.comparate - other.comparate
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else:
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raise TypeError("argument must be of type %s" % type(self))
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class Feature(Structure):
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_fields_ = [("type", FeatureType),
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("main_material", c_short),
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("sub_material", c_short),
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("discovered", c_byte),
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("origin", c_uint)]
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class FeatureMapNode(Structure):
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_fields_ = [("coordinate", PlaneCoord),
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("features", POINTER(Feature)),
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("feature_length", c_uint)]
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def _alloc_featuremap_buffer_callback(ptr, fmap_list, count):
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arr_list = []
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arr = (FeatureMapNode * count)()
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for i, v in enumerate(arr):
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f_count = int(fmap_list[i])
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f_arr = (Feature * f_count)()
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f_p = cast(f_arr, POINTER(Feature))
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v.features = f_p
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arr_list.extend((f_arr, f_p))
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p = cast(arr, POINTER(FeatureMapNode))
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ptr[0] = p
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pointer_dict[addressof(arr)] = (ptr, arr, p, arr_list)
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return 1
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_alloc_featuremap_buffer_functype = CFUNCTYPE(c_int, POINTER(POINTER(FeatureMapNode)), uint_ptr, c_uint)
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_alloc_featuremap_buffer_func = _alloc_featuremap_buffer_functype(_alloc_featuremap_buffer_callback)
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_register_callback("alloc_featuremap_buffer_callback", _alloc_featuremap_buffer_func)
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class Vein(Structure):
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_fields_ = [("vtable", c_uint),
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("type", c_int),
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("assignment", c_short * 16),
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("flags", c_uint),
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("address_of", c_uint)]
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_vein_ptr = POINTER(Vein)
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def _alloc_vein_buffer_callback(ptr, count):
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return util._allocate_array(ptr, Vein, count)
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_vein_functype = CFUNCTYPE(c_int, POINTER(_vein_ptr), c_uint)
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_vein_func = _vein_functype(_alloc_vein_buffer_callback)
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_register_callback("alloc_vein_buffer_callback", _vein_func)
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class FrozenLiquidVein(Structure):
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_fields_ = [("vtable", c_uint),
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("tiles", TileTypes40d),
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("address_of", c_uint)]
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_frozenvein_ptr = POINTER(FrozenLiquidVein)
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def _alloc_frozenliquidvein_buffer_callback(ptr, count):
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return util._allocate_array(ptr, FrozenLiquidVein, count)
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_frozenliquidvein_functype = CFUNCTYPE(c_int, POINTER(_frozenvein_ptr), c_uint)
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_frozenliquidvein_func = _frozenliquidvein_functype(_alloc_frozenliquidvein_buffer_callback)
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_register_callback("alloc_frozenliquidvein_buffer_callback", _frozenliquidvein_func)
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class SpatterVein(Structure):
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_fields_ = [("vtable", c_uint),
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("mat1", c_ushort),
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("unk1", c_ushort),
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("mat2", c_uint),
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("mat3", c_ushort),
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("intensity", ((c_ubyte * 16) * 16)),
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("address_of", c_uint)]
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_spattervein_ptr = POINTER(SpatterVein)
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def _alloc_spattervein_buffer_callback(ptr, count):
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return util._allocate_array(ptr, SpatterVein, count)
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_spattervein_functype = CFUNCTYPE(c_int, POINTER(_spattervein_ptr), c_uint)
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_spattervein_func = _spattervein_functype(_alloc_spattervein_buffer_callback)
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_register_callback("alloc_spattervein_buffer_callback", _spattervein_func)
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class GrassVein(Structure):
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_fields_ = [("vtable", c_uint),
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("material", c_uint),
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("intensity", ((c_ubyte * 16) * 16)),
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("address_of", c_uint)]
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_grassvein_ptr = POINTER(GrassVein)
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def _alloc_grassvein_buffer_callback(ptr, count):
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return util._allocate_array(ptr, GrassVein, count)
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_grassvein_functype = CFUNCTYPE(c_int, POINTER(_grassvein_ptr), c_uint)
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_grassvein_func = _grassvein_functype(_alloc_grassvein_buffer_callback)
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_register_callback("alloc_grassvein_buffer_callback", _grassvein_func)
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class WorldConstruction(Structure):
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_fields_ = [("vtable", c_uint),
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("material", c_uint),
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("assignment", c_ushort * 16),
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("address_of", c_uint)]
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_worldconstruction_ptr = POINTER(WorldConstruction)
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def _alloc_worldconstruction_buffer_callback(ptr, count):
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return util._allocate_array(ptr, WorldConstruction, count)
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_worldconstruction_functype = CFUNCTYPE(c_int, POINTER(_worldconstruction_ptr), c_uint)
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_worldconstruction_func = _worldconstruction_functype(_alloc_worldconstruction_buffer_callback)
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_register_callback("alloc_worldconstruction_buffer_callback", _worldconstruction_func)
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class MapBlock40d(Structure):
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_fields_ = [("tiletypes", TileTypes40d),
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("designation", Designations40d),
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("occupancy", Occupancies40d),
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("biome_indices", BiomeIndices40d),
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("origin", c_uint),
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("blockflags", BlockFlags),
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("global_feature", c_short),
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("local_feature", c_short)]
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class ViewScreen(Structure):
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_fields_ = [("type", c_int)]
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class Matgloss(Structure):
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_fields_ = [("id", _dfhack_string),
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("fore", c_byte),
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("back", c_byte),
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("bright", c_byte),
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("name", _dfhack_string)]
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_matgloss_ptr = POINTER(Matgloss)
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def _alloc_matgloss_buffer_callback(ptr, count):
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return util._allocate_array(ptr, Matgloss, count)
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_matgloss_functype = CFUNCTYPE(c_int, POINTER(_matgloss_ptr), c_uint)
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_matgloss_func = _matgloss_functype(_alloc_matgloss_buffer_callback)
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_register_callback("alloc_matgloss_buffer_callback", _matgloss_func)
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class MatglossPair(Structure):
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_fields_ = [("type", c_short),
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("index", c_int)]
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class DescriptorColor(Structure):
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_fields_ = [("id", _dfhack_string),
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("r", c_float),
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("v", c_float),
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("b", c_float),
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("name", _dfhack_string)]
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def _alloc_descriptor_buffer_callback(ptr, count):
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return util._allocate_array(ptr, DescriptorColor, count)
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_descriptor_functype = CFUNCTYPE(c_int, POINTER(POINTER(DescriptorColor)), c_uint)
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_descriptor_func = _descriptor_functype(_alloc_descriptor_buffer_callback)
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_register_callback("alloc_descriptor_buffer_callback", _descriptor_func)
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class MatglossPlant(Structure):
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_fields_ = [("id", _dfhack_string),
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("fore", c_ubyte),
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("back", c_ubyte),
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("bright", c_ubyte),
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("name", _dfhack_string),
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("drink_name", _dfhack_string),
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("food_name", _dfhack_string),
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("extract_name", _dfhack_string)]
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class MatglossOther(Structure):
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_fields_ = [("rawname", c_char * 128)]
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def _alloc_matgloss_other_buffer_callback(ptr, count):
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return util._allocate_array(ptr, MatglossOther, count)
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_matgloss_other_functype = CFUNCTYPE(c_int, POINTER(POINTER(MatglossOther)), c_uint)
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_matgloss_other_func = _matgloss_other_functype(_alloc_matgloss_other_buffer_callback)
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_register_callback("alloc_matgloss_other_buffer_callback", _matgloss_other_func)
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class Building(Structure):
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_fields_ = [("origin", c_uint),
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("vtable", c_uint),
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("x1", c_uint),
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("y1", c_uint),
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("x2", c_uint),
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("y2", c_uint),
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("z", c_uint),
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("material", MatglossPair),
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("type", c_uint)]
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class CustomWorkshop(Structure):
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_fields_ = [("index", c_uint),
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("name", c_char * 256)]
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def _alloc_custom_workshop_buffer_callback(ptr, count):
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return util._allocate_array(ptr, CustomWorkshop, count)
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_custom_workshop_functype = CFUNCTYPE(c_int, POINTER(POINTER(CustomWorkshop)), c_uint)
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_custom_workshop_func = _custom_workshop_functype(_alloc_custom_workshop_buffer_callback)
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_register_callback("alloc_customWorkshop_buffer_callback", _custom_workshop_func)
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class Construction(Structure):
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_fields_ = [("x", c_ushort),
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("y", c_ushort),
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("z", c_ushort),
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("form", c_ushort),
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("unk_8", c_ushort),
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("mat_type", c_ushort),
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("mat_idx", c_uint),
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("unk3", c_ushort),
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("unk4", c_ushort),
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("unk5", c_ushort),
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("unk6", c_uint),
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("origin", c_uint)]
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class Tree(Structure):
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_fields_ = [("type", c_ushort),
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("material", c_ushort),
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("x", c_ushort),
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("y", c_ushort),
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("z", c_ushort),
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("address", c_uint)]
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def __str__(self):
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water = ""
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tree_type = "tree"
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if self.type == 1 or self.type == 3:
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water = "near-water"
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if self.type == 2 or self.type == 3:
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tree_type = "shrub"
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s = "%d:%d = %s %s\nAddress: 0x%x\n" % (self.type, self.material, water, tree_type, self.address)
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return s
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def _alloc_tree_buffer_callback(ptr, count):
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return util._allocate_array(ptr, Tree, count)
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_alloc_tree_buffer_functype = CFUNCTYPE(c_int, POINTER(POINTER(Tree)), c_uint)
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_alloc_tree_buffer_func = _alloc_tree_buffer_functype(_alloc_tree_buffer_callback)
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_register_callback("alloc_tree_buffer_callback", _alloc_tree_buffer_func)
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class Material(Structure):
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_fields_ = [("itemType", c_short),
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("subType", c_short),
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("subIndex", c_short),
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("index", c_int),
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("flags", c_uint)]
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def _alloc_material_buffer_callback(ptr, count):
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return util._allocate_array(ptr, Material, count)
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_material_functype = CFUNCTYPE(c_int, POINTER(POINTER(Material)), c_uint)
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_material_func = _material_functype(_alloc_material_buffer_callback)
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_register_callback("alloc_material_buffer_callback", _material_func)
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class Skill(Structure):
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_fields_ = [("id", c_uint),
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("experience", c_uint),
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("rating", c_uint)]
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class Job(Structure):
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_fields_ = [("active", c_byte),
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("jobId", c_uint),
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("jobType", c_ubyte),
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("occupationPtr", c_uint)]
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class Like(Structure):
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_fields_ = [("type", c_short),
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("itemClass", c_short),
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("itemIndex", c_short),
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("material", MatglossPair),
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("active", c_byte)]
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class Attribute(Structure):
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_fields_ = [("level", c_uint),
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("field_4", c_uint),
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("field_8", c_uint),
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("field_C", c_uint),
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("leveldiff", c_uint),
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("field_14", c_uint),
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("field_18", c_uint)]
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class Name(Structure):
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_fields_ = [("first_name", _dfhack_string),
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("nickname", _dfhack_string),
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("words", (c_int * 7)),
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("parts_of_speech", (c_ushort * 7)),
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("language", c_uint),
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("has_name", c_byte)]
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class Note(Structure):
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_fields_ = [("symbol", c_char),
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("foreground", c_ushort),
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("background", c_ushort),
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("name", _dfhack_string),
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("x", c_ushort),
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("y", c_ushort),
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("z", c_ushort)]
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class Settlement(Structure):
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_fields_ = [("origin", c_uint),
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("name", Name),
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("world_x", c_short),
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("world_y", c_short),
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("local_x1", c_short),
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("local_x2", c_short),
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("local_y1", c_short),
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("local_y2", c_short)]
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_NUM_CREATURE_TRAITS = 30
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_NUM_CREATURE_LABORS = 102
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class Soul(Structure):
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_fields_ = [("numSkills", c_ubyte),
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("skills", (Skill * 256)),
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("traits", (c_ushort * _NUM_CREATURE_TRAITS)),
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("analytical_ability", Attribute),
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("focus", Attribute),
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("willpower", Attribute),
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("creativity", Attribute),
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("intuition", Attribute),
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("patience", Attribute),
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("memory", Attribute),
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("linguistic_ability", Attribute),
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("spatial_sense", Attribute),
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("musicality", Attribute),
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("kinesthetic_sense", Attribute),
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("empathy", Attribute),
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("social_awareness", Attribute)]
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_MAX_COLORS = 15
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class Creature(Structure):
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_fields_ = [("origin", c_uint),
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("x", c_ushort),
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("y", c_ushort),
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("z", c_ushort),
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("race", c_uint),
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("civ", c_int),
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("flags1", CreatureFlags1),
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("flags2", CreatureFlags2),
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("name", Name),
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("mood", c_short),
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("mood_skill", c_short),
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("artifact_name", Name),
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("profession", c_ubyte),
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("custom_profession", _dfhack_string),
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("labors", (c_ubyte * _NUM_CREATURE_LABORS)),
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("current_job", Job),
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("happiness", c_uint),
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("id", c_uint),
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("strength", Attribute),
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("agility", Attribute),
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("toughness", Attribute),
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("endurance", Attribute),
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("recuperation", Attribute),
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("disease_resistance", Attribute),
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("squad_leader_id", c_int),
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("sex", c_ubyte),
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("caste", c_ushort),
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("pregnancy_timer", c_uint),
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("has_default_soul", c_byte),
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("defaultSoul", Soul),
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("nbcolors", c_uint),
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("color", (c_uint * _MAX_COLORS)),
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("birth_year", c_int),
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("birth_time", c_uint)]
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class CreatureExtract(Structure):
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_fields_ = [("rawname", _dfhack_string)]
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class BodyPart(Structure):
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_fields_ = [("id", _dfhack_string),
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("category", _dfhack_string),
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("single", _dfhack_string),
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("plural", _dfhack_string)]
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class ColorModifier(Structure):
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_fields_ = [("part", _dfhack_string),
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("colorlist", POINTER(c_uint)),
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("colorlistLength", c_uint),
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("startdate", c_uint),
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("enddate", c_uint)]
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def __init__(self):
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self.colorlistLength = 0
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_colormodifier_ptr = POINTER(ColorModifier)
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class CreatureCaste(Structure):
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_fields_ = [("rawname", _dfhack_string),
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("singular", _dfhack_string),
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("plural", _dfhack_string),
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("adjective", _dfhack_string),
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("color_modifier", _colormodifier_ptr),
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("color_modifier_length", c_uint),
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("bodypart", POINTER(BodyPart)),
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("bodypart_length", c_uint),
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("strength", Attribute),
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("agility", Attribute),
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("toughness", Attribute),
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("endurance", Attribute),
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("recuperation", Attribute),
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("disease_resistance", Attribute),
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("analytical_ability", Attribute),
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("focus", Attribute),
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("willpower", Attribute),
|
|
("creativity", Attribute),
|
|
("intuition", Attribute),
|
|
("patience", Attribute),
|
|
("memory", Attribute),
|
|
("linguistic_ability", Attribute),
|
|
("spatial_sense", Attribute),
|
|
("musicality", Attribute),
|
|
("kinesthetic_sense", Attribute)]
|
|
|
|
_creaturecaste_ptr = POINTER(CreatureCaste)
|
|
|
|
class TileColor(Structure):
|
|
_fields_ = [("fore", c_ushort),
|
|
("back", c_ushort),
|
|
("bright", c_ushort)]
|
|
|
|
class ColorDescriptor(Structure):
|
|
_fields_ = [("colorlistLength", c_uint)]
|
|
|
|
class CasteDescriptor(Structure):
|
|
_fields_ = [("color_descriptors", POINTER(ColorDescriptor)),
|
|
("colorModifierLength", c_uint),
|
|
("bodypartLength", c_uint)]
|
|
|
|
class CreatureTypeDescriptor(Structure):
|
|
_fields_ = [("caste_descriptors", POINTER(CasteDescriptor)),
|
|
("castesCount", c_uint),
|
|
("extractCount", c_uint)]
|
|
|
|
class CreatureType(Structure):
|
|
_fields_ = [("rawname", _dfhack_string),
|
|
("castes", _creaturecaste_ptr),
|
|
("castes_count", c_uint),
|
|
("extract", POINTER(CreatureExtract)),
|
|
("extract_count", c_uint),
|
|
("tile_character", c_ubyte),
|
|
("tilecolor", TileColor)]
|
|
|
|
_creaturetype_ptr = POINTER(CreatureType)
|
|
|
|
def _alloc_creaturetype_buffer(ptr, descriptors, count):
|
|
arr_list = []
|
|
c_arr = (CreatureType * count)()
|
|
|
|
for i, v in enumerate(c_arr):
|
|
v.castesCount = descriptors[i].castesCount
|
|
v_caste_arr = (CreatureCaste * v.castesCount)()
|
|
|
|
for j, v_c in enumerate(v_caste_arr):
|
|
caste_descriptor = descriptors[i].caste_descriptors[j]
|
|
|
|
v_c.colorModifierLength = caste_descriptor.colorModifierLength
|
|
c_color_arr = (ColorModifier * v_c.colorModifierLength)()
|
|
|
|
for k, c_c in enumerate(c_color_arr):
|
|
color_descriptor = caste_descriptor.color_descriptors[k]
|
|
|
|
c_c.colorlistLength = color_descriptor.colorlistLength
|
|
|
|
c_color_list_arr = (c_uint * c_c.colorlistLength)()
|
|
|
|
p = cast(c_color_list_arr, POINTER(c_uint))
|
|
|
|
c_c.colorlist = p
|
|
|
|
arr_list.extend((c_color_list_arr, p))
|
|
|
|
c_p = cast(c_color_arr, POINTER(ColorModifier))
|
|
v_c.colorModifier = c_p
|
|
|
|
v_c.bodypartLength = caste_descriptor.bodypartLength
|
|
c_bodypart_arr = (BodyPart * v_c.bodypartLength)()
|
|
|
|
b_p = cast(c_bodypart_arr, POINTER(BodyPart))
|
|
v_c.bodypart = b_p
|
|
|
|
arr_list.extend((c_color_arr, c_p, c_bodypart_arr, b_p))
|
|
|
|
v.extractCount = descriptors[i].extractCount
|
|
v_extract_arr = (CreatureExtract * v.extractCount)()
|
|
|
|
caste_p = cast(v_caste_arr, POINTER(CreatureCaste))
|
|
v.castes = caste_p
|
|
|
|
extract_p = cast(v_extract_arr, POINTER(CreatureExtract))
|
|
v.extract = extract_p
|
|
|
|
arr_list.extend((v_caste_arr, caste_p, v_extract_arr, extract_p))
|
|
|
|
p = cast(c_arr, _creaturetype_ptr)
|
|
ptr[0] = p
|
|
|
|
pointer_dict[addressof(c_arr)] = (ptr, c_arr, p, arr_list)
|
|
|
|
return 1
|
|
|
|
_alloc_creaturetype_buffer_functype = CFUNCTYPE(c_int, POINTER(_creaturetype_ptr), POINTER(CreatureTypeDescriptor), c_uint)
|
|
_alloc_creaturetype_buffer_func = _alloc_creaturetype_buffer_functype(_alloc_creaturetype_buffer)
|
|
_register_callback("alloc_creaturetype_buffer_callback", _alloc_creaturetype_buffer_func)
|
|
|
|
class GameModes(Structure):
|
|
_fields_ = [("control_mode", c_ubyte),
|
|
("game_mode", c_ubyte)]
|
|
|
|
class Hotkey(Structure):
|
|
_fields_ = [("name", (c_char * 10)),
|
|
("mode", c_short),
|
|
("x", c_int),
|
|
("y", c_int),
|
|
("z", c_int)]
|
|
|
|
def _alloc_hotkey_buffer_callback(ptr, count):
|
|
print "hotkey alloc: %d" % count
|
|
return util._allocate_array(ptr, Hotkey, count)
|
|
|
|
_hotkey_functype = CFUNCTYPE(c_int, POINTER(POINTER(Hotkey)), c_uint)
|
|
_hotkey_func = _hotkey_functype(_alloc_hotkey_buffer_callback)
|
|
_register_callback("alloc_hotkey_buffer_callback", _hotkey_func) |