443 lines
12 KiB
C++
443 lines
12 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <set>
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#include <cstdio>
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#include <cstring>
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#include <iterator>
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#include <sstream>
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using namespace std;
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#include "dfhack/Error.h"
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#include "dfhack/Process.h"
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#include "dfhack/Core.h"
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#include "dfhack/Console.h"
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#include "dfhack/Module.h"
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#include "dfhack/VersionInfoFactory.h"
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#include "dfhack/PluginManager.h"
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#include "ModuleFactory.h"
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#include "dfhack/modules/Gui.h"
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#include "dfhack/SDL_fakes/events.h"
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#include <stdio.h>
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#include <iomanip>
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#include <stdlib.h>
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using namespace DFHack;
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struct Core::Cond
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{
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Cond()
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{
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predicate = false;
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wakeup = SDL_CreateCond();
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}
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~Cond()
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{
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SDL_DestroyCond(wakeup);
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}
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bool Lock(SDL::Mutex * m)
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{
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while(!predicate)
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{
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SDL_CondWait(wakeup,m);
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}
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predicate = false;
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return true;
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}
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bool Unlock()
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{
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predicate = true;
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SDL_CondSignal(wakeup);
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return true;
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}
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SDL::Cond * wakeup;
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bool predicate;
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};
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void cheap_tokenise(string const& input, vector<string> &output)
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{
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istringstream str(input);
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istream_iterator<string> cur(str), end;
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output.assign(cur, end);
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}
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struct IODATA
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{
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Core * core;
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PluginManager * plug_mgr;
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};
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// A thread function... for handling hotkeys. This is needed because
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// all the plugin commands are expected to be run from foreign threads.
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// Running them from one of the main DF threads will result in deadlock!
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int fHKthread(void * iodata)
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{
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Core * core = ((IODATA*) iodata)->core;
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PluginManager * plug_mgr = ((IODATA*) iodata)->plug_mgr;
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if(plug_mgr == 0 || core == 0)
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{
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cerr << "Hotkey thread has croaked." << endl;
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return 0;
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}
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while(1)
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{
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std::string stuff = core->getHotkeyCmd(); // waits on mutex!
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if(!stuff.empty())
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{
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vector <string> crap;
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plug_mgr->InvokeCommand(stuff, crap);
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}
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}
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}
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// A thread function... for the interactive console.
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int fIOthread(void * iodata)
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{
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IODATA * iod = ((IODATA*) iodata);
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Core * core = iod->core;
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PluginManager * plug_mgr = ((IODATA*) iodata)->plug_mgr;
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Console & con = core->con;
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if(plug_mgr == 0 || core == 0)
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{
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con.printerr("Something horrible happened in Core's constructor...\n");
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return 0;
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}
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con.print("DFHack is ready. Have a nice day! Type in '?' or 'help' for help.\n");
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//dfterm << << endl;
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int clueless_counter = 0;
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while (true)
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{
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string command = "";
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con.lineedit("[DFHack]# ",command);
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con.history_add(command);
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//con <<"[DFHack]# ";
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//char * line = linenoise("[DFHack]# ", core->con.dfout_C);
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// dfout <<"[DFHack]# ";
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/*
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if (line)
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{
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command=line;
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linenoiseHistoryAdd(line);
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free(line);
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}*/
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//getline(cin, command);
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if(command=="help" || command == "?")
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{
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con.print("Available commands\n");
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con.print("------------------\n");
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for(int i = 0; i < plug_mgr->size();i++)
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{
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const Plugin * plug = (plug_mgr->operator[](i));
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if(!plug->size())
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continue;
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con.print("Plugin %s :\n", plug->getName().c_str());
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for (int j = 0; j < plug->size();j++)
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{
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const PluginCommand & pcmd = (plug->operator[](j));
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con.print("%12s| %s\n",pcmd.name.c_str(), pcmd.description.c_str());
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//con << setw(12) << pcmd.name << "| " << pcmd.description << endl;
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}
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con.print("\n");
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}
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}
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else if( command == "" )
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{
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clueless_counter++;
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}
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else
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{
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vector <string> parts;
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cheap_tokenise(command,parts);
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if(parts.size() == 0)
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{
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clueless_counter++;
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}
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else
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{
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string first = parts[0];
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parts.erase(parts.begin());
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command_result res = plug_mgr->InvokeCommand(first, parts);
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if(res == CR_NOT_IMPLEMENTED)
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{
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con.printerr("Invalid command.\n");
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clueless_counter ++;
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}
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else if(res == CR_FAILURE)
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{
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con.printerr("ERROR!\n");
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}
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}
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}
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if(clueless_counter == 3)
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{
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con.print("Do 'help' or '?' for the list of available commands.\n");
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clueless_counter = 0;
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}
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}
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}
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Core::Core()
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{
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// init the console. This must be always the first step!
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plug_mgr = 0;
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vif = 0;
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p = 0;
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errorstate = false;
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vinfo = 0;
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started = false;
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memset(&(s_mods), 0, sizeof(s_mods));
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// create mutex for syncing with interactive tasks
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AccessMutex = 0;
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core_cond = 0;
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// set up hotkey capture
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memset(hotkey_states,0,sizeof(hotkey_states));
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hotkey_set = false;
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HotkeyMutex = 0;
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HotkeyCond = 0;
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};
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bool Core::Init()
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{
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// init the console. This must be always the first step!
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con.init();
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// find out what we are...
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vif = new DFHack::VersionInfoFactory("Memory.xml");
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p = new DFHack::Process(vif);
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if (!p->isIdentified())
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{
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con.printerr("Couldn't identify this version of DF.\n");
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errorstate = true;
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delete p;
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p = NULL;
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return false;
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}
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vinfo = p->getDescriptor();
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// create mutex for syncing with interactive tasks
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AccessMutex = SDL_CreateMutex();
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if(!AccessMutex)
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{
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con.printerr("Mutex creation failed\n");
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errorstate = true;
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return false;
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}
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core_cond = new Core::Cond();
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// create plugin manager
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plug_mgr = new PluginManager(this);
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if(!plug_mgr)
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{
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con.printerr("Failed to create the Plugin Manager.\n");
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errorstate = true;
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return false;
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}
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// look for all plugins,
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// create IO thread
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IODATA *temp = new IODATA;
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temp->core = this;
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temp->plug_mgr = plug_mgr;
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SDL::Thread * IO = SDL_CreateThread(fIOthread, (void *) temp);
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// set up hotkey capture
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HotkeyMutex = SDL_CreateMutex();
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HotkeyCond = SDL_CreateCond();
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SDL::Thread * HK = SDL_CreateThread(fHKthread, (void *) temp);
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started = true;
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return true;
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}
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/// sets the current hotkey command
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bool Core::setHotkeyCmd( std::string cmd )
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{
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// access command
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SDL_mutexP(HotkeyMutex);
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{
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hotkey_set = true;
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hotkey_cmd = cmd;
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SDL_CondSignal(HotkeyCond);
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}
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SDL_mutexV(HotkeyMutex);
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return true;
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}
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/// removes the hotkey command and gives it to the caller thread
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std::string Core::getHotkeyCmd( void )
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{
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string returner;
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SDL_mutexP(HotkeyMutex);
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while ( ! hotkey_set )
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{
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SDL_CondWait(HotkeyCond, HotkeyMutex);
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}
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hotkey_set = false;
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returner = hotkey_cmd;
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hotkey_cmd.clear();
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SDL_mutexV(HotkeyMutex);
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return returner;
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}
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void Core::Suspend()
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{
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Core::Cond * nc = new Core::Cond();
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// put the condition on a stack
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SDL_mutexP(StackMutex);
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suspended_tools.push(nc);
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SDL_mutexV(StackMutex);
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// wait until Core::Update() wakes up the tool
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SDL_mutexP(AccessMutex);
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nc->Lock(AccessMutex);
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SDL_mutexV(AccessMutex);
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}
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void Core::Resume()
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{
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SDL_mutexP(AccessMutex);
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core_cond->Unlock();
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SDL_mutexV(AccessMutex);
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}
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// should always be from simulation thread!
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int Core::Update()
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{
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if(!started) Init();
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if(errorstate)
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return -1;
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// notify all the plugins that a game tick is finished
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plug_mgr->OnUpdate();
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// wake waiting tools
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// do not allow more tools to join in while we process stuff here
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SDL_mutexP(StackMutex);
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while (!suspended_tools.empty())
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{
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Core::Cond * nc = suspended_tools.top();
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suspended_tools.pop();
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SDL_mutexP(AccessMutex);
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// wake tool
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nc->Unlock();
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// wait for tool to wake us
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core_cond->Lock(AccessMutex);
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SDL_mutexV(AccessMutex);
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// destroy condition
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delete nc;
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}
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SDL_mutexV(StackMutex);
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return 0;
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};
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// FIXME: needs to terminate the IO threads and properly dismantle all the machinery involved.
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int Core::Shutdown ( void )
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{
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errorstate = 1;
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if(plug_mgr)
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{
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delete plug_mgr;
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plug_mgr = 0;
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}
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// invalidate all modules
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for(unsigned int i = 0 ; i < allModules.size(); i++)
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{
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delete allModules[i];
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}
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allModules.clear();
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memset(&(s_mods), 0, sizeof(s_mods));
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con.shutdown();
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return -1;
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}
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int Core::SDL_Event(SDL::Event* ev, int orig_return)
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{
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// do NOT process events before we are ready.
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if(!started) return orig_return;
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if(!ev)
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return orig_return;
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if(ev && ev->type == SDL::ET_KEYDOWN || ev->type == SDL::ET_KEYUP)
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{
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SDL::KeyboardEvent * ke = (SDL::KeyboardEvent *)ev;
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bool shift = ke->ksym.mod & SDL::KMOD_SHIFT;
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// consuming F1 .. F8
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int idx = ke->ksym.sym - SDL::K_F1;
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if(idx < 0 || idx > 7)
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return orig_return;
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idx += 8*shift;
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// now we have the real index...
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if(ke->state == SDL::BTN_PRESSED && !hotkey_states[idx])
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{
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hotkey_states[idx] = 1;
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Gui * g = getGui();
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if(g->hotkeys && g->df_interface && g->df_menu_state)
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{
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t_viewscreen * ws = g->GetCurrentScreen();
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if(ws->getClassName() == "viewscreen_dwarfmodest" && *g->df_menu_state == 0x23)
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return orig_return;
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else
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{
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t_hotkey & hotkey = (*g->hotkeys)[idx];
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setHotkeyCmd(hotkey.name);
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}
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}
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}
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else if(ke->state == SDL::BTN_RELEASED)
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{
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hotkey_states[idx] = 0;
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}
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}
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return orig_return;
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// do stuff with the events...
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}
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/*******************************************************************************
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M O D U L E S
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*******************************************************************************/
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#define MODULE_GETTER(TYPE) \
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TYPE * Core::get##TYPE() \
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{ \
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if(errorstate) return NULL;\
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if(!s_mods.p##TYPE)\
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{\
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Module * mod = create##TYPE();\
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s_mods.p##TYPE = (TYPE *) mod;\
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allModules.push_back(mod);\
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}\
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return s_mods.p##TYPE;\
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}
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MODULE_GETTER(Creatures);
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MODULE_GETTER(Engravings);
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MODULE_GETTER(Maps);
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MODULE_GETTER(Gui);
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MODULE_GETTER(World);
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MODULE_GETTER(Materials);
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MODULE_GETTER(Items);
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MODULE_GETTER(Translation);
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MODULE_GETTER(Vegetation);
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MODULE_GETTER(Buildings);
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MODULE_GETTER(Constructions);
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MODULE_GETTER(Vermin);
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