607 lines
26 KiB
ReStructuredText
607 lines
26 KiB
ReStructuredText
:orphan:
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.. _HISTORY:
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########################
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HISTORY - old changelogs
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########################
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This file is where old changelogs live, so the current `changelog`
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in ``NEWS.rst`` doesn't get too long.
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.. contents::
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:depth: 2
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DFHack 0.40.23-r1
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=================
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Internals
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- plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
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Fixes
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-----
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- Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
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- :kbd:`Alt` should no longer get stuck on Windows (and perhaps other platforms as well)
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- `gui/advfort` works again
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- `autobutcher`: takes sexualities into account
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- devel/export-dt-ini: Updated for 0.40.20+
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- `digfort`: now checks file type and existence
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- `exportlegends`: Fixed map export
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- `full-heal`: Fixed a problem with selecting units in the GUI
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- `gui/hack-wish`: Fixed restrictive material filters
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- `mousequery`: Changed box-select key to Alt+M
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- `dwarfmonitor`: correct date display (month index, separator)
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- `putontable`: added to the readme
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- `siren` should work again
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- stderr.log: removed excessive debug output on OS X
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- `trackstop`: No longer prevents cancelling the removal of a track stop or roller.
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- Fixed a display issue with ``PRINT_MODE:TEXT``
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- Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
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New Plugins
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-----------
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- `fortplan`: designate construction of (limited) buildings from .csv file, quickfort-style
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New Scripts
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-----------
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- `gui/stockpiles`: an in-game interface for saving and loading stockpile settings files.
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- `position`: Reports the current date, time, month, and season, plus some location info. Port/update of position.py
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- `hfs-pit`: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp
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Removed
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-------
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- embark.lua: Obsolete, use `embark-tools`
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New tweaks
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----------
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- `eggs-fertile <tweak>`: Displays an egg fertility indicator on nestboxes
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- `max-wheelbarrow <tweak>`: Allows assigning more than 3 wheelbarrows to a stockpile
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Misc Improvements
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-----------------
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- `embark-tools`: Added basic mouse support on the local map
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- Made some adventure mode keybindings in :file:`dfhack.init-example` only work in adventure mode
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- `gui/companion-order`: added a default keybinding
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- further work on needs_porting
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DFHack 0.40.19-r1
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=================
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Fixes
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-----
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- `modtools/reaction-trigger`: fixed typo
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- `modtools/item-trigger`: should now work with item types
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New plugins
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-----------
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- `savestock, loadstock <stocksettings>`: save and load stockpile settings across worlds and saves
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New scripts
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-----------
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- `remove-stress`: set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts)
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Misc improvements
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-----------------
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- `command-prompt`: can now access selected items, units, and buildings
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- `autolabor`: add an optional talent pool parameter
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DFHack 0.40.16-r1
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=================
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Internals
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---------
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- `EventManager` should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
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- `EventManager` should no longer trigger REPORT events for old reports after loading a save.
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- lua/persist-table: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
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Fixes
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-----
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- `mousequery`: Disabled when linking levers
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- `stocks`: Melting should work now
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- `full-heal`: Updated with proper argument handling
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- `modtools/reaction-trigger-transition`: should produce the correct syntax now
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- `superdwarf`: should work better now
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- `forum-dwarves`: update for new df-structures changes
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New Scripts
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-----------
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- `adaptation`: view or set the cavern adaptation level of your citizens
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- `add-thought`: allows the user to add thoughts to creatures.
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- `gaydar`: detect the sexual orientation of units on the map
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- `markdown`: Save a copy of a text screen in markdown (for reddit among others).
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- devel/all-bob: renames everyone Bob to help test interaction-trigger
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Misc Improvements
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-----------------
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- `autodump`: Can now mark a stockpile for auto-dumping (similar to `automelt` and `autotrade`)
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- `buildingplan`: Can now auto-allocate rooms to dwarves with specific positions (e.g. expedition leader, mayor)
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- `dwarfmonitor`: now displays a weather indicator and date
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- lua/syndrome-util, `modtools/add-syndrome`: now you can remove syndromes by SYN_CLASS
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- No longer write empty :file:`.history` files
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DFHack 0.40.15-r1
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=================
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Fixes
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-----
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- mousequery: Fixed behavior when selecting a tile on the lowest z-level
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Misc Improvements
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-----------------
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- `EventManager`: deals with frame_counter getting reset properly now.
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- `modtools/item-trigger`: fixed equip/unequip bug and corrected minor documentation error
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- `teleport`: Updated with proper argument handling and proper unit-at-destination handling.
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- `autotrade`: Removed the newly obsolete :guilabel:`Mark all` functionality.
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- `search-plugin`: Adapts to the new trade screen column width
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- `tweak fast-trade <tweak>`: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
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DFHack 0.40.14-r1
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=================
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Internals
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---------
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- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable: ``DFHACK_DISABLE_CONSOLE=1 ./dfhack``
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Fixes
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-----
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- Stopped duplicate load/unload events when unloading a world
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- Stopped ``-e`` from being echoed when DFHack quits on Linux
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- `automelt`: now uses a faster method to locate items
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- `autotrade`: "Mark all" no longer double-marks bin contents
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- `drain-aquifer`: new script replaces the buggy plugin
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- `embark-tools`: no longer conflicts with keys on the notes screen
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- `fastdwarf`: Fixed problems with combat/attacks
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- `forum-dwarves`: should work now
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- `manipulator`: now uses a stable sort, allowing sorting by multiple categories
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- `rendermax`: updated to work with 0.40
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New Plugins
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-----------
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- `trackstop`: Shows track stop friction and dump direction in its :kbd:`q` menu
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New Tweaks
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----------
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- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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- import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison
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- manager-quantity: Removes the limit of 30 jobs per manager order
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- civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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- nestbox-color: Fixes the color of built nestboxes
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Misc Improvements
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-----------------
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- `exportlegends`: can now handle site maps
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DFHack 0.40.13-r1
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=================
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Internals
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---------
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- unified spatter structs
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- added ruby df.print_color(color, string) method for dfhack console
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Fixes
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-----
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- no more ``-e`` after terminating
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- fixed `superdwarf`
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DFHack 0.40.12-r1
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=================
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Internals
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---------
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- support for global `onLoad.init` and `onUnload.init` files, called when loading and unloading a world
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- Close file after loading a `binary patch <binpatches>`.
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New Plugins
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-----------
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- `hotkeys`: Shows ingame viewscreen with all dfhack keybindings active in current mode.
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- `automelt`: allows marking stockpiles so any items placed in them will be designated for melting
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Fixes
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-----
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- possible crash fixed for `gui/hack-wish`
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- `search-plugin`: updated to not conflict with BUILDJOB_SUSPEND
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- `workflow`: job_material_category -> dfhack_material_category
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Misc Improvements
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-----------------
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- now you can use ``@`` to print things in interactive Lua with subtley different semantics
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- optimizations for stockpiles for `autotrade` and `stockflow`
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- updated `exportlegends` to work with new maps, dfhack 40.11 r1+
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DFHack 0.40.11-r1
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=================
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Internals
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---------
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- Plugins on OS X now use ``.plug.dylib`` as an extension instead of ``.plug.so``
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Fixes
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-----
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- `3dveins`: should no longer hang/crash on specific maps
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- `autotrade`, `search-plugin`: fixed some layout issues
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- `deathcause`: updated
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- `gui/hack-wish`: should work now
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- `reveal`: no longer allocates data for nonexistent map blocks
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- Various documentation fixes and updates
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DFHack v0.40.10-r1
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==================
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A few bugfixes.
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DFHack v0.40.08-r2
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==================
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Internals
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---------
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- supported per save script folders
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- Items module: added createItem function
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- Sorted CMakeList for plugins and plugins/devel
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- `diggingInvaders` no longer builds if plugin building is disabled
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- `EventManager`: EQUIPMENT_CHANGE now triggers for new units. New events::
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ON_REPORT
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UNIT_ATTACK
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UNLOAD
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INTERACTION
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New Scripts
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-----------
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- lua/repeat-util: makes it easier to make things repeat indefinitely
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- lua/syndrome-util: makes it easier to deal with unit syndromes
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- `forum-dwarves`: helps copy df viewscreens to a file
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- `full-heal`: fully heal a unit
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- `remove-wear`: removes wear from all items in the fort
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- `repeat`: repeatedly calls a script or a plugin
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- ShowUnitSyndromes: shows syndromes affecting units and other relevant info
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- `teleport`: teleports units
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- `devel/print-args`
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- `fix/blood-del`: makes it so civs don't bring barrels full of blood ichor or goo
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- `fix/feeding-timers`: reset the feeding timers of all units
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- `gui/hack-wish`: creates items out of any material
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- `gui/unit-info-viewer`: displays information about units
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- `modtools/add-syndrome`: add a syndrome to a unit or remove one
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- `modtools/anonymous-script`: execute an lua script defined by a string. Useful for the ``*-trigger`` scripts.
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- `modtools/force`: forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
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- `modtools/item-trigger`: triggers commands based on equipping, unequipping, and wounding units with items
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- `modtools/interaction-trigger`: triggers commands when interactions happen
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- `modtools/invader-item-destroyer`: destroys invaders' items when they die
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- `modtools/moddable-gods`: standardized version of Putnam's moddable gods script
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- `modtools/projectile-trigger`: standardized version of projectileExpansion
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- `modtools/reaction-trigger`: trigger commands when custom reactions complete; replaces autoSyndrome
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- `modtools/reaction-trigger-transition`: a tool for converting mods from autoSyndrome to reaction-trigger
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- `modtools/random-trigger`: triggers random scripts that you register
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- `modtools/skill-change`: for incrementing and setting skills
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- `modtools/spawn-flow`: creates flows, like mist or dragonfire
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- `modtools/syndrome-trigger`: trigger commands when syndromes happen
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- `modtools/transform-unit`: shapeshifts a unit, possibly permanently
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Misc improvements
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-----------------
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- new function in utils.lua for standardized argument processing
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Removed
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-------
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- digmat.rb: digFlood does the same functionality with less FPS impact
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- invasionNow: `modtools/force` does it better
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- autoSyndrome replaced with `modtools/reaction-trigger`
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- syndromeTrigger replaced with `modtools/syndrome-trigger`
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- devel/printArgs plugin converted to `devel/print-args`
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- outsideOnly plugin replaced by `modtools/outside-only`
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DFHack v0.40.08-r1
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==================
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Was a mistake. Don't use it.
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DFHack v0.34.11-r5
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==================
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Internals
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---------
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- support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
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- support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
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- Lua API for listing files in directory. Needed for `gui/mod-manager`
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- Lua API for creating unit combat reports and writing to gamelog.
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- Lua API for running arbitrary DFHack commands
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- support for multiple ``raw/init.d/*.lua`` init scripts in one save.
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- eventful now has a more friendly way of making custom sidebars
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- on Linux and OS X the console now supports moving the cursor back and forward by a whole word.
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New scripts
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-----------
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- `gui/mod-manager`: allows installing/uninstalling mods into df from ``df/mods`` directory.
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- `gui/clone-uniform`: duplicates the currently selected uniform in the military screen.
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- `fix/build-location`: partial work-around for :bug:`5991` (trying to build wall while standing on it)
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- `undump-buildings`: removes dump designation from materials used in buildings.
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- `exportlegends`: exports data from legends mode, allowing a set-and-forget export of large worlds.
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- log-region: each time a fort is loaded identifying information will be written to the gamelog.
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- `dfstatus <gui/dfstatus>`: show an overview of critical stock quantities, including food, drinks, wood, and bars.
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- `command-prompt`: a dfhack command prompt in df.
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New plugins
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-----------
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- `rendermax`: replace the renderer with something else, eg ``rendermax light``- a lighting engine
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- `automelt`: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
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- `embark-tools`: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
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- `building-hacks`: Allows to add custom functionality and/or animations to buildings.
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- `petcapRemover`: triggers pregnancies in creatures so that you can effectively raise the default pet population cap
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- `plant create <plant>`: spawn a new shrub under the cursor
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New tweaks
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----------
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- craft-age-wear: make crafted items wear out with time like in old versions (:bug:`6003`)
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- adamantine-cloth-wear: stop adamantine clothing from wearing out (:bug:`6481`)
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- confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
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Misc improvements
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-----------------
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- `plant`: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
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- `digfort`: improved csv parsing, add start() comment handling
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- `exterminate`: allow specifying a caste (exterminate gob:male)
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- `createitem`: in adventure mode it now defaults to the controlled unit as maker.
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- `autotrade`: adds "(Un)mark All" options to both panes of trade screen.
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- `mousequery`: several usability improvements; show live overlay (in menu area) of what's on the tile under the mouse cursor.
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- `search`: workshop profile search added.
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- `dwarfmonitor`: add screen to summarise preferences of fortress dwarfs.
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- `getplants`: add autochop function to automate woodcutting.
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- `stocks`: added more filtering and display options.
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- `siege-engine`:
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- engine quality and distance to target now affect accuracy
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- firing the siege engine at a target produces a combat report
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- improved movement speed computation for meandering units
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- operators in Prepare To Fire mode are released from duty once hungry/thirsty if there is a free replacement
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DFHack v0.34.11-r4
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==================
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New commands
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------------
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- `diggingInvaders` - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
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- `digFlood` - automatically dig out specified veins as they are revealed
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- `enable, disable <enable>` - Built-in commands that can be used to enable/disable many plugins.
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- `restrictice` - Restrict traffic on squares above visible ice.
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- `restrictliquids` - Restrict traffic on every visible square with liquid.
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- treefarm - automatically chop trees and dig obsidian
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New Scripts
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-----------
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- `autobutcher`: A GUI front-end for the autobutcher plugin.
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- invasionNow: trigger an invasion, or many
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- `locate-ore`: scan the map for unmined ore veins
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- `masspit`: designate caged creatures in a zone for pitting
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- `multicmd`: run a sequence of dfhack commands, separated by ';'
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- `startdwarf`: change the number of dwarves for a new embark
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- digmat: dig veins/layers tile by tile, as discovered
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Misc improvements
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-----------------
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- autoSyndrome:
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- disable by default
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- reorganized special tags
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- minimized error spam
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- reset policies: if the target already has an instance of the syndrome you can skip,
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add another instance, reset the timer, or add the full duration to the time remaining
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- core: fix SC_WORLD_(UN)LOADED event for arena mode
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- `exterminate`: renamed from slayrace, add help message, add butcher mode
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- `fastdwarf`: fixed bug involving fastdwarf and teledwarf being on at the same time
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- magmasource: rename to `source`, allow water/magma sources/drains
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- Add df.dfhack_run "somecommand" to Ruby
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- syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
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- `tiletypes`: support changing tile material to arbitrary stone.
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- `workNow`: can optionally look for jobs when jobs are completed
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New tweaks
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----------
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- hive-crash: Prevent crash if bees die in a hive with ungathered products (:bug:`6368`).
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New plugins
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-----------
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- `3dveins`: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
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- `autotrade`: Automatically send items in marked stockpiles to trade depot, when trading is possible.
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- `buildingplan`: Place furniture before it's built
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- `dwarfmonitor`: Records dwarf activity to measure fort efficiency
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- `mousequery`: Look and poke at the map elements with the mouse.
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- outsideOnly: make raw-specified buildings impossible to build inside
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- `resume`: A plugin to help display and resume suspended constructions conveniently
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- `stocks`: An improved stocks display screen.
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Internals
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---------
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- Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
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- EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
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- Lua API for a better `random number generator <lua_api_random>` and perlin noise functions.
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- Once: easy way to make sure something happens once per run of DF, such as an error message
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DFHack v0.34.11-r3
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==================
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Internals
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---------
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- support for displaying active keybindings properly.
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- support for reusable widgets in lua screen library.
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- Maps::canStepBetween: returns whether you can walk between two tiles in one step.
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- EventManager: monitors various in game events centrally so that individual plugins
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don't have to monitor the same things redundantly.
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- Now works with OS X 10.6.8
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Notable bugfixes
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----------------
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- `autobutcher` can be re-enabled again after being stopped.
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- stopped `Dwarf Manipulator <manipulator>` from unmasking vampires.
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- `stonesense` is now fixed on OS X
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Misc improvements
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-----------------
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- `fastdwarf`: new mode using debug flags, and some internal consistency fixes.
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- added a small stand-alone utility for applying and removing `binary patches <binpatches>`.
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- removebadthoughts: add --dry-run option
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- `superdwarf`: work in adventure mode too
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- `tweak` stable-cursor: carries cursor location from/to Build menu.
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- `deathcause`: allow selection from the unitlist screen
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- slayrace: allow targetting undeads
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- `workflow` plugin:
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- properly considers minecarts assigned to routes busy.
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- code for deducing job outputs rewritten in lua for flexibility.
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- logic fix: collecting webs produces silk, and ungathered webs are not thread.
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- items assigned to squads are considered busy, even if not in inventory.
|
|
- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
|
|
- workflow announces when the stock level gets very low once a season.
|
|
|
|
- Auto syndrome plugin: A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
|
|
- `infiniteSky` plugin: Create new z-levels automatically or on request.
|
|
- True transformation plugin: A better way of doing permanent transformations that allows later transformations.
|
|
- `workNow` plugin: Makes the game assign jobs every time you pause.
|
|
|
|
New tweaks
|
|
----------
|
|
- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
|
|
|
|
New scripts
|
|
-----------
|
|
- `binpatch`: the same as the stand-alone binpatch.exe, but works at runtime.
|
|
- region-pops: displays animal populations of the region and allows tweaking them.
|
|
- `lua`: lua interpreter front-end converted to a script from a native command.
|
|
- dfusion: misc scripts with a text based menu.
|
|
- embark: lets you embark anywhere.
|
|
- `lever`: list and pull fort levers from the dfhack console.
|
|
- `stripcaged`: mark items inside cages for dumping, eg caged goblin weapons.
|
|
- soundsense-season: writes the correct season to gamelog.txt on world load.
|
|
- create-items: spawn items
|
|
- fix/cloth-stockpile: fixes :bug:`5739`; needs to be run after savegame load every time.
|
|
|
|
New GUI scripts
|
|
---------------
|
|
- `gui/guide-path`: displays the cached path for minecart Guide orders.
|
|
- `gui/workshop-job`: displays inputs of a workshop job and allows tweaking them.
|
|
- `gui/workflow`: a front-end for the workflow plugin (part inspired by falconne).
|
|
- `gui/assign-rack`: works together with a binary patch to fix weapon racks.
|
|
- `gui/gm-editor`: an universal editor for lots of dfhack things.
|
|
- `gui/companion-order`: a adventure mode command interface for your companions.
|
|
- `gui/advfort`: a way to do jobs with your adventurer (e.g. build fort).
|
|
|
|
New binary patches
|
|
------------------
|
|
(for use with `binpatch`)
|
|
|
|
- armorstand-capacity: doubles the capacity of armor stands.
|
|
- custom-reagent-size: lets custom reactions use small amounts of inputs.
|
|
- deconstruct-heapfall: stops some items still falling on head when deconstructing.
|
|
- deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
|
|
- hospital-overstocking: stops hospital overstocking with supplies.
|
|
- training-ammo: lets dwarves with quiver full of combat-only ammo train.
|
|
- weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
|
|
|
|
New Plugins
|
|
-----------
|
|
- `fix-armory`: Together with a couple of binary patches and the `gui/assign-rack` script, this plugin makes weapon racks, armor stands, chests and cabinets in properly designated barracks be used again for storage of squad equipment.
|
|
- `search`: Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
|
|
- `automaterial`: Makes building constructions (walls, floors, fortifications, etc) a little bit easier by saving you from having to trawl through long lists of materials each time you place one.
|
|
- Dfusion: Reworked to make use of lua modules, now all the scripts can be used from other scripts.
|
|
- Eventful: A collection of lua events, that will allow new ways to interact with df world.
|
|
|
|
DFHack v0.34.11-r2
|
|
==================
|
|
|
|
Internals
|
|
---------
|
|
- full support for Mac OS X.
|
|
- a plugin that adds scripting in `ruby <rb>`.
|
|
- support for interposing virtual methods in DF from C++ plugins.
|
|
- support for creating new interface screens from C++ and lua.
|
|
- added various other API functions.
|
|
|
|
Notable bugfixes
|
|
----------------
|
|
- better terminal reset after exit on linux.
|
|
- `seedwatch` now works on reclaim.
|
|
- the sort plugin won't crash on cages anymore.
|
|
|
|
Misc improvements
|
|
-----------------
|
|
- `autodump`: can move items to any walkable tile, not just floors.
|
|
- `stripcaged`: by default keep armor, new dumparmor option.
|
|
- `zone`: allow non-domesticated birds in nestboxes.
|
|
- `workflow`: quality range in constraints.
|
|
- cleanplants: new command to remove rain water from plants.
|
|
- `liquids`: can paint permaflow, i.e. what makes rivers power water wheels.
|
|
- `prospect`: pre-embark prospector accounts for caves & magma sea in its estimate.
|
|
- `rename`: supports renaming stockpiles, workshops, traps, siege engines.
|
|
- `fastdwarf`: now has an additional option to make dwarves teleport to their destination.
|
|
- `autolabor`:
|
|
|
|
- can set nonidle hauler percentage.
|
|
- broker excluded from all labors when needed at depot.
|
|
- likewise, anybody with a scheduled diplomat meeting.
|
|
|
|
New commands
|
|
------------
|
|
- misery: multiplies every negative thought gained (2x by default).
|
|
- `digtype`: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
|
|
|
|
New tweaks
|
|
----------
|
|
- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
|
|
- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
|
|
- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
|
|
- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
|
|
- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
|
|
- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
|
|
- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
|
|
- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
|
|
- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
|
|
- tweak military-color-assigned: In same list, color already assigned units in brown & green.
|
|
|
|
New scripts
|
|
-----------
|
|
- `fixnaked`: removes thoughts about nakedness.
|
|
- `setfps`: set FPS cap at runtime, in case you want slow motion or speed-up.
|
|
- `siren`: wakes up units, stops breaks and parties - but causes bad thoughts.
|
|
- `fix/population-cap`: run after every migrant wave to prevent exceeding the cap.
|
|
- `fix/stable-temp`: counts items with temperature updates; does instant one-shot stable-temp.
|
|
- `fix/loyaltycascade`: fix units allegiance, eg after ordering a dwarf merchant kill.
|
|
- `deathcause`: shows the circumstances of death for a given body.
|
|
- `digfort`: designate areas to dig from a csv file.
|
|
- `drain-aquifer`: remove aquifers from the map.
|
|
- `growcrops`: cheat to make farm crops instantly grow.
|
|
- magmasource: continuously spawn magma from any map tile.
|
|
- removebadthoughts: delete all negative thoughts from your dwarves.
|
|
- slayrace: instakill all units of a given race, optionally with magma.
|
|
- `superdwarf`: per-creature `fastdwarf`.
|
|
- `gui/mechanisms`: browse mechanism links of the current building.
|
|
- `gui/room-list`: browse other rooms owned by the unit when assigning one.
|
|
- `gui/liquids`: a GUI front-end for the liquids plugin.
|
|
- `gui/rename`: renaming stockpiles, workshops and units via an in-game dialog.
|
|
- `gui/power-meter`: front-end for the Power Meter plugin.
|
|
- `gui/siege-engine`: front-end for the Siege Engine plugin.
|
|
- `gui/choose-weapons`: auto-choose matching weapons in the military equip screen.
|
|
|
|
New Plugins
|
|
-----------
|
|
- `manipulator`: a Dwarf Therapist like UI in the game (:kbd:`u`:kbd:`l`)
|
|
- `steam-engine`: an alternative to Water Reactors which make more sense.
|
|
See ``hack/raw/*_steam_engine.txt`` for the necessary raw definitions.
|
|
- `power-meter`: a pressure plate modification to detect powered gear
|
|
boxes on adjacent tiles. `gui/power-meter` implements
|
|
the build configuration UI.
|
|
- `siege-engine`: massive overhaul for siege engines, configured via `gui/siege-engine`
|
|
- `add-spatter`: allows poison coatings via raw reactions, among other things.
|