This kind of functionality is much more important now than it used to be since there are so many supported building types. Also modified the 'Planning Mode' status on the building placement screen to reflect whether we're in quickfort mode, enable all mode, or whether just the building type is enabled. this setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init |
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| .. | ||
| sort | ||
| automaterial.lua | ||
| blueprint.lua | ||
| building-hacks.lua | ||
| buildingplan.lua | ||
| burrows.lua | ||
| confirm.lua | ||
| cxxrandom.lua | ||
| dwarfmonitor.lua | ||
| eventful.lua | ||
| fortplan.lua | ||
| liquids.lua | ||
| luasocket.lua | ||
| map-render.lua | ||
| pathable.lua | ||
| power-meter.lua | ||
| rename.lua | ||
| rendermax.lua | ||
| siege-engine.lua | ||
| sort.lua | ||
| stockflow.lua | ||
| stockpiles.lua | ||
| workflow.lua | ||
| xlsxreader.lua | ||
| zone.lua | ||