214 lines
6.6 KiB
C++
214 lines
6.6 KiB
C++
// vampcheck plugin
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//
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// check single tile or whole map/world for vampires by checking if a valid curse date (!=-1) is set
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// if a cursor is active only the selected tile will be observed
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// without cursor the whole map will be checked
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// by default vampires will be only counted
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//
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// Options:
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// detail - print full name, date of birth, date of curse (vamp might use fake identity, though)
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// nick - set nickname to 'CURSED' (does not always show up ingame, some vamps don't like nicknames)
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#include <iostream>
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#include <iomanip>
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#include <climits>
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#include <vector>
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#include <string>
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#include <sstream>
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#include <ctime>
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#include <cstdio>
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using namespace std;
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#include "Core.h"
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#include "Console.h"
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#include "PluginManager.h"
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#include "modules/Units.h"
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#include <modules/Translation.h>
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#include "modules/Gui.h"
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#include "MiscUtils.h"
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#include "df/unit.h"
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#include "df/unit_soul.h"
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#include "df/historical_entity.h"
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#include "df/historical_figure.h"
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#include "df/historical_figure_info.h"
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#include "df/assumed_identity.h"
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#include "df/language_name.h"
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#include "df/world.h"
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#include "df/world_raws.h"
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using std::vector;
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using std::string;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::world;
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using df::global::cursor;
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command_result vampcheck (color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("vampcheck");
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("vampcheck",
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"Checks for curses (vampires).",
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vampcheck, false ));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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// code for setting nicknames is borrowed from rename.cpp
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// will not work in all cases, some vampires don't like to get nicks
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static void set_nickname(df::language_name *name, std::string nick)
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{
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if (!name->has_name)
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{
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*name = df::language_name();
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name->language = 0;
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name->has_name = true;
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}
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name->nickname = nick;
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}
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void setUnitNickname(df::unit *unit, const std::string &nick)
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{
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// There are >=3 copies of the name, and the one
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// in the unit is not the authoritative one.
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// This is the reason why military units often
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// lose nicknames set from Dwarf Therapist.
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set_nickname(&unit->name, nick);
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if (unit->status.current_soul)
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set_nickname(&unit->status.current_soul->name, nick);
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df::historical_figure *figure = df::historical_figure::find(unit->hist_figure_id);
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if (figure)
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{
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set_nickname(&figure->name, nick);
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// v0.34.01: added the vampire's assumed identity
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if (figure->info && figure->info->reputation)
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{
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auto identity = df::assumed_identity::find(figure->info->reputation->cur_identity);
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if (identity)
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{
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auto id_hfig = df::historical_figure::find(identity->histfig_id);
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if (id_hfig)
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{
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// Even DF doesn't do this bit, because it's apparently
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// only used for demons masquerading as gods, so you
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// can't ever change their nickname in-game.
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set_nickname(&id_hfig->name, nick);
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}
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else
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set_nickname(&identity->name, nick);
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}
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}
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}
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}
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command_result vampcheck (color_ostream &out, vector <string> & parameters)
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{
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CoreSuspender suspend;
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int32_t cursorX, cursorY, cursorZ;
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Gui::getCursorCoords(cursorX,cursorY,cursorZ);
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// check command options
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// by default cursed creatures are only counted
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bool giveDetails = false;
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bool giveNick = false;
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size_t cursecount = 0;
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for(size_t i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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out.print( " Search for vampires. With map cursor active only the current tile\n"
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" will be checked. Without cursor the whole map/world will be scanned.\n"
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" By default cursed creatures are only counted to make it more interesting.\n"
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"Options:\n"
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" detail - show details (name and age shown ingame might differ)\n"
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" nick - try to set nickname to CURSED (does not always work)\n"
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);
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return CR_OK;
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}
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if(parameters[i] == "detail")
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giveDetails = true;
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if(parameters[i] == "nick")
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giveNick = true;
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}
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// check whole map if no cursor is active
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bool checkWholeMap = false;
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if(cursorX == -30000)
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{
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out.print("No cursor; will check all units on the map.\n");
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checkWholeMap = true;
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}
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for(size_t i = 0; i < world->units.all.size(); i++)
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{
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df::unit * unit = world->units.all[i];
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// bail out if we have a map cursor and creature is not at that specific position
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if ( !checkWholeMap && (unit->pos.x != cursorX || unit->pos.y != cursorY || unit->pos.z != cursorZ) )
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{
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continue;
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}
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// non-vampires have curse_year == -1
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if(unit->relations.curse_year != -1)
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{
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cursecount++;
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if(giveDetails)
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{
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if(unit->name.has_name)
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{
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string firstname = unit->name.first_name;
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string restofname = Translation::TranslateName(&unit->name, false);
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firstname[0] = toupper(firstname[0]);
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// if creature has no nickname, restofname will already contain firstname
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// no need for double output
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if(restofname.compare(0, firstname.length(),firstname) != 0)
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out.print("%s ", firstname.c_str());
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out.print("%s ", restofname.c_str());
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}
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else
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{
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// can that even happen? well, we have unnamed slabs, so maybe it can
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out.print("Unnamed creature ");
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}
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out.print("born in %d, cursed in %d. (%s)\n",
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unit->relations.birth_year,
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unit->relations.curse_year,
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unit->counters.death_id == -1 ? "alive" : "deceased"
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);
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}
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if(giveNick)
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setUnitNickname(unit, "CURSED");
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}
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}
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if (checkWholeMap)
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out.print("Number of cursed creatures on map: %d \n", cursecount);
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else
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out.print("Number of cursed creatures on tile: %d \n", cursecount);
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return CR_OK;
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}
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