301 lines
13 KiB
C++
301 lines
13 KiB
C++
#include "assignJob.h"
|
|
|
|
#include "modules/Buildings.h"
|
|
#include "modules/Items.h"
|
|
#include "modules/Job.h"
|
|
#include "modules/Materials.h"
|
|
|
|
#include "df/building.h"
|
|
#include "df/construction.h"
|
|
#include "df/coord.h"
|
|
#include "df/general_ref.h"
|
|
#include "df/general_ref_building_holderst.h"
|
|
#include "df/general_ref_unit.h"
|
|
//#include "df/general_ref_unit_holderst.h"
|
|
#include "df/general_ref_unit_workerst.h"
|
|
#include "df/historical_entity.h"
|
|
#include "df/item.h"
|
|
#include "df/itemdef_weaponst.h"
|
|
#include "df/item_quality.h"
|
|
#include "df/item_type.h"
|
|
#include "df/item_weaponst.h"
|
|
#include "df/job.h"
|
|
#include "df/job_skill.h"
|
|
#include "df/job_type.h"
|
|
#include "df/reaction_product_itemst.h"
|
|
#include "df/reaction_reagent.h"
|
|
#include "df/ui.h"
|
|
#include "df/unit.h"
|
|
#include "df/unit_inventory_item.h"
|
|
#include "df/world_site.h"
|
|
|
|
void getRidOfOldJob(df::unit* unit) {
|
|
if ( unit->job.current_job == NULL ) {
|
|
return;
|
|
}
|
|
|
|
df::job* job = unit->job.current_job;
|
|
unit->job.current_job = NULL;
|
|
if ( job->list_link->prev != NULL ) {
|
|
job->list_link->prev->next = job->list_link->next;
|
|
}
|
|
if ( job->list_link->next != NULL ) {
|
|
job->list_link->next->prev = job->list_link->prev;
|
|
}
|
|
//TODO: consider building pointers?
|
|
//for now, just let the memory leak TODO: fix
|
|
//delete job->list_link;
|
|
//delete job;
|
|
}
|
|
|
|
int32_t assignJob(color_ostream& out, Edge firstImportantEdge, unordered_map<df::coord,df::coord,PointHash> parentMap, unordered_map<df::coord,cost_t,PointHash>& costMap, vector<int32_t>& invaders, unordered_set<df::coord,PointHash>& requiresZNeg, unordered_set<df::coord,PointHash>& requiresZPos, MapExtras::MapCache& cache, DigAbilities& abilities ) {
|
|
df::unit* firstInvader = df::unit::find(invaders[0]);
|
|
if ( !firstInvader ) {
|
|
return -1;
|
|
}
|
|
|
|
//do whatever you need to do at the first important edge
|
|
df::coord pt1 = firstImportantEdge.p1;
|
|
df::coord pt2 = firstImportantEdge.p2;
|
|
if ( costMap[pt1] > costMap[pt2] ) {
|
|
df::coord temp = pt1;
|
|
pt1 = pt2;
|
|
pt2 = temp;
|
|
}
|
|
//out.print("first important edge: (%d,%d,%d) -> (%d,%d,%d)\n", pt1.x,pt1.y,pt1.z, pt2.x,pt2.y,pt2.z);
|
|
|
|
int32_t jobId = -1;
|
|
|
|
df::map_block* block1 = Maps::getTileBlock(pt1);
|
|
df::map_block* block2 = Maps::getTileBlock(pt2);
|
|
bool passable1 = block1->walkable[pt1.x&0xF][pt1.y&0xF];
|
|
bool passable2 = block2->walkable[pt2.x&0xF][pt2.y&0xF];
|
|
|
|
df::coord location;
|
|
df::building* building = Buildings::findAtTile(pt2);
|
|
df::coord buildingPos = pt2;
|
|
if ( pt1.z > pt2.z ) {
|
|
building = Buildings::findAtTile(df::coord(pt2.x,pt2.y,pt2.z+1));
|
|
buildingPos = df::coord(pt2.x,pt2.y,pt2.z+1);
|
|
}
|
|
if ( building != NULL ) {
|
|
df::coord destroyFrom = parentMap[buildingPos];
|
|
if ( destroyFrom.z != buildingPos.z ) {
|
|
//TODO: deal with this
|
|
}
|
|
//out.print("%s, line %d: Destroying building %d at (%d,%d,%d) from (%d,%d,%d).\n", __FILE__, __LINE__, building->id, buildingPos.x,buildingPos.y,buildingPos.z, destroyFrom.x,destroyFrom.y,destroyFrom.z);
|
|
|
|
df::job* job = new df::job;
|
|
job->job_type = df::enums::job_type::DestroyBuilding;
|
|
//job->flags.bits.special = 1;
|
|
df::general_ref_building_holderst* buildingRef = df::allocate<df::general_ref_building_holderst>();
|
|
buildingRef->building_id = building->id;
|
|
job->general_refs.push_back(buildingRef);
|
|
df::general_ref_unit_workerst* workerRef = df::allocate<df::general_ref_unit_workerst>();
|
|
workerRef->unit_id = firstInvader->id;
|
|
job->general_refs.push_back(workerRef);
|
|
getRidOfOldJob(firstInvader);
|
|
firstInvader->job.current_job = job;
|
|
firstInvader->path.path.x.clear();
|
|
firstInvader->path.path.y.clear();
|
|
firstInvader->path.path.z.clear();
|
|
firstInvader->path.dest = destroyFrom;
|
|
location = destroyFrom;
|
|
firstInvader->job.hunt_target = NULL;
|
|
firstInvader->job.destroy_target = NULL;
|
|
|
|
building->jobs.clear();
|
|
building->jobs.push_back(job);
|
|
Job::linkIntoWorld(job);
|
|
jobId = job->id;
|
|
job->completion_timer = abilities.jobDelay[CostDimension::DestroyBuilding];
|
|
} else {
|
|
df::tiletype* type1 = Maps::getTileType(pt1);
|
|
df::tiletype* type2 = Maps::getTileType(pt2);
|
|
df::tiletype_shape shape1 = ENUM_ATTR(tiletype, shape, *type1);
|
|
df::tiletype_shape shape2 = ENUM_ATTR(tiletype, shape, *type2);
|
|
bool construction2 = ENUM_ATTR(tiletype, material, *type2) == df::enums::tiletype_material::CONSTRUCTION;
|
|
if ( construction2 ) {
|
|
df::job* job = new df::job;
|
|
job->job_type = df::enums::job_type::RemoveConstruction;
|
|
df::general_ref_unit_workerst* workerRef = df::allocate<df::general_ref_unit_workerst>();
|
|
workerRef->unit_id = firstInvader->id;
|
|
job->general_refs.push_back(workerRef);
|
|
job->pos = pt2;
|
|
getRidOfOldJob(firstInvader);
|
|
firstInvader->job.current_job = job;
|
|
firstInvader->path.path.x.clear();
|
|
firstInvader->path.path.y.clear();
|
|
firstInvader->path.path.z.clear();
|
|
firstInvader->path.dest = pt1;
|
|
location = pt1;
|
|
firstInvader->job.hunt_target = NULL;
|
|
firstInvader->job.destroy_target = NULL;
|
|
Job::linkIntoWorld(job);
|
|
jobId = job->id;
|
|
df::construction* constr = df::construction::find(pt2);
|
|
bool smooth = constr != NULL && constr->item_type != df::enums::item_type::BOULDER;
|
|
if ( smooth )
|
|
job->completion_timer = abilities.jobDelay[CostDimension::DestroySmoothConstruction];
|
|
else
|
|
job->completion_timer = abilities.jobDelay[CostDimension::DestroyRoughConstruction];
|
|
} else {
|
|
bool walkable_low1 = shape1 == df::tiletype_shape::STAIR_DOWN || shape1 == df::tiletype_shape::STAIR_UPDOWN;
|
|
bool walkable_low2 = shape2 == df::tiletype_shape::STAIR_DOWN || shape2 == df::tiletype_shape::STAIR_UPDOWN;
|
|
bool walkable_high1 = shape1 == df::tiletype_shape::STAIR_UP || shape1 == df::tiletype_shape::STAIR_UPDOWN;
|
|
bool walkable_high2 = shape2 == df::tiletype_shape::STAIR_UP || shape2 == df::tiletype_shape::STAIR_UPDOWN;
|
|
//must be a dig job
|
|
bool up1 = !walkable_high1 && requiresZPos.find(pt1) != requiresZPos.end();
|
|
bool up2 = !walkable_high2 && requiresZPos.find(pt2) != requiresZPos.end();
|
|
bool down1 = !walkable_low1 && requiresZNeg.find(pt1) != requiresZNeg.end();
|
|
bool down2 = !walkable_low2 && requiresZNeg.find(pt2) != requiresZNeg.end();
|
|
bool up;
|
|
bool down;
|
|
df::coord goHere;
|
|
df::coord workHere;
|
|
if ( pt1.z == pt2.z ) {
|
|
up = up2;
|
|
down = down2;
|
|
goHere = pt1;
|
|
workHere = pt2;
|
|
} else {
|
|
if ( up1 || down1 ) {
|
|
up = up1;
|
|
down = down1;
|
|
goHere = pt1;
|
|
workHere = pt1;
|
|
} else {
|
|
up = up2;
|
|
down = down2;
|
|
goHere = pt1;
|
|
workHere = pt2;
|
|
}
|
|
}
|
|
df::job* job = new df::job;
|
|
if ( up && down ) {
|
|
job->job_type = df::enums::job_type::CarveUpDownStaircase;
|
|
//out.print("%s, line %d: type = up/down\n", __FILE__, __LINE__);
|
|
} else if ( up && !down ) {
|
|
job->job_type = df::enums::job_type::CarveUpwardStaircase;
|
|
//out.print("%s, line %d: type = up\n", __FILE__, __LINE__);
|
|
} else if ( !up && down ) {
|
|
job->job_type = df::enums::job_type::CarveDownwardStaircase;
|
|
//out.print("%s, line %d: type = down\n", __FILE__, __LINE__);
|
|
} else {
|
|
job->job_type = df::enums::job_type::Dig;
|
|
//out.print("%s, line %d: type = dig\n", __FILE__, __LINE__);
|
|
}
|
|
//out.print("%s, line %d: up=%d,up1=%d,up2=%d, down=%d,down1=%d,down2=%d\n", __FILE__, __LINE__, up,up1,up2, down,down1,down2);
|
|
job->pos = workHere;
|
|
firstInvader->path.dest = goHere;
|
|
location = goHere;
|
|
df::general_ref_unit_workerst* ref = df::allocate<df::general_ref_unit_workerst>();
|
|
ref->unit_id = firstInvader->id;
|
|
job->general_refs.push_back(ref);
|
|
firstInvader->job.hunt_target = NULL;
|
|
firstInvader->job.destroy_target = NULL;
|
|
getRidOfOldJob(firstInvader);
|
|
firstInvader->job.current_job = job;
|
|
firstInvader->path.path.x.clear();
|
|
firstInvader->path.path.y.clear();
|
|
firstInvader->path.path.z.clear();
|
|
Job::linkIntoWorld(job);
|
|
jobId = job->id;
|
|
job->completion_timer = abilities.jobDelay[CostDimension::Dig];
|
|
|
|
//TODO: test if he already has a pick
|
|
bool hasPick = false;
|
|
for ( size_t a = 0; a < firstInvader->inventory.size(); a++ ) {
|
|
df::unit_inventory_item* inv_item = firstInvader->inventory[a];
|
|
if ( inv_item->mode != df::unit_inventory_item::Weapon || inv_item->body_part_id != firstInvader->body.weapon_bp )
|
|
continue;
|
|
df::item* oldItem = inv_item->item;
|
|
if ( oldItem->getType() != df::enums::item_type::WEAPON )
|
|
continue;
|
|
df::item_weaponst* oldWeapon = (df::item_weaponst*)oldItem;
|
|
df::itemdef_weaponst* oldType = oldWeapon->subtype;
|
|
if ( oldType->skill_melee != df::enums::job_skill::MINING )
|
|
continue;
|
|
hasPick = true;
|
|
break;
|
|
}
|
|
|
|
if ( hasPick )
|
|
return firstInvader->id;
|
|
|
|
//create and give a pick
|
|
//based on createitem.cpp
|
|
df::reaction_product_itemst *prod = NULL;
|
|
//TODO: consider filtering based on entity/civ stuff
|
|
for ( size_t a = 0; a < df::global::world->raws.itemdefs.weapons.size(); a++ ) {
|
|
df::itemdef_weaponst* oldType = df::global::world->raws.itemdefs.weapons[a];
|
|
if ( oldType->skill_melee != df::enums::job_skill::MINING )
|
|
continue;
|
|
prod = df::allocate<df::reaction_product_itemst>();
|
|
prod->item_type = df::item_type::WEAPON;
|
|
prod->item_subtype = a;
|
|
break;
|
|
}
|
|
if ( prod == NULL ) {
|
|
out.print("%s, %d: no valid item.\n", __FILE__, __LINE__);
|
|
return -1;
|
|
}
|
|
|
|
DFHack::MaterialInfo material;
|
|
if ( !material.find("OBSIDIAN") ) {
|
|
out.print("%s, %d: no water.\n", __FILE__, __LINE__);
|
|
return -1;
|
|
}
|
|
prod->mat_type = material.type;
|
|
prod->mat_index = material.index;
|
|
prod->probability = 100;
|
|
prod->count = 1;
|
|
prod->product_dimension = 1;
|
|
|
|
vector<df::item*> out_items;
|
|
vector<df::reaction_reagent*> in_reag;
|
|
vector<df::item*> in_items;
|
|
prod->produce(firstInvader, &out_items, &in_reag, &in_items, 1, df::job_skill::NONE,
|
|
df::historical_entity::find(firstInvader->civ_id),
|
|
df::world_site::find(df::global::ui->site_id));
|
|
|
|
if ( out_items.size() != 1 ) {
|
|
out.print("%s, %d: wrong size: %d.\n", __FILE__, __LINE__, out_items.size());
|
|
return -1;
|
|
}
|
|
out_items[0]->moveToGround(firstInvader->pos.x, firstInvader->pos.y, firstInvader->pos.z);
|
|
|
|
#if 0
|
|
//check for existing item there
|
|
for ( size_t a = 0; a < firstInvader->inventory.size(); a++ ) {
|
|
df::unit_inventory_item* inv_item = firstInvader->inventory[a];
|
|
if ( false || inv_item->body_part_id == part ) {
|
|
//throw it on the ground
|
|
Items::moveToGround(cache, inv_item->item, firstInvader->pos);
|
|
}
|
|
}
|
|
#endif
|
|
Items::moveToInventory(cache, out_items[0], firstInvader, df::unit_inventory_item::T_mode::Weapon, firstInvader->body.weapon_bp);
|
|
|
|
delete prod;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
//tell EVERYONE to move there
|
|
for ( size_t a = 0; a < invaders.size(); a++ ) {
|
|
df::unit* invader = invaders[a];
|
|
invader->path.path.x.clear();
|
|
invader->path.path.y.clear();
|
|
invader->path.path.z.clear();
|
|
invader->path.dest = location;
|
|
//invader->flags1.bits.invades = true;
|
|
//invader->flags1.bits.marauder = true;
|
|
//invader->flags2.bits.visitor_uninvited = true;
|
|
invader->relations.group_leader_id = invader->id;
|
|
}
|
|
#endif
|
|
|
|
return firstInvader->id;
|
|
}
|