761 lines
25 KiB
C++
761 lines
25 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef TILETYPES_H_INCLUDED
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#define TILETYPES_H_INCLUDED
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#include <Tranquility.h>
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namespace DFHack
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{
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enum TileClass
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{
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EMPTY,
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WALL,
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PILLAR,
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FORTIFICATION,
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STAIR_UP,
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STAIR_DOWN,
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STAIR_UPDOWN,
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RAMP,
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FLOOR,
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TREE_DEAD,
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TREE_OK,
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SAPLING_DEAD,
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SAPLING_OK,
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SHRUB_DEAD,
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SHRUB_OK,
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BOULDER,
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PEBBLES
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};
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enum TileMaterial
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{
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AIR,
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SOIL,
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STONE,
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FEATSTONE, // whatever it is
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OBSIDIAN,
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VEIN,
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ICE,
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GRASS,
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GRASS2,
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GRASS_DEAD,
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GRASS_DRY,
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DRIFTWOOD,
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HFS,
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MAGMA,
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CAMPFIRE,
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FIRE,
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ASHES,
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CONSTRUCTED
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};
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enum TileVariant
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{
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VAR_1,
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VAR_2,
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VAR_3,
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VAR_4
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};
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struct TileRow
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{
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const char * name;
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TileClass c;
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TileMaterial m;
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TileVariant v;
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};
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const TileRow tileTypeTable[520] =
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{
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// 0
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{"void",EMPTY, AIR, VAR_1},
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{"ramp top",EMPTY, AIR, VAR_1},
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{"pool",FLOOR, SOIL, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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// 10
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{"driftwood stack",FLOOR, DRIFTWOOD, VAR_1},
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// 20
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"tree",TREE_OK, SOIL, VAR_1},
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{"ice stair up/down",STAIR_UPDOWN, ICE, VAR_1},
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{"ice stair down",STAIR_DOWN, ICE, VAR_1},
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{"ice stair up",STAIR_UP, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 30
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"empty space",EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"shrub",SHRUB_OK, SOIL, VAR_1},
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{"chasm",FLOOR, AIR, VAR_1},
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{"obsidian stair up/down",STAIR_UPDOWN, OBSIDIAN, VAR_1},
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{"obsidian stair down",STAIR_DOWN, OBSIDIAN, VAR_1},
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{"obsidian stair up",STAIR_UP, OBSIDIAN, VAR_1},
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{"soil stair up/down",STAIR_UPDOWN, SOIL, VAR_1},
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// 40
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{"soil stair down",STAIR_DOWN, SOIL, VAR_1},
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{"soil stair up",STAIR_UP, SOIL, VAR_1},
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{"eerie pit",FLOOR, HFS, VAR_1},
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{"smooth stone floor",FLOOR, STONE, VAR_1},
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{"smooth obsidian floor",FLOOR, OBSIDIAN, VAR_1},
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{"smooth featstone? floor",FLOOR, FEATSTONE, VAR_1},
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{"smooth vein floor",FLOOR, VEIN, VAR_1},
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{"smooth ice floor",FLOOR, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1},
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// 50
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{"grass stair down",STAIR_DOWN, GRASS, VAR_1},
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{"grass stair up",STAIR_UP, GRASS, VAR_1},
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{"grass2 stair up/down",STAIR_UPDOWN, GRASS2, VAR_1},
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{"grass2 stair down",STAIR_DOWN, GRASS2, VAR_1},
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{"grass2 stair up",STAIR_UP, GRASS2, VAR_1},
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{"stone stair up/down",STAIR_UPDOWN, STONE, VAR_1},
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{"stone stair down",STAIR_DOWN, STONE, VAR_1},
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{"stone stair up",STAIR_UP, STONE, VAR_1},
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{"vein stair up/down",STAIR_UPDOWN, VEIN, VAR_1},
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{"vein stair down",STAIR_DOWN, VEIN, VAR_1},
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// 60
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{"vein stair up",STAIR_UP, VEIN, VAR_1},
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{"featstone? stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1},
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{"featstone? stair down",STAIR_DOWN, FEATSTONE, VAR_1},
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{"featstone? stair up",STAIR_UP, FEATSTONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone fortification",FORTIFICATION, STONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"campfire",FLOOR, CAMPFIRE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 70
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{"fire",FLOOR, FIRE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone pillar",PILLAR, STONE, VAR_1},
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//80
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{"obsidian pillar",PILLAR, OBSIDIAN, VAR_1},
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{"featstone? pillar",PILLAR, FEATSTONE, VAR_1},
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{"vein pillar",PILLAR, VEIN, VAR_1},
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{"ice pillar",PILLAR, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"waterfall landing",FLOOR, SOIL, VAR_1}, // verify material
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// 90
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{"river source",FLOOR, SOIL, VAR_1}, // verify material
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 100
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 110
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 120
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 130
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 140
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 150
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 160
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 170
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"cracked stone wall" ,WALL, STONE, VAR_1},
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{"damaged stone wall" ,WALL, STONE, VAR_1},
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{"worn stone wall" ,WALL, STONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 180
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 190
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 200
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 210
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone wall" ,WALL, STONE, VAR_1},
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// 220
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 230
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{0 ,EMPTY, AIR, VAR_1},
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{"sapling" ,SAPLING_OK, SOIL, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"dry grass ramp" ,RAMP, GRASS_DRY, VAR_1},
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{"dead grass ramp" ,RAMP, GRASS_DEAD, VAR_1},
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{"grass ramp" ,RAMP, GRASS, VAR_1},
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{"grass ramp" ,RAMP, GRASS2, VAR_1},
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{"stone ramp" ,RAMP, STONE, VAR_1},
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{"obsidian ramp" ,RAMP, OBSIDIAN, VAR_1},
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{"featstone? ramp" ,RAMP, FEATSTONE, VAR_1},
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// 240
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{"vein ramp" ,RAMP, VEIN, VAR_1},
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{"soil ramp" ,RAMP, SOIL, VAR_1},
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{"ashes" ,FLOOR, ASHES, VAR_1},
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{"ashes" ,FLOOR, ASHES, VAR_2},
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{"ashes" ,FLOOR, ASHES, VAR_3},
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{"ice ramp" ,RAMP, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 250
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"ice floor" ,FLOOR, ICE, VAR_2},
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{"ice floor" ,FLOOR, ICE, VAR_3},
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// 260
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{"ice floor" ,FLOOR, ICE, VAR_4},
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{"furrowed soil" ,FLOOR, SOIL, VAR_1},
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{"ice floor" ,FLOOR, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"magma" ,FLOOR, MAGMA, VAR_1}, // is it really a floor?
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{"soil wall" ,WALL, SOIL, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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// 270
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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// 280
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth obsidian wall",WALL,OBSIDIAN,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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// 290
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
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{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
|
|
//300
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth featstone? wall",WALL,FEATSTONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
|
|
//310
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
|
|
//320
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"smooth stone wall",WALL,STONE,VAR_1},
|
|
{"obsidian fortification",FORTIFICATION,OBSIDIAN,VAR_1},
|
|
{"featstone? fortification",FORTIFICATION,FEATSTONE,VAR_1},
|
|
{"cracked obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
{"damaged obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
|
|
// 330
|
|
{"worn obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
{"obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
{"cracked stone wall",WALL,STONE,VAR_1},
|
|
{"damaged stone wall",WALL,STONE,VAR_1},
|
|
{"worn stone wall",WALL,STONE,VAR_1},
|
|
{"stone wall",WALL,STONE,VAR_1},
|
|
{"stone floor",FLOOR,STONE,VAR_1},
|
|
{"stone floor",FLOOR,STONE,VAR_2},
|
|
{"stone floor",FLOOR,STONE,VAR_3},
|
|
{"stone floor",FLOOR,STONE,VAR_4},
|
|
|
|
// 340
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_1},
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_2},
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_3},
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_4},
|
|
{"featstone? floor",FLOOR,FEATSTONE,VAR_1},
|
|
{"featstone? floor",FLOOR,FEATSTONE,VAR_2},
|
|
{"featstone? floor",FLOOR,FEATSTONE,VAR_3},
|
|
{"featstone? floor",FLOOR,FEATSTONE,VAR_4},
|
|
{"grass",FLOOR,GRASS,VAR_1},
|
|
{"grass",FLOOR,GRASS,VAR_2},
|
|
|
|
// 350
|
|
{"grass",FLOOR,GRASS,VAR_3},
|
|
{"grass",FLOOR,GRASS,VAR_4},
|
|
{"soil floor",FLOOR,SOIL,VAR_1},
|
|
{"soil floor",FLOOR,SOIL,VAR_2},
|
|
{"soil floor",FLOOR,SOIL,VAR_3},
|
|
{"soil floor",FLOOR,SOIL,VAR_4},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_1},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_2},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_3},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_4},
|
|
|
|
// 360
|
|
{"ice fortification",FORTIFICATION,ICE,VAR_1},
|
|
{"cracked ice wall",WALL,ICE,VAR_1},
|
|
{"damaged ice wall",WALL,ICE,VAR_1},
|
|
{"worn ice wall",WALL,ICE,VAR_1},
|
|
{"ice wall",WALL,ICE,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
|
|
//370
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"river",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
|
|
// 380
|
|
{"stream",FLOOR,SOIL,VAR_1},
|
|
{"stream top",FLOOR,SOIL,VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{"dry grass",FLOOR,GRASS_DRY,VAR_1},
|
|
{"dry grass",FLOOR,GRASS_DRY,VAR_2},
|
|
{"dry grass",FLOOR,GRASS_DRY,VAR_3},
|
|
|
|
// 390
|
|
{"dry grass",FLOOR,GRASS_DRY,VAR_4},
|
|
{"dead tree",TREE_DEAD,SOIL,VAR_1},
|
|
{"dead sapling",SAPLING_DEAD,SOIL,VAR_1},
|
|
{"dead shrub",SHRUB_DEAD,SOIL,VAR_1},
|
|
{"dead grass",FLOOR,GRASS_DEAD,VAR_1},
|
|
{"dead grass",FLOOR,GRASS_DEAD,VAR_2},
|
|
{"dead grass",FLOOR,GRASS_DEAD,VAR_3},
|
|
{"dead grass",FLOOR,GRASS_DEAD,VAR_4},
|
|
{"grass",FLOOR,GRASS2,VAR_1},
|
|
{"grass",FLOOR,GRASS2,VAR_2},
|
|
|
|
// 400
|
|
{"grass",FLOOR,GRASS2,VAR_3},
|
|
{"grass",FLOOR,GRASS2,VAR_4},
|
|
{"boulder",BOULDER,STONE,VAR_1},
|
|
{"obsidian boulder",BOULDER,OBSIDIAN,VAR_1},
|
|
{"featstone? boulder",BOULDER,FEATSTONE,VAR_1},
|
|
{"pebbles",PEBBLES,STONE,VAR_1},
|
|
{"pebbles",PEBBLES,STONE,VAR_2},
|
|
{"pebbles",PEBBLES,STONE,VAR_3},
|
|
{"pebbles",PEBBLES,STONE,VAR_4},
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_1},
|
|
|
|
// 410
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_2},
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_3},
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_4},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_1},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_2},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_3},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_4},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
|
|
// 420
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
|
|
// 430
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1},
|
|
{"vein fortification",FORTIFICATION,VEIN,VAR_1},
|
|
{"cracked vein wall",WALL,VEIN,VAR_1},
|
|
{"damaged vein wall",WALL,VEIN,VAR_1},
|
|
{"worn vein wall",WALL,VEIN,VAR_1},
|
|
|
|
// 440
|
|
{"vein wall",WALL,VEIN,VAR_1},
|
|
{"vein floor",FLOOR,VEIN,VAR_1},
|
|
{"vein floor",FLOOR,VEIN,VAR_2},
|
|
{"vein floor",FLOOR,VEIN,VAR_3},
|
|
{"vein floor",FLOOR,VEIN,VAR_4},
|
|
{"vein boulder",BOULDER,VEIN,VAR_1},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_1},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_2},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_3},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_4},
|
|
|
|
// 450
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
|
|
// 460
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{"smooth ice wall",WALL,ICE,VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
// 470
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
// 480
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
// 490
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{"constructed floor",FLOOR,CONSTRUCTED, VAR_1},
|
|
{"constructed fortification",FORTIFICATION,CONSTRUCTED, VAR_1},
|
|
{"constructed pillar",PILLAR,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
|
|
// 500
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
|
|
// 510
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1},
|
|
{"constructed stair up/down",STAIR_UPDOWN,CONSTRUCTED, VAR_1},
|
|
{"constructed stair down",STAIR_DOWN,CONSTRUCTED, VAR_1},
|
|
{"constructed stair up",STAIR_UP,CONSTRUCTED, VAR_1},
|
|
{"constructed ramp",RAMP,CONSTRUCTED, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1} // end
|
|
};
|
|
|
|
inline
|
|
bool isWallTerrain(int in)
|
|
{
|
|
return tileTypeTable[in].c >= WALL && tileTypeTable[in].c <= FORTIFICATION ;
|
|
}
|
|
|
|
inline
|
|
bool isFloorTerrain(int in)
|
|
{
|
|
return tileTypeTable[in].c >= FLOOR && tileTypeTable[in].c <= PEBBLES;
|
|
}
|
|
|
|
inline
|
|
bool isRampTerrain(int in)
|
|
{
|
|
return tileTypeTable[in].c == RAMP;
|
|
}
|
|
|
|
inline
|
|
bool isStairTerrain(int in)
|
|
{
|
|
return tileTypeTable[in].c >= STAIR_UP && tileTypeTable[in].c <= STAIR_UPDOWN;
|
|
}
|
|
|
|
inline
|
|
bool isOpenTerrain(int in)
|
|
{
|
|
return tileTypeTable[in].c == EMPTY;
|
|
}
|
|
|
|
inline
|
|
int getVegetationType(int in)
|
|
{
|
|
return tileTypeTable[in].c;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#endif // TILETYPES_H_INCLUDED
|