dfhack/plugins/tailor.cpp

644 lines
20 KiB
C++

/*
* Tailor plugin. Automatically manages keeping your dorfs clothed.
* For best effect, place "tailor enable" in your dfhack.init configuration,
* or set AUTOENABLE to true.
*/
#include "Core.h"
#include "DataDefs.h"
#include "PluginManager.h"
#include "df/creature_raw.h"
#include "df/global_objects.h"
#include "df/historical_entity.h"
#include "df/itemdef_armorst.h"
#include "df/itemdef_glovesst.h"
#include "df/itemdef_helmst.h"
#include "df/itemdef_pantsst.h"
#include "df/itemdef_shoesst.h"
#include "df/items_other_id.h"
#include "df/job.h"
#include "df/job_type.h"
#include "df/manager_order.h"
#include "df/ui.h"
#include "df/world.h"
#include "modules/Maps.h"
#include "modules/Units.h"
#include "modules/Translation.h"
#include "modules/World.h"
using namespace DFHack;
using namespace std;
using df::global::world;
using df::global::ui;
DFHACK_PLUGIN("tailor");
#define AUTOENABLE false
DFHACK_PLUGIN_IS_ENABLED(enabled);
REQUIRE_GLOBAL(world);
REQUIRE_GLOBAL(ui);
class Tailor {
// ARMOR, SHOES, HELM, GLOVES, PANTS
// ah, if only STL had a bimap
private:
const map<df::job_type, df::item_type> jobTypeMap = {
{ df::job_type::MakeArmor, df::item_type::ARMOR },
{ df::job_type::MakePants, df::item_type::PANTS },
{ df::job_type::MakeHelm, df::item_type::HELM },
{ df::job_type::MakeGloves, df::item_type::GLOVES },
{ df::job_type::MakeShoes, df::item_type::SHOES }
};
const map<df::item_type, df::job_type> itemTypeMap = {
{ df::item_type::ARMOR, df::job_type::MakeArmor },
{ df::item_type::PANTS, df::job_type::MakePants },
{ df::item_type::HELM, df::job_type::MakeHelm },
{ df::item_type::GLOVES, df::job_type::MakeGloves },
{ df::item_type::SHOES, df::job_type::MakeShoes }
};
#define F(x) df::item_flags::mask_##x
const df::item_flags bad_flags = {
(
F(dump) | F(forbid) | F(garbage_collect) |
F(hostile) | F(on_fire) | F(rotten) | F(trader) |
F(in_building) | F(construction) | F(owned)
)
#undef F
};
class MatType {
public:
std::string name;
df::job_material_category job_material;
df::armor_general_flags armor_flag;
bool operator==(const MatType& m) const
{
return name == m.name;
}
// operator< is required to use this as a std::map key
bool operator<(const MatType& m) const
{
return name < m.name;
}
MatType(std::string& n, df::job_material_category jm, df::armor_general_flags af)
: name(n), job_material(jm), armor_flag(af) {};
MatType(const char* n, df::job_material_category jm, df::armor_general_flags af)
: name(std::string(n)), job_material(jm), armor_flag(af) {};
};
const MatType
M_SILK = MatType("silk", df::job_material_category::mask_silk, df::armor_general_flags::SOFT),
M_CLOTH = MatType("cloth", df::job_material_category::mask_cloth, df::armor_general_flags::SOFT),
M_YARN = MatType("yarn", df::job_material_category::mask_yarn, df::armor_general_flags::SOFT),
M_LEATHER = MatType("leather", df::job_material_category::mask_leather, df::armor_general_flags::LEATHER);
std::list<MatType> all_materials = { M_SILK, M_CLOTH, M_YARN, M_LEATHER };
map<pair<df::item_type, int>, int> available; // key is item type & size
map<pair<df::item_type, int>, int> needed; // same
map<pair<df::item_type, int>, int> queued; // same
map<int, int> sizes; // this maps body size to races
map<tuple<df::job_type, int, int>, int> orders; // key is item type, item subtype, size
std::map<MatType, int> supply;
color_ostream* out;
std::list<MatType> material_order = { M_SILK, M_CLOTH, M_YARN, M_LEATHER };
std::map<MatType, int> reserves;
int default_reserve = 10;
void reset()
{
available.clear();
needed.clear();
queued.clear();
sizes.clear();
orders.clear();
supply.clear();
}
void scan_clothing()
{
for (auto i : world->items.other[df::items_other_id::ANY_GENERIC37]) // GENERIC37 is "clothing"
{
if (i->flags.whole & bad_flags.whole)
continue;
if (i->flags.bits.owned)
continue;
if (i->getWear() >= 1)
continue;
df::item_type t = i->getType();
int size = world->raws.creatures.all[i->getMakerRace()]->adultsize;
available[make_pair(t, size)] += 1;
}
}
void scan_materials()
{
for (auto i : world->items.other[df::items_other_id::CLOTH])
{
if (i->flags.whole & bad_flags.whole)
continue;
if (!i->hasImprovements()) // only count dyed
continue;
MaterialInfo mat(i);
int ss = i->getStackSize();
if (mat.material)
{
if (mat.material->flags.is_set(df::material_flags::SILK))
supply[M_SILK] += ss;
else if (mat.material->flags.is_set(df::material_flags::THREAD_PLANT))
supply[M_CLOTH] += ss;
else if (mat.material->flags.is_set(df::material_flags::YARN))
supply[M_YARN] += ss;
}
}
for (auto i : world->items.other[df::items_other_id::SKIN_TANNED])
{
if (i->flags.whole & bad_flags.whole)
continue;
supply[M_LEATHER] += i->getStackSize();
}
out->print("tailor: available silk %d yarn %d cloth %d leather %d\n", supply[M_SILK], supply[M_YARN], supply[M_CLOTH], supply[M_LEATHER]);
}
void scan_replacements()
{
for (auto u : world->units.active)
{
if (!Units::isOwnCiv(u) ||
!Units::isOwnGroup(u) ||
!Units::isActive(u) ||
Units::isBaby(u))
continue; // skip units we don't control
set <df::item_type> wearing;
wearing.clear();
deque<df::item*> worn;
worn.clear();
for (auto inv : u->inventory)
{
if (inv->mode != df::unit_inventory_item::Worn)
continue;
if (inv->item->getWear() > 0)
worn.push_back(inv->item);
else
wearing.insert(inv->item->getType());
}
int size = world->raws.creatures.all[u->race]->adultsize;
sizes[size] = u->race;
for (auto ty : set<df::item_type>{ df::item_type::ARMOR, df::item_type::PANTS, df::item_type::SHOES })
{
if (wearing.count(ty) == 0)
needed[make_pair(ty, size)] += 1;
}
for (auto w : worn)
{
auto ty = w->getType();
auto o = itemTypeMap.at(ty);
int size = world->raws.creatures.all[w->getMakerRace()]->adultsize;
std::string description;
w->getItemDescription(&description, 0);
if (available[make_pair(ty, size)] > 0)
{
if (w->flags.bits.owned)
{
bool confiscated = Items::setOwner(w, NULL);
out->print(
"tailor: %s %s from %s.\n",
(confiscated ? "confiscated" : "could not confiscate"),
description.c_str(),
Translation::TranslateName(&u->name, false).c_str()
);
}
if (wearing.count(ty) == 0)
available[make_pair(ty, size)] -= 1;
if (w->getWear() > 1)
w->flags.bits.dump = true;
}
else
{
// out->print("%s worn by %s needs replacement\n",
// description.c_str(),
// Translation::TranslateName(&u->name, false).c_str()
// );
orders[make_tuple(o, w->getSubtype(), size)] += 1;
}
}
}
}
void create_orders()
{
auto entity = world->entities.all[ui->civ_id];
for (auto& a : needed)
{
df::item_type ty = a.first.first;
int size = a.first.second;
int count = a.second;
int sub = 0;
vector<int16_t> v;
switch (ty) {
case df::item_type::ARMOR: v = entity->resources.armor_type; break;
case df::item_type::GLOVES: v = entity->resources.gloves_type; break;
case df::item_type::HELM: v = entity->resources.helm_type; break;
case df::item_type::PANTS: v = entity->resources.pants_type; break;
case df::item_type::SHOES: v = entity->resources.shoes_type; break;
default: break;
}
for (auto vv : v) {
bool isClothing = false;
switch (ty) {
case df::item_type::ARMOR: isClothing = world->raws.itemdefs.armor[vv]->armorlevel == 0; break;
case df::item_type::GLOVES: isClothing = world->raws.itemdefs.gloves[vv]->armorlevel == 0; break;
case df::item_type::HELM: isClothing = world->raws.itemdefs.helms[vv]->armorlevel == 0; break;
case df::item_type::PANTS: isClothing = world->raws.itemdefs.pants[vv]->armorlevel == 0; break;
case df::item_type::SHOES: isClothing = world->raws.itemdefs.shoes[vv]->armorlevel == 0; break;
default: break;
}
if (isClothing)
{
sub = vv;
break;
}
}
const df::job_type j = itemTypeMap.at(ty);
orders[make_tuple(j, sub, size)] += count;
}
}
void scan_existing_orders()
{
for (auto o : world->manager_orders)
{
auto f = jobTypeMap.find(o->job_type);
if (f == jobTypeMap.end())
continue;
auto sub = o->item_subtype;
int race = o->hist_figure_id;
if (race == -1)
continue; // -1 means that the race of the worker will determine the size made; we must ignore these jobs
int size = world->raws.creatures.all[race]->adultsize;
orders[make_tuple(o->job_type, sub, size)] -= o->amount_left;
}
}
void place_orders()
{
auto entity = world->entities.all[ui->civ_id];
for (auto& o : orders)
{
df::job_type ty;
int sub;
int size;
tie(ty, sub, size) = o.first;
int count = o.second;
if (count > 0)
{
vector<int16_t> v;
BitArray<df::armor_general_flags>* fl;
string name_s, name_p;
switch (ty) {
case df::job_type::MakeArmor:
v = entity->resources.armor_type;
name_s = world->raws.itemdefs.armor[sub]->name;
name_p = world->raws.itemdefs.armor[sub]->name_plural;
fl = &world->raws.itemdefs.armor[sub]->props.flags;
break;
case df::job_type::MakeGloves:
name_s = world->raws.itemdefs.gloves[sub]->name;
name_p = world->raws.itemdefs.gloves[sub]->name_plural;
v = entity->resources.gloves_type;
fl = &world->raws.itemdefs.gloves[sub]->props.flags;
break;
case df::job_type::MakeHelm:
name_s = world->raws.itemdefs.helms[sub]->name;
name_p = world->raws.itemdefs.helms[sub]->name_plural;
v = entity->resources.helm_type;
fl = &world->raws.itemdefs.helms[sub]->props.flags;
break;
case df::job_type::MakePants:
name_s = world->raws.itemdefs.pants[sub]->name;
name_p = world->raws.itemdefs.pants[sub]->name_plural;
v = entity->resources.pants_type;
fl = &world->raws.itemdefs.pants[sub]->props.flags;
break;
case df::job_type::MakeShoes:
name_s = world->raws.itemdefs.shoes[sub]->name;
name_p = world->raws.itemdefs.shoes[sub]->name_plural;
v = entity->resources.shoes_type;
fl = &world->raws.itemdefs.shoes[sub]->props.flags;
break;
default:
break;
}
bool can_make = std::find(v.begin(), v.end(), sub) != v.end();
if (!can_make)
{
out->print("tailor: civilization cannot make %s, skipped\n", name_p.c_str());
continue;
}
for (auto& m : material_order)
{
if (count <= 0)
break;
auto r = reserves.find(m);
int res = (r == reserves.end()) ? default_reserve : r->second;
if (supply[m] > res && fl->is_set(m.armor_flag)) {
int c = count;
if (supply[m] < count + res)
c = supply[m] - res;
supply[m] -= c;
auto order = new df::manager_order;
order->job_type = ty;
order->item_type = df::item_type::NONE;
order->item_subtype = sub;
order->mat_type = -1;
order->mat_index = -1;
order->amount_left = c;
order->amount_total = c;
order->status.bits.validated = false;
order->status.bits.active = false;
order->id = world->manager_order_next_id++;
order->hist_figure_id = sizes[size];
order->material_category = m.job_material;
world->manager_orders.push_back(order);
out->print("tailor: added order #%d for %d %s %s, sized for %s\n",
order->id,
c,
bitfield_to_string(order->material_category).c_str(),
(c > 1) ? name_p.c_str() : name_s.c_str(),
world->raws.creatures.all[order->hist_figure_id]->name[1].c_str()
);
count -= c;
}
}
}
}
}
public:
void do_scan(color_ostream& o)
{
out = &o;
reset();
// scan for useable clothing
scan_clothing();
// scan for clothing raw materials
scan_materials();
// scan for units who need replacement clothing
scan_replacements();
// create new orders
create_orders();
// scan existing orders and subtract
scan_existing_orders();
// place orders
place_orders();
}
public:
command_result set_materials(color_ostream& out, vector<string>& parameters)
{
list<MatType> newmat;
newmat.clear();
for (auto m = parameters.begin() + 1; m != parameters.end(); m++)
{
auto nameMatch = [m](MatType& m1) { return *m == m1.name; };
auto mm = std::find_if(all_materials.begin(), all_materials.end(), nameMatch);
if (mm == all_materials.end())
{
out.print("tailor: material %s not recognized\n", m->c_str());
return CR_WRONG_USAGE;
}
else {
newmat.push_back(*mm);
}
}
material_order = newmat;
out.print("tailor: material list set to %s\n", get_material_list().c_str());
return CR_OK;
}
public:
std::string get_material_list()
{
std::string s;
for (const auto& m : material_order)
{
if (!s.empty()) s += ", ";
s += m.name;
}
return s;
}
public:
void process(color_ostream& out)
{
bool found = false;
for (df::job_list_link* link = &world->jobs.list; link != NULL; link = link->next)
{
if (link->item == NULL) continue;
if (link->item->job_type == df::enums::job_type::UpdateStockpileRecords)
{
found = true;
break;
}
}
if (found)
{
do_scan(out);
}
}
};
static std::unique_ptr<Tailor> tailor_instance;
#define DELTA_TICKS 600
DFhackCExport command_result plugin_onupdate(color_ostream& out)
{
if (!enabled || !tailor_instance)
return CR_OK;
if (!Maps::IsValid())
return CR_OK;
if (DFHack::World::ReadPauseState())
return CR_OK;
if (world->frame_counter % DELTA_TICKS != 0)
return CR_OK;
{
CoreSuspender suspend;
tailor_instance->process(out);
}
return CR_OK;
}
static command_result tailor_cmd(color_ostream& out, vector <string>& parameters) {
bool desired = enabled;
if (parameters.size() == 1 && (parameters[0] == "enable" || parameters[0] == "on" || parameters[0] == "1"))
{
desired = true;
}
else if (parameters.size() == 1 && (parameters[0] == "disable" || parameters[0] == "off" || parameters[0] == "0"))
{
desired = false;
}
else if (parameters.size() == 1 && (parameters[0] == "usage" || parameters[0] == "help" || parameters[0] == "?"))
{
return CR_WRONG_USAGE;
}
else if (parameters.size() == 1 && parameters[0] == "test")
{
if (tailor_instance)
{
tailor_instance->do_scan(out);
return CR_OK;
}
else
{
out.print("%s: not instantiated\n", plugin_name);
return CR_FAILURE;
}
}
else if (parameters.size() > 1 && parameters[0] == "materials")
{
if (tailor_instance)
{
return tailor_instance->set_materials(out, parameters);
}
else
{
out.print("%s: not instantiated\n", plugin_name);
return CR_FAILURE;
}
}
else if (parameters.size() == 1 && parameters[0] != "status")
{
return CR_WRONG_USAGE;
}
out.print("Tailor is %s %s.\n", (desired == enabled) ? "currently" : "now", desired ? "enabled" : "disabled");
if (tailor_instance)
{
out.print("Material list is: %s\n", tailor_instance->get_material_list().c_str());
}
else
{
out.print("%s: not instantiated\n", plugin_name);
}
enabled = desired;
return CR_OK;
}
DFhackCExport command_result plugin_onstatechange(color_ostream& out, state_change_event event)
{
return CR_OK;
}
DFhackCExport command_result plugin_enable(color_ostream& out, bool enable)
{
enabled = enable;
return CR_OK;
}
DFhackCExport command_result plugin_init(color_ostream& out, std::vector <PluginCommand>& commands)
{
tailor_instance = std::move(dts::make_unique<Tailor>());
if (AUTOENABLE) {
enabled = true;
}
commands.push_back(PluginCommand(
plugin_name,
"Automatically keep your dwarves in fresh clothing.",
tailor_cmd));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown(color_ostream& out)
{
tailor_instance.release();
return plugin_enable(out, false);
}