dfhack/plugins/devel/stockcheck.cpp

276 lines
7.7 KiB
C++

#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "DataDefs.h"
#include "df/world.h"
#include "df/ui.h"
#include "df/building_stockpilest.h"
#include "df/global_objects.h"
#include "df/item.h"
#include "df/unit.h"
#include "df/building.h"
#include "df/items_other_id.h"
#include "df/item_stockpile_ref.h"
#include "modules/MapCache.h"
#include "modules/Items.h"
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::world;
using df::global::ui;
using df::global::selection_rect;
using df::building_stockpilest;
static command_result stockcheck(color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("stockcheck");
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
if (world && ui) {
commands.push_back(
PluginCommand("stockcheck", "Check for unprotected rottable items.",
stockcheck, false,
"Scan world for items that are susceptible to rot. Currently just lists the items.\n"
)
);
}
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
struct StockpileInfo {
building_stockpilest* sp;
int size;
int free;
int x1, x2, y1, y2, z;
public:
StockpileInfo(building_stockpilest *sp_) : sp(sp_)
{
MapExtras::MapCache mc;
z = sp_->z;
x1 = sp_->room.x;
x2 = sp_->room.x + sp_->room.width;
y1 = sp_->room.y;
y2 = sp_->room.y + sp_->room.height;
int e = 0;
size = 0;
free = 0;
for (int y = y1; y < y2; y++)
for (int x = x1; x < x2; x++)
if (sp_->room.extents[e++] == 1)
{
size++;
DFCoord cursor (x,y,z);
uint32_t tileX = x % 16;
uint32_t tileY = y % 16;
MapExtras::Block * b = mc.BlockAt(cursor/16);
if(b && b->is_valid())
{
auto &block = *b->getRaw();
df::tile_occupancy &occ = block.occupancy[tileX][tileY];
if (!occ.bits.item)
free++;
}
}
}
bool isFull() { return free == 0; }
bool canHold(df::item *i)
{
return false;
}
bool inStockpile(df::item *i)
{
df::item *container = Items::getContainer(i);
if (container)
return inStockpile(container);
if (i->pos.z != z) return false;
if (i->pos.x < x1 || i->pos.x >= x2 ||
i->pos.y < y1 || i->pos.y >= y2) return false;
int e = (i->pos.x - x1) + (i->pos.y - y1) * sp->room.width;
return sp->room.extents[e] == 1;
}
int getId() { return sp->id; }
};
static command_result stockcheck(color_ostream &out, vector <string> & parameters)
{
CoreSuspender suspend;
std::vector<StockpileInfo*> stockpiles;
for (df::building *build : world->buildings.all)
{
auto type = build->getType();
if (df::enums::building_type::Stockpile == type)
{
building_stockpilest *sp = virtual_cast<building_stockpilest>(build);
StockpileInfo *spi = new StockpileInfo(sp);
stockpiles.push_back(spi);
}
}
std::vector<df::item*> &items = world->items.other[items_other_id::IN_PLAY];
// Precompute a bitmask with the bad flags
df::item_flags bad_flags;
bad_flags.whole = 0;
#define F(x) bad_flags.bits.x = true;
F(dump); F(forbid); F(garbage_collect);
F(hostile); F(on_fire); F(rotten); F(trader);
F(in_building); F(construction); F(artifact);
F(spider_web); F(owned); F(in_job);
#undef F
for (size_t i = 0; i < items.size(); i++)
{
df::item *item = items[i];
if (item->flags.whole & bad_flags.whole)
continue;
// we really only care about MEAT, FISH, FISH_RAW, PLANT, CHEESE, FOOD, and EGG
df::item_type typ = item->getType();
if (typ != df::enums::item_type::MEAT &&
typ != df::enums::item_type::FISH &&
typ != df::enums::item_type::FISH_RAW &&
typ != df::enums::item_type::PLANT &&
typ != df::enums::item_type::CHEESE &&
typ != df::enums::item_type::FOOD &&
typ != df::enums::item_type::EGG)
continue;
df::item *container = 0;
df::unit *holder = 0;
df::building *building = 0;
for (size_t i = 0; i < item->general_refs.size(); i++)
{
df::general_ref *ref = item->general_refs[i];
switch (ref->getType())
{
case general_ref_type::CONTAINED_IN_ITEM:
container = ref->getItem();
break;
case general_ref_type::UNIT_HOLDER:
holder = ref->getUnit();
break;
case general_ref_type::BUILDING_HOLDER:
building = ref->getBuilding();
break;
default:
break;
}
}
df::item *nextcontainer = container;
df::item *lastcontainer = 0;
while(nextcontainer) {
df::item *thiscontainer = nextcontainer;
nextcontainer = 0;
for (size_t i = 0; i < thiscontainer->general_refs.size(); i++)
{
df::general_ref *ref = thiscontainer->general_refs[i];
switch (ref->getType())
{
case general_ref_type::CONTAINED_IN_ITEM:
lastcontainer = nextcontainer = ref->getItem();
break;
case general_ref_type::UNIT_HOLDER:
holder = ref->getUnit();
break;
case general_ref_type::BUILDING_HOLDER:
building = ref->getBuilding();
break;
default:
break;
}
}
}
if (holder)
continue; // carried items do not rot as far as i know
if (building) {
df::building_type btype = building->getType();
if (btype == df::enums::building_type::TradeDepot ||
btype == df::enums::building_type::Wagon)
continue; // items in trade depot or the embark wagon do not rot
if (typ == df::enums::item_type::EGG && btype ==df::enums::building_type::NestBox)
continue; // eggs in nest box do not rot
}
int canHoldCount = 0;
StockpileInfo *current = 0;
for (StockpileInfo *spi : stockpiles)
{
if (spi->canHold(item)) canHoldCount++;
if (spi->inStockpile(item)) current=spi;
}
if (current)
continue;
std::string description;
item->getItemDescription(&description, 0);
out << " * " << description;
if (container) {
std::string containerDescription;
container->getItemDescription(&containerDescription, 0);
out << ", in container " << containerDescription;
if (lastcontainer) {
std::string lastcontainerDescription;
lastcontainer->getItemDescription(&lastcontainerDescription, 0);
out << ", in container " << lastcontainerDescription;
}
}
if (holder) {
out << ", carried";
}
if (building) {
out << ", in building " << building->id << " (type=" << building->getType() << ")";
}
out << ", flags=" << std::hex << item->flags.whole << std::dec;
out << endl;
}
return CR_OK;
}