dfhack/library/modules
myk002 b82a604c8d factor out keys -> lua onInput code to LuaTools 2022-11-08 10:15:28 -08:00
..
Buildings.cpp don't cache dup civzones when scanning buildings 2022-09-25 16:04:36 -07:00
Burrows.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Constructions.cpp Implement/change/expose constructions findAtTile & insert (not building) 2022-10-12 21:10:22 +01:00
Designations.cpp Update xml and all uses of job_handler 2017-11-25 00:59:59 -05:00
EventManager.cpp Fixes segfault 2022-11-06 17:30:28 -08:00
Filesystem.cpp Make the manager orders library available by default (#2233) 2022-07-06 07:03:29 -07:00
Graphic.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Gui.cpp fail if mouse cursor isn't over the map area 2022-09-18 13:27:13 -07:00
Items.cpp Add functions reverse-engineered from ambushing unit code (#1992) 2022-03-13 17:19:35 -07:00
Job.cpp manually handle DestroyBuilding jobs (#2209) 2022-06-21 16:38:04 -07:00
Kitchen.cpp Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
MapCache.cpp don't overwrite dig priority by accident 2022-10-19 16:47:54 -07:00
Maps.cpp Update Maps.cpp 2022-05-30 16:26:30 -07:00
Materials.cpp undo unnecessary edits 2020-11-12 22:49:06 -08:00
Once.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Persistence.cpp update structures; fix some minor compile warnings 2020-02-05 12:35:43 -06:00
Random.cpp Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Renderer.cpp set sentinel value used by TWBT 2022-09-16 21:56:05 -07:00
Screen.cpp factor out keys -> lua onInput code to LuaTools 2022-11-08 10:15:28 -08:00
Translation.cpp update structures 2020-07-01 23:10:34 -05:00
Units.cpp Units::teleport(): set idle_area 2022-09-24 13:30:24 -04:00
World.cpp Add Persistence module. 2018-08-26 18:27:58 -05:00